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Author SHA1 Message Date
Bram van den Heuvel e9a25c37e1 Implement mute agent 2026-06-23 16:38:25 +02:00
1 changed files with 16 additions and 53 deletions

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@ -18,17 +18,23 @@ def main() -> int:
"""
player = PyServer(
# Customize this to whatever you'd like to call your player
name="My super smart robot player",
name="Mute",
# Custom information that you can use to tell people about this player
profile={},
profile={
"me.noordstar.peanuts.agent.version": "1.0.0",
"me.noordstar.peanuts.is_ai": False,
"me.noordstar.peanuts.author": "Bram",
"me.noordstar.peanuts.containerized": True,
"version": "1.0.0",
},
# Unless you know what you're doing, don't touch this.
import_name=__name__,
)
# Register games! Comment out any you don't want your player to play.
player.add_tic_tac_toe(on_move=play_tic_tac_toe, profile={})
player.add_tic_tac_toe(on_move=respond_mute, profile={})
# Start listening for games
player.start(
@ -38,62 +44,19 @@ def main() -> int:
return 0
def play_tic_tac_toe(payload : dict[str, Any]) -> dict[str, Any]:
def respond_mute(payload : dict[str, Any]) -> dict[str, Any]:
"""
Play a game of tic-tac-toe.
Always respond with an empty dictionary. This means the user should
always take the "default" move.
You receive a payload that looks like this:
A well-programmed game must NOT raise an error as a result of this.
{
"1": "X", "2": "", "3": "O",
"4": "X", "5": "O", "6": "",
"7": "", "8": "", "9": "",
"your_token": "X"
}
And you're expected to return a response of which field you'd like to
place your piece in. For example, if you wish to place your token in
field 7, your response should look like this:
{ "move": 7 }
The board is arranged as follows:
1 | 2 | 3
---+---+---
4 | 5 | 6
---+---+---
7 | 8 | 9
:param payload: The incoming JSON that contains the game state.
:param payload: The game state which is completely ignored.
:type payload: dict[str, Any]
:return: The move you wish to take.
:return: An empty dictionary
:rtype: dict[str, Any]
"""
# Try printing the payload to see what it looks like!
print(payload)
options = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, ]
# 1. Try filtering out the impossible moves!
# If an X or O was already placed at a field, remove it from the options
#
# 2. Try finding two in a row! If possible, you can try to place the third
# item on the board and get 3 in a row.
#
# 3. Perhaps you can block the opponent from getting 3 in a row?
#
# Now, pick any of the remaining options.
# This is just a simple implementation. Naturally, you're welcome to try
# your own logic.
return { "move": random.choice(options) }
return {}
if __name__ == "__main__":
raise SystemExit(main())