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MineClone2/mods/ITEMS/mcl_chests/init.lua

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local function get_chest_neighborpos(pos, param2, side)
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z+1}
elseif param2 == 2 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z-1}
elseif param2 == 2 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
minetest.register_node("mcl_chests:chest", {
description = "Chest",
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_doc_items_longdesc = "Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.",
_doc_items_usagehelp = "To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out.",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
paramtype2 = "facedir",
stack_max = 64,
groups = {handy=1,axey=1, container=2, deco_block=1, material_wood=1},
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is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
local param2 = minetest.get_node(pos).param2
local meta = minetest.get_meta(pos)
if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:chest" then
minetest.set_node(pos, {name="mcl_chests:chest_right",param2=param2})
local p = get_chest_neighborpos(pos, param2, "right")
meta:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0.5;9,3;]"..
"list[current_name;main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]"..
"listring[current_player;main]"..
"listring[current_name;main]")
minetest.swap_node(p, { name = "mcl_chests:chest_left", param2 = param2 })
local m = minetest.get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[current_name;main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:chest" then
minetest.set_node(pos, {name="mcl_chests:chest_left",param2=param2})
local p = get_chest_neighborpos(pos, param2, "left")
meta:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
"list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[current_name;main]"..
"listring[current_player;main]"..
"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]")
minetest.swap_node(p, { name = "mcl_chests:chest_right", param2 = param2 })
local m = minetest.get_meta(p)
m:set_string("formspec",
"size[9,11.5]"..
"background[-0.19,-0.25;9.41,12.5;crafting_inventory_chest_large.png]"..
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mcl_vars.inventory_header..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
"list[current_name;main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
"listring[current_player;main]"..
"listring[current_name;main]")
else
meta:set_string("formspec",
"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
"image[0,-0.2;5,0.75;fnt_chest.png]"..
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"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
end
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
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})
minetest.register_node("mcl_chests:chest_left", {
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_doc_items_create_entry = true,
_doc_items_entry_name = "Large Chest",
_doc_items_longdesc = "Large chests are two block wide containers providing 52 inventory slots. Chests can be turned into (small) chests with half the capacity by breaking one of its blocks.",
_doc_items_usagehelp = "To acccess the inventory of a large chest, rightclick it. The left part of the large chest corresponds to the first 27 inventory slots and the right part to the rest. When broken, the items which correspond to the broken part of the half chest will pop out.",
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tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
paramtype2 = "facedir",
groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = "mcl_chests:chest",
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:chest" then
return
end
local param2 = n.param2
local p = get_chest_neighborpos(pos, param2, "left")
if not p or minetest.get_node(p).name ~= "mcl_chests:chest_right" then
return
end
local meta = minetest.get_meta(p)
meta:set_string("formspec",
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_chest.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
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})
minetest.register_node("mcl_chests:chest_right", {
tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
paramtype2 = "facedir",
groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = "mcl_chests:chest",
is_ground_content = false,
sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
local n = minetest.get_node(pos)
if n.name == "mcl_chests:chest" then
return
end
local param2 = n.param2
local p = get_chest_neighborpos(pos, param2, "right")
if not p or minetest.get_node(p).name ~= "mcl_chests:chest_left" then
return
end
local meta = minetest.get_meta(p)
meta:set_string("formspec",
"size[9,8.75]"..
"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_chest.png]"..
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mcl_vars.inventory_header..
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"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from chest at "..minetest.pos_to_string(pos))
end,
_mcl_blast_resistance = 2.5,
_mcl_hardness = 2.5,
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})
minetest.register_craft({
output = 'mcl_chests:chest',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', '', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
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})
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minetest.register_craft({
type = 'fuel',
recipe = 'mcl_chests:chest',
burntime = 15
})
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minetest.register_node("mcl_chests:ender_chest", {
description = "Ender Chest",
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_doc_items_longdesc = "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chetss worldwide. Each player will only see their own items, but not the items of other players.",
_doc_items_usagehelp = "Rightclick the ender chest to access your personal interdimensional inventory.",
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tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
"mcl_chests_ender_chest_back.png", "mcl_chests_ender_chest_front.png"},
-- Note: The “container” group is missing here because the ender chest does not
-- have an inventory on its own
groups = {pickaxey=1, deco_block=1, material_stone=1},
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is_ground_content = false,
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paramtype = "light",
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light_source = 7,
paramtype2 = "facedir",
sounds = mcl_sounds.node_sound_stone_defaults(),
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drop = "mcl_core:obsidian 8",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
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"image[0,-0.2;5,0.75;fnt_ender_chest.png]"..
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"list[current_player;enderchest;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_player;enderchest]"..
"listring[current_player;main]")
end,
_mcl_blast_resistance = 3000,
_mcl_hardness = 22.5,
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})
minetest.register_on_joinplayer(function(player)
local inv = player:get_inventory()
inv:set_size("enderchest", 9*3)
end)
minetest.register_craft({
output = 'mcl_chests:ender_chest',
recipe = {
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
{'mcl_core:obsidian', 'mcl_end:ender_eye', 'mcl_core:obsidian'},
{'mcl_core:obsidian', 'mcl_core:obsidian', 'mcl_core:obsidian'},
}
})
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-- Shulker boxes
local boxtypes = {
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white = "White Shulker Box",
grey = "Light Grey Shulker Box",
orange = "Orange Shulker Box",
cyan = "Cyan Shulker Box",
magenta = "Magenta Shulker Box",
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violet = "Purple Shulker Box",
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lightblue = "Light Blue Shulker Box",
blue = "Blue Shulker Box",
yellow = "Yellow Shulker Box",
brown = "Brown Shulker Box",
green = "Lime Shulker Box",
dark_green = "Green Shulker Box",
pink = "Pink Shulker Box",
red = "Red Shulker Box",
dark_grey = "Grey Shulker Box",
black = "Black Shulker Box",
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}
for color, desc in pairs(boxtypes) do
minetest.register_node("mcl_chests:"..color.."_shulker_box", {
description = desc,
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_doc_items_longdesc = "A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.",
_doc_items_usagehelp = "To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.",
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tiles = {"mcl_chests_"..color.."_shulker_box_top.png", "mcl_chests_"..color.."_shulker_box_bottom.png",
"mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png",
"mcl_chests_"..color.."_shulker_box_side.png", "mcl_chests_"..color.."_shulker_box_side.png"},
groups = {handy=1,pickaxey=1, container=3, deco_block=1, shulker_box=1},
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is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
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stack_max = 1,
drop = "",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[9,8.75]"..
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mcl_vars.inventory_header..
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"background[-0.19,-0.25;9.41,10.48;crafting_inventory_chest.png]"..
"image[0,-0.2;5,0.75;fnt_shulker_box.png]"..
"list[current_name;main;0,0.5;9,3;]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]")
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nmeta = minetest.get_meta(pos)
local ninv = nmeta:get_inventory()
local imeta = itemstack:get_metadata()
local iinv_main = minetest.deserialize(imeta)
ninv:set_list("main", iinv_main)
ninv:set_size("main", 9*3)
if minetest.setting_getbool("creative_mode") then
if not ninv:is_empty("main") then
return nil
else
return itemstack
end
else
return nil
end
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end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
local items = {}
for i=1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
items[i] = stack:to_string()
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end
local data = minetest.serialize(items)
local boxitem = ItemStack("mcl_chests:"..color.."_shulker_box")
boxitem:set_metadata(data)
if minetest.setting_getbool("creative_mode") then
if not inv:is_empty("main") then
minetest.add_item(pos, boxitem)
end
else
minetest.add_item(pos, boxitem)
end
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end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-- Do not allow to place shulker boxes into shulker boxes
local group = minetest.get_item_group(stack:get_name(), "shulker_box")
if group == 0 or group == nil then
return stack:get_count()
else
return 0
end
end,
_mcl_blast_resistance = 30,
_mcl_hardness = 6,
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})
minetest.register_craft({
type = "shapeless",
output = 'mcl_chests:'..color..'_shulker_box',
recipe = { 'group:shulker_box', 'mcl_dye:'..color }
})
end
minetest.register_craft({
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output = 'mcl_chests:violet_shulker_box',
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recipe = {
{'mcl_mobitems:shulker_shell'},
{'mcl_chests:chest'},
{'mcl_mobitems:shulker_shell'},
}
})
2017-02-06 20:33:38 +00:00