90 lines
2.2 KiB
Python
90 lines
2.2 KiB
Python
"""
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This module enables a user to host a server that is able to play games.
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"""
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import random
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from pyserver import PyServer
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from pyclient import PyClient
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from pyclient.games.tic_tac_toe import TicTacToe
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def main():
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player = PyServer(
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# Customize this to whatever you'd like to call your player
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name="My super smart robot player",
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# Custom information that you can use to tell people about this player
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profile={},
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# Unless you know what you're doing, don't touch this.
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import_name=__name__,
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)
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player.add_tic_tac_toe(on_move=play_tic_tac_toe, profile={})
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player.start(port=5001)
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return 0
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def play_tic_tac_toe(payload):
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"""
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Play a game of tic-tac-toe.
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You receive a payload that looks like this:
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{
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"1": "X", "2": "", "3": "O",
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"4": "X", "5": "O", "6": "",
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"7": "", "8": "", "9": "",
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"your_token": "X"
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}
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And you're expected to return a response of which field you'd like to
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place your piece in. For example, if you wish to place your token in
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field 7, your response should look like this:
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{ "move": 7 }
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The board is arranged as follows:
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1 | 2 | 3
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---+---+---
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4 | 5 | 6
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---+---+---
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7 | 8 | 9
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"""
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# Try printing the payload to see what it looks like!
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print(payload)
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options = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, ]
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# 1. Try filtering out the impossible moves!
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# If an X or O was already placed at a field, remove it from the options
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#
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# 2. Try finding two in a row! If possible, you can try to place the third
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# item on the board and get 3 in a row.
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#
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# 3. Perhaps you can block the opponent from getting 3 in a row?
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#
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# Now, pick any of the remaining options.
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# This is just a simple implementation. Naturally, you're welcome to try
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# your own logic.
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return { "move": random.choice(options) }
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if __name__ == "__main__":
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raise SystemExit(main())
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c = PyClient([
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"http://127.0.0.1:5001",
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"http://127.0.0.1:5002",
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], debug=True)
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out = c.play_game("tic-tac-toe", TicTacToe)
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