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local S = minetest.get_translator ( minetest.get_current_modname ( ) )
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local N = function ( s ) return s end
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local math = math
local string = string
local tostring = tostring
local pairs = pairs
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doc.sub . items = { }
-- Template texts
doc.sub . items.temp = { }
doc.sub . items.temp . deco = S ( " This is a decorational block. " )
doc.sub . items.temp . build = S ( " This block is a building block for creating various buildings. " )
doc.sub . items.temp . craftitem = S ( " This item is primarily used for crafting other items. " )
doc.sub . items.temp . eat = S ( " Hold it in your hand, then leftclick to eat it. " )
doc.sub . items.temp . eat_bad = S ( " Hold it in your hand, then leftclick to eat it. But why would you want to do this? " )
doc.sub . items.temp . rotate_node = S ( " This block's rotation is affected by the way you place it: Place it on the floor or ceiling for a vertical orientation; place it at the side for a horizontal orientation. Sneaking while placing it leads to a perpendicular orientation instead. " )
doc.sub . items.settings = { }
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doc.sub . items.settings . friendly_group_names = minetest.settings : get_bool ( " doc_items_friendly_group_names " , false )
doc.sub . items.settings . itemstring = minetest.settings : get_bool ( " doc_items_show_itemstrings " , false )
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-- Local stuff
local groupdefs = { }
local mininggroups = { }
local miscgroups = { }
local item_name_overrides = {
[ " " ] = S ( " Hand " ) ,
[ " air " ] = S ( " Air " )
}
local suppressed = {
[ " ignore " ] = true ,
}
-- This table contains which of the builtin factoids must NOT be displayed because
-- they have been disabled by a mod
local forbidden_core_factoids = { }
-- Helper functions
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local function yesno ( bool )
if bool == true then
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return S ( " Yes " )
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elseif bool == false then
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return S ( " No " )
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else
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return " N/A "
end
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end
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local function groups_to_string ( grouptable , filter )
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local gstring = " "
local groups_count = 0
for id , value in pairs ( grouptable ) do
if ( filter == nil or filter [ id ] == true ) then
-- Readable group name
if groups_count > 0 then
-- List seperator
gstring = gstring .. S ( " , " )
end
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if groupdefs [ id ] and doc.sub . items.settings . friendly_group_names == true then
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gstring = gstring .. groupdefs [ id ]
else
gstring = gstring .. id
end
groups_count = groups_count + 1
end
end
if groups_count == 0 then
return nil , 0
else
return gstring , groups_count
end
end
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-- Removes all text after the first newline (including the newline)
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local function scrub_newlines ( text )
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local spl = string.split ( text , " \n " )
if spl and # spl > 0 then
return spl [ 1 ]
else
return text
end
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end
--[[ Append a newline to text, unless it already ends with a newline. ]]
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local function newline ( text )
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if string.sub ( text , # text , # text ) == " \n " or text == " " then
return text
else
return text .. " \n "
end
end
--[[ Make sure the text ends with two newlines by appending any missing newlines at the end, if neccessary. ]]
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local function newline2 ( text )
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if string.sub ( text , # text - 1 , # text ) == " \n \n " or text == " " then
return text
elseif string.sub ( text , # text , # text ) == " \n " then
return text .. " \n "
else
return text .. " \n \n "
end
end
-- Extract suitable item description for formspec
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local function description_for_formspec ( itemstring )
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if minetest.registered_items [ itemstring ] == nil then
-- Huh? The item doesn't exist for some reason. Better give a dummy string
minetest.log ( " warning " , " [doc] Unknown item detected: " .. tostring ( itemstring ) )
return S ( " Unknown item (@1) " , tostring ( itemstring ) )
end
local description = minetest.registered_items [ itemstring ] . description
if description == nil or description == " " then
return minetest.formspec_escape ( itemstring )
else
return minetest.formspec_escape ( scrub_newlines ( description ) )
end
end
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local function get_entry_name ( itemstring )
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local def = minetest.registered_items [ itemstring ]
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if def._doc_items_entry_name then
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return def._doc_items_entry_name
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elseif item_name_overrides [ itemstring ] then
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return item_name_overrides [ itemstring ]
else
return def.description
end
end
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function doc . sub . items . get_group_name ( groupname )
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if groupdefs [ groupname ] and doc.sub . items.settings . friendly_group_names == true then
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return groupdefs [ groupname ]
else
return groupname
end
end
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local function burntime_to_text ( burntime )
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if burntime == nil then
return S ( " unknown " )
elseif burntime == 1 then
return S ( " 1 second " )
else
return S ( " @1 seconds " , burntime )
end
end
--[[ Convert tool capabilities to readable text. Extracted information:
* Mining capabilities
* Durability ( when mining
* Full punch interval
* Damage groups
] ]
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local function factoid_toolcaps ( tool_capabilities , check_uses )
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if forbidden_core_factoids.tool_capabilities then
return " "
end
local formstring = " "
if check_uses == nil then check_uses = false end
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if tool_capabilities and tool_capabilities ~= { } then
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local groupcaps = tool_capabilities.groupcaps
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if groupcaps then
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local miningcapstr = " "
local miningtimesstr = " "
local miningusesstr = " "
local caplines = 0
local timelines = 0
local useslines = 0
for k , v in pairs ( groupcaps ) do
-- Mining capabilities
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--[[local minrating, maxrating
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if v.times then
for rating , time in pairs ( v.times ) do
if minrating == nil then minrating = rating else
if minrating > rating then minrating = rating end
end
if maxrating == nil then maxrating = rating else
if maxrating < rating then maxrating = rating end
end
end
else
minrating = 1
maxrating = 1
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end ] ]
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local maxlevel = v.maxlevel
if not maxlevel then
-- Default from tool.h
maxlevel = 1
end
miningcapstr = miningcapstr .. S ( " • @1: @2 " , doc.sub . items.get_group_name ( k ) , maxlevel )
miningcapstr = miningcapstr .. " \n "
caplines = caplines + 1
for rating = 3 , 1 , - 1 do
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if v.times and v.times [ rating ] then
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local maxtime = v.times [ rating ]
local mintime
local mintimestr , maxtimestr
local maxlevel_calc = maxlevel
if maxlevel_calc < 1 then
maxlevel_calc = 1
end
mintime = maxtime / maxlevel_calc
mintimestr = string.format ( " %.1f " , mintime )
maxtimestr = string.format ( " %.1f " , maxtime )
if mintimestr ~= maxtimestr then
miningtimesstr = miningtimesstr ..
S ( " • @1, rating @2: @3 s - @4 s " ,
doc.sub . items.get_group_name ( k ) , rating ,
mintimestr , maxtimestr )
else
miningtimesstr = miningtimesstr ..
S ( " • @1, rating @2: @3 s " ,
doc.sub . items.get_group_name ( k ) , rating ,
mintimestr )
end
miningtimesstr = miningtimesstr .. " \n "
timelines = timelines + 1
end
end
-- Number of mining uses
local base_uses = v.uses
if not base_uses then
-- Default from tool.h
base_uses = 20
end
if check_uses and base_uses > 0 then
for level = 0 , maxlevel do
local real_uses = base_uses * math.pow ( 3 , maxlevel - level )
if real_uses < 65535 then
miningusesstr = miningusesstr .. S ( " • @1, level @2: @3 uses " , doc.sub . items.get_group_name ( k ) , level , real_uses )
else
miningusesstr = miningusesstr .. S ( " • @1, level @2: Unlimited " , doc.sub . items.get_group_name ( k ) , level )
end
miningusesstr = miningusesstr .. " \n "
useslines = useslines + 1
end
end
end
if caplines > 0 then
formstring = formstring .. S ( " This tool is capable of mining. " ) .. " \n "
formstring = formstring .. S ( " Maximum toughness levels: " ) .. " \n "
formstring = formstring .. miningcapstr
formstring = newline ( formstring )
end
if timelines > 0 then
formstring = formstring .. S ( " Mining times: " ) .. " \n "
formstring = formstring .. miningtimesstr
end
if useslines > 0 then
formstring = formstring .. S ( " Mining durability: " ) .. " \n "
formstring = formstring .. miningusesstr
end
if caplines > 0 or useslines > 0 or timelines > 0 then
formstring = newline2 ( formstring )
end
end
-- Weapon data
local damage_groups = tool_capabilities.damage_groups
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if damage_groups then
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formstring = formstring .. S ( " This is a melee weapon which deals damage by punching. " ) .. " \n "
-- Damage groups
formstring = formstring .. S ( " Maximum damage per hit: " ) .. " \n "
for k , v in pairs ( damage_groups ) do
formstring = formstring .. S ( " • @1: @2 HP " , doc.sub . items.get_group_name ( k ) , v )
formstring = formstring .. " \n "
end
-- Full punch interval
local punch = 1.0
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if tool_capabilities.full_punch_interval then
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punch = tool_capabilities.full_punch_interval
end
formstring = formstring .. S ( " Full punch interval: @1 s " , string.format ( " %.1f " , punch ) )
formstring = formstring .. " \n "
end
end
return formstring
end
--[[ Factoid for the mining times properties of a node. Extracted infos:
- dig_immediate group
- Digging times / groups
- level group
] ]
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local function factoid_mining_node ( data )
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if forbidden_core_factoids.node_mining then
return " "
end
local datastring = " "
if data.def . pointable ~= false and ( data.def . liquid_type == " none " or data.def . liquid_type == nil ) then
-- Check if there are no mining groups at all
local nogroups = true
for groupname , _ in pairs ( mininggroups ) do
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if data.def . groups [ groupname ] or groupname == " dig_immediate " then
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nogroups = false
break
end
end
-- dig_immediate
if data.def . drop ~= " " then
if data.def . groups.dig_immediate == 2 then
datastring = datastring .. S ( " This block can be mined by any mining tool in half a second. " ) .. " \n "
elseif data.def . groups.dig_immediate == 3 then
datastring = datastring .. S ( " This block can be mined by any mining tool immediately. " ) .. " \n "
-- Note: “unbreakable” is an unofficial group for undiggable blocks
elseif data.def . diggable == false or nogroups or data.def . groups.immortal == 1 or data.def . groups.unbreakable == 1 then
datastring = datastring .. S ( " This block can not be mined by ordinary mining tools. " ) .. " \n "
end
else
if data.def . groups.dig_immediate == 2 then
datastring = datastring .. S ( " This block can be destroyed by any mining tool in half a second. " ) .. " \n "
elseif data.def . groups.dig_immediate == 3 then
datastring = datastring .. S ( " This block can be destroyed by any mining tool immediately. " ) .. " \n "
elseif data.def . diggable == false or nogroups or data.def . groups.immortal == 1 or data.def . groups.unbreakable == 1 then
datastring = datastring .. S ( " This block can not be destroyed by ordinary mining tools. " ) .. " \n "
end
end
-- Expose “ordinary” mining groups (crumbly, cracky, etc.) and level group
-- Skip this for immediate digging to avoid redundancy
if data.def . groups.dig_immediate ~= 3 then
local mstring = S ( " This block can be mined by mining tools which match any of the following mining ratings and its toughness level. " ) .. " \n "
mstring = mstring .. S ( " Mining ratings: " ) .. " \n "
local minegroupcount = 0
for group , _ in pairs ( mininggroups ) do
local rating = data.def . groups [ group ]
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if rating then
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mstring = mstring .. S ( " • @1: @2 " , doc.sub . items.get_group_name ( group ) , rating ) .. " \n "
minegroupcount = minegroupcount + 1
end
end
local level = data.def . groups.level
if not level then
level = 0
end
mstring = mstring .. S ( " Toughness level: @1 " , level ) .. " \n "
if minegroupcount > 0 then
datastring = datastring .. mstring
end
end
end
return datastring
end
-- Pointing range of itmes
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local function range_factoid ( itemstring , def )
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local handrange = minetest.registered_items [ " " ] . range
local itemrange = def.range
if itemstring == " " then
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if handrange then
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return S ( " Range: @1 " , itemrange )
else
return S ( " Range: 4 " )
end
else
if handrange == nil then handrange = 4 end
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if itemrange then
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return S ( " Range: @1 " , itemrange )
else
return S ( " Range: @1 (@2) " , get_entry_name ( " " ) , handrange )
end
end
end
-- Smelting fuel factoid
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local function factoid_fuel ( itemstring , ctype )
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if forbidden_core_factoids.fuel then
return " "
end
local formstring = " "
local result , decremented = minetest.get_craft_result ( { method = " fuel " , items = { itemstring } } )
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if result and result.time > 0 then
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local base
local burntext = burntime_to_text ( result.time )
if ctype == " tools " then
base = S ( " This tool can serve as a smelting fuel with a burning time of @1. " , burntext )
elseif ctype == " nodes " then
base = S ( " This block can serve as a smelting fuel with a burning time of @1. " , burntext )
else
base = S ( " This item can serve as a smelting fuel with a burning time of @1. " , burntext )
end
formstring = formstring .. base
local replaced = decremented.items [ 1 ] : get_name ( )
if not decremented.items [ 1 ] : is_empty ( ) and replaced ~= itemstring then
formstring = formstring .. S ( " Using it as fuel turns it into: @1. " , description_for_formspec ( replaced ) )
end
formstring = newline ( formstring )
end
return formstring
end
-- Shows the itemstring of an item
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local function factoid_itemstring ( itemstring , playername )
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if forbidden_core_factoids.itemstring then
return " "
end
local privs = minetest.get_player_privs ( playername )
if doc.sub . items.settings . itemstring or ( privs.give or privs.debug ) then
return S ( " Itemstring: \" @1 \" " , itemstring )
else
return " "
end
end
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local function entry_image ( data )
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local formstring = " "
-- No image for air
if data.itemstring ~= " air " then
-- Hand
if data.itemstring == " " then
formstring = formstring .. " image[ " .. ( doc.FORMSPEC . ENTRY_END_X - 1 ) .. " , " .. doc.FORMSPEC . ENTRY_START_Y .. " ;1,1; " ..
minetest.registered_items [ " " ] . wield_image .. " ] "
-- Other items
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elseif data.image then
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formstring = formstring .. " image[ " .. ( doc.FORMSPEC . ENTRY_END_X - 1 ) .. " , " .. doc.FORMSPEC . ENTRY_START_Y .. " ;1,1; " .. data.image .. " ] "
else
formstring = formstring .. " item_image[ " .. ( doc.FORMSPEC . ENTRY_END_X - 1 ) .. " , " .. doc.FORMSPEC . ENTRY_START_Y .. " ;1,1; " .. data.itemstring .. " ] "
end
end
return formstring
end
-- Stuff for factoids
local factoid_generators = { }
factoid_generators.nodes = { }
factoid_generators.tools = { }
factoid_generators.craftitems = { }
--[[ Returns a list of all registered factoids for the specified category and type
* category_id : Identifier of the Documentation System category in which the factoid appears
* factoid_type : If set , oly returns factoid with a matching factoid_type .
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If nil , all factoids for this category will be generated
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* data : Entry data to parse ] ]
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local function factoid_custom ( category_id , factoid_type , data )
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local ftable = factoid_generators [ category_id ]
local datastring = " "
-- Custom factoids are inserted here
for i = 1 , # ftable do
if factoid_type == nil or ftable [ i ] . ftype == factoid_type then
datastring = datastring .. ftable [ i ] . fgen ( data.itemstring , data.def )
if datastring ~= " " then
datastring = newline ( datastring )
end
end
end
return datastring
end
-- Shows core information shared by all items, to be inserted at the top
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local function factoids_header ( data , ctype )
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local datastring = " "
if not forbidden_core_factoids.basics then
local longdesc = data.longdesc
local usagehelp = data.usagehelp
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if longdesc then
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datastring = datastring .. S ( " Description: @1 " , longdesc )
datastring = newline2 ( datastring )
end
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if usagehelp then
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datastring = datastring .. S ( " Usage help: @1 " , usagehelp )
datastring = newline2 ( datastring )
end
datastring = datastring .. factoid_custom ( ctype , " use " , data )
datastring = newline2 ( datastring )
if data.itemstring ~= " " then
datastring = datastring .. S ( " Maximum stack size: @1 " , data.def . stack_max )
datastring = newline ( datastring )
end
datastring = datastring .. range_factoid ( data.itemstring , data.def )
datastring = newline2 ( datastring )
if data.def . liquids_pointable == true then
if ctype == " nodes " then
datastring = datastring .. S ( " This block points to liquids. " ) .. " \n "
elseif ctype == " tools " then
datastring = datastring .. S ( " This tool points to liquids. " ) .. " \n "
elseif ctype == " craftitems " then
datastring = datastring .. S ( " This item points to liquids. " ) .. " \n "
end
end
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if data.def . on_use then
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if ctype == " nodes " then
datastring = datastring .. S ( " Punches with this block don't work as usual; melee combat and mining are either not possible or work differently. " ) .. " \n "
elseif ctype == " tools " then
datastring = datastring .. S ( " Punches with this tool don't work as usual; melee combat and mining are either not possible or work differently. " ) .. " \n "
elseif ctype == " craftitems " then
datastring = datastring .. S ( " Punches with this item don't work as usual; melee combat and mining are either not possible or work differently. " ) .. " \n "
end
end
end
datastring = newline ( datastring )
-- Show tool capability stuff, including durability if not overwritten by custom field
local check_uses = false
if ctype == " tools " then
check_uses = data.def . _doc_items_durability == nil
end
datastring = datastring .. factoid_toolcaps ( data.def . tool_capabilities , check_uses )
datastring = newline2 ( datastring )
return datastring
end
-- Shows less important information shared by all items, to be inserted at the bottom
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local function factoids_footer ( data , playername , ctype )
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local datastring = " "
datastring = datastring .. factoid_custom ( ctype , " groups " , data )
datastring = newline2 ( datastring )
-- Show other “exposable” groups
if not forbidden_core_factoids.groups then
local gstring , gcount = groups_to_string ( data.def . groups , miscgroups )
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if gstring then
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if gcount == 1 then
if ctype == " nodes " then
datastring = datastring .. S ( " This block belongs to the @1 group. " , gstring ) .. " \n "
elseif ctype == " tools " then
datastring = datastring .. S ( " This tool belongs to the @1 group. " , gstring ) .. " \n "
elseif ctype == " craftitems " then
datastring = datastring .. S ( " This item belongs to the @1 group. " , gstring ) .. " \n "
end
else
if ctype == " nodes " then
datastring = datastring .. S ( " This block belongs to these groups: @1. " , gstring ) .. " \n "
elseif ctype == " tools " then
datastring = datastring .. S ( " This tool belongs to these groups: @1. " , gstring ) .. " \n "
elseif ctype == " craftitems " then
datastring = datastring .. S ( " This item belongs to these groups: @1. " , gstring ) .. " \n "
end
end
end
end
datastring = newline2 ( datastring )
-- Show fuel recipe
datastring = datastring .. factoid_fuel ( data.itemstring , ctype )
datastring = newline2 ( datastring )
-- Other custom factoids
datastring = datastring .. factoid_custom ( ctype , " misc " , data )
datastring = newline2 ( datastring )
-- Itemstring
datastring = datastring .. factoid_itemstring ( data.itemstring , playername )
return datastring
end
function doc . sub . items . register_factoid ( category_id , factoid_type , factoid_generator )
local ftable = { fgen = factoid_generator , ftype = factoid_type }
if category_id == " nodes " or category_id == " tools " or category_id == " craftitems " then
table.insert ( factoid_generators [ category_id ] , ftable )
return true
elseif category_id == nil then
table.insert ( factoid_generators.nodes , ftable )
table.insert ( factoid_generators.tools , ftable )
table.insert ( factoid_generators.craftitems , ftable )
return false
end
end
function doc . sub . items . disable_core_factoid ( factoid_name )
forbidden_core_factoids [ factoid_name ] = true
end
doc.add_category ( " nodes " , {
hide_entries_by_default = true ,
name = S ( " Blocks " ) ,
description = S ( " Item reference of blocks and other things which are capable of occupying space " ) ,
build_formspec = function ( data , playername )
if data then
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local formstring = entry_image ( data )
local datastring = factoids_header ( data , " nodes " )
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local liquid = data.def . liquidtype ~= " none " and minetest.get_item_group ( data.itemstring , " fake_liquid " ) == 0
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if not forbidden_core_factoids.basics then
datastring = datastring .. S ( " Collidable: @1 " , yesno ( data.def . walkable ) ) .. " \n "
if data.def . pointable == true then
datastring = datastring .. S ( " Pointable: Yes " ) .. " \n "
elseif liquid then
datastring = datastring .. S ( " Pointable: Only by special items " ) .. " \n "
else
datastring = datastring .. S ( " Pointable: No " ) .. " \n "
end
end
datastring = newline2 ( datastring )
if not forbidden_core_factoids.liquid and liquid then
datastring = newline ( datastring , false )
datastring = datastring .. S ( " This block is a liquid with these properties: " ) .. " \n "
local range , renew , viscos
if data.def . liquid_range then range = data.def . liquid_range else range = 8 end
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if data.def . liquid_renewable then renew = data.def . liquid_renewable else renew = true end
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if data.def . liquid_viscosity then viscos = data.def . liquid_viscosity else viscos = 0 end
if renew then
datastring = datastring .. S ( " • Renewable " ) .. " \n "
else
datastring = datastring .. S ( " • Not renewable " ) .. " \n "
end
if range == 0 then
datastring = datastring .. S ( " • No flowing " ) .. " \n "
else
datastring = datastring .. S ( " • Flowing range: @1 " , range ) .. " \n "
end
datastring = datastring .. S ( " • Viscosity: @1 " , viscos ) .. " \n "
end
datastring = newline2 ( datastring )
-- Global factoids
--- Direct interaction with the player
---- Damage (very important)
if not forbidden_core_factoids.node_damage then
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if data.def . damage_per_second and data.def . damage_per_second > 1 then
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datastring = datastring .. S ( " This block causes a damage of @1 hit points per second. " , data.def . damage_per_second ) .. " \n "
elseif data.def . damage_per_second == 1 then
datastring = datastring .. S ( " This block causes a damage of @1 hit point per second. " , data.def . damage_per_second ) .. " \n "
end
if data.def . drowning then
if data.def . drowning > 1 then
datastring = datastring .. S ( " This block decreases your breath and causes a drowning damage of @1 hit points every 2 seconds. " , data.def . drowning ) .. " \n "
elseif data.def . drowning == 1 then
datastring = datastring .. S ( " This block decreases your breath and causes a drowning damage of @1 hit point every 2 seconds. " , data.def . drowning ) .. " \n "
end
end
local fdap = data.def . groups.fall_damage_add_percent
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if fdap and fdap ~= 0 then
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if fdap > 0 then
datastring = datastring .. S ( " The fall damage on this block is increased by @1%. " , fdap ) .. " \n "
elseif fdap <= - 100 then
datastring = datastring .. S ( " This block negates all fall damage. " ) .. " \n "
else
datastring = datastring .. S ( " The fall damage on this block is reduced by @1%. " , math.abs ( fdap ) ) .. " \n "
end
end
end
datastring = datastring .. factoid_custom ( " nodes " , " damage " , data )
datastring = newline2 ( datastring )
---- Movement
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if not forbidden_core_factoids.node_movement then
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if data.def . groups.disable_jump == 1 then
datastring = datastring .. S ( " You can not jump while standing on this block. " ) .. " \n "
end
if data.def . climbable == true then
datastring = datastring .. S ( " This block can be climbed. " ) .. " \n "
end
local bouncy = data.def . groups.bouncy
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if bouncy and bouncy ~= 0 then
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datastring = datastring .. S ( " This block will make you bounce off with an elasticity of @1%. " , bouncy ) .. " \n "
end
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local slippery = data.def . groups.slippery
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if slippery and slippery ~= 0 then
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datastring = datastring .. S ( " This block is slippery. " ) .. " \n "
end
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datastring = datastring .. factoid_custom ( " nodes " , " movement " , data )
datastring = newline2 ( datastring )
end
---- Sounds
if not forbidden_core_factoids.sounds then
local function is_silent ( def , soundtype )
return type ( def.sounds ) ~= " table " or def.sounds [ soundtype ] == nil or def.sounds [ soundtype ] == " " or ( type ( data.def . sounds [ soundtype ] ) == " table " and ( data.def . sounds [ soundtype ] . name == nil or data.def . sounds [ soundtype ] . name == " " ) )
end
local silentstep , silentdig , silentplace = false , false , false
if data.def . walkable and is_silent ( data.def , " footstep " ) then
silentstep = true
end
if data.def . diggable and is_silent ( data.def , " dig " ) and is_silent ( data.def , " dug " ) then
silentdig = true
end
if is_silent ( data.def , " place " ) and is_silent ( data.def , " place_failed " ) and data.itemstring ~= " air " then
silentplace = true
end
if silentstep and silentdig and silentplace then
datastring = datastring .. S ( " This block is completely silent when walked on, mined or built. " ) .. " \n "
elseif silentdig and silentplace then
datastring = datastring .. S ( " This block is completely silent when mined or built. " ) .. " \n "
else
if silentstep then
datastring = datastring .. S ( " Walking on this block is completely silent. " ) .. " \n "
end
if silentdig then
datastring = datastring .. S ( " Mining this block is completely silent. " ) .. " \n "
end
if silentplace then
datastring = datastring .. S ( " Building this block is completely silent. " ) .. " \n "
end
end
end
datastring = datastring .. factoid_custom ( " nodes " , " sound " , data )
datastring = newline2 ( datastring )
-- Block activity
--- Gravity
if not forbidden_core_factoids.gravity then
if data.def . groups.falling_node == 1 then
datastring = datastring .. S ( " This block is affected by gravity and can fall. " ) .. " \n "
end
end
datastring = datastring .. factoid_custom ( " nodes " , " gravity " , data )
datastring = newline2 ( datastring )
--- Dropping and destruction
if not forbidden_core_factoids.drop_destroy then
if data.def . buildable_to == true then
datastring = datastring .. S ( " Building another block at this block will place it inside and replace it. " ) .. " \n "
if data.def . walkable then
datastring = datastring .. S ( " Falling blocks can go through this block; they destroy it when doing so. " ) .. " \n "
end
end
if data.def . walkable == false then
if data.def . buildable_to == false and data.def . drop ~= " " then
datastring = datastring .. S ( " This block will drop as an item when a falling block ends up inside it. " ) .. " \n "
else
datastring = datastring .. S ( " This block is destroyed when a falling block ends up inside it. " ) .. " \n "
end
end
if data.def . groups.attached_node == 1 then
if data.def . paramtype2 == " wallmounted " then
datastring = datastring .. S ( " This block will drop as an item when it is not attached to a surrounding block. " ) .. " \n "
else
datastring = datastring .. S ( " This block will drop as an item when no collidable block is below it. " ) .. " \n "
end
end
if data.def . floodable == true then
datastring = datastring .. S ( " Liquids can flow into this block and destroy it. " ) .. " \n "
end
end
datastring = datastring .. factoid_custom ( " nodes " , " drop_destroy " , data )
datastring = newline2 ( datastring )
-- Block appearance
--- Light
if not forbidden_core_factoids.light and data.def . light_source then
if data.def . light_source > 3 then
datastring = datastring .. S ( " This block is a light source with a light level of @1. " , data.def . light_source ) .. " \n "
elseif data.def . light_source > 0 then
datastring = datastring .. S ( " This block glows faintly with a light level of @1. " , data.def . light_source ) .. " \n "
end
if data.def . paramtype == " light " and data.def . sunlight_propagates then
datastring = datastring .. S ( " This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly. " ) .. " \n "
elseif data.def . paramtype == " light " then
datastring = datastring .. S ( " This block allows light to propagate with a small loss of brightness. " ) .. " \n "
elseif data.def . sunlight_propagates then
datastring = datastring .. S ( " This block allows sunlight to propagate without loss in brightness. " ) .. " \n "
end
end
datastring = datastring .. factoid_custom ( " nodes " , " light " , data )
datastring = newline2 ( datastring )
--- List nodes/groups to which this node connects to
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if not forbidden_core_factoids.connects_to and data.def . connects_to then
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local nodes = { }
local groups = { }
for c = 1 , # data.def . connects_to do
local itemstring = data.def . connects_to [ c ]
if string.sub ( itemstring , 1 , 6 ) == " group: " then
groups [ string.sub ( itemstring , 7 , # itemstring ) ] = 1
else
table.insert ( nodes , itemstring )
end
end
local nstring = " "
for n = 1 , # nodes do
local name
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if item_name_overrides [ nodes [ n ] ] then
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name = item_name_overrides [ nodes [ n ] ]
else
name = description_for_formspec ( nodes [ n ] )
end
if n > 1 then
nstring = nstring .. S ( " , " )
end
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if name then
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nstring = nstring .. name
else
nstring = nstring .. S ( " Unknown Node " )
end
end
if # nodes == 1 then
datastring = datastring .. S ( " This block connects to this block: @1. " , nstring ) .. " \n "
elseif # nodes > 1 then
datastring = datastring .. S ( " This block connects to these blocks: @1. " , nstring ) .. " \n "
end
local gstring , gcount = groups_to_string ( groups )
if gcount == 1 then
datastring = datastring .. S ( " This block connects to blocks of the @1 group. " , gstring ) .. " \n "
elseif gcount > 1 then
datastring = datastring .. S ( " This block connects to blocks of the following groups: @1. " , gstring ) .. " \n "
end
end
datastring = newline2 ( datastring )
-- Mining groups
datastring = datastring .. factoid_custom ( " nodes " , " mining " , data )
datastring = newline ( datastring )
datastring = datastring .. factoid_mining_node ( data )
datastring = newline2 ( datastring )
-- Non-default drops
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if not forbidden_core_factoids.drops and data.def . drop and data.def . drop ~= data.itemstring and data.itemstring ~= " air " then
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-- TODO: Calculate drop probabilities of max > 1 like for max == 1
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local function get_desc ( stack )
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return description_for_formspec ( stack : get_name ( ) )
end
if data.def . drop == " " then
datastring = datastring .. S ( " This block won't drop anything when mined. " ) .. " \n "
elseif type ( data.def . drop ) == " string " then
local dropstack = ItemStack ( data.def . drop )
if dropstack : get_name ( ) ~= data.itemstring and dropstack : get_name ( ) ~= 1 then
local desc = get_desc ( dropstack )
local count = dropstack : get_count ( )
if count > 1 then
datastring = datastring .. S ( " This block will drop the following when mined: @1× @2. " , count , desc ) .. " \n "
else
datastring = datastring .. S ( " This block will drop the following when mined: @1. " , desc ) .. " \n "
end
end
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elseif type ( data.def . drop ) == " table " and data.def . drop.items then
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local max = data.def . drop.max_items
local dropstring = " "
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local dropstring_base
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if max == nil then
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dropstring_base = N ( " This block will drop the following items when mined: @1. " )
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elseif max == 1 then
if # data.def . drop.items == 1 then
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dropstring_base = N ( " This block will drop the following when mined: @1. " )
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else
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dropstring_base = N ( " This block will randomly drop one of the following when mined: @1. " )
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end
else
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dropstring_base = N ( " This block will randomly drop up to @1 drops of the following possible drops when mined: @2. " )
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end
-- Save calculated probabilities into a table for later output
local probtables = { }
local probtable
local rarity_history = { }
for i = 1 , # data.def . drop.items do
local local_rarity = data.def . drop.items [ i ] . rarity
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local chance
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local rarity = 1
if local_rarity == nil then
local_rarity = 1
end
if max == 1 then
-- Chained probability
table.insert ( rarity_history , local_rarity )
chance = 1
for r = 1 , # rarity_history do
local chance_factor
if r > 1 and rarity_history [ r - 1 ] == 1 then
chance = 0
break
end
if r == # rarity_history then
chance_factor = 1 / rarity_history [ r ]
else
chance_factor = ( rarity_history [ r ] - 1 ) / rarity_history [ r ]
end
chance = chance * chance_factor
end
if chance > 0 then
rarity = 1 / chance
end
else
rarity = local_rarity
chance = 1 / rarity
end
-- Exclude impossible drops
if chance > 0 then
probtable = { }
probtable.items = { }
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for j = 1 , # data.def . drop.items [ i ] . items do
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local dropstack = ItemStack ( data.def . drop.items [ i ] . items [ j ] )
local itemstring = dropstack : get_name ( )
local desc = get_desc ( dropstack )
local count = dropstack : get_count ( )
if not ( itemstring == nil or itemstring == " " or count == 0 ) then
if probtable.items [ itemstring ] == nil then
probtable.items [ itemstring ] = { desc = desc , count = count }
else
probtable.items [ itemstring ] . count = probtable.items [ itemstring ] . count + count
end
end
end
probtable.rarity = rarity
if # data.def . drop.items [ i ] . items > 0 then
table.insert ( probtables , probtable )
end
end
end
-- Do some cleanup of the probability table
if max == 1 or max == nil then
-- Sort by rarity
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local function comp ( p1 , p2 )
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return p1.rarity < p2.rarity
end
table.sort ( probtables , comp )
end
-- Output probability table
local pcount = 0
for i = 1 , # probtables do
if pcount > 0 then
-- List seperator
dropstring = dropstring .. S ( " , " )
end
local probtable = probtables [ i ]
local icount = 0
local dropstring_this = " "
for _ , itemtable in pairs ( probtable.items ) do
if icount > 0 then
-- Final list seperator
dropstring_this = dropstring_this .. S ( " and " )
end
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local desc = itemtable.desc
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local count = itemtable.count
if count ~= 1 then
desc = S ( " @1× @2 " , count , desc )
end
dropstring_this = dropstring_this .. desc
icount = icount + 1
end
local rarity = probtable.rarity
-- No percentage if there's only one possible guaranteed drop
if not ( rarity == 1 and # data.def . drop.items == 1 ) then
local chance = ( 1 / rarity ) * 100
if rarity > 200 then -- <0.5%
-- For very low percentages
dropstring_this = S ( " @1 (<0.5%) " , dropstring_this )
else
-- Add circa indicator for percentages with decimal point
local fchance = string.format ( " %.0f " , chance )
if math.fmod ( chance , 1 ) > 0 then
dropstring_this = S ( " @1 (ca. @2%) " , dropstring_this , fchance )
else
dropstring_this = S ( " @1 (@2%) " , dropstring_this , fchance )
end
end
end
dropstring = dropstring .. dropstring_this
pcount = pcount + 1
end
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if max and max > 1 then
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datastring = datastring .. S ( dropstring_base , max , dropstring )
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else
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datastring = datastring .. S ( dropstring_base , dropstring )
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end
datastring = newline ( datastring )
end
end
datastring = datastring .. factoid_custom ( " nodes " , " drops " , data )
datastring = newline2 ( datastring )
datastring = datastring .. factoids_footer ( data , playername , " nodes " )
formstring = formstring .. doc.widgets . text ( datastring , nil , nil , doc.FORMSPEC . ENTRY_WIDTH - 1.2 )
return formstring
else
return " label[0,1;NO DATA AVALIABLE!] "
end
end
} )
doc.add_category ( " tools " , {
hide_entries_by_default = true ,
name = S ( " Tools and weapons " ) ,
description = S ( " Item reference of all wieldable tools and weapons " ) ,
sorting = " function " ,
-- Roughly sort tools based on their capabilities. Tools which dig the same stuff end up in the same group
sorting_data = function ( entry1 , entry2 )
local entries = { entry1 , entry2 }
-- Hand beats all
if entries [ 1 ] . eid == " " then return true end
if entries [ 2 ] . eid == " " then return false end
local comp = { }
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for e = 1 , 2 do
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comp [ e ] = { }
end
-- No tool capabilities: Instant loser
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if entries [ 1 ] . data.def . tool_capabilities == nil and entries [ 2 ] . data.def . tool_capabilities then return false end
if entries [ 2 ] . data.def . tool_capabilities == nil and entries [ 1 ] . data.def . tool_capabilities then return true end
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-- No tool capabilities for both: Compare by uses
if entries [ 1 ] . data.def . tool_capabilities == nil and entries [ 2 ] . data.def . tool_capabilities == nil then
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for e = 1 , 2 do
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if type ( entries [ e ] . data.def . _doc_items_durability ) == " number " then
comp [ e ] . uses = entries [ e ] . data.def . _doc_items_durability
else
comp [ e ] . uses = 0
end
end
return comp [ 1 ] . uses > comp [ 2 ] . uses
end
for e = 1 , 2 do
comp [ e ] . gc = entries [ e ] . data.def . tool_capabilities.groupcaps
end
-- No group capabilities = instant loser
if comp [ 1 ] . gc == nil then return false end
if comp [ 2 ] . gc == nil then return true end
for e = 1 , 2 do
local groups = { }
local gc = comp [ e ] . gc
local group = nil
local mintime = nil
local groupcount = 0
local realuses = nil
for k , v in pairs ( gc ) do
local maxlevel = v.maxlevel
if maxlevel == nil then
-- Default from tool.h
maxlevel = 1
end
if groupcount == 0 then
group = k
local uses = v.uses
if v.uses == nil then
-- Default from tool.h
uses = 20
end
realuses = uses * math.pow ( 3 , maxlevel )
end
if v.times and # v.times > 1 then
for rating , time in pairs ( v.times ) do
local realtime = time / maxlevel
if mintime == nil or realtime < mintime then
mintime = realtime
end
end
else
mintime = 0
end
if groups [ k ] ~= true then
groupcount = groupcount + 1
groups [ k ] = true
end
end
comp [ e ] . count = groupcount
comp [ e ] . group = group
comp [ e ] . mintime = mintime
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if realuses then
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comp [ e ] . uses = realuses
elseif type ( entries [ e ] . data.def . _doc_items_durability ) == " number " then
comp [ e ] . uses = entries [ e ] . data.def . _doc_items_durability
else
comp [ e ] . uses = 0
end
end
-- We want to sort out digging tools with multiple capabilities
if comp [ 1 ] . count > 1 and comp [ 1 ] . count > comp [ 2 ] . count then
return false
elseif comp [ 1 ] . group == comp [ 2 ] . group then
-- Tiebreaker 1: Minimum digging time
if comp [ 1 ] . mintime == comp [ 2 ] . mintime then
-- Tiebreaker 2: Use count
return comp [ 1 ] . uses > comp [ 2 ] . uses
else
return comp [ 1 ] . mintime < comp [ 2 ] . mintime
end
-- Final tiebreaker: Sort by group name
else
if comp [ 1 ] . group and comp [ 2 ] . group then
return comp [ 1 ] . group < comp [ 2 ] . group
else
return false
end
end
end ,
build_formspec = function ( data , playername )
if data then
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local formstring = entry_image ( data )
local datastring = factoids_header ( data , " tools " )
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-- Overwritten durability info
if type ( data.def . _doc_items_durability ) == " number " then
-- Fixed number of uses
datastring = datastring .. S ( " Durability: @1 uses " , data.def . _doc_items_durability )
datastring = newline2 ( datastring )
elseif type ( data.def . _doc_items_durability ) == " string " then
-- Manually described durability
datastring = datastring .. S ( " Durability: @1 " , data.def . _doc_items_durability )
datastring = newline2 ( datastring )
end
datastring = datastring .. factoids_footer ( data , playername , " tools " )
formstring = formstring .. doc.widgets . text ( datastring , nil , nil , doc.FORMSPEC . ENTRY_WIDTH - 1.2 )
return formstring
else
return " label[0,1;NO DATA AVALIABLE!] "
end
end
} )
doc.add_category ( " craftitems " , {
hide_entries_by_default = true ,
name = S ( " Miscellaneous items " ) ,
description = S ( " Item reference of items which are neither blocks, tools or weapons (esp. crafting items) " ) ,
build_formspec = function ( data , playername )
if data then
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local formstring = entry_image ( data )
local datastring = factoids_header ( data , " craftitems " )
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datastring = datastring .. factoids_footer ( data , playername , " craftitems " )
formstring = formstring .. doc.widgets . text ( datastring , nil , nil , doc.FORMSPEC . ENTRY_WIDTH - 1.2 )
return formstring
else
return " label[0,1;NO DATA AVALIABLE!] "
end
end
} )
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doc.add_category ( " mobs " , {
name = S ( " Mobs " ) ,
description = S ( " different mobs " ) ,
build_formspec = function ( data , playername )
if data then
local datastring = " "
if data.description then
datastring = datastring .. S ( " Description: @1 " , data.description )
datastring = newline2 ( datastring )
end
if data.type then
datastring = datastring .. S ( " Type: @1 " , data.type )
datastring = newline2 ( datastring )
end
if data.spawn_class then
datastring = datastring .. S ( " spawn class: @1 " , data.spawn_class )
datastring = newline2 ( datastring )
end
if data.jump then
datastring = datastring .. S ( " Can Jump " )
datastring = newline2 ( datastring )
end
if data.fly then
datastring = datastring .. S ( " Can Fly " )
datastring = newline2 ( datastring )
end
if data.drops then
count = 0
for _ , item in ipairs ( data.drops ) do
count = count + 1
end
if count > 0 then
datastring = datastring .. S ( " drops: " )
datastring = newline ( datastring )
for _ , item in ipairs ( data.drops ) do
local itemDescription = ItemStack ( item.name ) : get_short_description ( )
datastring = datastring .. itemDescription
datastring = newline ( datastring )
end
datastring = newline2 ( datastring )
end
end
if data.follow then
datastring = datastring .. S ( " follows player when these items are held: " )
datastring = newline ( datastring )
if type ( data.follow ) == " string " then
datastring = datastring .. data.follow
datastring = newline ( datastring )
else
for i = 1 , # data.follow do
local itemstring = data.follow [ i ]
local itemDescription = ItemStack ( itemstring ) : get_short_description ( )
datastring = datastring .. itemDescription
datastring = newline ( datastring )
end
end
datastring = newline2 ( datastring )
end
local formstring = doc.widgets . text ( datastring , nil , nil , doc.FORMSPEC . ENTRY_WIDTH - 1.2 )
return formstring
else
return " label[0,1;NO DATA AVALIABLE!] "
end
end
} )
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-- Register group definition stuff
-- More (user-)friendly group names to replace the rather technical names
-- for better understanding
function doc . sub . items . add_friendly_group_names ( groupnames )
for internal , real in pairs ( groupnames ) do
groupdefs [ internal ] = real
end
end
-- Adds groups to be displayed in the generic “misc.” groups
-- factoid. Those groups should be neither be used as mining
-- groups nor as damage groups and should be relevant to the
-- player in someway.
function doc . sub . items . add_notable_groups ( groupnames )
for g = 1 , # groupnames do
miscgroups [ groupnames [ g ] ] = true
end
end
-- Collect information about all items
local function gather_descs ( )
-- Internal help texts for default items
local help = {
longdesc = { } ,
usagehelp = { } ,
}
-- 1st pass: Gather groups of interest
for id , def in pairs ( minetest.registered_items ) do
-- Gather all groups used for mining
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if def.tool_capabilities then
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local groupcaps = def.tool_capabilities . groupcaps
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if groupcaps then
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for k , v in pairs ( groupcaps ) do
if mininggroups [ k ] ~= true then
mininggroups [ k ] = true
end
end
end
end
-- ... and gather all groups which appear in crafting recipes
local crafts = minetest.get_all_craft_recipes ( id )
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if crafts then
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for c = 1 , # crafts do
for k , v in pairs ( crafts [ c ] . items ) do
if string.sub ( v , 1 , 6 ) == " group: " then
local groupstring = string.sub ( v , 7 , - 1 )
local groups = string.split ( groupstring , " , " )
for g = 1 , # groups do
miscgroups [ groups [ g ] ] = true
end
end
end
end
end
-- ... and gather all groups used in connects_to
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if def.connects_to then
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for c = 1 , # def.connects_to do
if string.sub ( def.connects_to [ c ] , 1 , 6 ) == " group: " then
local group = string.sub ( def.connects_to [ c ] , 7 , - 1 )
miscgroups [ group ] = true
end
end
end
end
-- 2nd pass: Add entries
-- Set default air text
-- Custom longdesc and usagehelp may be set by mods through the add_helptexts function
if minetest.registered_items [ " air " ] . _doc_items_longdesc then
help.longdesc [ " air " ] = minetest.registered_items [ " air " ] . _doc.items_longdesc
else
help.longdesc [ " air " ] = S ( " A transparent block, basically empty space. It is usually left behind after digging something. " )
end
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if minetest.registered_items [ " ignore " ] . _doc_items_create_entry then
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suppressed [ " ignore " ] = minetest.registered_items [ " ignore " ] . _doc_items_create_entry == true
end
-- Add entry for the default tool (“hand”)
-- Custom longdesc and usagehelp may be set by mods through the add_helptexts function
local handdef = minetest.registered_items [ " " ]
if handdef._doc_items_create_entry ~= false then
if handdef._doc_items_longdesc then
help.longdesc [ " " ] = handdef._doc_items_longdesc
else
-- Default text
help.longdesc [ " " ] = S ( " Whenever you are not wielding any item, you use the hand which acts as a tool with its own capabilities. When you are wielding an item which is not a mining tool or a weapon it will behave as if it would be the hand. " )
end
if handdef._doc_items_entry_name then
item_name_overrides [ " " ] = handdef._doc_items_entry_name
end
doc.add_entry ( " tools " , " " , {
name = item_name_overrides [ " " ] ,
hidden = handdef._doc_items_hidden == true ,
data = {
longdesc = help.longdesc [ " " ] ,
usagehelp = help.usagehelp [ " " ] ,
itemstring = " " ,
def = handdef ,
}
} )
end
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local function add_entries ( deftable , category_id )
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for id , def in pairs ( deftable ) do
local name , ld , uh , im
local forced = false
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if def._doc_items_create_entry == true and def then forced = true end
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name = get_entry_name ( id )
if not ( ( ( def.description == nil or def.description == " " ) and def._doc_items_entry_name == nil ) or ( def._doc_items_create_entry == false ) or ( suppressed [ id ] == true ) ) or forced then
if def._doc_items_longdesc then
ld = def._doc_items_longdesc
end
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if help.longdesc [ id ] then
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ld = help.longdesc [ id ]
end
if def._doc_items_usagehelp then
uh = def._doc_items_usagehelp
end
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if help.usagehelp [ id ] then
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uh = help.usagehelp [ id ]
end
if def._doc_items_image then
im = def._doc_items_image
end
local hidden
if id == " air " or id == " " then hidden = false end
if type ( def._doc_items_hidden ) == " boolean " then
hidden = def._doc_items_hidden
end
name = scrub_newlines ( name )
local infotable = {
name = name ,
hidden = hidden ,
data = {
longdesc = ld ,
usagehelp = uh ,
image = im ,
itemstring = id ,
def = def ,
}
}
doc.add_entry ( category_id , id , infotable )
end
end
end
-- Add node entries
add_entries ( minetest.registered_nodes , " nodes " )
-- Add tool entries
add_entries ( minetest.registered_tools , " tools " )
-- Add craftitem entries
add_entries ( minetest.registered_craftitems , " craftitems " )
end
--[[ Reveal items as the player progresses through the game.
Items are revealed by :
* Digging , punching or placing node ,
* Crafting
* Having item in inventory ( not instantly revealed ) ] ]
local function reveal_item ( playername , itemstring )
local category_id
if itemstring == nil or itemstring == " " or playername == nil or playername == " " then
return false
end
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if minetest.registered_nodes [ itemstring ] then
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category_id = " nodes "
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elseif minetest.registered_tools [ itemstring ] then
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category_id = " tools "
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elseif minetest.registered_craftitems [ itemstring ] then
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category_id = " craftitems "
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elseif minetest.registered_items [ itemstring ] then
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category_id = " craftitems "
else
return false
end
doc.mark_entry_as_revealed ( playername , category_id , itemstring )
return true
end
local function reveal_items_in_inventory ( player )
local inv = player : get_inventory ( )
local list = inv : get_list ( " main " )
for l = 1 , # list do
reveal_item ( player : get_player_name ( ) , list [ l ] : get_name ( ) )
end
end
minetest.register_on_dignode ( function ( pos , oldnode , digger )
if digger == nil then return end
local playername = digger : get_player_name ( )
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if playername and playername ~= " " and oldnode then
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reveal_item ( playername , oldnode.name )
reveal_items_in_inventory ( digger )
end
end )
minetest.register_on_punchnode ( function ( pos , node , puncher , pointed_thing )
if puncher == nil then return end
local playername = puncher : get_player_name ( )
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if playername and playername ~= " " and node then
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reveal_item ( playername , node.name )
end
end )
minetest.register_on_placenode ( function ( pos , newnode , placer , oldnode , itemstack , pointed_thing )
if placer == nil then return end
local playername = placer : get_player_name ( )
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if playername and playername ~= " " and itemstack and not itemstack : is_empty ( ) then
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reveal_item ( playername , itemstack : get_name ( ) )
end
end )
minetest.register_on_craft ( function ( itemstack , player , old_craft_grid , craft_inv )
if player == nil then return end
local playername = player : get_player_name ( )
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if playername and playername ~= " " and itemstack and not itemstack : is_empty ( ) then
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reveal_item ( playername , itemstack : get_name ( ) )
end
end )
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minetest.register_on_player_inventory_action ( function ( player , action , inventory , inventory_info )
if player == nil then return end
local playername = player : get_player_name ( )
local itemstack
if action == " take " or action == " put " then
itemstack = inventory_info.stack
end
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if itemstack and playername and playername ~= " " and ( not itemstack : is_empty ( ) ) then
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reveal_item ( playername , itemstack : get_name ( ) )
end
end )
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minetest.register_on_item_eat ( function ( hp_change , replace_with_item , itemstack , user , pointed_thing )
if user == nil then return end
local playername = user : get_player_name ( )
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if playername and playername ~= " " and itemstack and not itemstack : is_empty ( ) then
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reveal_item ( playername , itemstack : get_name ( ) )
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if replace_with_item then
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reveal_item ( playername , replace_with_item )
end
end
end )
minetest.register_on_joinplayer ( function ( player )
reveal_items_in_inventory ( player )
end )
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--[[
Periodically check all items in player inventory and reveal them all .
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TODO : Check whether there ' s a serious performance impact on servers with many players.
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TODO : If possible , try to replace this functionality by updating the revealed items as soon the player obtained a new item ( probably needs new Minetest callbacks ) .
] ]
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local checktime = 8
local timer = 0
minetest.register_globalstep ( function ( dtime )
timer = timer + dtime
if timer > checktime then
local players = minetest.get_connected_players ( )
for p = 1 , # players do
reveal_items_in_inventory ( players [ p ] )
end
timer = math.fmod ( timer , checktime )
end
end )
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minetest.register_on_mods_loaded ( gather_descs )