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MineClone2/mods/CORE/mcl_commands/api.lua

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local S = minetest.get_translator(minetest.get_current_modname())
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--TODO: like mc error message
--TODO: complex command handling
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mcl_commands.types = {
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bool = {
lengh = 1,
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msg = S("Invalid boolean"),
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func = function(word)
if word == "true" then
return true, true
elseif world == "false" then
return true, false
else
return false, nil
end
end,
},
int = {
lengh = 1,
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msg = S("Invalid integer"),
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func = function(int)
if tonumber(int) and tonumber(int) == math.round(int) then
return true, tonumber(int)
else
return false, nil
end
end,
},
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float = {},
word = {},
text = {},
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pos = {
lengh = 3,
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msg = S("Invalid position"),
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func = function(x, y, z)
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--FIXME
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if true then
return true, nil
else
return false, nil
end
end,
},
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target = {},
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playername = {
lengh = 1,
msg = S("Invalid player name"),
func = function(name)
if minetest.player_exists(name) then
return true, name
else
return false, nil
end
end,
},
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}
function mcl_commands.register_complex_command()
end
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function mcl_commands.register_basic_command(name, def)
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end
function mcl_commands.alias_command(alias, original_name, bypass_setting)
if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
local def = minetest.registered_chatcommands[cmd]
minetest.register_chatcommand(alias, def)
minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s]", original_name, alias))
else
minetest.log("action", string.format("[mcl_commands] Aliasing [%s] command to [%s] skipped according to setting", original_name, alias))
end
end
function mcl_commands.rename_command(new_name, original_name, bypass_setting)
if minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass_setting then
local def = minetest.registered_chatcommands[cmd]
minetest.register_chatcommand(newname, def)
minetest.unregister_chatcommand(cmd)
minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s]", original_name, new_name))
else
minetest.log("action", string.format("[mcl_commands] Renaming [%s] command to [%s] skipped according to setting", original_name, new_name))
end
end
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--0: succesfull, table
--1: not connected player, nil
--2: invalid target selector, nil
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function mcl_commands.get_target_selector(target_selector)
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if minetest.player_exists(target_selector) then
local obj = minetest.get_player_by_name(target_selector)
if obj then
return 0, {obj}
else
return 1, nil
end
else
return 0, {}
end
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end