1
0
Fork 0
MineClone2/mods/PLAYER/mcl_wieldview/init.lua

65 lines
2.0 KiB
Lua
Raw Permalink Normal View History

2022-08-23 15:11:21 +00:00
minetest.register_entity("mcl_wieldview:wieldview", {
initial_properties = {
hp_max = 1,
visual = "wielditem",
physical = false,
2022-08-23 15:11:21 +00:00
is_visible = false,
pointable = false,
collide_with_objects = false,
static_save = false,
collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
visual_size = {x = 0.21, y = 0.21},
2022-08-23 15:11:21 +00:00
}
})
local wieldview_luaentites = {}
local function update_wieldview_entity(player)
local luaentity = wieldview_luaentites[player]
if luaentity and luaentity.object:get_yaw() then
2022-06-17 21:15:46 +00:00
local item = player:get_wielded_item():get_name()
2022-08-23 15:11:21 +00:00
if item == luaentity._item then return end
2022-06-17 21:15:46 +00:00
2022-08-23 15:11:21 +00:00
luaentity._item = item
local def = player:get_wielded_item():get_definition()
if def and def._mcl_wieldview_item then
item = def._mcl_wieldview_item
2022-06-17 21:15:46 +00:00
end
2022-08-23 15:11:21 +00:00
2022-06-17 21:15:46 +00:00
local item_def = minetest.registered_items[item]
2022-08-23 15:11:21 +00:00
luaentity.object:set_properties({
2022-06-17 21:15:46 +00:00
glow = item_def and item_def.light_source or 0,
wield_item = item,
is_visible = item ~= ""
})
2022-08-23 15:11:21 +00:00
else
-- If the player is running through an unloaded area,
-- the wieldview entity will sometimes get unloaded.
-- This code path is also used to initalize the wieldview.
-- Creating entites from minetest.register_on_joinplayer
-- is unreliable as of Minetest 5.6
local obj_ref = minetest.add_entity(player:get_pos(), "mcl_wieldview:wieldview")
if not obj_ref then return end
obj_ref:set_attach(player, "Wield_Item")
--obj_ref:set_attach(player, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 45, 90))
wieldview_luaentites[player] = obj_ref:get_luaentity()
end
end
minetest.register_on_leaveplayer(function(player)
if wieldview_luaentites[player] then
wieldview_luaentites[player].object:remove()
end
wieldview_luaentites[player] = nil
end)
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i, player in pairs(players) do
update_wieldview_entity(player)
end
end)