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MineClone2/mods/ITEMS/mcl_core/nodes_base.lua

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local S = minetest.get_translator("mcl_core")
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-- Simple solid cubic nodes, most of them are the ground materials and simple building blocks
local translucent_ice = minetest.settings:get_bool("mcl_translucent_ice", false)
local ice_drawtype
if translucent_ice then
ice_drawtype = "glasslike"
else
ice_drawtype = "normal"
end
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mcl_core.fortune_drop_ore = {
discrete_uniform_distribution = true,
min_count = 2,
max_count = 1,
get_chance = function (fortune_level) return 1 - 2 / (fortune_level + 2) end,
multiply = true,
}
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minetest.register_node("mcl_core:stone", {
description = S("Stone"),
_doc_items_longdesc = S("One of the most common blocks in the world, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava."),
_doc_items_hidden = false,
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tiles = {"default_stone.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
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drop = 'mcl_core:cobble',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
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_mcl_silk_touch_drop = true,
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})
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minetest.register_node("mcl_core:stone_with_coal", {
description = S("Coal Ore"),
_doc_items_longdesc = S("Some coal contained in stone, it is very common and can be found inside stone in medium to large clusters at nearly every height."),
_doc_items_hidden = false,
tiles = {"mcl_core_coal_ore.png"},
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, building_block=1, material_stone=1, xp=1},
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drop = 'mcl_core:coal_lump',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_core:stone_with_iron", {
description = S("Iron Ore"),
_doc_items_longdesc = S("Some iron contained in stone, it is prety common and can be found below sea level."),
tiles = {"mcl_core_iron_ore.png"},
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=3, building_block=1, material_stone=1},
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drop = 'mcl_core:stone_with_iron',
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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})
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minetest.register_node("mcl_core:stone_with_gold", {
description = S("Gold Ore"),
_doc_items_longdesc = S("This stone contains pure gold, a rare metal."),
tiles = {"mcl_core_gold_ore.png"},
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1, material_stone=1},
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drop = "mcl_core:stone_with_gold",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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})
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local redstone_timer = 68.28
local redstone_ore_activate = function(pos)
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minetest.swap_node(pos, {name="mcl_core:stone_with_redstone_lit"})
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
end
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minetest.register_node("mcl_core:stone_with_redstone", {
description = S("Redstone Ore"),
_doc_items_longdesc = S("Redstone ore is commonly found near the bottom of the world. It glows when it is punched or walked upon."),
tiles = {"mcl_core_redstone_ore.png"},
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1, material_stone=1, xp=7},
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drop = {
items = {
max_items = 1,
{
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items = {"mesecons:redstone 4"},
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rarity = 2,
},
{
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items = {"mesecons:redstone 5"},
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},
}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
on_punch = redstone_ore_activate,
on_walk_over = redstone_ore_activate, -- Uses walkover mod
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mesecons:redstone"},
min_count = 4,
max_count = 5,
}
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})
local redstone_ore_reactivate = function(pos)
local t = minetest.get_node_timer(pos)
t:start(redstone_timer)
end
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-- Light the redstone ore up when it has been touched
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minetest.register_node("mcl_core:stone_with_redstone_lit", {
description = S("Lit Redstone Ore"),
_doc_items_create_entry = false,
tiles = {"mcl_core_redstone_ore.png"},
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paramtype = "light",
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light_source = 9,
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, not_in_creative_inventory=1, material_stone=1, xp=7},
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drop = {
items = {
max_items = 1,
{
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items = {"mesecons:redstone 4"},
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rarity = 2,
},
{
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items = {"mesecons:redstone 5"},
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},
}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
-- Reset timer after re-punching or stepping on
on_punch = redstone_ore_reactivate,
on_walk_over = redstone_ore_reactivate, -- Uses walkover mod
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-- Turn back to normal node after some time has passed
on_timer = function(pos, elapsed)
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minetest.swap_node(pos, {name="mcl_core:stone_with_redstone"})
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end,
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
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_mcl_silk_touch_drop = {"mcl_core:stone_with_redstone"},
_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mesecons:redstone"},
min_count = 4,
max_count = 5,
}
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})
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minetest.register_node("mcl_core:stone_with_lapis", {
description = S("Lapis Lazuli Ore"),
_doc_items_longdesc = S("Lapis lazuli ore is the ore of lapis lazuli. It can be rarely found in clusters near the bottom of the world."),
tiles = {"mcl_core_lapis_ore.png"},
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=3, building_block=1, material_stone=1, xp=6},
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drop = {
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max_items = 1,
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items = {
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{items = {'mcl_dye:blue 8'},rarity = 5},
{items = {'mcl_dye:blue 7'},rarity = 5},
{items = {'mcl_dye:blue 6'},rarity = 5},
{items = {'mcl_dye:blue 5'},rarity = 5},
{items = {'mcl_dye:blue 4'}},
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}
},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_core:stone_with_emerald", {
description = S("Emerald Ore"),
_doc_items_longdesc = S("Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters."),
tiles = {"mcl_core_emerald_ore.png"},
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1, material_stone=1, xp=6},
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drop = "mcl_core:emerald",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_core:stone_with_diamond", {
description = S("Diamond Ore"),
_doc_items_longdesc = S("Diamond ore is rare and can be found in clusters near the bottom of the world."),
tiles = {"mcl_core_diamond_ore.png"},
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=4, building_block=1, material_stone=1, xp=4},
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drop = "mcl_core:diamond",
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("mcl_core:stonebrick", {
description = S("Stone Bricks"),
_doc_items_longdesc = doc.sub.items.temp.build,
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tiles = {"default_stone_brick.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_core:stonebrickcarved", {
description = S("Chiseled Stone Bricks"),
_doc_items_longdesc = doc.sub.items.temp.build,
tiles = {"mcl_core_stonebrick_carved.png"},
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stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_core:stonebrickcracked", {
description = S("Cracked Stone Bricks"),
_doc_items_longdesc = doc.sub.items.temp.build,
tiles = {"mcl_core_stonebrick_cracked.png"},
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stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
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})
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minetest.register_node("mcl_core:stonebrickmossy", {
description = S("Mossy Stone Bricks"),
_doc_items_longdesc = doc.sub.items.temp.build,
tiles = {"mcl_core_stonebrick_mossy.png"},
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stack_max = 64,
groups = {pickaxey=1, stone=1, stonebrick=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
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})
minetest.register_node("mcl_core:stone_smooth", {
description = S("Polished Stone"),
_doc_items_longdesc = doc.sub.items.temp.build,
tiles = {"mcl_stairs_stone_slab_top.png"},
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:granite", {
description = S("Granite"),
_doc_items_longdesc = S("Granite is an igneous rock."),
tiles = {"mcl_core_granite.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:granite_smooth", {
description = S("Polished Granite"),
_doc_items_longdesc = S("Polished granite is a decorative building block made from granite."),
tiles = {"mcl_core_granite_smooth.png"},
stack_max = 64,
is_ground_content = false,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:andesite", {
description = S("Andesite"),
_doc_items_longdesc = S("Andesite is an igneous rock."),
tiles = {"mcl_core_andesite.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:andesite_smooth", {
description = S("Polished Andesite"),
_doc_items_longdesc = S("Polished andesite is a decorative building block made from andesite."),
tiles = {"mcl_core_andesite_smooth.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:diorite", {
description = S("Diorite"),
_doc_items_longdesc = S("Diorite is an igneous rock."),
tiles = {"mcl_core_diorite.png"},
is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
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minetest.register_node("mcl_core:diorite_smooth", {
description = S("Polished Diorite"),
_doc_items_longdesc = S("Polished diorite is a decorative building block made from diorite."),
tiles = {"mcl_core_diorite_smooth.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=1, stone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
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-- Grass Block
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minetest.register_node("mcl_core:dirt_with_grass", {
description = S("Grass Block"),
_doc_items_longdesc = S("A grass block is dirt with a grass cover. Grass blocks are resourceful blocks which allow the growth of all sorts of plants. They can be turned into farmland with a hoe and turned into grass paths with a shovel. In light, the grass slowly spreads onto dirt nearby. Under an opaque block or a liquid, a grass block may turn back to dirt."),
_doc_items_hidden = false,
paramtype2 = "color",
tiles = {"mcl_core_grass_block_top.png", { name="default_dirt.png", color="white" }},
overlay_tiles = {"mcl_core_grass_block_top.png", "", {name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}},
palette = "mcl_core_palette_grass.png",
palette_index = 0,
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color = "#55aa60",
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is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1,dirt=2,grass_block=1, grass_block_no_snow=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, enderman_takable=1, building_block=1},
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drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.1},
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}),
on_construct = function(pos)
local node = minetest.get_node(pos)
if node.param2 == 0 then
local new_node = mcl_core.get_grass_block_type(pos)
if new_node.param2 ~= 0 or new_node.name ~= "mcl_core:dirt_with_grass" then
minetest.set_node(pos, new_node)
end
end
return mcl_core.on_snowable_construct(pos)
end,
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_mcl_snowed = "mcl_core:dirt_with_grass_snow",
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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})
mcl_core.register_snowed_node("mcl_core:dirt_with_grass_snow", "mcl_core:dirt_with_grass", nil, nil, true)
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minetest.register_node("mcl_core:grass_path", {
tiles = {"mcl_core_grass_path_top.png", "default_dirt.png", "mcl_core_grass_path_side.png"},
description = S("Grass Path"),
_doc_items_longdesc = S("Grass paths are a decorative variant of grass blocks. Their top has a different color and they are a bit lower than grass blocks, making them useful to build footpaths. Grass paths can be created with a shovel. A grass path turns into dirt when it is below a solid block."),
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drop = "mcl_core:dirt",
is_ground_content = true,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
-- 15/16 of the normal height
{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
}
},
groups = {handy=1,shovely=1, cultivatable=2, dirtifies_below_solid=1, dirtifier=1, deco_block=1 },
sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.1},
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}),
_mcl_blast_resistance = 0.65,
_mcl_hardness = 0.6,
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})
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-- TODO: Add particles
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minetest.register_node("mcl_core:mycelium", {
description = S("Mycelium"),
_doc_items_longdesc = S("Mycelium is a type of dirt and the ideal soil for mushrooms. Unlike other dirt-type blocks, it can not be turned into farmland with a hoe. In light, mycelium slowly spreads over nearby dirt. Under an opaque block or a liquid, it eventually turns back into dirt."),
tiles = {"mcl_core_mycelium_top.png", "default_dirt.png", {name="mcl_core_mycelium_side.png", tileable_vertical=false}},
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is_ground_content = true,
stack_max = 64,
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groups = {handy=1,shovely=1, dirt=2,spreading_dirt_type=1, enderman_takable=1, building_block=1},
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drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.1},
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}),
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on_construct = mcl_core.on_snowable_construct,
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_mcl_snowed = "mcl_core:mycelium_snow",
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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})
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mcl_core.register_snowed_node("mcl_core:mycelium_snow", "mcl_core:mycelium")
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minetest.register_node("mcl_core:podzol", {
description = S("Podzol"),
_doc_items_longdesc = S("Podzol is a type of dirt found in taiga forests. Only a few plants are able to survive on it."),
tiles = {"mcl_core_dirt_podzol_top.png", "default_dirt.png", {name="mcl_core_dirt_podzol_side.png", tileable_vertical=false}},
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is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=3, dirt=2,soil=1, soil_sapling=2, soil_sugarcane=1, enderman_takable=1, building_block=1},
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drop = 'mcl_core:dirt',
sounds = mcl_sounds.node_sound_dirt_defaults(),
on_construct = mcl_core.on_snowable_construct,
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_mcl_snowed = "mcl_core:podzol_snow",
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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})
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mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol")
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minetest.register_node("mcl_core:dirt", {
description = S("Dirt"),
_doc_items_longdesc = S("Dirt acts as a soil for a few plants. When in light, this block may grow a grass or mycelium cover if such blocks are nearby."),
_doc_items_hidden = false,
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tiles = {"default_dirt.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, dirt=1,soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, enderman_takable=1, building_block=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:coarse_dirt", {
description = S("Coarse Dirt"),
_doc_items_longdesc = S("Coarse dirt acts as a soil for some plants and is similar to dirt, but it will never grow a cover."),
tiles = {"mcl_core_coarse_dirt.png"},
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is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, dirt=3,soil=1, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1},
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:gravel", {
description = S("Gravel"),
_doc_items_longdesc = S("This block consists of a couple of loose stones and can't support itself."),
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tiles = {"default_gravel.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, falling_node=1, enderman_takable=1, building_block=1, material_sand=1},
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drop = {
max_items = 1,
items = {
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{items = {'mcl_core:flint'},rarity = 10},
{items = {'mcl_core:gravel'}}
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}
},
sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_gravel_footstep", gain=0.45},
}),
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = {
[1] = {
max_items = 1,
items = {
{items = {'mcl_core:flint'},rarity = 7},
{items = {'mcl_core:gravel'}}
}
},
[2] = {
max_items = 1,
items = {
{items = {'mcl_core:flint'},rarity = 4},
{items = {'mcl_core:gravel'}}
}
},
[3] = "mcl_core:flint"
},
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})
-- sandstone --
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minetest.register_node("mcl_core:sand", {
description = S("Sand"),
_doc_items_longdesc = S("Sand is found in large quantities at beaches and deserts."),
_doc_items_hidden = false,
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tiles = {"default_sand.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, enderman_takable=1, building_block=1, material_sand=1},
sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:sandstone", {
description = S("Sandstone"),
_doc_items_hidden = false,
_doc_items_longdesc = S("Sandstone is compressed sand and is a rather soft kind of stone."),
tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"},
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 0.8,
_mcl_hardness = 0.8,
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})
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minetest.register_node("mcl_core:sandstonesmooth", {
description = S("Cut Sandstone"),
_doc_items_longdesc = S("Cut sandstone is a decorative building block."),
tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_smooth.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 0.8,
_mcl_hardness = 0.8,
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})
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minetest.register_node("mcl_core:sandstonecarved", {
description = S("Chiseled Sandstone"),
_doc_items_longdesc = S("Chiseled sandstone is a decorative building block."),
tiles = {"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_carved.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 0.8,
_mcl_hardness = 0.8,
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})
minetest.register_node("mcl_core:sandstonesmooth2", {
description = S("Smooth Sandstone"),
_doc_items_hidden = false,
_doc_items_longdesc = S("Smooth sandstone is compressed sand and is a rather soft kind of stone."),
tiles = {"mcl_core_sandstone_top.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=1, sandstone=1, normal_sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 0.8,
_mcl_hardness = 0.8,
})
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-- red sandstone --
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minetest.register_node("mcl_core:redsand", {
description = S("Red Sand"),
_doc_items_longdesc = S("Red sand is found in large quantities in mesa biomes."),
tiles = {"mcl_core_red_sand.png"},
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is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, enderman_takable=1, building_block=1, material_sand=1},
sounds = mcl_sounds.node_sound_sand_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:redsandstone", {
description = S("Red Sandstone"),
_doc_items_longdesc = S("Red sandstone is compressed red sand and is a rather soft kind of stone."),
tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"},
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is_ground_content = true,
stack_max = 64,
groups = {pickaxey=1, sandstone=1, red_sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 0.8,
_mcl_hardness = 0.8,
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})
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minetest.register_node("mcl_core:redsandstonesmooth", {
description = S("Cut Red Sandstone"),
_doc_items_longdesc = S("Cut red sandstone is a decorative building block."),
tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_smooth.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, sandstone=1, red_sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 0.8,
_mcl_hardness = 0.8,
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})
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minetest.register_node("mcl_core:redsandstonecarved", {
description = S("Chiseled Red Sandstone"),
_doc_items_longdesc = S("Chiseled red sandstone is a decorative building block."),
tiles = {"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_carved.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, sandstone=1, red_sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 0.8,
_mcl_hardness = 0.8,
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})
minetest.register_node("mcl_core:redsandstonesmooth2", {
description = S("Smooth Red Sandstone"),
_doc_items_longdesc = S("Smooth red sandstone is a decorative building block."),
tiles = {"mcl_core_red_sandstone_top.png"},
is_ground_content = false,
stack_max = 64,
groups = {pickaxey=1, sandstone=1, red_sandstone=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 0.8,
_mcl_hardness = 0.8,
})
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---
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minetest.register_node("mcl_core:clay", {
description = S("Clay"),
_doc_items_longdesc = S("Clay is a versatile kind of earth commonly found at beaches underwater."),
_doc_items_hidden = false,
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tiles = {"default_clay.png"},
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1, enderman_takable=1, building_block=1},
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drop = 'mcl_core:clay_lump 4',
sounds = mcl_sounds.node_sound_dirt_defaults(),
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
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_mcl_silk_touch_drop = true,
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})
minetest.register_node("mcl_core:brick_block", {
-- Original name: “Bricks”
description = S("Brick Block"),
_doc_items_longdesc = S("Brick blocks are a good building material for building solid houses and can take quite a punch."),
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tiles = {"default_brick.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:bedrock", {
description = S("Bedrock"),
_doc_items_longdesc = S("Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.").."\n"..
S("In the End dimension, starting a fire on this block will create an eternal fire."),
tiles = {"mcl_core_bedrock.png"},
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stack_max = 64,
groups = {creative_breakable=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
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is_ground_content = false,
on_blast = function() end,
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drop = '',
_mcl_blast_resistance = 3600000,
_mcl_hardness = -1,
-- Eternal fire on top of bedrock, if in the End dimension
after_destruct = function(pos)
pos.y = pos.y + 1
if minetest.get_node(pos).name == "mcl_fire:eternal_fire" then
minetest.remove_node(pos)
end
end,
_on_ignite = function(player, pointed_thing)
local pos = pointed_thing.under
local dim = mcl_worlds.pos_to_dimension(pos)
local flame_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
local fn = minetest.get_node(flame_pos)
local pname = player:get_player_name()
if minetest.is_protected(flame_pos, pname) then
return minetest.record_protection_violation(flame_pos, pname)
end
if dim == "end" and fn.name == "air" and pointed_thing.under.y < pointed_thing.above.y then
minetest.set_node(flame_pos, {name = "mcl_fire:eternal_fire"})
return true
else
return false
end
end,
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})
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minetest.register_node("mcl_core:cobble", {
description = S("Cobblestone"),
_doc_items_longdesc = doc.sub.items.temp.build,
_doc_items_hidden = false,
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tiles = {"default_cobble.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:mossycobble", {
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description = S("Mossy Cobblestone"),
_doc_items_longdesc = doc.sub.items.temp.build,
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tiles = {"default_mossycobble.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, building_block=1, material_stone=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
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})
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minetest.register_node("mcl_core:coalblock", {
description = S("Block of Coal"),
_doc_items_longdesc = S("Blocks of coal are useful as a compact storage of coal and very useful as a furnace fuel. A block of coal is as efficient as 10 coal."),
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tiles = {"default_coal_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=1, flammable=1, building_block=1, material_stone=1, fire_encouragement=5, fire_flammability=5},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:ironblock", {
description = S("Block of Iron"),
_doc_items_longdesc = S("A block of iron is mostly a decorative block but also useful as a compact storage of iron ingots."),
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tiles = {"default_steel_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=2, building_block=1},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:goldblock", {
description = S("Block of Gold"),
_doc_items_longdesc = S("A block of gold is mostly a shiny decorative block but also useful as a compact storage of gold ingots."),
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tiles = {"default_gold_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:diamondblock", {
description = S("Block of Diamond"),
_doc_items_longdesc = S("A block of diamond is mostly a shiny decorative block but also useful as a compact storage of diamonds."),
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tiles = {"default_diamond_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:lapisblock", {
description = S("Lapis Lazuli Block"),
_doc_items_longdesc = S("A lapis lazuli block is mostly a decorative block but also useful as a compact storage of lapis lazuli."),
tiles = {"mcl_core_lapis_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=3, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
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})
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minetest.register_node("mcl_core:emeraldblock", {
description = S("Block of Emerald"),
_doc_items_longdesc = S("A block of emerald is mostly a shiny decorative block but also useful as a compact storage of emeralds."),
tiles = {"mcl_core_emerald_block.png"},
is_ground_content = false,
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stack_max = 64,
groups = {pickaxey=4, building_block=1},
sounds = mcl_sounds.node_sound_stone_defaults(),
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
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})
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minetest.register_node("mcl_core:obsidian", {
description = S("Obsidian"),
_doc_items_longdesc = S("Obsidian is an extremely hard mineral with an enourmous blast-resistance. Obsidian is formed when water meets lava."),
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tiles = {"default_obsidian.png"},
is_ground_content = true,
sounds = mcl_sounds.node_sound_stone_defaults(),
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stack_max = 64,
groups = {pickaxey=5, building_block=1, material_stone=1},
_mcl_blast_resistance = 1200,
_mcl_hardness = 50,
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})
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minetest.register_node("mcl_core:ice", {
description = S("Ice"),
_doc_items_longdesc = S("Ice is a solid block usually found in cold areas. It melts near block light sources at a light level of 12 or higher. When it melts or is broken while resting on top of another block, it will turn into a water source."),
drawtype = ice_drawtype,
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tiles = {"default_ice.png"},
is_ground_content = true,
paramtype = "light",
use_texture_alpha = translucent_ice,
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stack_max = 64,
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
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drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
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node_dig_prediction = "mcl_core:water_source",
after_dig_node = function(pos, oldnode)
mcl_core.melt_ice(pos)
end,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
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_mcl_silk_touch_drop = true,
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})
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minetest.register_node("mcl_core:packed_ice", {
description = S("Packed Ice"),
_doc_items_longdesc = S("Packed ice is a compressed form of ice. It is opaque and solid."),
tiles = {"mcl_core_ice_packed.png"},
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is_ground_content = true,
stack_max = 64,
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groups = {handy=1,pickaxey=1, slippery=3, building_block=1},
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drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
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_mcl_silk_touch_drop = true,
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})
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-- Frosted Ice (4 nodes)
for i=0,3 do
local ice = {}
ice.increase_age = function(pos, ice_near, first_melt)
-- Increase age of frosted age or turn to water source if too old
local nn = minetest.get_node(pos).name
local age = tonumber(string.sub(nn, -1))
local dim = mcl_worlds.pos_to_dimension(pos)
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if age == nil then return end
if age < 3 then
minetest.swap_node(pos, { name = "mcl_core:frosted_ice_"..(age+1) })
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else
if dim ~= "nether" then
minetest.set_node(pos, { name = "mcl_core:water_source" })
else
minetest.remove_node(pos)
end
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end
-- Spread aging to neighbor blocks, but not recursively
if first_melt and i == 3 then
for j=1, #ice_near do
ice.increase_age(ice_near[j], false)
end
end
end
local use_doc = i == 0
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local longdesc
if use_doc then
longdesc = S("Frosted ice is a short-lived solid block. It melts into a water source within a few seconds.")
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end
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minetest.register_node("mcl_core:frosted_ice_"..i, {
description = S("Frosted Ice"),
_doc_items_create_entry = use_doc,
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_doc_items_longdesc = longdesc,
drawtype = ice_drawtype,
tiles = {"mcl_core_frosted_ice_"..i..".png"},
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is_ground_content = false,
paramtype = "light",
use_texture_alpha = translucent_ice,
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stack_max = 64,
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groups = {handy=1, frosted_ice=1, slippery=3, not_in_creative_inventory=1},
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drop = "",
sounds = mcl_sounds.node_sound_glass_defaults(),
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on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.5)
end,
on_timer = function(pos, elapsed)
local ice_near = minetest.find_nodes_in_area(
{ x = pos.x - 1, y = pos.y - 1, z = pos.z - 1 },
{ x = pos.x + 1, y = pos.y + 1, z = pos.z + 1 },
{ "group:frosted_ice" }
)
-- Check condition to increase age
if (#ice_near < 4 and minetest.get_node_light(pos) > (11 - i)) or math.random(1, 3) == 1 then
ice.increase_age(pos, ice_near, true)
end
local timer = minetest.get_node_timer(pos)
timer:start(1.5)
end,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
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})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") and i > 0 then
doc.add_entry_alias("nodes", "mcl_core:frosted_ice_0", "nodes", "mcl_core:frosted_ice_"..i)
end
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end
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for i=1,8 do
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local id, desc, longdesc, usagehelp, tt_help, help, walkable, drawtype, node_box
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if i == 1 then
id = "mcl_core:snow"
desc = S("Top Snow")
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tt_help = S("Stackable")
longdesc = S("Top snow is a layer of snow. It melts near light sources other than the sun with a light level of 12 or higher.").."\n"..S("Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.")
usagehelp = S("This block can only be placed on full solid blocks and on another top snow (which increases its height).")
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walkable = false
else
id = "mcl_core:snow_"..i
help = false
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_core:snow", "nodes", id)
end
walkable = true
end
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if i ~= 8 then
drawtype = "nodebox"
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.5 + (2*i)/16, 0.5 },
}
end
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local on_place = function(itemstack, placer, pointed_thing)
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-- Placement is only allowed on top of solid blocks
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
local def = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
local above = pointed_thing.above
local under = pointed_thing.under
local unode = minetest.get_node(under)
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-- Check special rightclick action of pointed node
if def and def.on_rightclick then
if not placer:get_player_control().sneak then
return def.on_rightclick(under, unode, placer, itemstack,
pointed_thing) or itemstack, false
end
end
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-- Get position where snow would be placed
local target
if minetest.registered_nodes[unode.name].buildable_to then
target = under
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else
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target = above
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end
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local tnode = minetest.get_node(target)
-- Stack snow
local g = minetest.get_item_group(tnode.name, "top_snow")
if g > 0 then
local itemstring = itemstack:get_name()
local itemcount = itemstack:get_count()
local fakestack = ItemStack(itemstring.." "..itemcount)
fakestack:set_name("mcl_core:snow_"..math.min(8, (i+g)))
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing)
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minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}, true)
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itemstack:set_name(itemstring)
return itemstack
end
-- Place snow normally
local below = {x=target.x, y=target.y-1, z=target.z}
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local bnode = minetest.get_node(below)
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if minetest.get_item_group(bnode.name, "solid") == 1 then
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minetest.sound_play(mcl_sounds.node_sound_snow_defaults().place, {pos = below}, true)
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return minetest.item_place_node(itemstack, placer, pointed_thing)
else
return itemstack
end
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end
minetest.register_node(id, {
description = desc,
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_tt_help = tt_help,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_create_entry = help,
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_doc_items_hidden = false,
tiles = {"default_snow.png"},
wield_image = "default_snow.png",
wield_scale = { x=1, y=1, z=i },
is_ground_content = true,
paramtype = "light",
sunlight_propagates = true,
buildable_to = true,
node_placement_prediction = "", -- to prevent client flickering when stacking snow
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drawtype = drawtype,
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stack_max = 64,
walkable = walkable,
floodable = true,
on_flood = function(pos, oldnode, newnode)
local npos = {x=pos.x, y=pos.y-1, z=pos.z}
local node = minetest.get_node(npos)
mcl_core.clear_snow_dirt(npos, node)
end,
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node_box = node_box,
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groups = {shovely=1, attached_node=1,deco_block=1, dig_by_piston=1, snow_cover=1, top_snow=i},
sounds = mcl_sounds.node_sound_snow_defaults(),
on_construct = mcl_core.on_snow_construct,
on_place = on_place,
after_destruct = mcl_core.after_snow_destruct,
drop = "mcl_throwing:snowball "..(i+1),
_mcl_blast_resistance = 0.1,
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_mcl_hardness = 0.1,
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_mcl_silk_touch_drop = true,
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})
end
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minetest.register_node("mcl_core:snowblock", {
description = S("Snow"),
_doc_items_longdesc = S("This is a full block of snow. Snow of this thickness is usually found in areas of extreme cold."),
_doc_items_hidden = false,
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tiles = {"default_snow.png"},
is_ground_content = true,
stack_max = 64,
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groups = {shovely=1, building_block=1, snow_cover=1},
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sounds = mcl_sounds.node_sound_snow_defaults(),
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on_construct = mcl_core.on_snow_construct,
after_destruct = mcl_core.after_snow_destruct,
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drop = "mcl_throwing:snowball 4",
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
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_mcl_silk_touch_drop = true,
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})
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-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_core:stone_with_redstone", "nodes", "mcl_core:stone_with_redstone_lit")
doc.add_entry_alias("nodes", "mcl_core:water_source", "nodes", "mcl_core:water_flowing")
doc.add_entry_alias("nodes", "mcl_core:lava_source", "nodes", "mcl_core:lava_flowing")
end