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MineClone2/mods/ITEMS/mcl_fishing/init.lua

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local go_fishing = function(itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
local node = minetest.get_node(pointed_thing.under)
if string.find(node.name, "mcl_core:water") then
local itemname
local itemcount = 1
local itemwear = 0
local r = math.random(1, 100)
if r <= 85 then
-- Fish
r = math.random(1, 100)
if r <= 60 then
itemname = "mcl_fishing:fish_raw"
elseif r <= 85 then
itemname = "mcl_fishing:salmon_raw"
elseif r <= 87 then
itemname = "mcl_fishing:clownfish_raw"
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else
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itemname = "mcl_fishing:pufferfish_raw"
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end
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elseif r <= 95 then
-- Junk
r = math.random(1, 83)
if r <= 10 then
itemname = "mcl_core:bowl"
elseif r <= 12 then
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 22 then
itemname = "mcl_mobitems:leather"
elseif r <= 32 then
itemname = "3d_armor:boots_leather"
itemwear = math.random(6554, 65535) -- 10%-100% damaged
elseif r <= 42 then
itemname = "mcl_mobitems:rotten_flesh"
elseif r <= 47 then
itemname = "mcl_core:stick"
elseif r <= 52 then
itemname = "mcl_mobitems:string"
elseif r <= 62 then
itemname = "mcl_potions:glass_bottle"
--TODO itemname = "mcl_potions:bottle_water"
elseif r <= 72 then
itemname = "mcl_mobitems:bone"
elseif r <= 73 then
itemname = "mcl_dye:black"
itemcount = 10
else
-- TODO: Tripwire hook
itemname = "mcl_mobitems:string"
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end
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else
-- Treasure
r = math.random(1, 6)
if r == 1 then
-- TODO: Enchanted
itemname = "mcl_throwing:bow"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 2 then
-- TODO: Enchanted book
itemname = "mcl_books:book"
elseif r == 3 then
-- TODO: Enchanted
itemname = "mcl_fishing:fishing_rod"
itemwear = math.random(49144, 65535) -- 75%-100% damaged
elseif r == 4 then
itemname = "mobs:nametag"
elseif r == 5 then
itemname = "mcl_mobitems:saddle"
elseif r == 6 then
itemname = "mcl_flowers:waterlily"
end
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end
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local inv = user:get_inventory()
local item = {name=itemname, count=itemcount, wear=itemwear, metadata=""}
if inv:room_for_item("main", item) then
inv:add_item("main", item)
end
if not minetest.setting_getbool("creative_mode") then
local idef = itemstack:get_definition()
itemstack:add_wear(65535/65) -- 65 uses
if itemstack:get_count() == 0 and idef.sound and idef.sound.breaks then
minetest.sound_play(idef.sound.breaks, {pos=pointed_thing.above, gain=0.5})
end
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end
return itemstack
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end
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end
return nil
end
-- Fishing Rod
minetest.register_tool("mcl_fishing:fishing_rod", {
description = "Fishing Rod",
groups = { tool=1 },
inventory_image = "mcl_fishing_fishing_rod.png",
stack_max = 1,
liquids_pointable = true,
on_place = go_fishing,
sound = { breaks = "default_tool_breaks" },
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})
minetest.register_craft({
output = "mcl_fishing:fishing_rod",
recipe = {
{'','','mcl_core:stick'},
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{'','mcl_core:stick','mcl_mobitems:string'},
{'mcl_core:stick','','mcl_mobitems:string'},
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}
})
minetest.register_craft({
output = "mcl_fishing:fishing_rod",
recipe = {
{'mcl_core:stick', '', ''},
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{'mcl_mobitems:string', 'mcl_core:stick', ''},
{'mcl_mobitems:string','','mcl_core:stick'},
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}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_fishing:fishing_rod",
burntime = 15,
})
-- Fish
minetest.register_craftitem("mcl_fishing:fish_raw", {
description = "Raw Fish",
inventory_image = "mcl_fishing_fish_raw.png",
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on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
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stack_max = 64,
groups = { food=2, eatable = 2 },
})
minetest.register_craftitem("mcl_fishing:fish_cooked", {
description = "Cooked Fish",
inventory_image = "mcl_fishing_fish_cooked.png",
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on_place = minetest.item_eat(5),
on_secondary_use = minetest.item_eat(5),
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stack_max = 64,
groups = { food=2, eatable=5 },
})
minetest.register_craft({
type = "cooking",
output = "mcl_fishing:fish_cooked",
recipe = "mcl_fishing:fish_raw",
cooktime = 10,
})
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-- Salmon
minetest.register_craftitem("mcl_fishing:salmon_raw", {
description = "Raw Salmon",
inventory_image = "mcl_fishing_salmon_raw.png",
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on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2),
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stack_max = 64,
groups = { food=2, eatable = 2 },
})
minetest.register_craftitem("mcl_fishing:salmon_cooked", {
description = "Cooked Salmon",
inventory_image = "mcl_fishing_salmon_cooked.png",
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on_place = minetest.item_eat(6),
on_secondary_use = minetest.item_eat(6),
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stack_max = 64,
groups = { food=2, eatable=6 },
})
minetest.register_craft({
type = "cooking",
output = "mcl_fishing:salmon_cooked",
recipe = "mcl_fishing:salmon_raw",
cooktime = 10,
})
-- Clownfish
minetest.register_craftitem("mcl_fishing:clownfish_raw", {
description = "Clownfish",
inventory_image = "mcl_fishing_clownfish_raw.png",
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on_place = minetest.item_eat(1),
on_secondary_use = minetest.item_eat(1),
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stack_max = 64,
groups = { food=2, eatable = 1 },
})
-- Pufferfish
-- TODO: Add status effect
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minetest.register_craftitem("mcl_fishing:pufferfish_raw", {
description = "Pufferfish",
inventory_image = "mcl_fishing_pufferfish_raw.png",
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on_place = minetest.item_eat(1),
on_secondary_use = minetest.item_eat(1),
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stack_max = 64,
groups = { food=2, eatable=1 },
})