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e9a25c37e1
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e2a11ae0d1
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.dockerignore
179
.dockerignore
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@ -1,179 +0,0 @@
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# Ignore Markdown documentation
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||||||
spec/
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||||||
*.md
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||||||
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||||||
# ----------------------------
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||||||
# ---> GITIGNORE CONFIGURATION
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||||||
# ----------------------------
|
|
||||||
|
|
||||||
# Repository-specific virtual environments
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|
||||||
.venv-pyserver
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|
||||||
.venv-pyclient
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|
||||||
|
|
||||||
# ---> Elm
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|
||||||
# elm-package generated files
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|
||||||
elm-stuff
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|
||||||
# elm-repl generated files
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|
||||||
repl-temp-*
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|
||||||
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|
||||||
# ---> Python
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|
||||||
# Byte-compiled / optimized / DLL files
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|
||||||
__pycache__/
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|
||||||
*.py[cod]
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|
||||||
*$py.class
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|
||||||
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|
||||||
# C extensions
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|
||||||
*.so
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|
||||||
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|
||||||
# Distribution / packaging
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|
||||||
.Python
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|
||||||
build/
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|
||||||
develop-eggs/
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|
||||||
dist/
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|
||||||
downloads/
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|
||||||
eggs/
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|
||||||
.eggs/
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|
||||||
lib/
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|
||||||
lib64/
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|
||||||
parts/
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|
||||||
sdist/
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|
||||||
var/
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|
||||||
wheels/
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|
||||||
share/python-wheels/
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|
||||||
*.egg-info/
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|
||||||
.installed.cfg
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|
||||||
*.egg
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|
||||||
MANIFEST
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||||||
|
|
||||||
# PyInstaller
|
|
||||||
# Usually these files are written by a python script from a template
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|
||||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
|
||||||
*.manifest
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|
||||||
*.spec
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|
||||||
|
|
||||||
# Installer logs
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|
||||||
pip-log.txt
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|
||||||
pip-delete-this-directory.txt
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|
||||||
|
|
||||||
# Unit test / coverage reports
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|
||||||
htmlcov/
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|
||||||
.tox/
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|
||||||
.nox/
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||||||
.coverage
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|
||||||
.coverage.*
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|
||||||
.cache
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|
||||||
nosetests.xml
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|
||||||
coverage.xml
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|
||||||
*.cover
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|
||||||
*.py,cover
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|
||||||
.hypothesis/
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|
||||||
.pytest_cache/
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|
||||||
cover/
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|
||||||
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|
||||||
# Translations
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|
||||||
*.mo
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|
||||||
*.pot
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|
||||||
|
|
||||||
# Django stuff:
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|
||||||
*.log
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|
||||||
local_settings.py
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|
||||||
db.sqlite3
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|
||||||
db.sqlite3-journal
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|
||||||
|
|
||||||
# Flask stuff:
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|
||||||
instance/
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|
||||||
.webassets-cache
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|
||||||
|
|
||||||
# Scrapy stuff:
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|
||||||
.scrapy
|
|
||||||
|
|
||||||
# Sphinx documentation
|
|
||||||
docs/_build/
|
|
||||||
|
|
||||||
# PyBuilder
|
|
||||||
.pybuilder/
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|
||||||
target/
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|
||||||
|
|
||||||
# Jupyter Notebook
|
|
||||||
.ipynb_checkpoints
|
|
||||||
|
|
||||||
# IPython
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|
||||||
profile_default/
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|
||||||
ipython_config.py
|
|
||||||
|
|
||||||
# pyenv
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|
||||||
# For a library or package, you might want to ignore these files since the code is
|
|
||||||
# intended to run in multiple environments; otherwise, check them in:
|
|
||||||
# .python-version
|
|
||||||
|
|
||||||
# pipenv
|
|
||||||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
|
||||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
|
||||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
|
||||||
# install all needed dependencies.
|
|
||||||
#Pipfile.lock
|
|
||||||
|
|
||||||
# poetry
|
|
||||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
|
||||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
|
||||||
# commonly ignored for libraries.
|
|
||||||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
|
|
||||||
#poetry.lock
|
|
||||||
|
|
||||||
# pdm
|
|
||||||
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
|
||||||
#pdm.lock
|
|
||||||
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
|
|
||||||
# in version control.
|
|
||||||
# https://pdm.fming.dev/#use-with-ide
|
|
||||||
.pdm.toml
|
|
||||||
|
|
||||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
|
||||||
__pypackages__/
|
|
||||||
|
|
||||||
# Celery stuff
|
|
||||||
celerybeat-schedule
|
|
||||||
celerybeat.pid
|
|
||||||
|
|
||||||
# SageMath parsed files
|
|
||||||
*.sage.py
|
|
||||||
|
|
||||||
# Environments
|
|
||||||
.env
|
|
||||||
.venv
|
|
||||||
env/
|
|
||||||
venv/
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|
||||||
ENV/
|
|
||||||
env.bak/
|
|
||||||
venv.bak/
|
|
||||||
|
|
||||||
# Spyder project settings
|
|
||||||
.spyderproject
|
|
||||||
.spyproject
|
|
||||||
|
|
||||||
# Rope project settings
|
|
||||||
.ropeproject
|
|
||||||
|
|
||||||
# mkdocs documentation
|
|
||||||
/site
|
|
||||||
|
|
||||||
# mypy
|
|
||||||
.mypy_cache/
|
|
||||||
.dmypy.json
|
|
||||||
dmypy.json
|
|
||||||
|
|
||||||
# Pyre type checker
|
|
||||||
.pyre/
|
|
||||||
|
|
||||||
# pytype static type analyzer
|
|
||||||
.pytype/
|
|
||||||
|
|
||||||
# Cython debug symbols
|
|
||||||
cython_debug/
|
|
||||||
|
|
||||||
# PyCharm
|
|
||||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
|
||||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
|
||||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
|
||||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
|
||||||
#.idea/
|
|
||||||
|
|
@ -1,7 +1,3 @@
|
||||||
# Repository-specific virtual environments
|
|
||||||
.venv-pyserver
|
|
||||||
.venv-pyclient
|
|
||||||
|
|
||||||
# ---> Elm
|
# ---> Elm
|
||||||
# elm-package generated files
|
# elm-package generated files
|
||||||
elm-stuff
|
elm-stuff
|
||||||
|
|
|
||||||
92
client.py
92
client.py
|
|
@ -1,92 +0,0 @@
|
||||||
"""
|
|
||||||
This module offers a small place to start building game clients from.
|
|
||||||
|
|
||||||
You can use this for:
|
|
||||||
|
|
||||||
- Learning how the system works.
|
|
||||||
- Debugging a game server.
|
|
||||||
- Debugging a game that behaves weirdly.
|
|
||||||
|
|
||||||
This module lets you host a game, let online servers participate in it,
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|
||||||
and then analyze the outcome.
|
|
||||||
|
|
||||||
|
|
||||||
You can build several things with this:
|
|
||||||
|
|
||||||
1. You can build an AI trainer that trains on existing players.
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|
||||||
2. You can build an ELO evaluator that compares the performance of various
|
|
||||||
strategies.
|
|
||||||
"""
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|
||||||
|
|
||||||
from __future__ import annotations
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|
||||||
|
|
||||||
import json
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|
||||||
import pyclient
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|
||||||
|
|
||||||
from pyclient import Agent, PyClient
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|
||||||
from pyclient.games import TicTacToe
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|
||||||
|
|
||||||
def main() -> int:
|
|
||||||
"""
|
|
||||||
Start a client, then use it to analyze one or more matches.
|
|
||||||
|
|
||||||
:return: Exit code
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|
||||||
:rtype: int
|
|
||||||
"""
|
|
||||||
c = PyClient(debug=False)
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|
||||||
|
|
||||||
players : list[Agent] = [
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|
||||||
Agent.from_url(url="https://bmt001.noordstar.me/"),
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|
||||||
Agent.from_url(url="https://bmt001.noordstar.me/"),
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|
||||||
]
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|
||||||
|
|
||||||
out = c.play_game(
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|
||||||
players=players,
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|
||||||
start=TicTacToe.empty(),
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|
||||||
)
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|
||||||
|
|
||||||
inspect_game(out)
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|
||||||
|
|
||||||
return 0
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|
||||||
|
|
||||||
def inspect_game(game : pyclient.GameReplay) -> None:
|
|
||||||
"""
|
|
||||||
Print a diagnostic of a played game to the terminal.
|
|
||||||
|
|
||||||
:param game: The results of a played game.
|
|
||||||
:type game: pyclient.GameReplay
|
|
||||||
"""
|
|
||||||
max_width = 40
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|
||||||
hbar = max_width * '%'
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|
||||||
|
|
||||||
def title(s : str) -> None:
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|
||||||
"""
|
|
||||||
Show a title nice and clean in the middle
|
|
||||||
|
|
||||||
:param s: The title to display
|
|
||||||
:type s: str
|
|
||||||
"""
|
|
||||||
w = (max_width - len(s)) // 2
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|
||||||
|
|
||||||
print(hbar)
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|
||||||
print((w * ' ') + s.upper() + (w * ' '))
|
|
||||||
print(hbar)
|
|
||||||
|
|
||||||
# Show all moves made throughout the game
|
|
||||||
title("Turns taken")
|
|
||||||
for turn in game.turns:
|
|
||||||
print(f"Player {turn.player} : " + json.dumps(turn.action)[:max_width-12])
|
|
||||||
|
|
||||||
# Show all remaining variables in the finishing state of the game
|
|
||||||
title("Final state")
|
|
||||||
final_state = game.turns[-1].state
|
|
||||||
for k, v in final_state.to_dict().items():
|
|
||||||
print(f"{k} => {json.dumps(v)}")
|
|
||||||
|
|
||||||
# Some final (usually the most relevant) statistics
|
|
||||||
title("Result")
|
|
||||||
print(f"Total turns taken: {len(game.turns)}")
|
|
||||||
print(f"Result: {final_state.winner()}")
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
raise SystemExit(main())
|
|
||||||
36
elo.py
36
elo.py
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|
@ -1,36 +0,0 @@
|
||||||
"""
|
|
||||||
Create an ELO tracker that compares various server agents out there.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from elo_tracker import EloTracker
|
|
||||||
from pyclient.games import TicTacToe
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|
||||||
|
|
||||||
import pyclient
|
|
||||||
import time
|
|
||||||
|
|
||||||
GAME_FILE = "games.jsonl"
|
|
||||||
PLAYER_FILE = "known_players.json"
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|
||||||
|
|
||||||
def main() -> int:
|
|
||||||
tracker = EloTracker(
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|
||||||
game_file_name=GAME_FILE,
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|
||||||
player_file_name=PLAYER_FILE,
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|
||||||
debug=True,
|
|
||||||
)
|
|
||||||
|
|
||||||
tracker.start_periodic_matches(
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|
||||||
game=TicTacToe.empty(),
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|
||||||
interval_seconds=60,
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|
||||||
player_count=2,
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|
||||||
)
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|
||||||
|
|
||||||
try:
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|
||||||
while True:
|
|
||||||
pass
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|
||||||
except KeyboardInterrupt:
|
|
||||||
tracker.stop_periodic_matches()
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|
||||||
|
|
||||||
return 0
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
raise SystemExit(main())
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
from .app import EloTracker
|
|
||||||
|
|
||||||
__all__ = [
|
|
||||||
"EloTracker",
|
|
||||||
]
|
|
||||||
|
|
@ -1,734 +0,0 @@
|
||||||
"""
|
|
||||||
This app hosts the client that'll perform the ELO tracking.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import copy
|
|
||||||
import json
|
|
||||||
import os
|
|
||||||
import random
|
|
||||||
import threading
|
|
||||||
|
|
||||||
from dataclasses import dataclass
|
|
||||||
from datetime import datetime, timezone
|
|
||||||
from typing import Any, Sequence
|
|
||||||
|
|
||||||
import pyclient
|
|
||||||
|
|
||||||
from pyclient.games import FinishState, Game
|
|
||||||
|
|
||||||
|
|
||||||
DEFAULT_ELO = 1000
|
|
||||||
STD_DEV_DIFF = 400
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|
||||||
ELO_K_FACTOR = 32
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|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class PlayerIdentifier:
|
|
||||||
"""
|
|
||||||
The Player Identifier uniquely identifies each player for the ELO
|
|
||||||
tracker.
|
|
||||||
"""
|
|
||||||
name : str
|
|
||||||
url : str
|
|
||||||
version : str | None
|
|
||||||
|
|
||||||
def __key__(self) -> tuple[str, str, str | None]:
|
|
||||||
return (self.name, self.url, self.version)
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def from_server_agent(cls, agent : pyclient.ServerAgent) -> "PlayerIdentifier":
|
|
||||||
"""
|
|
||||||
Gain a player identifier from an agent.
|
|
||||||
"""
|
|
||||||
return cls(
|
|
||||||
name=agent.name,
|
|
||||||
url=agent.url,
|
|
||||||
version=agent.profile.get("version",
|
|
||||||
agent.profile.get("me.noordstar.peanuts.agent.version", None)
|
|
||||||
),
|
|
||||||
)
|
|
||||||
|
|
||||||
@dataclass()
|
|
||||||
class EloStat:
|
|
||||||
"""
|
|
||||||
The EloStat records the ELO statistics of a single player.
|
|
||||||
What's their score, and how much did they win?
|
|
||||||
"""
|
|
||||||
|
|
||||||
# Identity
|
|
||||||
player_id : PlayerIdentifier
|
|
||||||
|
|
||||||
# Statistics
|
|
||||||
losses : int
|
|
||||||
draws : int
|
|
||||||
wins : int
|
|
||||||
elo : float
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def new(cls, player_id : PlayerIdentifier) -> "EloStat":
|
|
||||||
"""
|
|
||||||
Create a new ELO type based on a player.
|
|
||||||
|
|
||||||
:param player_id: Unique player identifier
|
|
||||||
:type player_id: PlayerIdentifier
|
|
||||||
:return: New empty Elo statistics for the player
|
|
||||||
:rtype: EloStat
|
|
||||||
"""
|
|
||||||
return cls(
|
|
||||||
player_id=player_id, losses=0, draws=0, wins=0, elo=DEFAULT_ELO,
|
|
||||||
)
|
|
||||||
|
|
||||||
def to_json(self) -> dict[str, Any]:
|
|
||||||
"""
|
|
||||||
Convert EloStat to a JSON-formatted dictionary
|
|
||||||
|
|
||||||
:return: The EloStat in JSON format
|
|
||||||
:rtype: dict[str, Any]
|
|
||||||
"""
|
|
||||||
d = dict(
|
|
||||||
name=self.player_id.name,
|
|
||||||
url=self.player_id.url,
|
|
||||||
losses=self.losses,
|
|
||||||
draws=self.draws,
|
|
||||||
wins=self.wins,
|
|
||||||
elo=int(self.elo),
|
|
||||||
)
|
|
||||||
|
|
||||||
if self.player_id.version is not None:
|
|
||||||
d["version"] = self.player_id.version
|
|
||||||
|
|
||||||
return d
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class Match:
|
|
||||||
"""
|
|
||||||
A Match represents a game written to disk in JSONL format.
|
|
||||||
"""
|
|
||||||
game_name : str
|
|
||||||
participants : list[tuple[PlayerIdentifier, FinishState]]
|
|
||||||
timestamp : str
|
|
||||||
|
|
||||||
@staticmethod
|
|
||||||
def now() -> str:
|
|
||||||
"""
|
|
||||||
Get a timestamp of now.
|
|
||||||
|
|
||||||
:return: Timestamp in ISO format
|
|
||||||
:rtype: str
|
|
||||||
"""
|
|
||||||
return datetime.now(tz=timezone.utc).isoformat()
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def from_json_record(cls, record : dict[str, Any]) -> "Match":
|
|
||||||
"""
|
|
||||||
Create a new match from a decoded JSON object.
|
|
||||||
|
|
||||||
:param participants: Decoded JSON object
|
|
||||||
:type participants: dict[str, Any]
|
|
||||||
:return: An initialized match
|
|
||||||
:rtype: Match
|
|
||||||
:raises KeyError: The JSON is missing required keys.
|
|
||||||
:raises ValueError: The JSON is formatted improperly.
|
|
||||||
"""
|
|
||||||
participants : list[dict[str, Any]] = record["participants"]
|
|
||||||
if not isinstance(participants, list):
|
|
||||||
raise ValueError(
|
|
||||||
"Key `participants` must be list of objects"
|
|
||||||
)
|
|
||||||
|
|
||||||
game_name : str = str(record["name"])
|
|
||||||
timestamp : str = str(record["timestamp"]) # TODO: Perhaps verify ISO format?
|
|
||||||
new_participants : list[tuple[PlayerIdentifier, FinishState]] = []
|
|
||||||
|
|
||||||
for i, participant in enumerate(participants):
|
|
||||||
# Sanity assertions
|
|
||||||
if not isinstance(participant, dict):
|
|
||||||
raise ValueError(
|
|
||||||
f"Participant #{i+1} must be dictionary"
|
|
||||||
)
|
|
||||||
|
|
||||||
for key in ["name", "url", "result"]:
|
|
||||||
if not isinstance(participant[key], str):
|
|
||||||
raise ValueError(
|
|
||||||
f"Participant #{i+1} must have the `{key}` key as string"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Initialize participant
|
|
||||||
name : str = participant["name"]
|
|
||||||
url : str = participant["url"]
|
|
||||||
result = FinishState.from_str(participant["result"])
|
|
||||||
version : str | None = participant.get("version", None)
|
|
||||||
if version is not None:
|
|
||||||
version = str(version)
|
|
||||||
|
|
||||||
new_participants.append((
|
|
||||||
PlayerIdentifier(name=name, url=url, version=version),
|
|
||||||
result,
|
|
||||||
))
|
|
||||||
|
|
||||||
if len(new_participants) < 2:
|
|
||||||
raise ValueError(
|
|
||||||
"Expected at least 2 participants in a game for which ELO can be tracked"
|
|
||||||
)
|
|
||||||
|
|
||||||
return cls(
|
|
||||||
game_name=game_name,
|
|
||||||
participants=new_participants,
|
|
||||||
timestamp=timestamp,
|
|
||||||
)
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def from_replay(
|
|
||||||
cls,
|
|
||||||
players : list[pyclient.ServerAgent],
|
|
||||||
replay : pyclient.GameReplay,
|
|
||||||
timestamp : str | None,
|
|
||||||
) -> "Match":
|
|
||||||
"""
|
|
||||||
Convert a GameReplay into a match.
|
|
||||||
|
|
||||||
:param players: The participants of the match.
|
|
||||||
:type players: list[pyclient.ServerAgent]
|
|
||||||
:param replay: Game summary.
|
|
||||||
:type replay: pyclient.GameReplay
|
|
||||||
:param timestamp: ISO formatted timestamp of when the game was planned.
|
|
||||||
:type timestamp: str
|
|
||||||
:return: An initialized match.
|
|
||||||
:rtype: Match
|
|
||||||
:raises ValueError: The replay shows an unfinished match.
|
|
||||||
"""
|
|
||||||
results = replay.turns[-1].state.winner()
|
|
||||||
if results is None:
|
|
||||||
raise ValueError(
|
|
||||||
"Game hasn't finished yet."
|
|
||||||
)
|
|
||||||
|
|
||||||
participants : list[tuple[PlayerIdentifier, FinishState]] = []
|
|
||||||
for i, agent in enumerate(players):
|
|
||||||
finish_state = results.get(i, None)
|
|
||||||
if finish_state is None:
|
|
||||||
continue
|
|
||||||
|
|
||||||
participants.append((
|
|
||||||
PlayerIdentifier.from_server_agent(agent=agent),
|
|
||||||
finish_state,
|
|
||||||
))
|
|
||||||
|
|
||||||
return cls(
|
|
||||||
game_name=replay.game_name,
|
|
||||||
participants=participants,
|
|
||||||
timestamp=timestamp or cls.now()
|
|
||||||
)
|
|
||||||
|
|
||||||
def log(self, file_name : str) -> None:
|
|
||||||
"""
|
|
||||||
Log the current match to disk.
|
|
||||||
|
|
||||||
:param file_name: File name to write the match to.
|
|
||||||
:type file_name: str
|
|
||||||
"""
|
|
||||||
with open(file_name, "a", encoding="utf-8") as wp:
|
|
||||||
wp.write(json.dumps(self.to_json(), sort_keys=True) + "\n")
|
|
||||||
|
|
||||||
def to_json(self) -> dict[str, Any]:
|
|
||||||
"""
|
|
||||||
Convert the Match back to JSON.
|
|
||||||
|
|
||||||
:return: The Match in a dictionary that's can be converted to JSON.
|
|
||||||
:rtype: dict[str, Any]
|
|
||||||
"""
|
|
||||||
participants : list[dict[str, str]] = []
|
|
||||||
|
|
||||||
for player_id, result in self.participants:
|
|
||||||
d : dict[str, str]= dict(
|
|
||||||
name=player_id.name,
|
|
||||||
url=player_id.url,
|
|
||||||
result=result.name,
|
|
||||||
)
|
|
||||||
|
|
||||||
if player_id.version is not None:
|
|
||||||
d["version"] = player_id.version
|
|
||||||
|
|
||||||
participants.append(d)
|
|
||||||
|
|
||||||
return dict(
|
|
||||||
name=self.game_name,
|
|
||||||
participants=participants,
|
|
||||||
timestamp=self.timestamp,
|
|
||||||
)
|
|
||||||
|
|
||||||
class EloTracker:
|
|
||||||
"""
|
|
||||||
The Elo tracker tracks matches between URLs that it is familiar with.
|
|
||||||
"""
|
|
||||||
def __init__(
|
|
||||||
self,
|
|
||||||
game_file_name: str,
|
|
||||||
player_file_name: str,
|
|
||||||
debug: bool = False,
|
|
||||||
name: str = "Bot-Man-Toe Elo Tracker",
|
|
||||||
) -> None:
|
|
||||||
"""
|
|
||||||
Create an EloTracker.
|
|
||||||
|
|
||||||
:param game_file_name: The file name to write game results to.
|
|
||||||
:type game_file_name: str
|
|
||||||
:param player_file_name: The file name to read player URLs from.
|
|
||||||
:type player_file_name: str
|
|
||||||
:param debug: Whether to print scheduler errors.
|
|
||||||
:type debug: bool
|
|
||||||
:param name: Display name for the leaderboard.
|
|
||||||
:type name: str
|
|
||||||
"""
|
|
||||||
|
|
||||||
# Threading variables
|
|
||||||
self.__lock = threading.RLock()
|
|
||||||
self.__scheduler_stop = threading.Event()
|
|
||||||
self.__scheduler_thread: threading.Thread | None = None
|
|
||||||
|
|
||||||
# Immutable values
|
|
||||||
self.debug: bool = debug
|
|
||||||
self.game_file_name: str = game_file_name
|
|
||||||
self.player_file_name: str = player_file_name
|
|
||||||
self.name: str = name
|
|
||||||
|
|
||||||
# Thread-unsafe variables
|
|
||||||
# Please use a lock while doing CRUD operations on them
|
|
||||||
self.players: list[pyclient.ServerAgent] = []
|
|
||||||
self.__matches: list[Match] = []
|
|
||||||
self.__stats: dict[PlayerIdentifier, EloStat] = {}
|
|
||||||
|
|
||||||
# Initialize tracker
|
|
||||||
self.__load_matches()
|
|
||||||
self.load_players()
|
|
||||||
|
|
||||||
def __debug(self, message: str) -> None:
|
|
||||||
"""
|
|
||||||
Send a debug message to stdout. Ignored when not in debug mode.
|
|
||||||
|
|
||||||
:param message: The message to debug log
|
|
||||||
:type message: str
|
|
||||||
"""
|
|
||||||
if self.debug:
|
|
||||||
with self.__lock:
|
|
||||||
print(f"[EloTracker] {message}")
|
|
||||||
|
|
||||||
def __get_stat(self, player_id : PlayerIdentifier) -> EloStat:
|
|
||||||
"""
|
|
||||||
Get a player's statistics based on their player identifier.
|
|
||||||
|
|
||||||
If the player wasn't known, the function returns a newly
|
|
||||||
initialized record in the database for them.
|
|
||||||
|
|
||||||
:param player_id: Unique player identifier.
|
|
||||||
:type player_id: PlayerIdentifier
|
|
||||||
:return: Elo statistics
|
|
||||||
"""
|
|
||||||
with self.__lock:
|
|
||||||
stat = self.__stats.get(player_id, None)
|
|
||||||
|
|
||||||
if stat is not None:
|
|
||||||
return stat
|
|
||||||
|
|
||||||
stat = EloStat.new(player_id=player_id)
|
|
||||||
self.__stats[player_id] = stat
|
|
||||||
|
|
||||||
return stat
|
|
||||||
|
|
||||||
def __load_matches(self) -> None:
|
|
||||||
"""
|
|
||||||
Load persisted JSONL records and rebuild in-memory statistics.
|
|
||||||
"""
|
|
||||||
if not os.path.exists(self.game_file_name):
|
|
||||||
return
|
|
||||||
|
|
||||||
with self.__lock:
|
|
||||||
self.__matches = []
|
|
||||||
self.__stats = {}
|
|
||||||
|
|
||||||
with open(self.game_file_name, encoding="utf-8") as fp:
|
|
||||||
for line_no, line in enumerate(fp, start=1):
|
|
||||||
line = line.strip()
|
|
||||||
if line == "":
|
|
||||||
continue
|
|
||||||
|
|
||||||
try:
|
|
||||||
record = json.loads(line)
|
|
||||||
except json.JSONDecodeError:
|
|
||||||
self.__debug(
|
|
||||||
f"Skipping malformed match record on line {line_no}."
|
|
||||||
)
|
|
||||||
continue
|
|
||||||
|
|
||||||
if not isinstance(record, dict):
|
|
||||||
self.__debug(
|
|
||||||
f"Skipping non-object match record on line {line_no}."
|
|
||||||
)
|
|
||||||
continue
|
|
||||||
|
|
||||||
try:
|
|
||||||
m = Match.from_json_record(record=record)
|
|
||||||
except ( KeyError, ValueError ):
|
|
||||||
self.__debug(
|
|
||||||
f"Skipping malformed JSON object on line {line_no}."
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
self.__matches.append(m)
|
|
||||||
self.__register_match(m)
|
|
||||||
|
|
||||||
def __register_match(self, m : Match) -> None:
|
|
||||||
"""
|
|
||||||
Apply a newly registered match to the aggregate statistics.
|
|
||||||
|
|
||||||
:param m: Newly created match with results & outcomes.
|
|
||||||
:type m: Match
|
|
||||||
"""
|
|
||||||
|
|
||||||
effective_k = ELO_K_FACTOR / (len(m.participants) - 1)
|
|
||||||
scores : dict[PlayerIdentifier, float] = {}
|
|
||||||
|
|
||||||
# First, calculate the pairwise ELO results
|
|
||||||
# Do not apply them yet, in order to guarantee fair ELO shifts
|
|
||||||
for player_id1, result1 in m.participants:
|
|
||||||
total_k = 0.0
|
|
||||||
rating_1 = self.__get_stat(player_id=player_id1).elo
|
|
||||||
|
|
||||||
for player_id2, result2 in m.participants:
|
|
||||||
rating_2 = self.__get_stat(player_id=player_id2).elo
|
|
||||||
|
|
||||||
expected_score = 1 / (1 + 10 ** ((rating_2 - rating_1) / STD_DEV_DIFF))
|
|
||||||
|
|
||||||
actual_score = 0
|
|
||||||
if result1.score() > 0.0:
|
|
||||||
actual_score = result1.score() / (result1.score() + result2.score())
|
|
||||||
|
|
||||||
total_k += effective_k * (actual_score - expected_score)
|
|
||||||
|
|
||||||
scores[player_id1] = total_k
|
|
||||||
|
|
||||||
all_scores = sum(scores.values())
|
|
||||||
|
|
||||||
if 0.001 <= abs(all_scores):
|
|
||||||
self.__debug(
|
|
||||||
f"In total, all ELO score changes added together are {all_scores} (should be 0.0)"
|
|
||||||
)
|
|
||||||
|
|
||||||
# Then, apply the ELO score update + count the wins, draws & losses
|
|
||||||
for player_id, result in m.participants:
|
|
||||||
player = self.__get_stat(player_id=player_id)
|
|
||||||
player.elo += scores[player_id]
|
|
||||||
|
|
||||||
match result:
|
|
||||||
case FinishState.draw:
|
|
||||||
player.draws += 1
|
|
||||||
case FinishState.loss:
|
|
||||||
player.losses += 1
|
|
||||||
case FinishState.win:
|
|
||||||
player.wins += 1
|
|
||||||
|
|
||||||
def __scheduler_loop(
|
|
||||||
self,
|
|
||||||
game: Game,
|
|
||||||
interval_seconds: float,
|
|
||||||
player_count: int,
|
|
||||||
) -> None:
|
|
||||||
"""
|
|
||||||
Perform a schedule in which you play a random game.
|
|
||||||
|
|
||||||
:param game: Game to play.
|
|
||||||
:type game: pyclient.Game
|
|
||||||
:param interval_seconds: Number of seconds to sleep between games
|
|
||||||
:type interval_seconds: float
|
|
||||||
:param player_count: The number of players that are supposed to participate
|
|
||||||
:type player_count: int
|
|
||||||
"""
|
|
||||||
while not self.__scheduler_stop.is_set():
|
|
||||||
try:
|
|
||||||
self.load_players()
|
|
||||||
|
|
||||||
with self.__lock:
|
|
||||||
available = len(self.players)
|
|
||||||
|
|
||||||
if available < player_count:
|
|
||||||
self.__debug(
|
|
||||||
f"Skipping scheduled match: {available} players available, "
|
|
||||||
f"{player_count} required."
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
self.__debug(
|
|
||||||
"Playing a new scheduled match"
|
|
||||||
)
|
|
||||||
self.play_random_match(game=game, player_count=player_count)
|
|
||||||
except Exception as exc:
|
|
||||||
self.__debug(f"Scheduled match failed: {exc}")
|
|
||||||
raise exc
|
|
||||||
|
|
||||||
if self.__scheduler_stop.wait(interval_seconds):
|
|
||||||
break
|
|
||||||
|
|
||||||
def create_flask_app(self, import_name : str) -> Any:
|
|
||||||
"""
|
|
||||||
Create a Flask app that exposes tracker statistics.
|
|
||||||
|
|
||||||
:param import_name: The name of the application package.
|
|
||||||
:type import_name: str
|
|
||||||
"""
|
|
||||||
try:
|
|
||||||
from flask import Flask, Response, jsonify
|
|
||||||
except ImportError as exc:
|
|
||||||
raise ImportError(
|
|
||||||
"Flask is required to host the EloTracker server. "
|
|
||||||
"Install the project requirements before calling create_app()."
|
|
||||||
) from exc
|
|
||||||
|
|
||||||
app = Flask(__name__)
|
|
||||||
|
|
||||||
@app.get("/")
|
|
||||||
def index() -> Response:
|
|
||||||
return Response(
|
|
||||||
"""
|
|
||||||
<!doctype html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="utf-8">
|
|
||||||
<title>Bot-Man-Toe Elo Tracker</title>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<main>
|
|
||||||
<h1>Bot-Man-Toe Elo Tracker</h1>
|
|
||||||
<p>The JSON API is available at /leaderboard, /matches, /players, and /health.</p>
|
|
||||||
</main>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
""".strip(),
|
|
||||||
mimetype="text/html",
|
|
||||||
)
|
|
||||||
|
|
||||||
@app.get("/health")
|
|
||||||
def health() -> Response:
|
|
||||||
return jsonify({
|
|
||||||
"ok": True,
|
|
||||||
"periodic_matches": self.is_running_periodic_matches(),
|
|
||||||
})
|
|
||||||
|
|
||||||
@app.get("/leaderboard")
|
|
||||||
def leaderboard() -> Response:
|
|
||||||
return jsonify(self.get_json_leaderboard())
|
|
||||||
|
|
||||||
@app.get("/matches")
|
|
||||||
def matches() -> Response:
|
|
||||||
return jsonify(self.get_json_matches())
|
|
||||||
|
|
||||||
@app.get("/players")
|
|
||||||
def players() -> Response:
|
|
||||||
return jsonify(self.get_json_players())
|
|
||||||
|
|
||||||
return app
|
|
||||||
|
|
||||||
def is_running_periodic_matches(self) -> bool:
|
|
||||||
"""
|
|
||||||
Return whether the scheduler thread is currently alive.
|
|
||||||
|
|
||||||
:return: Whether the scheduler thread is currently alive.
|
|
||||||
:rtype: bool
|
|
||||||
"""
|
|
||||||
with self.__lock:
|
|
||||||
return self.__scheduler_thread is not None and self.__scheduler_thread.is_alive()
|
|
||||||
|
|
||||||
def load_players(self) -> None:
|
|
||||||
"""
|
|
||||||
Load the known players from disk.
|
|
||||||
|
|
||||||
:raises ValueError: File was not properly JSON-formatted.
|
|
||||||
"""
|
|
||||||
with open(self.player_file_name, encoding="utf-8") as fp:
|
|
||||||
obj = json.load(fp)
|
|
||||||
if not isinstance(obj, dict):
|
|
||||||
raise ValueError(
|
|
||||||
"Expected list of URLs in player file."
|
|
||||||
)
|
|
||||||
|
|
||||||
urls = obj.get("players", [])
|
|
||||||
if not isinstance(urls, list):
|
|
||||||
raise ValueError(
|
|
||||||
"Expected `players` field to be a list of strings."
|
|
||||||
)
|
|
||||||
|
|
||||||
players : list[pyclient.ServerAgent] = []
|
|
||||||
for url in urls:
|
|
||||||
if not isinstance(url, str):
|
|
||||||
continue
|
|
||||||
|
|
||||||
try:
|
|
||||||
agent = pyclient.Agent.from_url(url, debug=self.debug)
|
|
||||||
except ValueError:
|
|
||||||
pass # Not an available player right now
|
|
||||||
else:
|
|
||||||
players.append(agent)
|
|
||||||
|
|
||||||
with self.__lock:
|
|
||||||
self.players = players
|
|
||||||
|
|
||||||
for agent in players:
|
|
||||||
self.__get_stat(PlayerIdentifier.from_server_agent(agent))
|
|
||||||
|
|
||||||
def play_match(self, players: list[str], game: Game) -> pyclient.GameReplay:
|
|
||||||
"""
|
|
||||||
Play a single match with appointed players.
|
|
||||||
|
|
||||||
:param players: List of URLs that participate.
|
|
||||||
:type players: list[str]
|
|
||||||
:return: A summary of the game.
|
|
||||||
:rtype: pyclient.GameReplay
|
|
||||||
:raises ValueError: One of the URLs could not be accessed.
|
|
||||||
"""
|
|
||||||
agents = [
|
|
||||||
pyclient.Agent.from_url(url, debug=self.debug)
|
|
||||||
for url in players
|
|
||||||
]
|
|
||||||
|
|
||||||
replay = pyclient.PyClient(debug=self.debug).play_game(
|
|
||||||
players=agents,
|
|
||||||
start=game,
|
|
||||||
)
|
|
||||||
|
|
||||||
m = Match.from_replay(players=agents, replay=replay, timestamp=Match.now())
|
|
||||||
|
|
||||||
# Record match
|
|
||||||
m.log(self.game_file_name)
|
|
||||||
self.__register_match(m)
|
|
||||||
|
|
||||||
return replay
|
|
||||||
|
|
||||||
def play_random_match(
|
|
||||||
self,
|
|
||||||
game: Game,
|
|
||||||
player_count: int | None = None,
|
|
||||||
) -> pyclient.GameReplay:
|
|
||||||
"""
|
|
||||||
Play a game with any known players.
|
|
||||||
|
|
||||||
:param game: The game to start playing
|
|
||||||
:type game: Game
|
|
||||||
:param player_count: Optional number of players to select.
|
|
||||||
:type player_count: int | None
|
|
||||||
:raises ValueError: One of the randomly chosen URLs could not be accessed.
|
|
||||||
"""
|
|
||||||
with self.__lock:
|
|
||||||
players = [agent.url for agent in self.players]
|
|
||||||
|
|
||||||
random.shuffle(players)
|
|
||||||
|
|
||||||
if player_count is not None:
|
|
||||||
players = players[:player_count]
|
|
||||||
|
|
||||||
return self.play_match(players=players, game=game)
|
|
||||||
|
|
||||||
def start_periodic_matches(
|
|
||||||
self,
|
|
||||||
game: Game,
|
|
||||||
interval_seconds: float = 300,
|
|
||||||
player_count: int = 2,
|
|
||||||
) -> None:
|
|
||||||
"""
|
|
||||||
Start running matches periodically in a daemon thread.
|
|
||||||
|
|
||||||
:param game: Game to play.
|
|
||||||
:type game: pyclient.Game
|
|
||||||
:param interval_seconds: Number of seconds to sleep between games
|
|
||||||
:type interval_seconds: float
|
|
||||||
:param player_count: The number of players that are supposed to participate
|
|
||||||
:type player_count: int
|
|
||||||
"""
|
|
||||||
if interval_seconds <= 0:
|
|
||||||
raise ValueError("interval_seconds must be greater than zero.")
|
|
||||||
if player_count <= 1:
|
|
||||||
raise ValueError("player_count must be greater than one.")
|
|
||||||
|
|
||||||
with self.__lock:
|
|
||||||
if self.is_running_periodic_matches():
|
|
||||||
self.stop_periodic_matches()
|
|
||||||
|
|
||||||
self.__scheduler_stop.clear()
|
|
||||||
self.__scheduler_thread = threading.Thread(
|
|
||||||
target=self.__scheduler_loop,
|
|
||||||
args=(game, interval_seconds, player_count),
|
|
||||||
daemon=True,
|
|
||||||
)
|
|
||||||
self.__scheduler_thread.start()
|
|
||||||
|
|
||||||
def stop_periodic_matches(self) -> None:
|
|
||||||
"""
|
|
||||||
Stop the periodic match scheduler and wait briefly for it to exit.
|
|
||||||
"""
|
|
||||||
thread: threading.Thread | None
|
|
||||||
|
|
||||||
with self.__lock:
|
|
||||||
self.__scheduler_stop.set()
|
|
||||||
thread = self.__scheduler_thread
|
|
||||||
|
|
||||||
if thread is not None:
|
|
||||||
thread.join(timeout=5)
|
|
||||||
|
|
||||||
with self.__lock:
|
|
||||||
if self.__scheduler_thread is thread:
|
|
||||||
self.__scheduler_thread = None
|
|
||||||
|
|
||||||
def get_json_players(self) -> list[dict[str, Any]]:
|
|
||||||
"""
|
|
||||||
Return known currently available players as notebook-friendly dicts.
|
|
||||||
"""
|
|
||||||
with self.__lock:
|
|
||||||
players : list[EloStat] = list(self.__stats.values())
|
|
||||||
|
|
||||||
players.sort(
|
|
||||||
key=lambda player: (-int(player.elo), player.player_id.name)
|
|
||||||
)
|
|
||||||
|
|
||||||
return [ stat.to_json() for stat in players ]
|
|
||||||
|
|
||||||
def get_json_matches(self, limit: int | None = None) -> list[dict[str, Any]]:
|
|
||||||
"""
|
|
||||||
Return persisted match records, newest last unless limited.
|
|
||||||
|
|
||||||
:param limit: Maximum number of most recent matches
|
|
||||||
:type limit: int | None
|
|
||||||
:return: A list of most recent matches
|
|
||||||
:rtype: list[dict[str, Any]]
|
|
||||||
"""
|
|
||||||
with self.__lock:
|
|
||||||
if limit is None:
|
|
||||||
matches = self.__matches
|
|
||||||
elif limit <= 0:
|
|
||||||
matches = []
|
|
||||||
else:
|
|
||||||
matches = self.__matches[-limit:]
|
|
||||||
|
|
||||||
return [ m.to_json() for m in matches ]
|
|
||||||
|
|
||||||
def get_json_leaderboard(self) -> dict[str, Any]:
|
|
||||||
"""
|
|
||||||
Return aggregate player statistics for local use or JSON APIs.
|
|
||||||
"""
|
|
||||||
return {
|
|
||||||
"name": self.name,
|
|
||||||
"players": self.get_json_players(),
|
|
||||||
}
|
|
||||||
|
|
||||||
def start_server(
|
|
||||||
self,
|
|
||||||
host: str = "127.0.0.1",
|
|
||||||
import_name : str = __name__,
|
|
||||||
port: int = 5000,
|
|
||||||
debug: bool = False,
|
|
||||||
**kwargs: Any,
|
|
||||||
) -> None:
|
|
||||||
"""
|
|
||||||
Start a Flask development server from which the ELO scores can be
|
|
||||||
viewed interactively.
|
|
||||||
"""
|
|
||||||
return (
|
|
||||||
self.create_flask_app(import_name=import_name)
|
|
||||||
.run(host=host, port=port, debug=debug, **kwargs)
|
|
||||||
)
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
{
|
|
||||||
"players": [
|
|
||||||
"https://bmt001.noordstar.me"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
@ -0,0 +1,89 @@
|
||||||
|
"""
|
||||||
|
This module enables a user to host a server that is able to play games.
|
||||||
|
"""
|
||||||
|
|
||||||
|
import random
|
||||||
|
|
||||||
|
from pyserver import PyServer
|
||||||
|
from pyclient import PyClient
|
||||||
|
from pyclient.games.tic_tac_toe import TicTacToe
|
||||||
|
|
||||||
|
def main():
|
||||||
|
player = PyServer(
|
||||||
|
# Customize this to whatever you'd like to call your player
|
||||||
|
name="My super smart robot player",
|
||||||
|
|
||||||
|
# Custom information that you can use to tell people about this player
|
||||||
|
profile={},
|
||||||
|
|
||||||
|
# Unless you know what you're doing, don't touch this.
|
||||||
|
import_name=__name__,
|
||||||
|
)
|
||||||
|
|
||||||
|
player.add_tic_tac_toe(on_move=play_tic_tac_toe, profile={})
|
||||||
|
|
||||||
|
player.start(port=5001)
|
||||||
|
|
||||||
|
return 0
|
||||||
|
|
||||||
|
def play_tic_tac_toe(payload):
|
||||||
|
"""
|
||||||
|
Play a game of tic-tac-toe.
|
||||||
|
|
||||||
|
You receive a payload that looks like this:
|
||||||
|
|
||||||
|
{
|
||||||
|
"1": "X", "2": "", "3": "O",
|
||||||
|
"4": "X", "5": "O", "6": "",
|
||||||
|
"7": "", "8": "", "9": "",
|
||||||
|
"your_token": "X"
|
||||||
|
}
|
||||||
|
|
||||||
|
And you're expected to return a response of which field you'd like to
|
||||||
|
place your piece in. For example, if you wish to place your token in
|
||||||
|
field 7, your response should look like this:
|
||||||
|
|
||||||
|
{ "move": 7 }
|
||||||
|
|
||||||
|
The board is arranged as follows:
|
||||||
|
|
||||||
|
1 | 2 | 3
|
||||||
|
---+---+---
|
||||||
|
4 | 5 | 6
|
||||||
|
---+---+---
|
||||||
|
7 | 8 | 9
|
||||||
|
"""
|
||||||
|
|
||||||
|
# Try printing the payload to see what it looks like!
|
||||||
|
print(payload)
|
||||||
|
|
||||||
|
options = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, ]
|
||||||
|
|
||||||
|
# 1. Try filtering out the impossible moves!
|
||||||
|
# If an X or O was already placed at a field, remove it from the options
|
||||||
|
|
||||||
|
#
|
||||||
|
|
||||||
|
# 2. Try finding two in a row! If possible, you can try to place the third
|
||||||
|
# item on the board and get 3 in a row.
|
||||||
|
|
||||||
|
#
|
||||||
|
|
||||||
|
# 3. Perhaps you can block the opponent from getting 3 in a row?
|
||||||
|
|
||||||
|
#
|
||||||
|
|
||||||
|
# Now, pick any of the remaining options.
|
||||||
|
# This is just a simple implementation. Naturally, you're welcome to try
|
||||||
|
# your own logic.
|
||||||
|
return { "move": random.choice(options) }
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
raise SystemExit(main())
|
||||||
|
|
||||||
|
c = PyClient([
|
||||||
|
"http://127.0.0.1:5001",
|
||||||
|
"http://127.0.0.1:5002",
|
||||||
|
], debug=True)
|
||||||
|
|
||||||
|
out = c.play_game("tic-tac-toe", TicTacToe)
|
||||||
|
|
@ -1,16 +1,111 @@
|
||||||
"""
|
"""Public client entry points."""
|
||||||
Entry points for developers who wish to use the PyClient module.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from .agent import Agent, ServerAgent
|
from typing import Any, Generator, List, Optional
|
||||||
from .client import PyClient
|
|
||||||
from .replay import GameReplay
|
|
||||||
from .transition import Transition
|
|
||||||
|
|
||||||
__all__ = [
|
import requests
|
||||||
"Agent",
|
|
||||||
"GameReplay",
|
from .poll import ServerAgent
|
||||||
"PyClient",
|
|
||||||
"ServerAgent",
|
|
||||||
"Transition",
|
class PyClient:
|
||||||
]
|
"""Host games between discovered server agents."""
|
||||||
|
|
||||||
|
def __init__(self, hosts: List[str], debug : bool = False) -> None:
|
||||||
|
"""
|
||||||
|
Create a PyClient.
|
||||||
|
|
||||||
|
:param hosts: URLs of servers that can participate.
|
||||||
|
:type hosts: List[str]
|
||||||
|
:raises ValueError: If no reachable servers are provided.
|
||||||
|
"""
|
||||||
|
self.agents: List[ServerAgent] = []
|
||||||
|
self.debug = debug
|
||||||
|
self.hosts: List[str] = []
|
||||||
|
|
||||||
|
for host in hosts:
|
||||||
|
agent = self.__discover_host(host)
|
||||||
|
if agent is not None:
|
||||||
|
self.agents.append(agent)
|
||||||
|
self.hosts.append(agent.url)
|
||||||
|
|
||||||
|
if len(self.hosts) <= 0:
|
||||||
|
raise ValueError(
|
||||||
|
"No valid hosts found! Check your internet connection or verify the URLs are correct."
|
||||||
|
)
|
||||||
|
|
||||||
|
def __discover_host(self, url: str) -> Optional[ServerAgent]:
|
||||||
|
try:
|
||||||
|
return ServerAgent.from_url(url, debug=self.debug)
|
||||||
|
except (requests.exceptions.RequestException, ValueError):
|
||||||
|
return None
|
||||||
|
|
||||||
|
def gen_game(self, name : str, game : Any, urls : list[str], timeout : float = 1.0, move_default_if_nonexistent : bool = False) -> Generator[tuple[int, dict[str, Any], Any], None, None]:
|
||||||
|
"""
|
||||||
|
Play game. Return the results as they've been calculated.
|
||||||
|
|
||||||
|
:param name: Unique identifier string name for the game
|
||||||
|
:type name: str
|
||||||
|
:param game: Game to be played
|
||||||
|
:type game: Any
|
||||||
|
:param urls: List of URLs where players are located
|
||||||
|
:type urls: list[str]
|
||||||
|
:param timeout: Maximum time in seconds to wait for a player to respond
|
||||||
|
:type timeout: float
|
||||||
|
:param move_default_if_nonexistent: If a required player doesn't exist, raise an error. When this is set to true, however, the program will instead assume a player that always takes the default option.
|
||||||
|
:type move_default_if_nonexistent: bool
|
||||||
|
:return: Generator of each turn consisting of a player, what action it took and what that resulted in.
|
||||||
|
:rtype: Generator[tuple[int, dict[str, Any], Any], None, None]
|
||||||
|
:raises KeyError: The number of URLs provided is too low, the game requires more players.
|
||||||
|
"""
|
||||||
|
agents = [
|
||||||
|
ServerAgent(url=url, name="", games={}, debug=self.debug)
|
||||||
|
for url in urls
|
||||||
|
]
|
||||||
|
|
||||||
|
current_state = game.empty()
|
||||||
|
|
||||||
|
while current_state.winner() is None:
|
||||||
|
player : int = current_state.player_to_move()
|
||||||
|
|
||||||
|
if len(agents) < player:
|
||||||
|
if not move_default_if_nonexistent:
|
||||||
|
raise KeyError(
|
||||||
|
f"Game requires at least {player} players to exist, found only {len(agents)}"
|
||||||
|
)
|
||||||
|
|
||||||
|
current_state = current_state.move_default()
|
||||||
|
|
||||||
|
yield player, {}, current_state
|
||||||
|
|
||||||
|
else:
|
||||||
|
agent = agents[player-1]
|
||||||
|
payload = agent.poll(
|
||||||
|
game=(name + "/" + current_state.action_name()).strip("/"),
|
||||||
|
payload=current_state.as_seen_by(player),
|
||||||
|
timeout=timeout,
|
||||||
|
)
|
||||||
|
|
||||||
|
# Calculate move
|
||||||
|
current_state = current_state.move(payload)
|
||||||
|
|
||||||
|
yield player, payload or {}, current_state
|
||||||
|
|
||||||
|
def play_game(self, name : str, game, timeout : float = 1.0) -> list[tuple[int, dict[str, Any], Any]]:
|
||||||
|
"""
|
||||||
|
Play a given game. Ask the registered agents to participate.
|
||||||
|
"""
|
||||||
|
urls = [ agent.url for agent in self.agents if name in agent.games ]
|
||||||
|
|
||||||
|
return list(self.gen_game(
|
||||||
|
name=name, game=game, urls=urls, timeout=timeout,
|
||||||
|
move_default_if_nonexistent=False,
|
||||||
|
))
|
||||||
|
|
||||||
|
def verify_host(self, url: str) -> bool:
|
||||||
|
"""
|
||||||
|
Verify whether the URL seems to contain a link to a playable server.
|
||||||
|
"""
|
||||||
|
return self.__discover_host(url) is not None
|
||||||
|
|
||||||
|
|
||||||
|
__all__ = ["PyClient", "ServerAgent"]
|
||||||
|
|
|
||||||
|
|
@ -1,178 +0,0 @@
|
||||||
"""
|
|
||||||
This module hosts various agents that can participate in games.
|
|
||||||
|
|
||||||
Examples of possible agents could be:
|
|
||||||
|
|
||||||
- An online server
|
|
||||||
- A locally running neural network
|
|
||||||
- A hacker who participates from the terminal
|
|
||||||
- A user interface that allows users to play against their own creations
|
|
||||||
"""
|
|
||||||
|
|
||||||
from dataclasses import dataclass
|
|
||||||
from typing import Any, Dict, Optional, Tuple, Union
|
|
||||||
|
|
||||||
import requests
|
|
||||||
import time
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class Agent:
|
|
||||||
"""
|
|
||||||
Base class of a game participant. Mostly used to inherit from.
|
|
||||||
"""
|
|
||||||
|
|
||||||
debug : bool
|
|
||||||
games : dict[str, dict[str, Any]]
|
|
||||||
profile : dict[str, Any]
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def from_url(cls, url : str, **kwargs) -> "ServerAgent":
|
|
||||||
"""
|
|
||||||
Create an agent based on a URL.
|
|
||||||
|
|
||||||
:param url: The URL where the agent can be accessed.
|
|
||||||
:type url: str
|
|
||||||
:return: An agent that contacts a server when polled.
|
|
||||||
:rtype: ServerAgent
|
|
||||||
:raises ValueError: The server fails to reach out one of the URLs.
|
|
||||||
"""
|
|
||||||
try:
|
|
||||||
return ServerAgent.from_server_url(url=url, **kwargs)
|
|
||||||
except (ValueError, requests.RequestException, requests.HTTPError):
|
|
||||||
pass
|
|
||||||
|
|
||||||
raise ValueError(
|
|
||||||
"URL did not lead to a willing agent"
|
|
||||||
)
|
|
||||||
|
|
||||||
@property
|
|
||||||
def name(self) -> str:
|
|
||||||
"""
|
|
||||||
The name by which the agent calls itself.
|
|
||||||
"""
|
|
||||||
return str(self.profile.get("name", "Nameless agent"))
|
|
||||||
|
|
||||||
def poll(
|
|
||||||
self,
|
|
||||||
game : str,
|
|
||||||
payload : dict[str, Any],
|
|
||||||
**kwargs
|
|
||||||
) -> Optional[dict[str, Any]]:
|
|
||||||
"""
|
|
||||||
Ask the agent to make a move.
|
|
||||||
|
|
||||||
:param game: The game the ServerAgent is asked to play.
|
|
||||||
:type game: str
|
|
||||||
:param payload: The JSON payload that represents the game's state.
|
|
||||||
:type payload: dict[str, Any]
|
|
||||||
:return: The agent's response, or None if the agent doesn't respond.
|
|
||||||
:rtype: Optional[dict[str, Any]]
|
|
||||||
"""
|
|
||||||
print(f"WARNING: The `poll` method is not defined on the {self.__class__.__name__} class")
|
|
||||||
return None
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class ServerAgent(Agent):
|
|
||||||
"""
|
|
||||||
Agent that reaches out to the internet to poll for moves.
|
|
||||||
"""
|
|
||||||
|
|
||||||
url : str
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def from_server_url(
|
|
||||||
cls,
|
|
||||||
url: str,
|
|
||||||
timeout: float | tuple[float, float] | None = 10.0,
|
|
||||||
debug : bool = False
|
|
||||||
) -> "ServerAgent":
|
|
||||||
"""
|
|
||||||
Create a server agent by polling its discovery endpoint.
|
|
||||||
|
|
||||||
:param url: The URL that the server can be reached at.
|
|
||||||
:type url: str
|
|
||||||
:param timeout: Request timeout.
|
|
||||||
:type timeout: float | tuple[float, float] | None
|
|
||||||
:param debug: Enables debug mode
|
|
||||||
:type debug: bool
|
|
||||||
:return: The server's representation as an agent.
|
|
||||||
:rtype: ServerAgent
|
|
||||||
:raises requests.exceptions.HTTPError: If the server returns a
|
|
||||||
non-success HTTP status code.
|
|
||||||
:raises requests.exceptions.RequestException: If the request fails
|
|
||||||
before a response is received.
|
|
||||||
:raises ValueError: If the response body is not a JSON object or if the
|
|
||||||
payload contains malformed discovery fields.
|
|
||||||
"""
|
|
||||||
response = requests.get(url.rstrip("/") + "/", timeout=timeout)
|
|
||||||
response.raise_for_status()
|
|
||||||
content = response.json()
|
|
||||||
|
|
||||||
if not isinstance(content, dict):
|
|
||||||
raise ValueError("Server discovery responses must be JSON objects.")
|
|
||||||
|
|
||||||
raw_name = content.get("name", "")
|
|
||||||
name = "" if raw_name is None else str(raw_name)
|
|
||||||
|
|
||||||
games: dict[str, dict[str, Any]] = {}
|
|
||||||
raw_games = content.get("games", {})
|
|
||||||
if raw_games is not None:
|
|
||||||
if not isinstance(raw_games, dict):
|
|
||||||
raise ValueError("The 'games' field must be a JSON object when provided.")
|
|
||||||
|
|
||||||
for game_name, profile in raw_games.items():
|
|
||||||
if isinstance(profile, dict):
|
|
||||||
games[str(game_name)] = profile
|
|
||||||
|
|
||||||
return cls(
|
|
||||||
debug=debug,
|
|
||||||
games=games,
|
|
||||||
profile=content,
|
|
||||||
url=url,
|
|
||||||
)
|
|
||||||
|
|
||||||
def poll(
|
|
||||||
self,
|
|
||||||
game : str,
|
|
||||||
payload : dict[str, Any],
|
|
||||||
**kwargs
|
|
||||||
) -> Optional[dict[str, Any]]:
|
|
||||||
"""
|
|
||||||
Inquire a game to make a move.
|
|
||||||
|
|
||||||
:param game: The game the ServerAgent is asked to play.
|
|
||||||
:type game: str
|
|
||||||
:param payload: The JSON payload that represents the game's state.
|
|
||||||
:type payload: dict[str, Any]
|
|
||||||
:return: The server's response, or None if the server did not respond.
|
|
||||||
:rtype: Optional[dict[str, Any]]
|
|
||||||
"""
|
|
||||||
url = f"{self.url.rstrip('/')}/{game.lstrip('/')}"
|
|
||||||
timeout = float(kwargs.get("timeout", 1.0))
|
|
||||||
|
|
||||||
try:
|
|
||||||
response = requests.get(url, json=payload, timeout=timeout)
|
|
||||||
response.raise_for_status()
|
|
||||||
content = response.json()
|
|
||||||
except (requests.exceptions.RequestException, ValueError):
|
|
||||||
return None
|
|
||||||
|
|
||||||
if self.debug:
|
|
||||||
print(f"[DBG] Agent `{self.name}` returned:")
|
|
||||||
print(content)
|
|
||||||
|
|
||||||
return content if isinstance(content, dict) else None
|
|
||||||
|
|
||||||
def to_dict(self) -> dict[str, Any]:
|
|
||||||
"""
|
|
||||||
Represent the agent in the form of a dict.
|
|
||||||
|
|
||||||
:return: Dictionary representation of the ServerAgent
|
|
||||||
:rtype: dict[str, Any]
|
|
||||||
"""
|
|
||||||
return dict(
|
|
||||||
name=self.name,
|
|
||||||
games=self.games,
|
|
||||||
url=self.url,
|
|
||||||
profile=self.profile,
|
|
||||||
)
|
|
||||||
|
|
@ -1,72 +0,0 @@
|
||||||
"""
|
|
||||||
This module hosts the PyClient class. You can use this class to simulate
|
|
||||||
games among mulltiple agents.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from .agent import Agent
|
|
||||||
from .games import Game
|
|
||||||
from .replay import GameReplay, Turn
|
|
||||||
from dataclasses import dataclass
|
|
||||||
from typing import Any, Generator
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class PyClient:
|
|
||||||
"""
|
|
||||||
Host games among multiple agents.
|
|
||||||
"""
|
|
||||||
|
|
||||||
debug : bool
|
|
||||||
|
|
||||||
def gen_game(self, players : list[Agent], start : Game) -> Generator[Turn, None, None]:
|
|
||||||
"""
|
|
||||||
Generate a game by polling the players.
|
|
||||||
|
|
||||||
:param players: All players that wish to participate.
|
|
||||||
:type players: list[Agent]
|
|
||||||
:param start: The start state of the game.
|
|
||||||
:type start: Game
|
|
||||||
:return: A generator that yields turns.
|
|
||||||
:rtype: Generator[Turn, None, None]
|
|
||||||
"""
|
|
||||||
current_state = start
|
|
||||||
|
|
||||||
while current_state.winner() is None:
|
|
||||||
player = current_state.player_to_move()
|
|
||||||
|
|
||||||
if len(players) < player:
|
|
||||||
# Player not found! Make a default move.
|
|
||||||
current_state = current_state.move_default()
|
|
||||||
|
|
||||||
yield Turn(action={}, player=player, state=current_state)
|
|
||||||
|
|
||||||
else:
|
|
||||||
agent = players[player - 1]
|
|
||||||
payload = agent.poll(
|
|
||||||
game=current_state.game_name(),
|
|
||||||
payload=current_state.as_seen_by(player=player),
|
|
||||||
)
|
|
||||||
|
|
||||||
# Calculate move
|
|
||||||
current_state = current_state.move(payload=payload)
|
|
||||||
|
|
||||||
yield Turn(action=payload, player=player, state=current_state)
|
|
||||||
|
|
||||||
def play_game(self, players : list[Agent], start : Game) -> GameReplay:
|
|
||||||
"""
|
|
||||||
Generate a game by polling the players. Collect all moves in a
|
|
||||||
summary.
|
|
||||||
|
|
||||||
:param players: All players that wish to participate.
|
|
||||||
:type players: list[Agent]
|
|
||||||
:param start: The start state of the game.
|
|
||||||
:type start: Game
|
|
||||||
:return: Summary describing how the game went.
|
|
||||||
:rtype: GameReplay
|
|
||||||
"""
|
|
||||||
return GameReplay(
|
|
||||||
game_name=start.game_name(),
|
|
||||||
start=start,
|
|
||||||
turns=list(self.gen_game(players=players, start=start)),
|
|
||||||
)
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
"""
|
|
||||||
Entry point for collecting all known games
|
|
||||||
"""
|
|
||||||
|
|
||||||
from .game import FinishState, Game
|
|
||||||
from .tic_tac_toe import TicTacToe
|
|
||||||
|
|
||||||
__all__ = [
|
|
||||||
"FinishState",
|
|
||||||
"Game",
|
|
||||||
"TicTacToe",
|
|
||||||
]
|
|
||||||
|
|
@ -1,172 +0,0 @@
|
||||||
"""
|
|
||||||
This module contains the base class for any game.
|
|
||||||
|
|
||||||
If you'd like to create a new game, please copy this module and fill in
|
|
||||||
all the necessary methods in order to have a functioning game.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from enum import Enum, auto
|
|
||||||
from typing import Any
|
|
||||||
|
|
||||||
class FinishState(Enum):
|
|
||||||
draw = auto()
|
|
||||||
loss = auto()
|
|
||||||
win = auto()
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def from_str(cls, s : str) -> "FinishState":
|
|
||||||
"""
|
|
||||||
Convert the finish state from a string.
|
|
||||||
|
|
||||||
:param s: String to convert.
|
|
||||||
:type s: str
|
|
||||||
:return: Finish state
|
|
||||||
:rtype: FinishState
|
|
||||||
:raises ValueError: Invalid string value.
|
|
||||||
"""
|
|
||||||
for option in FinishState:
|
|
||||||
if s == option.name:
|
|
||||||
return option
|
|
||||||
else:
|
|
||||||
raise ValueError(
|
|
||||||
f"Unknown finish state `{s}`"
|
|
||||||
)
|
|
||||||
|
|
||||||
def score(self) -> float:
|
|
||||||
"""
|
|
||||||
As a score between 0 and 1, convert how "good" an outcome is.
|
|
||||||
|
|
||||||
:return: A score determining how beneficial a finish state is.
|
|
||||||
:rtype: float
|
|
||||||
"""
|
|
||||||
match self:
|
|
||||||
case FinishState.draw:
|
|
||||||
return 0.5
|
|
||||||
case FinishState.loss:
|
|
||||||
return 0.0
|
|
||||||
case FinishState.win:
|
|
||||||
return 1.0
|
|
||||||
|
|
||||||
class Game:
|
|
||||||
"""
|
|
||||||
Base class for all games.
|
|
||||||
|
|
||||||
A game is always a snapshot of a game that is paused because it waits
|
|
||||||
for a user to make a move.
|
|
||||||
"""
|
|
||||||
|
|
||||||
def action_name(self) -> str:
|
|
||||||
"""
|
|
||||||
Return the type of action to take. Please only use alphanumeric
|
|
||||||
characters.
|
|
||||||
|
|
||||||
This helps the player understand what they are supposed to do.
|
|
||||||
For example, in Risk, you can use this to explain whether they are
|
|
||||||
expected to "recruit" or "attack" or "move" with their troops.
|
|
||||||
|
|
||||||
If all moves require the same action (such as with tic-tac-toe),
|
|
||||||
you can leave this to return an empty string.
|
|
||||||
"""
|
|
||||||
return ""
|
|
||||||
|
|
||||||
def as_seen_by(self, player : int) -> dict[str, Any]:
|
|
||||||
"""
|
|
||||||
From the perspective of a given player, return the game's state.
|
|
||||||
|
|
||||||
Note that it is very common in games for players to not have ALL
|
|
||||||
the details available. For example, in card games, you are
|
|
||||||
generally unable to see the cards in your opponents' hands.
|
|
||||||
|
|
||||||
The game's state is formatted in a way that makes it easy to
|
|
||||||
convert it to JSON or a tensor.
|
|
||||||
|
|
||||||
:param player: Player. Counting starts from one.
|
|
||||||
:type player: int
|
|
||||||
:return: The game's state from the perspective of the player.
|
|
||||||
:rtype: dict[str, Any]
|
|
||||||
"""
|
|
||||||
return {}
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def empty(cls) -> "Game":
|
|
||||||
"""
|
|
||||||
Create a new game.
|
|
||||||
|
|
||||||
Use this method to shuffle the cards, to arrange pieces on the
|
|
||||||
board, and set up the state in a way where the first player can
|
|
||||||
start to make its move.
|
|
||||||
|
|
||||||
:return: A game that's ready to start.
|
|
||||||
:rtype: Game
|
|
||||||
"""
|
|
||||||
return cls()
|
|
||||||
|
|
||||||
def game_name(self) -> str:
|
|
||||||
"""
|
|
||||||
Return a non-empty string that uniquely identifies the game.
|
|
||||||
When creating a new unspecified game, please respect the Java
|
|
||||||
package naming convention.
|
|
||||||
"""
|
|
||||||
return "default-game"
|
|
||||||
|
|
||||||
def move_default(self) -> "Game":
|
|
||||||
"""
|
|
||||||
Fallback move option for when a user isn't available or cannot
|
|
||||||
decide. Program this move to be predictable, and resemble an
|
|
||||||
attempted skip as much as possible. For example:"
|
|
||||||
|
|
||||||
- In Go, place a tile in an empty space near the top-left corner
|
|
||||||
- In Monopoly, choose not to buy anything
|
|
||||||
- In poker, check. (Or fold after a raise.)
|
|
||||||
- In a maze, choose the left-most path
|
|
||||||
"""
|
|
||||||
# NOTE: Games are meant to be immutable values!
|
|
||||||
# As such, you should always consider creating a deep copy of oneself,
|
|
||||||
# do not simply return self if it might update.
|
|
||||||
return self
|
|
||||||
|
|
||||||
def move(self, payload : dict[str, Any] | None = None) -> "Game":
|
|
||||||
"""
|
|
||||||
Make a move on behalf of whose turn it is.
|
|
||||||
|
|
||||||
:param payload: Dictionary containing the player's response.
|
|
||||||
:type payload: dict[str, Any] | None
|
|
||||||
:return: A new instance of the game where a new action is required.
|
|
||||||
:rtype: Game
|
|
||||||
"""
|
|
||||||
if not isinstance(payload, dict):
|
|
||||||
return self.move_default()
|
|
||||||
|
|
||||||
# NOTE: Games are meant to be immutable values!
|
|
||||||
# As such, you should always consider creating a deep copy of oneself,
|
|
||||||
# do not simply return self if it might update.
|
|
||||||
return self
|
|
||||||
|
|
||||||
def player_to_move(self) -> int:
|
|
||||||
"""
|
|
||||||
Return which player is currently meant to move.
|
|
||||||
|
|
||||||
:return: Which player to move. Counting starts from one.
|
|
||||||
:rtype: int
|
|
||||||
"""
|
|
||||||
return 1
|
|
||||||
|
|
||||||
def to_dict(self) -> dict[str, Any]:
|
|
||||||
"""
|
|
||||||
Return a dictionary containing the full game state.
|
|
||||||
|
|
||||||
:return: The current game's state.
|
|
||||||
:rtype: dict[str, Any]
|
|
||||||
"""
|
|
||||||
return {}
|
|
||||||
|
|
||||||
def winner(self) -> dict[int, FinishState] | None:
|
|
||||||
"""
|
|
||||||
Determine whether the game has ended.
|
|
||||||
|
|
||||||
:return: A list detailing which players have won, lost or drawn - or None if the game hasn't finished.
|
|
||||||
:rtype: dict[int, FinishState] | None
|
|
||||||
"""
|
|
||||||
return {}
|
|
||||||
|
|
@ -1,14 +1,6 @@
|
||||||
"""
|
|
||||||
This module hosts the game of tic-tac-toe, the traditional game where
|
|
||||||
you're trying to place 3 items in a row in a 3x3-grid.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from .game import FinishState, Game
|
|
||||||
from dataclasses import dataclass
|
from dataclasses import dataclass
|
||||||
from enum import Enum, auto
|
from enum import Enum, auto
|
||||||
from typing import Any, Optional
|
from typing import Any, Dict, List, Optional
|
||||||
|
|
||||||
class Field(Enum):
|
class Field(Enum):
|
||||||
X = auto()
|
X = auto()
|
||||||
|
|
@ -28,7 +20,7 @@ class Field(Enum):
|
||||||
return ""
|
return ""
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
@dataclass(frozen=True)
|
||||||
class TicTacToe(Game):
|
class TicTacToe:
|
||||||
field_1 : Field
|
field_1 : Field
|
||||||
field_2 : Field
|
field_2 : Field
|
||||||
field_3 : Field
|
field_3 : Field
|
||||||
|
|
@ -180,7 +172,7 @@ class TicTacToe(Game):
|
||||||
def action_name(self) -> str:
|
def action_name(self) -> str:
|
||||||
return ""
|
return ""
|
||||||
|
|
||||||
def as_seen_by(self, player : int) -> dict[str, Any]:
|
def as_seen_by(self, player : int) -> Dict[str, Any]:
|
||||||
"""
|
"""
|
||||||
Return the view of the game from the perspective of a given player.
|
Return the view of the game from the perspective of a given player.
|
||||||
|
|
||||||
|
|
@ -210,9 +202,6 @@ class TicTacToe(Game):
|
||||||
field_4=Field.empty, field_5=Field.empty, field_6=Field.empty,
|
field_4=Field.empty, field_5=Field.empty, field_6=Field.empty,
|
||||||
field_7=Field.empty, field_8=Field.empty, field_9=Field.empty,
|
field_7=Field.empty, field_8=Field.empty, field_9=Field.empty,
|
||||||
)
|
)
|
||||||
|
|
||||||
def game_name(self) -> str:
|
|
||||||
return "tic-tac-toe"
|
|
||||||
|
|
||||||
def move_default(self) -> "TicTacToe":
|
def move_default(self) -> "TicTacToe":
|
||||||
"""
|
"""
|
||||||
|
|
@ -240,7 +229,7 @@ class TicTacToe(Game):
|
||||||
"No legal moves exist anymore on this tic-tac-toe board."
|
"No legal moves exist anymore on this tic-tac-toe board."
|
||||||
)
|
)
|
||||||
|
|
||||||
def move(self, payload : Optional[dict[str, Any]] = None) -> "TicTacToe":
|
def move(self, payload : Optional[Dict[str, Any]] = None) -> "TicTacToe":
|
||||||
"""
|
"""
|
||||||
Have a player make a move. Based on this information, update the
|
Have a player make a move. Based on this information, update the
|
||||||
game.
|
game.
|
||||||
|
|
@ -282,7 +271,7 @@ class TicTacToe(Game):
|
||||||
"""
|
"""
|
||||||
return 1 if self.count_x() <= self.count_o() else 2
|
return 1 if self.count_x() <= self.count_o() else 2
|
||||||
|
|
||||||
def to_dict(self) -> dict[str, Any]:
|
def to_dict(self) -> Dict[str, Any]:
|
||||||
return {
|
return {
|
||||||
"1": str(self.field_1),
|
"1": str(self.field_1),
|
||||||
"2": str(self.field_2),
|
"2": str(self.field_2),
|
||||||
|
|
@ -295,12 +284,12 @@ class TicTacToe(Game):
|
||||||
"9": str(self.field_9),
|
"9": str(self.field_9),
|
||||||
}
|
}
|
||||||
|
|
||||||
def winner(self) -> dict[int, FinishState] | None:
|
def winner(self) -> int | None:
|
||||||
"""
|
"""
|
||||||
Returns whether the board indicates that there's a winner.
|
Returns whether the board indicates that there's a winner.
|
||||||
|
|
||||||
:return: The winning player, zero in case of a tie, or None if there's no winner yet.
|
:return: The winning player, zero in case of a tie, or None if there's no winner yet.
|
||||||
:rtype: dict[int, FinishState] | None
|
:rtype: int | None
|
||||||
"""
|
"""
|
||||||
win_lines = [
|
win_lines = [
|
||||||
[ 1, 2, 3, ],
|
[ 1, 2, 3, ],
|
||||||
|
|
@ -314,17 +303,15 @@ class TicTacToe(Game):
|
||||||
]
|
]
|
||||||
|
|
||||||
d = self.to_dict()
|
d = self.to_dict()
|
||||||
out = { 1 : FinishState.loss, 2 : FinishState.loss, }
|
|
||||||
|
|
||||||
for player, symbol in [ ( 1, str(Field.X) ), ( 2, str(Field.O) ) ]:
|
for player, symbol in [ ( 1, str(Field.X) ), ( 2, str(Field.O) ) ]:
|
||||||
for win_line in win_lines:
|
for win_line in win_lines:
|
||||||
if all(d[str(w)] == symbol for w in win_line):
|
if all(d[str(w)] == symbol for w in win_line):
|
||||||
out[player] = FinishState.win
|
return player
|
||||||
return out
|
|
||||||
else:
|
else:
|
||||||
# Check for draw
|
# Check for draw
|
||||||
if all(item != "" for item in d.values()):
|
if all(item != "" for item in d.values()):
|
||||||
return { 1 : FinishState.draw, 2 : FinishState.draw, }
|
return 0
|
||||||
|
|
||||||
return None
|
return None
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,133 @@
|
||||||
|
"""Discovery and polling helpers for Bot-Man-Toe servers."""
|
||||||
|
|
||||||
|
from typing import Any, Dict, Optional, Tuple, Union
|
||||||
|
|
||||||
|
import requests
|
||||||
|
import time
|
||||||
|
|
||||||
|
class ServerAgent:
|
||||||
|
"""Representation of a server that can host one or more games."""
|
||||||
|
|
||||||
|
def __init__(self,
|
||||||
|
url: str,
|
||||||
|
name: str,
|
||||||
|
games: Dict[str, Dict[str, Any]],
|
||||||
|
debug : bool = False,
|
||||||
|
profile : dict[str, Any] = {}
|
||||||
|
) -> None:
|
||||||
|
"""
|
||||||
|
Create a server representation.
|
||||||
|
|
||||||
|
:param url: The URL used to discover the server.
|
||||||
|
:type url: str
|
||||||
|
:param name: Name of the server's player.
|
||||||
|
:type name: str
|
||||||
|
:param games: Games the server is willing to play.
|
||||||
|
:type games: Dict[str, Dict[str, Any]]
|
||||||
|
:param debug: Whether to enable debug mode.
|
||||||
|
:type debug: bool
|
||||||
|
:param profile: Custom user profile containing a user's details.
|
||||||
|
:type profile: dict[str, Any]
|
||||||
|
"""
|
||||||
|
self.debug = debug
|
||||||
|
self.games = games
|
||||||
|
self.name = name
|
||||||
|
self.profile = profile
|
||||||
|
self.url = url.strip("/")
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def from_url(
|
||||||
|
cls,
|
||||||
|
url: str,
|
||||||
|
timeout: Optional[Union[float, Tuple[float, float]]] = 10.0,
|
||||||
|
debug : bool = False
|
||||||
|
) -> "ServerAgent":
|
||||||
|
"""
|
||||||
|
Create a server agent by polling its discovery endpoint.
|
||||||
|
|
||||||
|
The root endpoint is expected to return a JSON object with an optional
|
||||||
|
``name`` field and an optional ``games`` mapping.
|
||||||
|
|
||||||
|
:param url: The URL that the server can be reached at.
|
||||||
|
:type url: str
|
||||||
|
:param timeout: Request timeout passed to ``requests.get``.
|
||||||
|
:type timeout: Optional[Union[float, Tuple[float, float]]]
|
||||||
|
:return: The server's representation.
|
||||||
|
:rtype: ServerAgent
|
||||||
|
:raises requests.exceptions.HTTPError: If the server returns a
|
||||||
|
non-success HTTP status code.
|
||||||
|
:raises requests.exceptions.RequestException: If the request fails
|
||||||
|
before a response is received.
|
||||||
|
:raises ValueError: If the response body is not a JSON object or if the
|
||||||
|
payload contains malformed discovery fields.
|
||||||
|
"""
|
||||||
|
response = requests.get(url.rstrip("/") + "/", timeout=timeout)
|
||||||
|
response.raise_for_status()
|
||||||
|
content = response.json()
|
||||||
|
|
||||||
|
if not isinstance(content, dict):
|
||||||
|
raise ValueError("Server discovery responses must be JSON objects.")
|
||||||
|
|
||||||
|
raw_name = content.get("name", "")
|
||||||
|
name = "" if raw_name is None else str(raw_name)
|
||||||
|
|
||||||
|
games: Dict[str, Dict[str, Any]] = {}
|
||||||
|
raw_games = content.get("games", {})
|
||||||
|
if raw_games is not None:
|
||||||
|
if not isinstance(raw_games, dict):
|
||||||
|
raise ValueError("The 'games' field must be a JSON object when provided.")
|
||||||
|
|
||||||
|
for game_name, profile in raw_games.items():
|
||||||
|
if isinstance(profile, dict):
|
||||||
|
games[str(game_name)] = profile
|
||||||
|
|
||||||
|
profile: dict[str, Any] = {}
|
||||||
|
for k, v in content.items():
|
||||||
|
if k not in [ "name", "games" ]:
|
||||||
|
profile[k] = v
|
||||||
|
|
||||||
|
return cls(url=url, name=name, games=games, debug=debug, profile=profile)
|
||||||
|
|
||||||
|
def poll(self, game: str, payload: Dict[str, Any], timeout: float = 1.0) -> Optional[Dict[str, Any]]:
|
||||||
|
"""
|
||||||
|
Inquire a game to make a move.
|
||||||
|
|
||||||
|
:param game: The game the ServerAgent is asked to play.
|
||||||
|
:type game: str
|
||||||
|
:param payload: The JSON payload that represents the game's state.
|
||||||
|
:type payload: Dict[str, Any]
|
||||||
|
:param timeout: Maximum number of seconds to wait for a move.
|
||||||
|
:type timeout: float
|
||||||
|
:return: The server's response, or None if the server did not respond
|
||||||
|
in time or returned an invalid response.
|
||||||
|
:rtype: Optional[Dict[str, Any]]
|
||||||
|
"""
|
||||||
|
url = f"{self.url.rstrip('/')}/{game.lstrip('/')}"
|
||||||
|
|
||||||
|
try:
|
||||||
|
response = requests.get(url, json=payload, timeout=timeout)
|
||||||
|
response.raise_for_status()
|
||||||
|
content = response.json()
|
||||||
|
except (requests.exceptions.RequestException, ValueError):
|
||||||
|
return None
|
||||||
|
|
||||||
|
if self.debug:
|
||||||
|
print(f"[DBG] Agent `{self.name}` returned:")
|
||||||
|
print(content)
|
||||||
|
|
||||||
|
return content if isinstance(content, dict) else None
|
||||||
|
|
||||||
|
def to_dict(self) -> dict[str, Any]:
|
||||||
|
"""
|
||||||
|
Represent the agent in the form of a dict.
|
||||||
|
|
||||||
|
:return: Dictionary representation of the ServerAgent
|
||||||
|
:rtype: dict[str, Any]
|
||||||
|
"""
|
||||||
|
return dict(
|
||||||
|
name=self.name,
|
||||||
|
games=self.games,
|
||||||
|
url=self.url,
|
||||||
|
profile=self.profile,
|
||||||
|
)
|
||||||
|
|
||||||
|
|
@ -1,93 +0,0 @@
|
||||||
"""
|
|
||||||
This module helps describe & evaluate previously played games.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from .games import Game
|
|
||||||
from .transition import Transition
|
|
||||||
from dataclasses import dataclass
|
|
||||||
from typing import Any, Generator
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class GameReplay:
|
|
||||||
"""
|
|
||||||
Game replay detailing the events of what happened in a previously
|
|
||||||
played game.
|
|
||||||
"""
|
|
||||||
|
|
||||||
game_name : str
|
|
||||||
start : Game
|
|
||||||
turns : list[Turn]
|
|
||||||
|
|
||||||
def gen_transitions(self) -> Generator[Transition, None, None]:
|
|
||||||
"""
|
|
||||||
Generate transitions from the game's summary.
|
|
||||||
|
|
||||||
:return: Transitions that describe consequences throughout the game.
|
|
||||||
:rtype: Generator[Transition, None, None]
|
|
||||||
"""
|
|
||||||
prev_state : Game = self.start
|
|
||||||
seen_participants : dict[int, tuple[Game, dict[str, Any]]] = {}
|
|
||||||
|
|
||||||
for turn in self.turns:
|
|
||||||
# If a player has made a move before, show the current state as
|
|
||||||
# the result of their previous turn's action.
|
|
||||||
state, action = seen_participants.get(turn.player, ( None, {} ))
|
|
||||||
if state is not None:
|
|
||||||
yield Transition(
|
|
||||||
full_state_after=prev_state,
|
|
||||||
full_state_before=state,
|
|
||||||
move=action,
|
|
||||||
player=turn.player,
|
|
||||||
)
|
|
||||||
|
|
||||||
# Save the player's current action for the future.
|
|
||||||
# We'll see how this action worked out!
|
|
||||||
seen_participants[turn.player] = ( prev_state, turn.action )
|
|
||||||
prev_state = turn.state
|
|
||||||
|
|
||||||
else:
|
|
||||||
# Record to all players that the game has finished.
|
|
||||||
for player, ( state, action ) in seen_participants.items():
|
|
||||||
yield Transition(
|
|
||||||
full_state_after=prev_state,
|
|
||||||
full_state_before=state,
|
|
||||||
move=action,
|
|
||||||
player=player,
|
|
||||||
)
|
|
||||||
|
|
||||||
def to_transitions(self, player : int | None = None) -> list[Transition]:
|
|
||||||
"""
|
|
||||||
Convert the GameSummary into a list of transitions that can be
|
|
||||||
fed to a system that can reflect on past moves.
|
|
||||||
|
|
||||||
:param player: Filter to only show transitions of a given player.
|
|
||||||
:type player: int | None
|
|
||||||
:return: A list of transitions extracted from a game.
|
|
||||||
:rtype: list[Transition]
|
|
||||||
"""
|
|
||||||
if player is None:
|
|
||||||
return list(self.gen_transitions())
|
|
||||||
else:
|
|
||||||
return [ t for t in self.gen_transitions() if t.player == player ]
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class Turn:
|
|
||||||
"""
|
|
||||||
A turn is a snapshot of a moment where a user was prompted to take an
|
|
||||||
action. A turn consists of three values:
|
|
||||||
|
|
||||||
1. The player (number) that was prompted for an action
|
|
||||||
2. The action that that player has decided to take
|
|
||||||
3. The game's state after the action was prompted and before the next
|
|
||||||
prompted move.
|
|
||||||
|
|
||||||
Note that turns might not correlate with in-game turns. A user might
|
|
||||||
take multiple actions in a Risk game (recruit, attack, move) and each
|
|
||||||
action is registered as an independent move.
|
|
||||||
"""
|
|
||||||
|
|
||||||
player : int
|
|
||||||
action : dict[str, Any]
|
|
||||||
state : Game
|
|
||||||
|
|
@ -1,110 +0,0 @@
|
||||||
"""
|
|
||||||
The transition module allows agents to reflect on the choices they
|
|
||||||
(and others) have made during recent games.
|
|
||||||
|
|
||||||
Agents are generally intended to be stateless, so this allows them to
|
|
||||||
later understand how well certain moves turned out.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from .games import FinishState, Game
|
|
||||||
from dataclasses import dataclass
|
|
||||||
from typing import Any, Generator
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class Transition:
|
|
||||||
"""
|
|
||||||
A transition is a simplified view on a user's single move.
|
|
||||||
|
|
||||||
The transition contains the game state, the move they made,
|
|
||||||
and what the game ended up looking like the next time they were
|
|
||||||
prompted for a move. If the game ends, the `state_after` field contains
|
|
||||||
the final state.
|
|
||||||
"""
|
|
||||||
|
|
||||||
full_state_after : Game
|
|
||||||
full_state_before : Game
|
|
||||||
move : dict[str, Any]
|
|
||||||
player : int
|
|
||||||
|
|
||||||
@property
|
|
||||||
def end_result(self) -> FinishState | None:
|
|
||||||
"""
|
|
||||||
Return the result of this move if it caused the game to end,
|
|
||||||
or None if the game still continues after this.
|
|
||||||
|
|
||||||
:return: The player's result in the game with this move.
|
|
||||||
:rtype: FinishState | None
|
|
||||||
"""
|
|
||||||
w = self.full_state_after.winner()
|
|
||||||
|
|
||||||
if w is None:
|
|
||||||
return None
|
|
||||||
|
|
||||||
return w[self.player]
|
|
||||||
|
|
||||||
@property
|
|
||||||
def game_has_ended(self) -> bool:
|
|
||||||
"""
|
|
||||||
Shorthand property for whether this was the player's last move.
|
|
||||||
|
|
||||||
Tip: Use the methods `move_caused_draw`, `move_caused_loss` and
|
|
||||||
`move_caused_win` to determine the outcome.
|
|
||||||
"""
|
|
||||||
return self.full_state_after.winner() is not None
|
|
||||||
|
|
||||||
@property
|
|
||||||
def move_caused_draw(self) -> bool:
|
|
||||||
"""
|
|
||||||
Shorthand property for whether this move caused the player to draw.
|
|
||||||
|
|
||||||
:rtype: bool
|
|
||||||
"""
|
|
||||||
return self.end_result == FinishState.draw
|
|
||||||
|
|
||||||
@property
|
|
||||||
def move_caused_loss(self) -> bool:
|
|
||||||
"""
|
|
||||||
Shorthand property for whether this move caused the player to lose.
|
|
||||||
|
|
||||||
:rtype: bool
|
|
||||||
"""
|
|
||||||
return self.end_result == FinishState.loss
|
|
||||||
|
|
||||||
@property
|
|
||||||
def move_caused_win(self) -> bool:
|
|
||||||
"""
|
|
||||||
Shorthand property for whether this move caused the player to win.
|
|
||||||
|
|
||||||
:rtype: bool
|
|
||||||
"""
|
|
||||||
return self.end_result == FinishState.win
|
|
||||||
|
|
||||||
@property
|
|
||||||
def state_after(self) -> dict[str, Any]:
|
|
||||||
"""
|
|
||||||
The initial state that the agent was shown after they were asked for
|
|
||||||
a move.
|
|
||||||
|
|
||||||
Keep in mind that this state does not necessarily contain
|
|
||||||
ALL information, as players are often partially kept in the dark
|
|
||||||
about a game's state.
|
|
||||||
|
|
||||||
:rtype: dict[str, Any]
|
|
||||||
"""
|
|
||||||
return self.full_state_after.as_seen_by(self.player)
|
|
||||||
|
|
||||||
@property
|
|
||||||
def state_before(self) -> dict[str, Any]:
|
|
||||||
"""
|
|
||||||
The initial state that the agent was shown when they were asked for
|
|
||||||
a move.
|
|
||||||
|
|
||||||
Keep in mind that this state does not necessarily contain
|
|
||||||
ALL information, as players are often partially kept in the dark
|
|
||||||
about a game's state.
|
|
||||||
|
|
||||||
:rtype: dict[str, Any]
|
|
||||||
"""
|
|
||||||
return self.full_state_before.as_seen_by(self.player)
|
|
||||||
|
|
@ -1,25 +0,0 @@
|
||||||
FROM python:3.10-alpine AS builder
|
|
||||||
WORKDIR /app
|
|
||||||
|
|
||||||
# Install build dependencies
|
|
||||||
RUN apk add --no-cache gcc musl-dev python3-dev
|
|
||||||
COPY requirements-pyserver.txt .
|
|
||||||
|
|
||||||
# Create wheels for faster installation
|
|
||||||
RUN pip wheel --no-cache-dir --wheel-dir /wheels -r requirements-pyserver.txt
|
|
||||||
|
|
||||||
|
|
||||||
FROM python:3.10-alpine
|
|
||||||
WORKDIR /app
|
|
||||||
|
|
||||||
# Install from pre-built wheels
|
|
||||||
COPY --from=builder /wheels /wheels
|
|
||||||
COPY requirements-pyserver.txt .
|
|
||||||
RUN pip install --no-cache-dir --no-index --find-links=/wheels \
|
|
||||||
-r requirements-pyserver.txt && rm -rf /wheels
|
|
||||||
|
|
||||||
# Install PyServer code
|
|
||||||
COPY pyserver/ pyserver/
|
|
||||||
COPY server.py .
|
|
||||||
|
|
||||||
CMD ["python", "server.py"]
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
certifi==2026.6.17
|
|
||||||
charset-normalizer==3.4.7
|
|
||||||
idna==3.18
|
|
||||||
requests==2.34.2
|
|
||||||
urllib3==2.7.0
|
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
blinker==1.9.0
|
|
||||||
click==8.4.1
|
|
||||||
colorama==0.4.6
|
|
||||||
Flask==3.1.3
|
|
||||||
itsdangerous==2.2.0
|
|
||||||
Jinja2==3.1.6
|
|
||||||
MarkupSafe==3.0.3
|
|
||||||
Werkzeug==3.1.8
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
blinker==1.9.0
|
blinker==1.9.0
|
||||||
certifi==2026.6.17
|
certifi==2026.5.20
|
||||||
charset-normalizer==3.4.7
|
charset-normalizer==3.4.7
|
||||||
click==8.4.1
|
click==8.4.1
|
||||||
colorama==0.4.6
|
colorama==0.4.6
|
||||||
|
|
|
||||||
62
server.py
62
server.py
|
|
@ -1,62 +0,0 @@
|
||||||
"""
|
|
||||||
This module enables a user to host a server that is able to play games.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import random
|
|
||||||
|
|
||||||
from pyserver import PyServer
|
|
||||||
from typing import Any
|
|
||||||
|
|
||||||
def main() -> int:
|
|
||||||
"""
|
|
||||||
Start a server.
|
|
||||||
|
|
||||||
:return: Exit code
|
|
||||||
:rtype: int
|
|
||||||
"""
|
|
||||||
player = PyServer(
|
|
||||||
# Customize this to whatever you'd like to call your player
|
|
||||||
name="Mute",
|
|
||||||
|
|
||||||
# Custom information that you can use to tell people about this player
|
|
||||||
profile={
|
|
||||||
"me.noordstar.peanuts.agent.version": "1.0.0",
|
|
||||||
"me.noordstar.peanuts.is_ai": False,
|
|
||||||
"me.noordstar.peanuts.author": "Bram",
|
|
||||||
"me.noordstar.peanuts.containerized": True,
|
|
||||||
"version": "1.0.0",
|
|
||||||
},
|
|
||||||
|
|
||||||
# Unless you know what you're doing, don't touch this.
|
|
||||||
import_name=__name__,
|
|
||||||
)
|
|
||||||
|
|
||||||
# Register games! Comment out any you don't want your player to play.
|
|
||||||
player.add_tic_tac_toe(on_move=respond_mute, profile={})
|
|
||||||
|
|
||||||
# Start listening for games
|
|
||||||
player.start(
|
|
||||||
host="0.0.0.0", # Comment out when using only locally
|
|
||||||
port=5000,
|
|
||||||
)
|
|
||||||
|
|
||||||
return 0
|
|
||||||
|
|
||||||
def respond_mute(payload : dict[str, Any]) -> dict[str, Any]:
|
|
||||||
"""
|
|
||||||
Always respond with an empty dictionary. This means the user should
|
|
||||||
always take the "default" move.
|
|
||||||
|
|
||||||
A well-programmed game must NOT raise an error as a result of this.
|
|
||||||
|
|
||||||
:param payload: The game state which is completely ignored.
|
|
||||||
:type payload: dict[str, Any]
|
|
||||||
:return: An empty dictionary
|
|
||||||
:rtype: dict[str, Any]
|
|
||||||
"""
|
|
||||||
return {}
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
raise SystemExit(main())
|
|
||||||
Loading…
Reference in New Issue