2022-09-10 21:33:16 +00:00
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# `mcl_inventory`
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## `mcl_inventory.register_survival_inventory_tab(def)`
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```lua
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mcl_inventory.register_survival_inventory_tab({
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-- Page identifier
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-- Used to uniquely identify the tab
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id = "test",
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-- The tab description, can be translated
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description = "Test",
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-- The name of the item that will be used as icon
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item_icon = "mcl_core:stone",
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-- If true, the main inventory will be shown at the bottom of the tab
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-- Listrings need to be added by hand
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show_inventory = true,
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-- This function must return the tab's formspec for the player
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build = function(player)
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return "label[1,1;Hello hello]button[2,2;2,2;Hello;hey]"
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end,
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-- This function will be called in the on_player_receive_fields callback if the tab is currently open
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handle = function(player, fields)
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print(dump(fields))
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end,
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-- This function will be called to know if a player can see the tab
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-- Returns true by default
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access = function(player)
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end,
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```
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