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MineClone2/mods/MAPGEN/mcl_structures/igloo.lua

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
---@param pos Vector
---@param pr PseudoRandom
---@return boolean|nil
---@return string
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function mcl_structures.generate_igloo_top(pos, pr)
-- Furnace does ot work atm because apparently meta is not set. Need a bit of help with fixing this for furnaces, bookshelves, and brewing stands.
local newpos = vector.offset(pos, 0, -2, 0)
local path = modpath .. "/schematics/mcl_structures_igloo_top.mts"
local rotation = tostring(pr:next(0, 3) * 90)
return mcl_structures.place_schematic(newpos, path, rotation, nil, true, nil, function()
local p1 = vector.offset(pos, -5, -5, -5)
local p2 = vector.offset(pos, 5, 5, 5)
mcl_structures.construct_nodes(p1, p2, { "mcl_furnaces:furnace", "mcl_books:bookshelf" })
end), rotation
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end
local function spawn_mobs(p1, p2, vi, zv)
local mc = minetest.find_nodes_in_area_under_air(p1, p2, { "mcl_core:stonebrickmossy" })
if #mc == 2 then
local vp = mc[1]
local zp = mc[2]
if not vi and zv and zv:get_pos() and vector.distance(mc[1], zv:get_pos()) < 2 then
vp = mc[2]
elseif not zv and vi and vi:get_pos() and vector.distance(mc[2], vi:get_pos()) < 2 then
zp = mc[1]
elseif zv and vi then
return
end
vi = minetest.add_entity(vector.offset(mc[1], 0, 1, 0), "mobs_mc:villager")
zv = minetest.add_entity(vector.offset(mc[2], 0, 1, 0), "mobs_mc:villager_zombie")
minetest.after(1, spawn_mobs, p1, p2, vi, zv)
end
end
---@param pos Vector
---@param orientation any
---@param loot any
---@param pr PseudoRandom
function mcl_structures.generate_igloo_basement(pos, orientation, loot, pr)
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-- TODO: Add monster eggs
local path = modpath .. "/schematics/mcl_structures_igloo_basement.mts"
mcl_structures.place_schematic(pos, path, orientation, nil, true, nil, function()
local p1 = vector.offset(pos, -5, -5, -5)
local p2 = vector.offset(pos, 5, 5, 5)
mcl_structures.fill_chests(p1, p2, loot, pr)
mcl_structures.construct_nodes(p1, p2, { "mcl_brewing:stand_000", "mcl_books:bookshelf" })
spawn_mobs(p1, p2)
end, pr)
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end
---@param pos Vector
---@param def table
---@param pr PseudoRandom
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function mcl_structures.generate_igloo(pos, def, pr)
-- Place igloo
local success, rotation = mcl_structures.generate_igloo_top(pos, pr)
-- Place igloo basement with 50% chance
local r = pr:next(1, 2)
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if r == 1 then
-- Select basement depth
local dim = mcl_worlds.pos_to_dimension(pos)
--local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
local buffer
if dim == "nether" then
buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
elseif dim == "end" then
buffer = pos.y - (mcl_vars.mg_end_min + 1)
elseif dim == "overworld" then
buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
else
return success
end
if buffer <= 19 then
return success
end
local depth = pr:next(19, buffer)
local bpos = vector.offset(pos, 0, -depth, 0)
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-- trapdoor position
local tpos
local dir, tdir
if rotation == "0" then
dir = vector.new(-1, 0, 0)
tdir = vector.new(1, 0, 0)
tpos = vector.offset(pos, 7, -2, 3)
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elseif rotation == "90" then
dir = vector.new(0, 0, -1)
tdir = vector.new(0, 0, -1)
tpos = vector.offset(pos, 3, -2, 1)
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elseif rotation == "180" then
dir = vector.new(1, 0, 0)
tdir = vector.new(-1, 0, 0)
tpos = vector.offset(pos, 1, -2, 3)
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elseif rotation == "270" then
dir = vector.new(0, 0, 1)
tdir = vector.new(0, 0, 1)
tpos = vector.offset(pos, 3, -2, 7)
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else
return success
end
local function set_brick(pos)
local c = pr:next(1, 3) -- cracked chance
local m = pr:next(1, 10) -- chance for monster egg
local brick
if m == 1 then
if c == 1 then
brick = "mcl_monster_eggs:monster_egg_stonebrickcracked"
else
brick = "mcl_monster_eggs:monster_egg_stonebrick"
end
else
if c == 1 then
brick = "mcl_core:stonebrickcracked"
else
brick = "mcl_core:stonebrick"
end
end
minetest.set_node(pos, { name = brick })
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end
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local ladder_param2 = minetest.dir_to_wallmounted(tdir)
local real_depth = 0
-- Check how deep we can actuall dig
for y = 1, depth - 5 do
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real_depth = real_depth + 1
local node = minetest.get_node(vector.offset(tpos, 0, -y, 0))
local ndef = minetest.registered_nodes[node.name]
if not (ndef and ndef.walkable and ndef.liquidtype == "none" and ndef.is_ground_content) then
bpos.y = tpos.y - y + 1
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break
end
end
if real_depth <= 6 then
return success
end
-- Generate ladder to basement
for y = 1, real_depth - 1 do
set_brick(vector.offset(tpos, -1, -y, 0))
set_brick(vector.offset(tpos, 1, -y, 0))
set_brick(vector.offset(tpos, 0, -y, -1))
set_brick(vector.offset(tpos, 0, -y, 1))
minetest.set_node(vector.offset(tpos, 0, -y, 0), { name = "mcl_core:ladder", param2 = ladder_param2 })
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end
-- Place basement
mcl_structures.generate_igloo_basement(bpos, rotation, def.loot, pr)
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-- Place hidden trapdoor
minetest.after(5, function(tpos2, dir2)
minetest.set_node(tpos2, { name = "mcl_doors:trapdoor", param2 = 20 + minetest.dir_to_facedir(dir2) }) -- TODO: more reliable param2
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end, tpos, dir)
end
return success
end
mcl_structures.register_structure("igloo", {
place_on = { "mcl_core:snowblock", "mcl_core:snow", "group:grass_block_snow" },
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fill_ratio = 0.01,
sidelen = 16,
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chunk_probability = 250,
solid_ground = true,
make_foundation = true,
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y_max = mcl_vars.mg_overworld_max,
y_min = 0,
y_offset = 0,
biomes = { "ColdTaiga", "IcePlainsSpikes", "IcePlains" },
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place_func = mcl_structures.generate_igloo,
loot = {
["mcl_chests:chest_small"] = { {
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stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_core:apple_gold", weight = 1 },
}
},
{
stacks_min = 2,
stacks_max = 8,
items = {
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
{ itemstring = "mcl_tools:axe_stone", weight = 2 },
{ itemstring = "mcl_core:emerald", weight = 1 },
{ itemstring = "mcl_core:apple_gold", weight = 1 },
}
} },
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}
})