1
0
Fork 0
MineClone2/mods/PLAYER/mcl_hunger/API.md

33 lines
1.3 KiB
Markdown
Raw Normal View History

# API information (WIP)
This API information is WIP. The mod API is still pretty much unofficial;
this mod is mostly seen as standalone for now.
This may change in the future development of MineClone 2. Hopefully.
2017-02-22 12:33:45 +00:00
## Before using this mod
This mod is a no-op when the game is started with damage disabled.
Before using any of the functions, first check if global variable
“`mcl_hunger`” is present.
2017-02-21 14:58:51 +00:00
## Hunger level
The hunger level of the player is a whole number between 0 and 20 inclusive.
0 is starving and 20 is full. The hunger level is represented in
the HUD by a statbar with 20 half-icons.
## Functions
### `mcl_hunger.get_hunger(player)`
Returns the current hunger level of `player` (ObjectRef).
### `mcl_hunger.set_hunger(player, hunger)`
Sets the hunger level of `player` (ObjectRef) to `hunger` immediately.
`hunger` ***must*** be between 0 and 20 inclusive.
## Groups
Items in group `food=3` will make a drinking sound and no particles.
Items in group `food` with any other rating will make an eating sound and particles,
based on the inventory image or wield image (whatever is available first).
## Suppressing food particles
Normally, all food items considered food (not drinks) make food particles.
You can suppress the food particles by adding the field
`_food_particles=false` to the item definition.