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MineClone2/mods/ENTITIES/mobs_mc/squid.lua

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-- v1.1
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local l_spawn_in = {"mcl_core:water_flowing","mcl_core:water_source"}
local l_spawn_near = {"mcl_core:water_flowing","mcl_core:water_source"}
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local l_spawn_chance = 500
local l_min_light = -1
local l_max_light = 30
local l_max_height = -1 -- water_level - 1
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mobs:register_mob("mobs_mc:squid", {
type = "animal",
passive = true,
hp_min = 10,
hp_max = 10,
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armor = 100,
-- Note: This collision box is pretty generous because they can't be rotated yet, but at least it not confusing for the player.
-- TODO: Make the hitbox smaller when Minetest supports rotation of collision boxes
collisionbox = {-1.5, 1.3, -1.5, 1.5, 2.3, 1.5},
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visual = "mesh",
mesh = "mobs_squid.b3d",
textures = {
{"mobs_squid.png"}
},
sounds = {
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damage = "mobs_mc_squid_hurt",
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},
animation = {
stand_start = 1,
stand_end = 60,
walk_start = 1,
walk_end = 60,
run_start = 1,
run_end = 60,
},
drops = {
{name = "mcl_dye:black",
chance = 1,
min = 1,
max = 3,},
},
rotate = 180,
visual_size = {x=4.5, y=4.5},
makes_footstep_sound = false,
stepheight = 0.1,
fly = true,
fly_in = "mcl_core:water_source",
fall_speed = -3,
view_range = 8,
fall_damage = 1,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_mc:squid", l_spawn_in, l_spawn_near, l_min_light, l_max_light, 30, 5000, 2, -31000, l_max_height )
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-- compatibility
mobs:alias_mob("mobs:squid", "mobs_mc:squid")
-- spawn eggs
mobs:register_egg("mobs_mc:squid", "Spawn Squid", "spawn_egg_squid.png")