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MineClone2/mods/PLAYER/mcl_skins/edit_skin.lua

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local S = minetest.get_translator("mcl_skins")
local color_to_string = minetest.colorspec_to_colorstring
mcl_skins = {
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simple_skins = {},
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item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"},
tab_names = {"template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear"},
tab_descriptions = {
template = S("Templates"),
arm = S("Arm size"),
base = S("Bases"),
footwear = S("Footwears"),
eye = S("Eyes"),
mouth = S("Mouths"),
bottom = S("Bottoms"),
top = S("Tops"),
hair = S("Hairs"),
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headwear = S("Headwears"),
skin = S("Skins"),
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},
steve = {}, -- Stores skin values for Steve skin
alex = {}, -- Stores skin values for Alex skin
base = {}, -- List of base textures
-- Base color is separate to keep the number of junk nodes registered in check
base_color = {0xffeeb592, 0xffb47a57, 0xff8d471d},
color = {
0xff613915, -- 1 Dark brown Steve hair, Alex bottom
0xff97491b, -- 2 Medium brown
0xffb17050, -- 3 Light brown
0xffe2bc7b, -- 4 Beige
0xff706662, -- 5 Gray
0xff151515, -- 6 Black
0xffc21c1c, -- 7 Red
0xff178c32, -- 8 Green Alex top
0xffae2ad3, -- 9 Plum
0xffebe8e4, -- 10 White
0xffe3dd26, -- 11 Yellow
0xff449acc, -- 12 Light blue Steve top
0xff124d87, -- 13 Dark blue Steve bottom
0xfffc0eb3, -- 14 Pink
0xffd0672a, -- 15 Orange Alex hair
},
footwear = {},
mouth = {},
eye = {},
bottom = {},
top = {},
hair = {},
headwear = {},
masks = {},
preview_rotations = {},
players = {}
}
function mcl_skins.register_item(item)
assert(mcl_skins[item.type], "Skin item type " .. item.type .. " does not exist.")
local texture = item.texture or "blank.png"
if item.steve then
mcl_skins.steve[item.type] = texture
end
if item.alex then
mcl_skins.alex[item.type] = texture
end
table.insert(mcl_skins[item.type], texture)
mcl_skins.masks[texture] = item.mask
if item.preview_rotation then
mcl_skins.preview_rotations[texture] = item.preview_rotation
end
end
function mcl_skins.save(player)
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local skin = mcl_skins.players[player]
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if not skin then return end
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local meta = player:get_meta()
meta:set_string("mcl_skins:skin", minetest.serialize(skin))
meta:set_string("mcl_skins:skin_id", tostring(skin.simple_skins_id or ""))
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end
minetest.register_chatcommand("skin", {
description = S("Open skin configuration screen."),
privs = {},
func = function(name, param) mcl_skins.show_formspec(minetest.get_player_by_name(name)) end
})
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function mcl_skins.compile_skin(skin)
if skin.simple_skins_id then
return mcl_skins.simple_skins[skin.simple_skins_id].texture
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end
local output = ""
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for i, item in pairs(mcl_skins.item_names) do
local texture = skin[item]
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if texture and texture ~= "blank.png" then
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if skin[item .. "_color"] and mcl_skins.masks[texture] then
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if #output > 0 then output = output .. "^" end
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local color = color_to_string(skin[item .. "_color"])
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output = output ..
"(" .. mcl_skins.masks[texture] .. "^[colorize:" .. color .. ":alpha)"
end
if #output > 0 then output = output .. "^" end
output = output .. texture
end
end
return output
end
function mcl_skins.update_player_skin(player)
if not player then
return
end
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local skin = mcl_skins.players[player]
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mcl_player.player_set_skin(player, mcl_skins.compile_skin(skin))
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local slim_arms
if skin.simple_skins_id then
slim_arms = mcl_skins.simple_skins[skin.simple_skins_id].slim_arms
else
slim_arms = skin.slim_arms
end
local model = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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mcl_player.player_set_model(player, model)
mcl_inventory.update_inventory_formspec(player)
for i=1, #mcl_skins.registered_on_set_skins do
mcl_skins.registered_on_set_skins[i](player)
end
end
-- Load player skin on join
minetest.register_on_joinplayer(function(player)
local function table_get_random(t)
return t[math.random(#t)]
end
local skin = player:get_meta():get_string("mcl_skins:skin")
if skin then
skin = minetest.deserialize(skin)
end
if skin then
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mcl_skins.players[player] = skin
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else
if math.random() > 0.5 then
skin = table.copy(mcl_skins.steve)
else
skin = table.copy(mcl_skins.alex)
end
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mcl_skins.players[player] = skin
end
mcl_skins.players[player].simple_skins_id = nil
if #mcl_skins.simple_skins > 0 then
local skin_id = tonumber(player:get_meta():get_string("mcl_skins:skin_id"))
if skin_id and mcl_skins.simple_skins[skin_id] then
mcl_skins.players[player].simple_skins_id = skin_id
end
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end
mcl_skins.save(player)
mcl_skins.update_player_skin(player)
end)
minetest.register_on_leaveplayer(function(player)
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mcl_skins.players[player] = nil
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end)
mcl_skins.registered_on_set_skins = {}
function mcl_skins.register_on_set_skin(func)
table.insert(mcl_skins.registered_on_set_skins, func)
end
function mcl_skins.show_formspec(player, active_tab, page_num)
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local skin = mcl_skins.players[player]
local default = #mcl_skins.simple_skins > 0 and "skin" or "template"
active_tab = active_tab or default
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page_num = page_num or 1
local page_count
if page_num < 1 then page_num = 1 end
if mcl_skins[active_tab] then
page_count = math.ceil(#mcl_skins[active_tab] / 16)
if page_num > page_count then
page_num = page_count
end
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elseif active_tab == "skin" then
page_count = math.ceil((#mcl_skins.simple_skins + 2) / 8)
if page_num > page_count then
page_num = page_count
end
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else
page_num = 1
page_count = 1
end
local formspec = "formspec_version[3]size[13.2,11]"
for i, tab in pairs(mcl_skins.tab_names) do
if tab == active_tab then
formspec = formspec ..
"style[" .. tab .. ";bgcolor=green]"
end
local y = 0.3 + (i - 1) * 0.8
formspec = formspec ..
"button[0.3," .. y .. ";3,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]"
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if skin.simple_skins_id then break end
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end
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local slim_arms
if skin.simple_skins_id then
slim_arms = mcl_skins.simple_skins[skin.simple_skins_id].slim_arms
else
slim_arms = skin.slim_arms
end
local mesh = slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
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formspec = formspec ..
"model[10,0.3;3,7;player_mesh;" .. mesh .. ";" ..
mcl_skins.compile_skin(skin) ..
",blank.png,blank.png;0,180;false;true;0,0;0]"
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if active_tab == "skin" then
local page_start = (page_num - 1) * 8 - 1
local page_end = math.min(page_start + 8 - 1, #mcl_skins.simple_skins)
formspec = formspec ..
"style_type[button;bgcolor=#00000000]"
local skin = table.copy(skin)
skin_id = skin.simple_skins_id or -1
skin.simple_skins_id = nil
local skins = table.copy(mcl_skins.simple_skins)
skins[-1] = {
slim_arms = skin.slim_arms,
texture = mcl_skins.compile_skin(skin),
}
for i = page_start, page_end do
local skin = skins[i]
local j = i - page_start - 1
local mesh = skin.slim_arms and "mcl_armor_character_female.b3d" or "mcl_armor_character.b3d"
local x = 3.5 + (j + 1) % 4 * 1.6
local y = 0.3 + math.floor((j + 1) / 4) * 3.1
formspec = formspec ..
"model[" .. x .. "," .. y .. ";1.5,3;player_mesh;" .. mesh .. ";" ..
skin.texture ..
",blank.png,blank.png;0,180;false;true;0,0;0]"
if skin_id == i then
formspec = formspec ..
"style[" .. i ..
";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
end
formspec = formspec ..
"button[" .. x .. "," .. y .. ";1.5,3;" .. i .. ";]"
end
if page_start == -1 then
formspec = formspec .. "image[3.85,1;0.8,0.8;mcl_skins_button.png]"
end
elseif active_tab == "template" then
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formspec = formspec ..
"model[4,2;2,3;player_mesh;mcl_armor_character.b3d;" ..
mcl_skins.compile_skin(mcl_skins.steve) ..
",blank.png,blank.png;0,180;false;true;0,0;0]" ..
"button[4,5.2;2,0.8;steve;" .. S("Select") .. "]" ..
"model[6.5,2;2,3;player_mesh;mcl_armor_character_female.b3d;" ..
mcl_skins.compile_skin(mcl_skins.alex) ..
",blank.png,blank.png;0,180;false;true;0,0;0]" ..
"button[6.5,5.2;2,0.8;alex;" .. S("Select") .. "]"
elseif mcl_skins[active_tab] then
formspec = formspec ..
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"style_type[button;bgcolor=#00000000]"
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local textures = mcl_skins[active_tab]
local page_start = (page_num - 1) * 16 + 1
local page_end = math.min(page_start + 16 - 1, #textures)
for j = page_start, page_end do
local i = j - page_start + 1
local texture = textures[j]
local preview = mcl_skins.masks[skin.base] .. "^[colorize:gray^" .. skin.base
local color = color_to_string(skin[active_tab .. "_color"])
local mask = mcl_skins.masks[texture]
if color and mask then
preview = preview .. "^(" .. mask .. "^[colorize:" .. color .. ":alpha)"
end
preview = preview .. "^" .. texture
local mesh = "mcl_skins_head.obj"
if active_tab == "top" then
mesh = "mcl_skins_top.obj"
elseif active_tab == "bottom" or active_tab == "footwear" then
mesh = "mcl_skins_bottom.obj"
end
local rot_x = -10
local rot_y = 20
if mcl_skins.preview_rotations[texture] then
rot_x = mcl_skins.preview_rotations[texture].x
rot_y = mcl_skins.preview_rotations[texture].y
end
i = i - 1
local x = 3.5 + i % 4 * 1.6
local y = 0.3 + math.floor(i / 4) * 1.6
formspec = formspec ..
"model[" .. x .. "," .. y ..
";1.5,1.5;" .. mesh .. ";" .. mesh .. ";" ..
preview ..
";" .. rot_x .. "," .. rot_y .. ";false;false;0,0;0]"
if skin[active_tab] == texture then
formspec = formspec ..
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"style[" .. texture ..
";bgcolor=;bgimg=mcl_skins_select_overlay.png;" ..
"bgimg_pressed=mcl_skins_select_overlay.png;bgimg_middle=14,14]"
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end
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formspec = formspec .. "button[" .. x .. "," .. y .. ";1.5,1.5;" .. texture .. ";]"
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end
elseif active_tab == "arm" then
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local x = skin.slim_arms and 4.7 or 3.6
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formspec = formspec ..
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"image_button[3.6,0.3;1,1;mcl_skins_thick_arms.png;thick_arms;]" ..
"image_button[4.7,0.3;1,1;mcl_skins_slim_arms.png;slim_arms;]" ..
"style[arm;bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" ..
"button[" .. x .. ",0.3;1,1;arm;]"
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end
if skin[active_tab .. "_color"] then
local colors = mcl_skins.color
if active_tab == "base" then colors = mcl_skins.base_color end
local tab_color = active_tab .. "_color"
local selected_color = skin[tab_color]
for i, colorspec in pairs(colors) do
local color = color_to_string(colorspec)
i = i - 1
local x = 3.6 + i % 6 * 0.9
local y = 8 + math.floor(i / 6) * 0.9
formspec = formspec ..
"image_button[" .. x .. "," .. y ..
";0.8,0.8;blank.png^[noalpha^[colorize:" ..
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color .. ":alpha;" .. colorspec .. ";]"
if selected_color == colorspec then
formspec = formspec ..
"style[" .. color ..
";bgcolor=;bgimg=mcl_skins_select_overlay.png;bgimg_middle=14,14;bgimg_pressed=mcl_skins_select_overlay.png]" ..
"button[" .. x .. "," .. y .. ";0.8,0.8;" .. color .. ";]"
end
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end
if not (active_tab == "base") then
-- Bitwise Operations !?!?!
local red = math.floor(selected_color / 0x10000) - 0xff00
local green = math.floor(selected_color / 0x100) - 0xff0000 - red * 0x100
local blue = selected_color - 0xff000000 - red * 0x10000 - green * 0x100
formspec = formspec ..
"container[9.2,8]" ..
"scrollbaroptions[min=0;max=255;smallstep=20]" ..
"box[0.4,0;2.49,0.38;red]" ..
"label[0.2,0.2;-]" ..
"scrollbar[0.4,0;2.5,0.4;horizontal;red;" .. red .."]" ..
"label[2.9,0.2;+]" ..
"box[0.4,0.6;2.49,0.38;green]" ..
"label[0.2,0.8;-]" ..
"scrollbar[0.4,0.6;2.5,0.4;horizontal;green;" .. green .."]" ..
"label[2.9,0.8;+]" ..
"box[0.4,1.2;2.49,0.38;blue]" ..
"label[0.2,1.4;-]" ..
"scrollbar[0.4,1.2;2.5,0.4;horizontal;blue;" .. blue .. "]" ..
"label[2.9,1.4;+]" ..
"container_end[]"
end
end
if page_num > 1 then
formspec = formspec ..
"image_button[3.5,6.7;1,1;mcl_skins_arrow.png^[transformFX;previous_page;]"
end
if page_num < page_count then
formspec = formspec ..
"image_button[8.8,6.7;1,1;mcl_skins_arrow.png;next_page;]"
end
if page_count > 1 then
formspec = formspec ..
"label[6.3,7.2;" .. page_num .. " / " .. page_count .. "]"
end
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local player_name = player:get_player_name()
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minetest.show_formspec(player_name, "mcl_skins:" .. active_tab .. "_" .. page_num, formspec)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.__mcl_skins then
mcl_skins.show_formspec(player)
return false
end
if not formname:find("^mcl_skins:") then return false end
local _, _, active_tab, page_num = formname:find("^mcl_skins:(%a+)_(%d+)")
local active_tab_found = false
for _, tab in pairs(mcl_skins.tab_names) do
if tab == active_tab then active_tab_found = true end
end
active_tab = active_tab_found and active_tab or "template"
if not page_num or not active_tab then return true end
page_num = math.floor(tonumber(page_num) or 1)
-- Cancel formspec resend after scrollbar move
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if mcl_skins.players[player].form_send_job then
mcl_skins.players[player].form_send_job:cancel()
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end
if fields.quit then
mcl_skins.save(player)
return true
end
if fields.alex then
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mcl_skins.players[player] = table.copy(mcl_skins.alex)
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mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
elseif fields.steve then
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mcl_skins.players[player] = table.copy(mcl_skins.steve)
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mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
end
for i, tab in pairs(mcl_skins.tab_names) do
if fields[tab] then
mcl_skins.show_formspec(player, tab, page_num)
return true
end
end
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local skin = mcl_skins.players[player]
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if not skin then return true end
if fields.next_page then
page_num = page_num + 1
mcl_skins.show_formspec(player, active_tab, page_num)
return true
elseif fields.previous_page then
page_num = page_num - 1
mcl_skins.show_formspec(player, active_tab, page_num)
return true
end
if active_tab == "arm" then
if fields.thick_arms then
skin.slim_arms = false
elseif fields.slim_arms then
skin.slim_arms = true
end
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
end
if
skin[active_tab .. "_color"] and (
fields.red and fields.red:find("^CHG") or
fields.green and fields.green:find("^CHG") or
fields.blue and fields.blue:find("^CHG")
)
then
local red = fields.red:gsub("%a%a%a:", "")
local green = fields.green:gsub("%a%a%a:", "")
local blue = fields.blue:gsub("%a%a%a:", "")
red = tonumber(red) or 0
green = tonumber(green) or 0
blue = tonumber(blue) or 0
local color = 0xff000000 + red * 0x10000 + green * 0x100 + blue
if color >= 0 and color <= 0xffffffff then
-- We delay resedning the form because otherwise it will break dragging scrollbars
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mcl_skins.players[player].form_send_job = minetest.after(0.2, function()
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if player and player:is_player() then
skin[active_tab .. "_color"] = color
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
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mcl_skins.players[player].form_send_job = nil
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end
end)
return true
end
end
local field
for f, value in pairs(fields) do
if value == "" then
field = f
break
end
end
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if field and active_tab == "skin" then
local skin_id = tonumber(field)
skin_id = skin_id and math.floor(skin_id) or 0
if
#mcl_skins.simple_skins > 0 and
skin_id >= -1 and skin_id <= #mcl_skins.simple_skins
then
if skin_id == -1 then skin_id = nil end
skin.simple_skins_id = skin_id
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
end
return true
end
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-- See if field is a texture
if field and mcl_skins[active_tab] then
for i, texture in pairs(mcl_skins[active_tab]) do
if texture == field then
skin[active_tab] = texture
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
end
end
end
-- See if field is a color
local number = tonumber(field)
if number and skin[active_tab .. "_color"] then
local color = math.floor(number)
if color and color >= 0 and color <= 0xffffffff then
skin[active_tab .. "_color"] = color
mcl_skins.update_player_skin(player)
mcl_skins.show_formspec(player, active_tab, page_num)
return true
end
end
return true
end)
local function init()
local function file_exists(name)
local f = io.open(name)
if not f then
return false
end
f:close()
return true
end
local f = io.open(minetest.get_modpath("mcl_skins") .. "/list.json")
assert(f, "Can't open the file list.json")
local data = f:read("*all")
assert(data, "Can't read data from list.json")
local json, error = minetest.parse_json(data)
assert(json, error)
f:close()
for _, item in pairs(json) do
mcl_skins.register_item(item)
end
mcl_skins.steve.base_color = mcl_skins.base_color[1]
mcl_skins.steve.hair_color = mcl_skins.color[1]
mcl_skins.steve.top_color = mcl_skins.color[12]
mcl_skins.steve.bottom_color = mcl_skins.color[13]
mcl_skins.steve.slim_arms = false
mcl_skins.alex.base_color = mcl_skins.base_color[1]
mcl_skins.alex.hair_color = mcl_skins.color[15]
mcl_skins.alex.top_color = mcl_skins.color[8]
mcl_skins.alex.bottom_color = mcl_skins.color[1]
mcl_skins.alex.slim_arms = true
end
init()