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MineClone2/mods/ITEMS/mcl_blackstone/init.lua

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local S = minetest.get_translator("mcl_blackstone")
local on_rotate
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if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_3way
end
--Blocks
minetest.register_node("mcl_blackstone:blackstone", {
description = S("Blackstone"),
tiles = {"mcl_blackstone_top.png", "mcl_blackstone_top.png", "mcl_blackstone_side.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=1, material_stone=1, cobble=1},
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_blackstone:blackstone_gilded", {
description = S("Gilded Blackstone"),
tiles = {"mcl_blackstone_gilded.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=1, material_stone=1, xp=1},
drop = {
max_items = 1,
items = {
{items = {"mcl_core:gold_nugget 2"},rarity = 40},
{items = {"mcl_core:gold_nugget 3"},rarity = 40},
{items = {"mcl_core:gold_nugget 4"},rarity = 40},
{items = {"mcl_core:gold_nugget 5"},rarity = 40},
-- 4x 1 in 40 chance adds up to a 10% chance
{items = {"mcl_blackstone:blackstone_gilded"}, rarity = 1},
}
},
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
_mcl_silk_touch_drop = true,
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_mcl_fortune_drop = {
discrete_uniform_distribution = true,
items = {"mcl_core:gold_nugget"},
min_count = 2,
max_count = 5,
cap = 5,
},
})
minetest.register_node("mcl_blackstone:nether_gold", {
description = S("Nether Gold Ore"),
tiles = {"mcl_nether_gold_ore.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=1, material_stone=1, xp=1},
drop = {
max_items = 1,
items = {
{items = {"mcl_core:gold_nugget 6"},rarity = 5},
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{items = {"mcl_core:gold_nugget 5"},rarity = 5},
{items = {"mcl_core:gold_nugget 4"},rarity = 5},
{items = {"mcl_core:gold_nugget 3"},rarity = 5},
{items = {"mcl_core:gold_nugget 2"},rarity = 1},
}
},
_mcl_blast_resistance = 3,
_mcl_hardness = 3,
_mcl_silk_touch_drop = true,
_mcl_fortune_drop = mcl_core.fortune_drop_ore,
})
minetest.register_node("mcl_blackstone:basalt_polished", {
description = S("Polished Basalt"),
tiles = {"mcl_blackstone_basalt_top_polished.png", "mcl_blackstone_basalt_top_polished.png", "mcl_blackstone_basalt_side_polished.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
on_rotate = on_rotate,
is_ground_content = false,
groups = {cracky = 3, pickaxey=1, material_stone=1},
_mcl_blast_resistance = 4.2,
_mcl_hardness = 1.25,
})
minetest.register_node("mcl_blackstone:basalt", {
description = S("Basalt"),
tiles = {"mcl_blackstone_basalt_top.png", "mcl_blackstone_basalt_top.png", "mcl_blackstone_basalt_side.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
paramtype2 = "facedir",
on_place = mcl_util.rotate_axis,
on_rotate = on_rotate,
is_ground_content = false,
groups = {cracky = 3, pickaxey=1, material_stone=1},
_mcl_blast_resistance = 4.2,
_mcl_hardness = 1.25,
})
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minetest.register_node("mcl_blackstone:basalt_smooth", {
description = S("Smooth Basalt"),
tiles = {"mcl_blackstone_basalt_smooth.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=1, material_stone=1},
_mcl_blast_resistance = 4.2,
_mcl_hardness = 1.25,
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})
minetest.register_node("mcl_blackstone:blackstone_polished", {
description = S("Polished Blackstone"),
tiles = {"mcl_blackstone_polished.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=1, material_stone=1},
_mcl_blast_resistance = 6,
_mcl_hardness = 2,
})
minetest.register_node("mcl_blackstone:blackstone_chiseled_polished", {
description = S("Chiseled Polished Blackstone"),
tiles = {"mcl_blackstone_chiseled_polished.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=1, material_stone=1},
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_blackstone:blackstone_brick_polished", {
description = S("Polished Blackstone Bricks"),
tiles = {"mcl_blackstone_polished_bricks.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
groups = {cracky = 3, pickaxey=1, material_stone=1},
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
minetest.register_node("mcl_blackstone:quartz_brick", {
description = S("Quartz Bricks"),
tiles = {"mcl_backstone_quartz_bricks.png"},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
groups = {cracky = 3, pickaxey=1, material_stone=1},
_mcl_blast_resistance = 0.8,
_mcl_hardness = 0.8,
})
minetest.register_node("mcl_blackstone:soul_soil", {
description = S("Soul Soil"),
tiles = {"mcl_blackstone_soul_soil.png"},
is_ground_content = false,
sounds = mcl_sounds.node_sound_sand_defaults(),
groups = { cracky = 3, handy = 1, shovely = 1, soul_block = 1 },
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
minetest.register_node("mcl_blackstone:soul_fire", {
description = S("Eternal Soul Fire"),
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_doc_items_longdesc = minetest.registered_nodes["mcl_fire:eternal_fire"]._doc_items_longdesc ,
drawtype = "firelike",
tiles = {
{
name = "soul_fire_basic_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1
},
},
},
inventory_image = "soul_fire_basic_flame.png",
paramtype = "light",
light_source = 10,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
damage_per_second = 2,
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_mcl_node_death_message = minetest.registered_nodes["mcl_fire:fire"]._mcl_node_death_message,
groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
floodable = true,
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drop = "",
on_flood = function(pos, oldnode, newnode)
if minetest.get_item_group(newnode.name, "water") > 0 then
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end,
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on_construct=function(pos)
local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
if minetest.get_item_group(under,"soul_block") > 0 then
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minetest.swap_node(pos, {name = "air"})
end
end
})
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local old_onconstruct=minetest.registered_nodes["mcl_fire:fire"].on_construct
minetest.registered_nodes["mcl_fire:fire"].on_construct=function(pos)
local under = minetest.get_node(vector.offset(pos,0,-1,0)).name
if minetest.get_item_group(under,"soul_block") > 0 then
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minetest.swap_node(pos, {name = "mcl_blackstone:soul_fire"})
end
old_onconstruct(pos)
end
--slabs/stairs
mcl_stairs.register_stair_and_slab_simple("blackstone", "mcl_blackstone:blackstone", S("Blackstone Stair"), S("Blackstone Slab"), S("Double Blackstone Slab"))
mcl_stairs.register_stair_and_slab_simple("blackstone_polished", "mcl_blackstone:blackstone_polished", S("Polished Blackstone Stair"), S("Polished Blackstone Slab"), S("Polished Double Blackstone Slab"))
mcl_stairs.register_stair_and_slab_simple("blackstone_chiseled_polished", "mcl_blackstone:blackstone_chiseled_polished", S("Chiseled Polished Blackstone Stair"), S("Chiseled Polished Blackstone Slab"), S("Double Chiseled Polished Blackstone Slab"))
mcl_stairs.register_stair_and_slab_simple("blackstone_brick_polished", "mcl_blackstone:blackstone_brick_polished", S("Polished Blackstone Brick Stair"), S("Polished Blackstone Brick Slab"), S("Double Polished Blackstone Brick Slab"))
--Wall
mcl_walls.register_wall("mcl_blackstone:wall", S("Blackstone Wall"), "mcl_blackstone:blackstone")
--lavacooling
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minetest.register_abm({
label = "Lava cooling (basalt)",
nodenames = {"group:lava"},
neighbors = {"mcl_core:ice"},
interval = 1,
chance = 1,
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min_y = mcl_vars.mg_end_min,
action = function(pos, node, active_object_count, active_object_count_wider)
local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "mcl_core:ice")
local lavatype = minetest.registered_nodes[node.name].liquidtype
for w=1, #water do
local waternode = minetest.get_node(water[w])
local watertype = minetest.registered_nodes[waternode.name].liquidtype
if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(water[w], {name="mcl_blackstone:basalt"})
elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
minetest.set_node(pos, {name="mcl_blackstone:basalt"})
elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(pos, {name="mcl_blackstone:basalt"})
end
end
end,
})
minetest.register_abm({
label = "Lava cooling (blackstone)",
nodenames = {"group:lava"},
neighbors = {"mcl_core:packed_ice"},
interval = 1,
chance = 1,
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min_y = mcl_vars.mg_end_min,
action = function(pos, node, active_object_count, active_object_count_wider)
local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "mcl_core:packed_ice")
local lavatype = minetest.registered_nodes[node.name].liquidtype
for w=1, #water do
local waternode = minetest.get_node(water[w])
local watertype = minetest.registered_nodes[waternode.name].liquidtype
if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(water[w], {name="mcl_blackstone:blackstone"})
elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
minetest.set_node(pos, {name="mcl_blackstone:blackstone"})
elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
minetest.set_node(pos, {name="mcl_blackstone:blackstone"})
end
end
end,
})
--crafting
minetest.register_craft({
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output = "mcl_blackstone:blackstone_polished 4",
recipe = {
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{"mcl_blackstone:blackstone","mcl_blackstone:blackstone"},
{"mcl_blackstone:blackstone","mcl_blackstone:blackstone"},
}
})
minetest.register_craft({
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output = "mcl_blackstone:basalt_polished 4",
recipe = {
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{"mcl_blackstone:basalt","mcl_blackstone:basalt"},
{"mcl_blackstone:basalt","mcl_blackstone:basalt"},
}
})
minetest.register_craft({
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output = "mcl_blackstone:blackstone_chiseled_polished 2",
recipe = {
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{"mcl_blackstone:blackstone_polished"},
{"mcl_blackstone:blackstone_polished"},
}
})
minetest.register_craft({
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output = "mcl_blackstone:blackstone_brick_polished 4",
recipe = {
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{"mcl_blackstone:blackstone_polished","mcl_blackstone:blackstone_polished"},
{"mcl_blackstone:blackstone_polished","mcl_blackstone:blackstone_polished"},
}
})
minetest.register_craft({
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output = "mcl_blackstone:quartz_brick 4",
recipe = {
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{"mcl_nether:quartz_block","mcl_nether:quartz_block"},
{"mcl_nether:quartz_block","mcl_nether:quartz_block"},
}
})
minetest.register_craft({
type = "cooking",
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output = "mcl_core:gold_ingot",
recipe = "mcl_blackstone:nether_gold",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
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output = "mcl_core:gold_ingot",
recipe = "mcl_blackstone:blackstone_gilded",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
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output = "mcl_nether:quartz_smooth",
recipe = "mcl_nether:quartz_block",
cooktime = 10,
})
--[[ Commented out for now because there the discussion how to handle this is ongoing]
--Generating
local specialstones = { "mcl_blackstone:blackstone", "mcl_blackstone:basalt", "mcl_blackstone:soul_soil" }
for s=1, #specialstones do
local node = specialstones[s]
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_nether:netherrack"},
clust_scarcity = 830,
clust_num_ores = 28,
clust_size = 3,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
minetest.register_ore({
ore_type = "blob",
ore = node,
wherein = {"mcl_nether:netherrack"},
clust_scarcity = 8*8*8,
clust_num_ores = 40,
clust_size = 5,
y_min = mcl_vars.mg_nether_min,
y_max = mcl_vars.mg_nether_max,
})
end
if minetest.settings:get_bool("mcl_generate_ores", true) then
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end
--]]
--soul torch
mcl_torches.register_torch({
name="soul_torch",
description=S("Soul Torch"),
doc_items_longdesc = S("Torches are light sources which can be placed at the side or on the top of most blocks."),
doc_items_hidden = false,
icon="soul_torch_on_floor.png",
tiles = {{
name = "soul_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
light = 12, --soul torches are a bit dimmer than normal torches
groups = {dig_immediate = 3, deco_block = 1},
sounds = mcl_sounds.node_sound_wood_defaults(),
particles = true,
flame_type = 2,
})
minetest.register_craft({
output = "mcl_blackstone:soul_torch 4",
recipe = {
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{"group:coal"},
{ "mcl_core:stick" },
{ "group:soul_block" },
}
})