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MineClone2/mods/ITEMS/mcl_lanterns/init.lua

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local S = minetest.get_translator("mcl_lanterns")
local modpath = minetest.get_modpath("mcl_lanterns")
mcl_lanterns = {}
--[[
TODO:
- add lantern specific sounds
- remove the hack arround walmounted nodes
]]
local allowed_non_solid_nodes_floor = {
"mcl_core:ice",
"mcl_nether:soul_sand",
"mcl_mobspawners:spawner",
"mcl_core:barrier",
"mcl_end:chorus_flower",
"mcl_end:chorus_flower_dead",
"mcl_end:end_rod",
"mcl_end:dragon_egg",
"mcl_portals:end_portal_frame_eye",
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"mcl_lanterns:chain"
}
-- The function below allows nodes that call it to be included in the 'allowed floor placement' list above. This lets lanterns be placed on top of said nodes. Most useful for modded in nodes.
function mcl_lanterns.add_allowed_non_solid_nodes_floor (node_name)
table.insert (allowed_non_solid_nodes_floor, node_name)
end
local allowed_non_solid_groups_floor = {"anvil", "wall", "glass", "fence", "fence_gate", "pane"}
local allowed_non_solid_nodes_ceiling = {
"mcl_core:ice",
"mcl_nether:soul_sand",
"mcl_mobspawners:spawner",
"mcl_core:barrier",
"mcl_end:chorus_flower",
"mcl_end:chorus_flower_dead",
"mcl_end:end_rod",
"mcl_core:grass_path",
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"mcl_lanterns:chain"
}
-- The function below allows nodes that call it to be included in the 'allowed ceiling placement' list above. This lets lanterns be placed below said nodes. Most useful for modded in nodes.
function mcl_lanterns.add_allowed_non_solid_nodes_ceiling (node_name)
table.insert (allowed_non_solid_nodes_ceiling, node_name)
end
local allowed_non_solid_groups_ceiling = {"anvil", "wall", "glass", "fence", "fence_gate", "soil", "pane", "end_portal_frame"}
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local function check_placement(node, wdir)
local nn = node.name
local def = minetest.registered_nodes[nn]
if not def then
return false
else
--wdir:
--0: ceiling
--1: floor
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if wdir == 0 then
if def.groups.solid or def.groups.opaque then
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return true
else
for _,i in ipairs(allowed_non_solid_nodes_ceiling) do
if nn == i then
return true
end
end
for _,j in ipairs(allowed_non_solid_groups_ceiling) do
if def.groups[j] then
return true
end
end
return false
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end
else --assuming wdir == 1
if def.groups.solid or def.groups.opaque then
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return true
else
for _,i in ipairs(allowed_non_solid_nodes_floor) do
if nn == i then
return true
end
end
for _,j in ipairs(allowed_non_solid_groups_floor) do
if def.groups[j] then
return true
end
end
return false
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end
end
end
end
function mcl_lanterns.register_lantern(name, def)
local itemstring_floor = "mcl_lanterns:"..name.."_floor"
local itemstring_ceiling = "mcl_lanterns:"..name.."_ceiling"
local sounds = mcl_sounds.node_sound_metal_defaults()
minetest.register_node(":"..itemstring_floor, {
description = def.description,
_doc_items_longdesc = def.longdesc,
drawtype = "mesh",
mesh = "mcl_lanterns_lantern_floor.obj",
inventory_image = def.texture_inv,
wield_image = def.texture_inv,
tiles = {
{
name = def.texture,
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
place_param2 = 1,
node_placement_prediction = "",
sunlight_propagates = true,
light_source = def.light_level,
groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1, dig_by_piston=1},
selection_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875},
{-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125},
{-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.1875, -0.5, -0.1875, 0.1875, -0.0625, 0.1875},
{-0.125, -0.0625, -0.125, 0.125, 0.0625, 0.125},
{-0.0625, -0.5, -0.0625, 0.0625, 0.1875, 0.0625},
},
},
sounds = sounds,
on_place = function(itemstack, placer, pointed_thing)
local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
if new_stack then
return new_stack
end
local under = pointed_thing.under
local above = pointed_thing.above
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local node = minetest.get_node(under)
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
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if check_placement(node, wdir) == false then
return itemstack
end
if wdir == 0 then
fakestack:set_name(itemstring_ceiling)
elseif wdir == 1 then
fakestack:set_name(itemstring_floor)
end
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring_floor)
if success then
minetest.sound_play(sounds.place, {pos = under, gain = 1}, true)
end
return itemstack
end,
on_rotate = false,
_mcl_hardness = 3.5,
_mcl_blast_resistance = 3.5,
})
minetest.register_node(":"..itemstring_ceiling, {
description = def.description,
_doc_items_create_entry = false,
drawtype = "mesh",
mesh = "mcl_lanterns_lantern_ceiling.obj",
tiles = {
{
name = def.texture,
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
use_texture_alpha = "clip",
paramtype = "light",
paramtype2 = "wallmounted",
place_param2 = 0,
node_placement_prediction = "",
sunlight_propagates = true,
light_source = def.light_level,
groups = {pickaxey = 1, attached_node = 1, deco_block = 1, lantern = 1, not_in_creative_inventory = 1},
drop = itemstring_floor,
selection_box = {
type = "fixed",
fixed = {
{-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875},
{-0.125, -0.125, -0.125, 0.125, 0, 0.125},
{-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.1875, 0, -0.1875, 0.1875, 0.4375, 0.1875},
{-0.125, -0.125, -0.125, 0.125, 0, 0.125},
{-0.0625, -0.5, -0.0625, 0.0625, -0.125, 0.0625},
},
},
sounds = sounds,
on_rotate = false,
_mcl_hardness = 3.5,
_mcl_blast_resistance = 3.5,
})
end
minetest.register_node("mcl_lanterns:chain", {
description = S("Chain"),
_doc_items_longdesc = S("Chains are metallic decoration blocks."),
inventory_image = "mcl_lanterns_chain_inv.png",
tiles = {"mcl_lanterns_chain.png"},
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
mesh = "mcl_lanterns_chain.obj",
is_ground_content = false,
sunlight_propagates = true,
collision_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625},
}
},
groups = {pickaxey = 1, deco_block = 1},
sounds = mcl_sounds.node_sound_metal_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:get_pos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y - 1 == p1.y then
param2 = 20
elseif p0.x - 1 == p1.x then
param2 = 16
elseif p0.x + 1 == p1.x then
param2 = 12
elseif p0.z - 1 == p1.z then
param2 = 8
elseif p0.z + 1 == p1.z then
param2 = 4
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
_mcl_blast_resistance = 6,
_mcl_hardness = 5,
})
minetest.register_craft({
output = "mcl_lanterns:chain",
recipe = {
{"mcl_core:iron_nugget"},
{"mcl_core:iron_ingot"},
{"mcl_core:iron_nugget"},
},
})
dofile(modpath.."/register.lua")