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23 Commits

Author SHA1 Message Date
Bram van den Heuvel 94ea1ae2f0 HOTFIX: Enforce player's supported list of games 2026-07-01 23:10:16 +02:00
Bram van den Heuvel c9899c5d65 Merge branch 'bram/deployment' into elo 2026-07-01 22:51:46 +02:00
Bram van den Heuvel 220c956ba0 Improve AgentOfChaos documentation 2026-07-01 22:45:39 +02:00
Bram van den Heuvel 194f962746 Introduce maximum number of turns 2026-07-01 22:45:13 +02:00
Bram van den Heuvel d7ac20a6dd Apply hotfixes from branch bram/sneaky-hotfix 2026-07-01 22:09:01 +02:00
Bram van den Heuvel 1d78cdfd4d Ignore data files 2026-07-01 21:57:23 +02:00
Bram van den Heuvel 36d5aa30fc Restrict participation to clients that want to participate 2026-07-01 21:54:24 +02:00
Bram van den Heuvel ca7bfdc50a Allow EloTracker to run matches for multiple games 2026-07-01 17:23:14 +02:00
Bram van den Heuvel e2daa9a205 Update EloTracker API to support multiple games 2026-07-01 17:01:59 +02:00
Bram van den Heuvel da26f5c016 Implement royal game of Ur 2026-07-01 16:14:31 +02:00
Bram van den Heuvel 90d2bea528 Convert all links to relative links 2026-06-28 23:16:39 +02:00
Bram van den Heuvel 73be372a30 Add improved documentation 2026-06-28 23:09:55 +02:00
Bram van den Heuvel 87525238ba Prevent exceptions from destroying the ELO tracker scheduled loop 2026-06-28 13:48:42 +02:00
Bram van den Heuvel c004d9d3e7 Update PyServer Containerfile 2026-06-28 13:24:39 +02:00
Bram van den Heuvel 6cd1ec9c97 Fix flag -> flags misspelling 2026-06-27 17:44:28 +02:00
Bram van den Heuvel b09bc370c4 Hotfix: Update input flag base URL 2026-06-27 17:35:24 +02:00
Bram van den Heuvel 317b5eeabf Update localhost address to empty string 2026-06-27 17:32:25 +02:00
Bram van den Heuvel 2ace9688ff Create MVP ELO tracker with front-end app & Containerfile 2026-06-27 17:21:16 +02:00
Bram van den Heuvel d8c20fd4cc Refactor project to new Agent class 2026-06-24 13:31:24 +02:00
Bram van den Heuvel 5c3eb14c17 Create MVP RemoteAgent 2026-06-24 09:11:21 +02:00
Bram van den Heuvel b563c8422f Create proof-of-concept update for mute & chaos agents 2026-06-23 23:45:33 +02:00
Bram van den Heuvel 7b0f147a89 Create generalized Agent class 2026-06-23 23:24:32 +02:00
Bram van den Heuvel bb3bb36665 Create functional ELO tracker 2026-06-23 19:42:18 +02:00
32 changed files with 1850 additions and 484 deletions

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@ -10,6 +10,13 @@ spec/
.venv-pyserver
.venv-pyclient
# Compiled elm files
elo_tracker/static/elo_tracker.js
# Data files
games.jsonl
known_players.json
# ---> Elm
# elm-package generated files
elm-stuff

7
.gitignore vendored
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@ -2,6 +2,13 @@
.venv-pyserver
.venv-pyclient
# Compiled elm files
elo_tracker/static/elo_tracker.js
# Data files
games.jsonl
known_players.json
# ---> Elm
# elm-package generated files
elm-stuff

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@ -1,15 +1,24 @@
# Bot-Man-Toe
Bot-Man-Toe is an attempt to create a way for players to play games against
themselves, other players, or self-trained AI players.
Write a script that plays tic-tac-toe, and see how well it performs against
other programs!
## Technology stack
- [🚀 Write your own agent](agents/README.md)
- [🖊 Compare how well your agent performs](elo_tracker/README.md)
- [🌐 Publish your agent to the internet](pyserver/README.md)
Counterintuitively, the **servers** are participants to a game. The **clients**
are programs or browsers that mediate matches between servers.
## Get started
## More
1. Clone this repository.
2. Run `python client.py` in the terminal and let two random agents play
against each other.
3. Copy the example agent and [create your own](agents/README.md).
4. Play against the AgentOfChaos while you improve your strategy.
5. Publish your agent. _(optional)_
6. Compare it against others with the Elo tracker. _(optional)_
- The discovery contract is documented in `spec/README.md`.
- Python client helpers live under `pyclient/`.
- Python server helpers live under `pyserver/`.
## Links
- [📜 API specification](pyserver/spec.md)
- [🏆 Online ELO tracker](https://elo.noordstar.me/)

70
agents/README.md Normal file
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@ -0,0 +1,70 @@
# 🚀 Write your own agent!
An **agent** is a Python class that knows how to play one or more games.
Don't worry about writing a perfect strategy. Start with something that works,
print the incoming game state, and improve it one step at a time.
## Quick start
1. Copy [example.py](example.py).
2. Rename the file and the `ExampleAgent` class.
3. Update the agent's name, author and version.
4. Implement `play_tic_tac_toe()`.
5. Import your agent in `client.py` and let it play a game.
That's enough to get started.
## Understanding the game
Whenever your agent has to make a move, it receives the current game state as
a Python dictionary.
Start by printing it:
```py
print(payload)
```
Run a few games and watch how the payload changes after every move. Once you
understand what you're receiving, you can start writing your own strategy!
Your function should return:
```py
{"move": 7}
```
where the number is the square you want to play.
## Testing your agent
Open [client.py](../client.py) and replace one of the players with your own agent.
For example:
```py
from agents.my_agent import MyAgent
from agents.chaos import AgentOfChaos
players = [
MyAgent(),
AgentOfChaos(),
]
```
The repository includes `AgentOfChaos`, a very simple opponent that plays
random moves. It's useful for testing your own agent while you're developing it.
> ⚠️ Don't try to build the perfect player immediately! Agents are easy to
> improve while you test against other agents. Plus, imperfect agents are
> typically the most interesting.
Run the client, inspect the output, tweak your algorithm, and repeat. You don't
need to understand the rest of the project before you can start experimenting.
## What's next?
Once you're happy with your agent, you can:
- [🖊 Compare your agent against other agents with the ELO tracker](../elo_tracker/README.md)
- [🌐 Publish your agent so other people can play against it](../pyserver/README.md)

18
agents/__init__.py Normal file
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@ -0,0 +1,18 @@
"""
Agents are players that can participate in a game. THey contain a unified
API that allows other systems to apply to them for communication.
For example:
1. The PyClient can locally run a game with agents as participants.
2. A PyServer can host a web server and asks a specific agent to respond.
"""
from .agent import Agent
from .chaos import AgentOfChaos
from .mute import MuteAgent
__all__ = [
"Agent",
"AgentOfChaos",
"MuteAgent",
]

154
agents/agent.py Normal file
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@ -0,0 +1,154 @@
"""
The agent module hosts the base class of all agents. It dictates how
agents are expected to behave.
"""
from __future__ import annotations
from typing import Any, Callable
# Communication type that the players communicate in
Payload = dict[str, Any]
# Function that the agent is expected to communicate with.
# The ActionFunction takes a Payload as input and returns a Payload of its own.
ActionFunction = Callable[[Payload], Payload]
GameInfo = tuple[Payload, dict[str, ActionFunction]]
class Agent:
"""
Base class for all agents to communicate in.
"""
# Local variables
author : str
name : str
profile : Payload
registered_games : dict[str, tuple[Payload, dict[str, ActionFunction]]]
version : str | None
def __init__(
self,
name : str,
author : str,
version : str | None = None,
profile : Payload = {},
) -> None:
"""
Create an instance of the agent.
Note that the base class expects quite a lot of variables for the
initialization, whereas the subclasses are expected to require
no inputs for initialization. It is the subclasses' responsibility
to override the current function by inserting its own values.
:param name: String value giving the player a name.
:type name: str
:param author: String value representing the player's designer or programmer.
:type author: str
:param version: Version of the player, in case an update changes its behavior.
:type version: str | None
:param profile: Custom profile pertaining to the player.
:type profile: dict[str, Any]
"""
# Register basic (required) variables
self.author = author
self.name = name
self.profile = profile
self.version = version
# Have the subclass register games
self.registered_games = {}
def add_game(
self,
name : str,
actions : dict[str, ActionFunction],
profile : Payload,
required_actions : list[str] = [],
) -> None:
"""
Add a new game to the player. Replaces any prior definition for the
game.
:param name: Game name
:type name: str
:param actions: Dictionary containing all actions the player is willing to take.
:type actions: dict[str, Callable[[dict[str, Any]], dict[str, Any]]]
:param profile: Custom profile describing some details about a game.
:type profile: dict[str, Any]
:param required_actions: Optional completeness check. If provided,
all required action names must exist in `actions` and map to
callables.
:type required_actions: list[str]
:raises AssertionError: Some of the required actions aren't present.
"""
# Verify that all required actions exist
for ra in required_actions:
if ra not in actions.keys():
raise AssertionError(
f"Missing required action `{ra}` in action mapping."
)
self.registered_games[name] = ( profile, actions )
def add_tic_tac_toe(
self,
on_move : ActionFunction,
profile : Payload = {},
) -> None:
"""
Convenience registration for the tic-tac-toe game.
:param on_move: Called function when the player is to make a move.
:type on_move: Callable[[dict[str, Any]], dict[str, Any]]
:param profile: Custom details to share about the game.
:type profile: dict[str, Any]
"""
return self.add_game(
name="tic-tac-toe",
actions={"": on_move},
profile=profile,
required_actions=[""],
)
def add_royal_game_of_ur(
self,
on_move : ActionFunction,
profile : Payload = {},
) -> None:
"""
Convenience registration for the royal game of Ur.
:param on_move: Called function when the player is to make a move.
:type on_move: Callable[[dict[str, Any]], dict[str, Any]]
:param profile: Custom details to share about the game.
:type profile: dict[str, Any]
"""
return self.add_game(
name="royal-game-of-ur",
actions={"": on_move},
profile=profile,
required_actions=[""],
)
def get_action(self, game : str, action : str | None) -> ActionFunction | None:
"""
Get an action function for a given game, if it exists.
:param game: The name of the game.
:type game: str
:param action: The name of the action, or None if the game only has one action.
:type action: str | None
:return: The action with which the agent would like to act, if at all.
:rtype: Callable[[dict[str, Any]], dict[str, Any]] | None
"""
_, actions = self.registered_games.get(game, ({}, {}))
if action is None:
return list(actions.values())[0] if len(actions) == 1 else None
else:
return actions.get(action, None)

78
agents/chaos.py Normal file
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@ -0,0 +1,78 @@
"""
The agent of chaos is an agent that always attempts to return a random
response.
In most games, the Agent of chaos makes two considerations:
1. Which moves are valid? Since invalid moves fallback to "default" moves,
this can destabilize the probability distribution, making some moves
more likely to be chosen than others. As a result, we refrain from
"invalid" moves and take the effort to filter them out.
2. What's a reasonable probability distribution? Sometimes, a uniform
distribution across all options doesn't make a lot of sense. For
example, imagine asking the agent every turn whether they want to
use their super duper special single-use ability, and leaving that to
a 50/50 call every turn. It feels much more random if such an ability
is more randomly used throughout the GAME, than to have every choice
be a uniformly distributed decision.
"""
from __future__ import annotations
import random
from .agent import Agent, Payload
class AgentOfChaos(Agent):
"""
The agent of chaos always aims to deliver a random response.
"""
def __init__(self) -> None:
"""
Agent that always tries to make a "random" move.
"""
super().__init__(
name="Agent of chaos",
author="Bram",
version="1.0.1",
profile={
"me.noordstar.peanuts.is_ai": False,
},
)
self.add_tic_tac_toe(on_move=play_tic_tac_toe, profile={})
self.add_royal_game_of_ur(on_move=play_royal_game_of_ur, profile={})
def play_tic_tac_toe(payload : Payload) -> Payload:
"""
In tic-tac-toe, the agent of chaos makes uniformly distributed choices
on unclaimed tiles.
:param payload: The incoming game state.
:type payload: dict[str, Any]
:return: The agent of chaos' random choice
:rtype: dict[str, Any]
"""
options = [
int(k)
for k, v in dict(payload).items()
if k in "0123456789" and v == ""
]
return { "move": random.choice(options) }
def play_royal_game_of_ur(payload : Payload) -> Payload:
"""
The royal game of Ur already returns a set of valid moves.
We can lazily just pick one of these options and return it.
:param payload: The incoming game state.
:type payload: dict[str, Any]
:return: The agent of chaos' random choice
:rtype: dict[str, Any]
"""
return { "move": random.choice(payload.get("valid_moves", [""])) }

104
agents/example.py Normal file
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@ -0,0 +1,104 @@
"""
This module contains an example agent that you can use to create your own!
Please copy this file, rename it, and then build it the way you see fit.
"""
from __future__ import annotations
import random
from .agent import Agent, Payload
class ExampleAgent(Agent):
"""
Describe here what your agent does and how it behaves! This will help
others understand how your agent works.
"""
def __init__(self) -> None:
"""
Create a custom instance of your agent. This function allows you
to define which games your agent can play.
You may add parameters to the function if your agent requires more
information to be able to operate.
"""
super().__init__(
# Give your bot a name to display in leaderboards
name="MY super smart agent",
# Your name, to give you credit
author="Unknown programmer",
# Update the version to indicate the agent behaves differently.
# This will later allow you to compare different versions of your
# agent against one another.
version="1.0.0",
# Add extra custom information about the agent to this dictionary.
profile={},
)
# Indicate that you're willing to play tic-tac-toe
# Remove this if you don't want your bot to participate there.
self.add_tic_tac_toe(on_move=self.play_tic_tac_toe, profile={})
@staticmethod
def play_tic_tac_toe(payload : Payload) -> Payload:
"""
Play a game of tic-tac-toe.
You receive a payload that looks like this:
{
"1": "X", "2": "", "3": "O",
"4": "X", "5": "O", "6": "",
"7": "", "8": "", "9": "",
"your_token": "X"
}
And you're expected to return a response of which field you'd like to
place your piece in. For example, if you wish to place your token in
field 7, your response should look like this:
{ "move": 7 }
The board is arranged as follows:
1 | 2 | 3
---+---+---
4 | 5 | 6
---+---+---
7 | 8 | 9
:param payload: The incoming JSON that contains the game state.
:type payload: dict[str, Any]
:return: The move you wish to take.
:rtype: dict[str, Any]
"""
# Try printing the payload to see what it looks like!
print(payload)
options = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, ]
# 1. Try filtering out the impossible moves!
# If an X or O was already placed at a field, remove it from the options
#
# 2. Try finding two in a row! If possible, you can try to place the third
# item on the board and get 3 in a row.
#
# 3. Perhaps you can block the opponent from getting 3 in a row?
#
# Now, pick any of the remaining options.
# This is just a simple implementation. Naturally, you're welcome to try
# your own algorithm.
return { "move": random.choice(options) }

57
agents/mute.py Normal file
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@ -0,0 +1,57 @@
"""
The mute agent is a proof-of-concept agent of an agent that simply doesn't
respond - it always responds with an empty object.
This is the simplest agent to implement, and it can be used as a test to
make sure that the "default" move can be picked properly each turn.
"""
from __future__ import annotations
from .agent import ActionFunction, Agent, Payload
def respond_mute(payload : Payload) -> Payload:
"""
Standard response from the mute. Returns an empty object, always.
:param payload: Incoming game state.
:type payload: dict[str, Any]
:return: The empty object.
:rtype: dict[str, Any]
"""
return {}
class MuteAgent(Agent):
"""
The mute agent class refuses to respond to any incoming game states,
and simply responds with an empty dictionary. For most games,
this means that the mute player takes the "default" option as a result
of not responding.
"""
def __init__(self) -> None:
"""
Create a new instance of the mute agent.
"""
super().__init__(
name="Mute",
author="Bram",
version="1.0.1",
profile={
"me.noordstar.peanuts.is_ai": False,
},
)
self.add_tic_tac_toe(on_move=respond_mute)
self.add_royal_game_of_ur(on_move=respond_mute)
def get_action(self, game: str, action: str | None) -> ActionFunction:
"""
Return the mute response for any game or action.
:param game: The game that the mute ignores.
:type game: str
:param action: The action that the mute ignores.
:type action: str
"""
return respond_mute

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agents/remote.py Normal file
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@ -0,0 +1,109 @@
"""
The remote agent is the agent that is accessible on the internet.
The common implementation of the back-end is the PyClient, although the
remote agent communicates through an API so the agent is
implementation-agnostic.
"""
from __future__ import annotations
from typing import Any, Callable
import requests
from .agent import Agent, Payload
class RemoteAgent(Agent):
"""
The RemoteAgent is the agent that is remotely accessible on an external
URL through the specified protocol.
"""
url : str
games : set[str]
def __init__(self, url : str, timeout : float = 1.0) -> None:
"""
Create a new instance of the remote agent.
:param url: URL at which the agent can be accessed.
:type url: str
:param timeout: The maximum time the client is allowed to respond.
:type timeout: float
:raises requests.HTTPError: The server could not be reached.
:raises ValueError: The server returned an invalid response.
"""
self.url = url.strip("/")
self.timeout = timeout
# Get discovery from URL
response = requests.get(self.url.strip("/") + "/", timeout=self.timeout)
response.raise_for_status()
content = response.json()
if not isinstance(content, dict):
raise ValueError(
"Remote agent's discovery response must be a JSON object."
)
raw_author = content.get("author", content.get("me.noordstar.peanuts.author", ""))
raw_name = content.get("name", "")
raw_version = content.get("version", content.get("me.noordstar.peanuts.agent.version", None))
# Initialize agent based on given information
super().__init__(
author="" if raw_author is None else str(raw_author),
name="" if raw_name is None else str(raw_name),
version=None if raw_version is None else str(raw_version),
profile=content,
)
self.games = set()
games = content.get("games")
if isinstance(games, dict):
if "tic-tac-toe" in games:
self.add_tic_tac_toe(
on_move=lambda x : self.poll("tic-tac-toe", "", x),
profile=games["tic-tac-toe"],
)
if "royal-game-of-ur" in games:
self.add_royal_game_of_ur(
on_move=lambda x : self.poll("royal-game-of-ur", "", x),
profile=games["royal-game-of-ur"],
)
self.games = set(games.keys())
def get_action(self, game: str, action: str | None) -> Callable[[dict[str, Any]], dict[str, Any]] | None:
"""
Get an action function for any given game.
:param game: The name of the game.
:type game: str
:param action: The name of the action, or None if the game only has one action.
:type action: str | None
:return: The action with which the agent would like to act, if at all.
:rtype: Callable[[dict[str, Any]], dict[str, Any]] | None
"""
return lambda x : self.poll(game=game, action=action or "", payload=x)
def poll(
self,
game : str,
action : str,
payload : Payload
) -> Payload:
"""
Inquire the remote agent for a response.
"""
url = "/".join([self.url, game.strip("/"), action.strip("/")]).strip("/")
try:
response = requests.get(url, json=payload, timeout=self.timeout)
response.raise_for_status()
content = response.json()
except (requests.ConnectTimeout, requests.RequestException, requests.HTTPError, ValueError):
return {}
else:
return content if isinstance(content, dict) else {}

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@ -23,8 +23,14 @@ from __future__ import annotations
import json
import pyclient
from pyclient import Agent, PyClient
# Import your game(s) here
from pyclient.games import TicTacToe
# ...
# Import your agent(s) here
from agents import Agent, AgentOfChaos
# from agents.my_agent import MyAgent
# ...
def main() -> int:
"""
@ -33,22 +39,29 @@ def main() -> int:
:return: Exit code
:rtype: int
"""
c = PyClient(debug=False)
# Start the game engine
c = pyclient.PyClient(debug=True)
# Mix and match any agents you'd like.
# During development it's usually easiest to play against AgentOfChaos().
players : list[Agent] = [
Agent.from_url(url="https://bmt001.noordstar.me/"),
Agent.from_url(url="https://bmt001.noordstar.me/"),
AgentOfChaos(),
AgentOfChaos(),
]
out = c.play_game(
# Play a given game with your players
result = c.play_game(
players=players,
start=TicTacToe.empty(),
)
inspect_game(out)
# Print the game results to the terminal!
inspect_game(result)
return 0
def inspect_game(game : pyclient.GameReplay) -> None:
"""
Print a diagnostic of a played game to the terminal.
@ -88,5 +101,6 @@ def inspect_game(game : pyclient.GameReplay) -> None:
print(f"Total turns taken: {len(game.turns)}")
print(f"Result: {final_state.winner()}")
if __name__ == "__main__":
raise SystemExit(main())

159
elm/Api/Elo.elm Normal file
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@ -0,0 +1,159 @@
module Api.Elo exposing
( EloStat
, HealthCheck
, Leaderboard
, Match
, Participant
, Players
, getHealth
, getLeaderboard
, getMatches
, getPlayers
)
{-|
# ELO API
This module contains functions to address the API of the ELO tracker.
-}
import Http
import Json.Decode as D
type alias EloStat =
{ draws : Int
, elo : Int
, losses : Int
, name : String
, url : String
, version : Maybe String
, wins : Int
}
type alias HealthCheck =
{ ok : Bool, periodicMatches : Bool }
type alias Leaderboard =
List { name : String, players : Players }
type alias Match =
{ name : String
, participants : List Participant
, timestamp : String
}
type alias Participant =
{ name : String
, result : String
, url : String
, version : Maybe String
}
type alias Players =
List EloStat
eloStatDecoder : D.Decoder EloStat
eloStatDecoder =
D.map7 EloStat
(D.field "draws" D.int)
(D.field "elo" D.int)
(D.field "losses" D.int)
(D.field "name" D.string)
(D.field "url" D.string)
(D.maybe <| D.field "version" D.string)
(D.field "wins" D.int)
getHealth :
{ baseUrl : String
, toMsg : Result Http.Error HealthCheck -> msg
}
-> Cmd msg
getHealth data =
Http.get
{ url = data.baseUrl ++ "/health"
, expect = Http.expectJson data.toMsg healthCheckDecoder
}
getLeaderboard :
{ baseUrl : String
, toMsg : Result Http.Error Leaderboard -> msg
}
-> Cmd msg
getLeaderboard data =
Http.get
{ url = data.baseUrl ++ "/leaderboard"
, expect = Http.expectJson data.toMsg leaderboardDecoder
}
getMatches :
{ baseUrl : String
, toMsg : Result Http.Error (List Match) -> msg
}
-> Cmd msg
getMatches data =
Http.get
{ url = data.baseUrl ++ "/matches"
, expect = Http.expectJson data.toMsg (D.list matchDecoder)
}
getPlayers :
{ baseUrl : String
, toMsg : Result Http.Error Players -> msg
}
-> Cmd msg
getPlayers data =
Http.get
{ url = data.baseUrl ++ "/players"
, expect = Http.expectJson data.toMsg playersDecoder
}
healthCheckDecoder : D.Decoder HealthCheck
healthCheckDecoder =
D.map2 HealthCheck
(D.field "ok" D.bool)
(D.field "periodic_matches" D.bool)
leaderboardDecoder : D.Decoder Leaderboard
leaderboardDecoder =
D.map2 (\name players -> { name = name, players = players })
(D.field "name" D.string)
(D.field "players" playersDecoder)
|> D.list
matchDecoder : D.Decoder Match
matchDecoder =
D.map3 Match
(D.field "name" D.string)
(D.field "participants" <| D.list participantDecoder)
(D.field "timestamp" D.string)
participantDecoder : D.Decoder Participant
participantDecoder =
D.map4 Participant
(D.field "name" D.string)
(D.field "result" D.string)
(D.field "url" D.string)
(D.maybe <| D.field "version" D.string)
playersDecoder : D.Decoder Players
playersDecoder =
D.list eloStatDecoder

205
elm/EloTracker.elm Normal file
View File

@ -0,0 +1,205 @@
module EloTracker exposing (main)
import Api.Elo as Elo
import Element exposing (Element)
import Element.Background
import Element.Font
import Http
import Json.Decode as D
import Layout
import Pixels
import Program
import Screen.Leaderboard
import Theme
import Time
import Widget.Icon
main =
Program.document
{ flagsDecoder = D.field "baseUrl" D.string
, headers = headers
, init = init
, subscriptions = subscriptions
, title = title
, update = update
, view = view
}
-- MODEL
type alias Model =
{ baseUrl : String
, leaderboard : Result Int Elo.Leaderboard
, matches : Result Int (List Elo.Match)
, selectedName : String
}
type Msg
= OnLeaderboard (Result Http.Error Elo.Leaderboard)
| OnMatches (Result Http.Error (List Elo.Match))
| OnSelectLeaderboardName String
| RefreshLeaderboard
| RefreshMatches
init : Result D.Error String -> ( Model, Cmd Msg )
init flag =
let
baseUrl =
case flag of
Err _ ->
"http://localhost:5000"
Ok v ->
v
model =
{ baseUrl = baseUrl
, leaderboard = Err 0
, matches = Err 0
, selectedName = "tic-tac-toe"
}
in
( model
, Cmd.batch
[ getLeaderboard model
, getMatches model
]
)
-- UPDATE
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
OnLeaderboard (Err _) ->
case model.leaderboard of
Err n ->
( { model | leaderboard = Err (n + 1) }, Cmd.none )
Ok _ ->
( model, Cmd.none )
OnLeaderboard (Ok v) ->
( { model | leaderboard = Ok v }, Cmd.none )
OnMatches (Err _) ->
case model.matches of
Err n ->
( { model | matches = Err (n + 1) }, Cmd.none )
Ok _ ->
( model, Cmd.none )
OnMatches (Ok v) ->
( { model | matches = Ok v }, Cmd.none )
OnSelectLeaderboardName name ->
( { model | selectedName = name }, Cmd.none )
RefreshLeaderboard ->
( model, getLeaderboard model )
RefreshMatches ->
( model, getMatches model )
getLeaderboard : Model -> Cmd Msg
getLeaderboard model =
Elo.getLeaderboard { baseUrl = model.baseUrl, toMsg = OnLeaderboard }
getMatches : Model -> Cmd Msg
getMatches model =
Elo.getMatches { baseUrl = model.baseUrl, toMsg = OnMatches }
-- SUBSCRIPTIONS
subscriptions : Model -> Sub Msg
subscriptions _ =
Sub.batch
[ Time.every (5 * 1000) (always RefreshLeaderboard)
, Time.every (1 * 60 * 1000) (always RefreshMatches)
]
-- VIEW
headers : Model -> List { icon : Widget.Icon.Icon msg, onPress : msg }
headers _ =
[]
title : Model -> String
title model =
case model.leaderboard of
Err _ ->
"EloTracker | Loading..."
Ok _ ->
"EloTracker | Leaderboard"
view : Program.ViewBox Model -> Element Msg
view data =
case data.model.leaderboard of
Err 0 ->
Element.column
[ Element.width <| Element.px <| Pixels.inPixels data.size.width
, Element.height <| Element.px <| Pixels.inPixels data.size.height
]
[ Element.column
[ Element.centerX
, Element.centerY
, Element.Background.color (Theme.mantleUI data.flavor)
, Element.padding 15
, Element.spacing 10
]
[ Element.text "Loading leaderboard..."
, Layout.loadingIndicator { color = Theme.lavender data.flavor }
|> Element.el [ Element.centerX ]
]
]
Err n ->
Element.column
[ Element.width <| Element.px <| Pixels.inPixels data.size.width
, Element.height <| Element.px <| Pixels.inPixels data.size.height
]
[ Element.column
[ Element.centerX
, Element.centerY
, Element.Background.color (Theme.mantleUI data.flavor)
, Element.padding 15
, Element.spacing 10
]
[ Element.text "Loading leaderboard..."
, Element.el [ Element.centerX, Element.Font.color (Theme.redUI data.flavor) ] (Element.text ("Failed " ++ String.fromInt n ++ " times"))
, Layout.loadingIndicator { color = Theme.lavender data.flavor }
|> Element.el [ Element.centerX ]
]
]
Ok leaderboard ->
Screen.Leaderboard.view
{ flavor = data.flavor
, model =
{ board = leaderboard
, onSelect = OnSelectLeaderboardName
, selectedName = data.model.selectedName
}
, size = data.size
}

View File

@ -156,32 +156,43 @@ view :
-> Html.Html (Msg msg)
view data model =
let
preferredNavBarHeight =
navBarIconHeight =
Pixels.pixels 40
navBarHeight =
Quantity.twice navBarIconHeight
showNavBar =
preferredNavBarHeight
navBarHeight
|> Quantity.multiplyBy 6
|> Quantity.lessThanOrEqualTo model.size.height
contentHeight =
if showNavBar then
model.size.height |> Quantity.minus preferredNavBarHeight
model.size.height |> Quantity.minus navBarHeight
else
model.size.height
in
[ viewNavBar
[ if showNavBar then
viewNavBar
{ headers = data.headers model.content
, iconHeight = preferredNavBarHeight
, iconHeight = navBarIconHeight
, model = model
}
else
Element.none
, data.body
{ flavor = model.flavor
, model = model.content
, size = { height = contentHeight, width = model.size.width }
, size =
{ height = contentHeight --|> Quantity.minus (Pixels.pixels 25)
, width = model.size.width --|> Quantity.minus (Pixels.pixels 25)
}
}
|> Element.map OnContent
|> Element.el []
]
|> Element.column [ Element.width Element.fill ]
|> Element.layout

View File

@ -2,18 +2,23 @@ module Screen.CreateGame exposing (..)
-- MODEL
type alias Model =
{ baseUrl : String
, players : List String
}
type Msg
= OnBaseUrl String
| OnPlayer Int String
| RemovePlayer Int
-- UPDATE
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
@ -22,21 +27,23 @@ update msg model =
OnPlayer n p ->
let
newIndex = List.length model.players == n
newIndex =
List.length model.players == n
newPlayers =
if newIndex && mayCreateNewPlayer model.players then
List.append model.players [ p ]
else
List.indexedMap
(\i player ->
if n == i then
p
else
player
)
model.players
in
( { model | players = newPlayers }, Cmd.none )
@ -48,6 +55,7 @@ update msg model =
(\i player ->
if n == i then
Nothing
else
Just player
)
@ -56,10 +64,12 @@ update msg model =
, Cmd.none
)
-- SUBSCRIPTIONS
-- SUBSCRIPTIONS
-- VIEW
mayCreateNewPlayer : List String -> Bool
mayCreateNewPlayer =
List.all (not << String.isEmpty)

159
elm/Screen/Leaderboard.elm Normal file
View File

@ -0,0 +1,159 @@
module Screen.Leaderboard exposing (..)
{-| Widget module for a leaderboard page.
-}
import Api.Elo exposing (EloStat, Leaderboard, Players)
import Color
import Element exposing (Element)
import Element.Background
import Element.Border
import Element.Events
import Element.Font
import Layout
import Pixels exposing (Pixels)
import Program exposing (ViewBox)
import Quantity exposing (Quantity)
import Theme
view : ViewBox { board : Leaderboard, onSelect : String -> msg, selectedName : String } -> Element msg
view data =
Element.column
[]
[ selectBoard
{ flavor = data.flavor
, leaderboard = data.model.board
, onSelect = data.model.onSelect
, selectedName = data.model.selectedName
, width = data.size.width
}
, data.model.board
|> List.map
(\l ->
if l.name == data.model.selectedName then
viewSingleBoard
{ flavor = data.flavor
, model = l
, size = data.size
}
else
Element.none
)
|> Element.column []
]
selectBoard :
{ flavor : Theme.Flavor
, leaderboard : Leaderboard
, onSelect : String -> msg
, selectedName : String
, width : Quantity Int Pixels
}
-> Element msg
selectBoard data =
data.leaderboard
|> List.map .name
|> List.map
(\s ->
Element.el
[ if data.selectedName == s then
Element.Background.color (Theme.subtext0UI data.flavor)
else
Element.Background.color (Theme.surface1UI data.flavor)
, Element.Border.rounded 25
, Element.centerX
, Element.Events.onClick (data.onSelect s)
, Element.padding 10
]
(Element.text s)
)
|> Element.wrappedRow
[ Element.padding 20
, Element.spacing 10
, Element.width <| Element.px <| Pixels.inPixels data.width
]
viewSingleBoard : ViewBox { name : String, players : Players } -> Element msg
viewSingleBoard data =
let
boardWidth =
data.size.width
|> Quantity.toFloatQuantity
|> Quantity.multiplyBy (2 / 3)
|> Quantity.floor
|> Quantity.clamp (Pixels.pixels 600) (Pixels.pixels 1800)
|> Pixels.inPixels
|> Element.px
|> Element.width
in
data.model.players
|> List.map (viewEloStat { flavor = data.flavor })
|> Element.column [ Element.centerX, boardWidth ]
|> List.singleton
|> (::)
(Element.text data.model.name
|> Element.el
[ Element.centerX, Element.Font.size 50 ]
)
|> Element.column
[ Element.padding 15
, Element.spacing 30
, Element.width <| Element.px <| Pixels.inPixels data.size.width
]
viewEloStat : { flavor : Theme.Flavor } -> EloStat -> Element msg
viewEloStat data stat =
Element.row
[ Element.Background.color (Theme.mantleUI data.flavor)
, Element.Border.rounded 5
, Element.padding 10
, Element.spacing 5
, Element.width Element.fill
]
[ Element.column
[ Element.centerY, Element.spacing 5, Element.width Element.fill ]
[ Element.text stat.name
|> Element.el [ Element.Font.size 30 ]
, Element.el
[ Element.Font.color (Theme.subtext0UI data.flavor)
, Element.Font.size 15
]
(case stat.version of
Nothing ->
Element.text stat.url
Just v ->
Element.text (stat.url ++ " | " ++ v)
)
]
-- Bar to push the rest to the right
, Element.column [ Element.width Element.fill ] []
, field { text = "ELO", value = stat.elo, color = Theme.lavenderUI data.flavor }
|> Element.el [ Element.paddingEach { top = 0, bottom = 0, left = 0, right = 15 } ]
, field { text = "WINS", value = stat.wins, color = Theme.greenUI data.flavor }
, field { text = "DRAWS", value = stat.draws, color = Theme.subtext0UI data.flavor }
, field { text = "LOSSES", value = stat.losses, color = Theme.redUI data.flavor }
]
field : { text : String, value : Int, color : Element.Color } -> Element msg
field { text, value, color } =
Element.column
[ Element.Font.color color
, Element.spacing 3
, Element.width (Element.px 70)
]
[ String.fromInt value
|> Element.text
|> Element.el [ Element.centerX, Element.Font.size 25 ]
, text
|> Element.text
|> Element.el [ Element.centerX, Element.Font.size 15 ]
]

18
elo.py
View File

@ -3,10 +3,7 @@
"""
from elo_tracker import EloTracker
from pyclient.games import TicTacToe
import pyclient
import time
from pyclient.games import RoyalGameOfUr, TicTacToe
GAME_FILE = "games.jsonl"
PLAYER_FILE = "known_players.json"
@ -20,14 +17,21 @@ def main() -> int:
tracker.start_periodic_matches(
game=TicTacToe.empty(),
interval_seconds=60,
interval_seconds=10 * 60,
player_count=2,
)
tracker.start_periodic_matches(
game=RoyalGameOfUr.empty(),
interval_seconds=9 * 60,
max_turns=1_500,
player_count=2,
)
try:
while True:
pass
tracker.start_server(import_name=__name__)
except KeyboardInterrupt:
print("Noticed KeyboardInterrupt, stopping match daemon...")
tracker.stop_periodic_matches()
return 0

60
elo_tracker/Containerfile Normal file
View File

@ -0,0 +1,60 @@
FROM alpine:3.10 AS elm-builder
ARG ELM_VERSION=0.19.1
ARG ELM_URL=https://github.com/elm/compiler/releases/download/${ELM_VERSION}/binary-for-linux-64-bit.gz
# Download internet packages + Node & npm
RUN apk add --no-cache ca-certificates curl gzip bash nodejs npm
# Download & install Elm
RUN curl -L ${ELM_URL} \
| gunzip > /usr/local/bin/elm \
&& chmod +x /usr/local/bin/elm
# Install uglify-js globally
RUN npm install -g uglify-js
WORKDIR /app
# Copy Elm code
COPY elm.json .
COPY elm/ elm/
# Compile module
RUN elm make --output=/app/elm.js --optimize elm/EloTracker.elm
# Optimize & Minify compiled JS
RUN uglifyjs elm.js \
--compress "pure_funcs=[F2,F3,F4,F5,F6,F7,F8,F9,A2,A3,A4,A5,A6,A7,A8,A9],pure_getters,keep_fargs=false,unsafe_comps,unsafe" \
| uglifyjs --mangle --output elo_tracker.js
FROM python:3.10-alpine AS python-builder
WORKDIR /app
# Install build dependencies
RUN apk add --no-cache gcc musl-dev python3-dev
COPY requirements-elo.txt .
# Create wheels for faster installation
RUN pip wheel --no-cache-dir --wheel-dir /wheels -r requirements-elo.txt
FROM python:3.10-alpine
WORKDIR /app
# Install from pre-built wheels
COPY --from=python-builder /wheels /wheels
COPY requirements-elo.txt .
RUN pip install --no-cache-dir --no-index --find-links=/wheels \
-r requirements-elo.txt && rm -rf /wheels
# Install Elm front-end JS
COPY --from=elm-builder /app/elo_tracker.js /app/elo_tracker/static/elo_tracker.js
# Install ELO tracker code
COPY agents/ agents/
COPY elo_tracker/ elo_tracker/
COPY pyclient/ pyclient/
COPY pyserver/ pyserver/
COPY elo.py .
CMD ["python", "elo.py"]

49
elo_tracker/README.md Normal file
View File

@ -0,0 +1,49 @@
# ELO tracker
The ELO tracker lets your agent play many games and assigns every participant
an Elo rating.
## Before you start
The tracker only plays against **remote agents**. Remote agents are available
through a URL, and usually run on the internet.
If your agent only exists as a local Python class,
[publish it first](../pyserver/README.md).
## Add players
Open `known_players.json` and add the URLs you want to include.
For example:
```json
{
"players": [
"https://my-agent.example",
"https://bmt001.noordstar.me"
]
}
```
Every listed URL is considered a participant. The ELO tracker will compare
these players with one another.
## Start the tracker
Run:
```sh
python elo.py
```
The tracker will continuously schedule new matches until you stop it.
## Results
Two files are updated while the tracker runs:
* `games.jsonl` stores the played games.
* `known_players.json` stores the list of participants.
You can stop the tracker with <kbd>Ctrl</kbd>+<kbd>C</kbd>.

View File

@ -14,7 +14,9 @@ from dataclasses import dataclass
from datetime import datetime, timezone
from typing import Any, Sequence
import agents.remote
import pyclient
import time
from pyclient.games import FinishState, Game
@ -37,17 +39,11 @@ class PlayerIdentifier:
return (self.name, self.url, self.version)
@classmethod
def from_server_agent(cls, agent : pyclient.ServerAgent) -> "PlayerIdentifier":
def from_server_agent(cls, agent : agents.remote.RemoteAgent) -> "PlayerIdentifier":
"""
Gain a player identifier from an agent.
"""
return cls(
name=agent.name,
url=agent.url,
version=agent.profile.get("version",
agent.profile.get("me.noordstar.peanuts.agent.version", None)
),
)
return cls(name=agent.name, url=agent.url, version=agent.version)
@dataclass()
class EloStat:
@ -181,7 +177,7 @@ class Match:
@classmethod
def from_replay(
cls,
players : list[pyclient.ServerAgent],
players : list[agents.remote.RemoteAgent],
replay : pyclient.GameReplay,
timestamp : str | None,
) -> "Match":
@ -189,7 +185,7 @@ class Match:
Convert a GameReplay into a match.
:param players: The participants of the match.
:type players: list[pyclient.ServerAgent]
:type players: list[agents.RemoteAgent]
:param replay: Game summary.
:type replay: pyclient.GameReplay
:param timestamp: ISO formatted timestamp of when the game was planned.
@ -206,7 +202,7 @@ class Match:
participants : list[tuple[PlayerIdentifier, FinishState]] = []
for i, agent in enumerate(players):
finish_state = results.get(i, None)
finish_state = results.get(i + 1, None)
if finish_state is None:
continue
@ -285,7 +281,7 @@ class EloTracker:
# Threading variables
self.__lock = threading.RLock()
self.__scheduler_stop = threading.Event()
self.__scheduler_thread: threading.Thread | None = None
self.__scheduler_threads: list[threading.Thread] = []
# Immutable values
self.debug: bool = debug
@ -295,9 +291,9 @@ class EloTracker:
# Thread-unsafe variables
# Please use a lock while doing CRUD operations on them
self.players: list[pyclient.ServerAgent] = []
self.players: list[agents.remote.RemoteAgent] = []
self.__matches: list[Match] = []
self.__stats: dict[PlayerIdentifier, EloStat] = {}
self.__stats: dict[str, dict[PlayerIdentifier, EloStat]] = {}
# Initialize tracker
self.__load_matches()
@ -314,25 +310,30 @@ class EloTracker:
with self.__lock:
print(f"[EloTracker] {message}")
def __get_stat(self, player_id : PlayerIdentifier) -> EloStat:
def __get_stat(self, game_name : str, player_id : PlayerIdentifier) -> EloStat:
"""
Get a player's statistics based on their player identifier.
If the player wasn't known, the function returns a newly
initialized record in the database for them.
:param game_name: Name of the relevant game
:type game_name: str
:param player_id: Unique player identifier.
:type player_id: PlayerIdentifier
:return: Elo statistics
"""
with self.__lock:
stat = self.__stats.get(player_id, None)
stat = self.__stats.get(game_name, {}).get(player_id, None)
if stat is not None:
return stat
if game_name not in self.__stats:
self.__stats[game_name] = {}
stat = EloStat.new(player_id=player_id)
self.__stats[player_id] = stat
self.__stats[game_name][player_id] = stat
return stat
@ -392,10 +393,13 @@ class EloTracker:
# Do not apply them yet, in order to guarantee fair ELO shifts
for player_id1, result1 in m.participants:
total_k = 0.0
rating_1 = self.__get_stat(player_id=player_id1).elo
rating_1 = self.__get_stat(game_name=m.game_name, player_id=player_id1).elo
for player_id2, result2 in m.participants:
rating_2 = self.__get_stat(player_id=player_id2).elo
if player_id1 == player_id2:
continue
rating_2 = self.__get_stat(game_name=m.game_name, player_id=player_id2).elo
expected_score = 1 / (1 + 10 ** ((rating_2 - rating_1) / STD_DEV_DIFF))
@ -416,7 +420,7 @@ class EloTracker:
# Then, apply the ELO score update + count the wins, draws & losses
for player_id, result in m.participants:
player = self.__get_stat(player_id=player_id)
player = self.__get_stat(game_name=m.game_name, player_id=player_id)
player.elo += scores[player_id]
match result:
@ -432,6 +436,7 @@ class EloTracker:
game: Game,
interval_seconds: float,
player_count: int,
max_turns : int | None = None,
) -> None:
"""
Perform a schedule in which you play a random game.
@ -442,13 +447,20 @@ class EloTracker:
:type interval_seconds: float
:param player_count: The number of players that are supposed to participate
:type player_count: int
:param max_turns: Optional maximum number of turns to allow
:type max_turns: int | None
"""
while not self.__scheduler_stop.is_set():
try:
self.load_players()
with self.__lock:
available = len(self.players)
players = [
player for player in self.players
if game.game_name() in player.games
]
available = len(players)
if available < player_count:
self.__debug(
@ -457,12 +469,16 @@ class EloTracker:
)
else:
self.__debug(
"Playing a new scheduled match"
f"Playing a new scheduled match of {game.game_name()}"
)
self.play_random_match(
game=game,
max_turns=max_turns,
player_count=player_count,
)
self.play_random_match(game=game, player_count=player_count)
except Exception as exc:
self.__debug(f"Scheduled match failed: {exc}")
raise exc
# raise exc
if self.__scheduler_stop.wait(interval_seconds):
break
@ -475,7 +491,7 @@ class EloTracker:
:type import_name: str
"""
try:
from flask import Flask, Response, jsonify
from flask import Flask, Response, jsonify, request
except ImportError as exc:
raise ImportError(
"Flask is required to host the EloTracker server. "
@ -493,15 +509,22 @@ class EloTracker:
<head>
<meta charset="utf-8">
<title>Bot-Man-Toe Elo Tracker</title>
<script src="/static/elo_tracker.js"></script>
</head>
<body>
<main>
<main id="main-block">
<h1>Bot-Man-Toe Elo Tracker</h1>
<p>The JSON API is available at /leaderboard, /matches, /players, and /health.</p>
</main>
</body>
<script>
var app = Elm.EloTracker.init({
node: document.body,
flags: { baseUrl: "" }
});
</script>
</html>
""".strip(),
""".strip(), # TODO: Make base URL more explicit
mimetype="text/html",
)
@ -521,8 +544,15 @@ class EloTracker:
return jsonify(self.get_json_matches())
@app.get("/players")
def players() -> Response:
return jsonify(self.get_json_players())
def players() -> tuple[Response, int]:
payload = request.get_json(silent=True) or {}
game = payload.get("game", None)
if isinstance(game, str):
return jsonify(self.get_json_players(game_name=game)), 200
else:
return jsonify({ "error": "No `game` parameter was given" }), 400
return app
@ -534,7 +564,11 @@ class EloTracker:
:rtype: bool
"""
with self.__lock:
return self.__scheduler_thread is not None and self.__scheduler_thread.is_alive()
for thread in self.__scheduler_threads:
if thread.is_alive():
return True
else:
return False
def load_players(self) -> None:
"""
@ -555,13 +589,13 @@ class EloTracker:
"Expected `players` field to be a list of strings."
)
players : list[pyclient.ServerAgent] = []
players : list[agents.remote.RemoteAgent] = []
for url in urls:
if not isinstance(url, str):
continue
try:
agent = pyclient.Agent.from_url(url, debug=self.debug)
agent = agents.remote.RemoteAgent(url=url)
except ValueError:
pass # Not an available player right now
else:
@ -571,29 +605,45 @@ class EloTracker:
self.players = players
for agent in players:
self.__get_stat(PlayerIdentifier.from_server_agent(agent))
for game_name in self.__stats:
self.__get_stat(
game_name=game_name,
player_id=PlayerIdentifier.from_server_agent(agent)
)
def play_match(self, players: list[str], game: Game) -> pyclient.GameReplay:
def play_match(
self,
players: list[str],
game: Game,
max_turns : int | None = None,
) -> pyclient.GameReplay | None:
"""
Play a single match with appointed players.
:param players: List of URLs that participate.
:type players: list[str]
:param game: The game to start playing
:type game: Game
:param max_turns: Optional maximum number of turns to allow
:type max_turns: int | None
:return: A summary of the game.
:rtype: pyclient.GameReplay
:raises ValueError: One of the URLs could not be accessed.
"""
agents = [
pyclient.Agent.from_url(url, debug=self.debug)
for url in players
]
ags : list[Any] = [ agents.remote.RemoteAgent(url=url) for url in players ]
try:
replay = pyclient.PyClient(debug=self.debug).play_game(
players=agents,
players=ags,
start=game,
max_turns=max_turns,
)
m = Match.from_replay(players=agents, replay=replay, timestamp=Match.now())
except ValueError:
return None # Exceeded turn limit
else:
m = Match.from_replay(players=ags, replay=replay, timestamp=Match.now())
# Record match
m.log(self.game_file_name)
@ -604,19 +654,22 @@ class EloTracker:
def play_random_match(
self,
game: Game,
max_turns : int | None = None,
player_count: int | None = None,
) -> pyclient.GameReplay:
) -> pyclient.GameReplay | None:
"""
Play a game with any known players.
:param game: The game to start playing
:type game: Game
:param max_turns: Optional maximum number of turns to allow
:type max_turns: int | None
:param player_count: Optional number of players to select.
:type player_count: int | None
:raises ValueError: One of the randomly chosen URLs could not be accessed.
"""
with self.__lock:
players = [agent.url for agent in self.players]
players = [agent.url for agent in self.players if game.game_name() in agent.games]
random.shuffle(players)
@ -629,6 +682,7 @@ class EloTracker:
self,
game: Game,
interval_seconds: float = 300,
max_turns : int | None = None,
player_count: int = 2,
) -> None:
"""
@ -638,6 +692,8 @@ class EloTracker:
:type game: pyclient.Game
:param interval_seconds: Number of seconds to sleep between games
:type interval_seconds: float
:param max_turns: Optional maximum number of turns to allow
:type max_turns: int | None
:param player_count: The number of players that are supposed to participate
:type player_count: int
"""
@ -647,40 +703,51 @@ class EloTracker:
raise ValueError("player_count must be greater than one.")
with self.__lock:
if self.is_running_periodic_matches():
self.stop_periodic_matches()
self.__scheduler_stop.clear()
self.__scheduler_thread = threading.Thread(
thread = threading.Thread(
target=self.__scheduler_loop,
args=(game, interval_seconds, player_count),
kwargs={"max_turns": max_turns},
daemon=True,
)
self.__scheduler_thread.start()
self.__scheduler_threads.append(thread)
thread.start()
def stop_periodic_matches(self) -> None:
"""
Stop the periodic match scheduler and wait briefly for it to exit.
"""
thread: threading.Thread | None
max_wait_time_s = 5
now = time.time()
time_left = lambda : max(0.1, now + max_wait_time_s - time.time())
to_remove : list[threading.Thread] = []
# Announce that all threads need to be stopped
with self.__lock:
self.__scheduler_stop.set()
thread = self.__scheduler_thread
to_remove = [ thread for thread in self.__scheduler_threads ]
# Then, quietly remove all existing threads
for thread in self.__scheduler_threads:
if thread is not None:
thread.join(timeout=5)
thread.join(timeout=time_left())
# Remove all stopped threads
# Keep in mind that another threads might've added new threads in the
# meantime.
with self.__lock:
if self.__scheduler_thread is thread:
self.__scheduler_thread = None
for thread in to_remove:
self.__scheduler_threads.remove(thread)
def get_json_players(self) -> list[dict[str, Any]]:
def get_json_players(self, game_name : str) -> list[dict[str, Any]]:
"""
Return known currently available players as notebook-friendly dicts.
"""
with self.__lock:
players : list[EloStat] = list(self.__stats.values())
players : list[EloStat] = [
player for player in self.__stats.get(game_name, {}).values()
if abs(player.wins + player.draws + player.losses) > 0
]
players.sort(
key=lambda player: (-int(player.elo), player.player_id.name)
@ -707,18 +774,21 @@ class EloTracker:
return [ m.to_json() for m in matches ]
def get_json_leaderboard(self) -> dict[str, Any]:
def get_json_leaderboard(self) -> list[dict[str, Any]]:
"""
Return aggregate player statistics for local use or JSON APIs.
"""
return {
"name": self.name,
"players": self.get_json_players(),
return [
{
"name": game_name,
"players": self.get_json_players(game_name=game_name),
}
for game_name in self.__stats
]
def start_server(
self,
host: str = "127.0.0.1",
host: str = "0.0.0.0",
import_name : str = __name__,
port: int = 5000,
debug: bool = False,

View File

@ -1,5 +1,7 @@
{
"players": [
"https://bmt001.noordstar.me"
"https://bmt001.noordstar.me",
"https://bmt002.noordstar.me",
"https://bmt003.noordstar.me"
]
}

View File

@ -2,15 +2,12 @@
Entry points for developers who wish to use the PyClient module.
"""
from .agent import Agent, ServerAgent
from .client import PyClient
from .replay import GameReplay
from .transition import Transition
__all__ = [
"Agent",
"GameReplay",
"PyClient",
"ServerAgent",
"Transition",
]

View File

@ -1,178 +0,0 @@
"""
This module hosts various agents that can participate in games.
Examples of possible agents could be:
- An online server
- A locally running neural network
- A hacker who participates from the terminal
- A user interface that allows users to play against their own creations
"""
from dataclasses import dataclass
from typing import Any, Dict, Optional, Tuple, Union
import requests
import time
@dataclass(frozen=True)
class Agent:
"""
Base class of a game participant. Mostly used to inherit from.
"""
debug : bool
games : dict[str, dict[str, Any]]
profile : dict[str, Any]
@classmethod
def from_url(cls, url : str, **kwargs) -> "ServerAgent":
"""
Create an agent based on a URL.
:param url: The URL where the agent can be accessed.
:type url: str
:return: An agent that contacts a server when polled.
:rtype: ServerAgent
:raises ValueError: The server fails to reach out one of the URLs.
"""
try:
return ServerAgent.from_server_url(url=url, **kwargs)
except (ValueError, requests.RequestException, requests.HTTPError):
pass
raise ValueError(
"URL did not lead to a willing agent"
)
@property
def name(self) -> str:
"""
The name by which the agent calls itself.
"""
return str(self.profile.get("name", "Nameless agent"))
def poll(
self,
game : str,
payload : dict[str, Any],
**kwargs
) -> Optional[dict[str, Any]]:
"""
Ask the agent to make a move.
:param game: The game the ServerAgent is asked to play.
:type game: str
:param payload: The JSON payload that represents the game's state.
:type payload: dict[str, Any]
:return: The agent's response, or None if the agent doesn't respond.
:rtype: Optional[dict[str, Any]]
"""
print(f"WARNING: The `poll` method is not defined on the {self.__class__.__name__} class")
return None
@dataclass(frozen=True)
class ServerAgent(Agent):
"""
Agent that reaches out to the internet to poll for moves.
"""
url : str
@classmethod
def from_server_url(
cls,
url: str,
timeout: float | tuple[float, float] | None = 10.0,
debug : bool = False
) -> "ServerAgent":
"""
Create a server agent by polling its discovery endpoint.
:param url: The URL that the server can be reached at.
:type url: str
:param timeout: Request timeout.
:type timeout: float | tuple[float, float] | None
:param debug: Enables debug mode
:type debug: bool
:return: The server's representation as an agent.
:rtype: ServerAgent
:raises requests.exceptions.HTTPError: If the server returns a
non-success HTTP status code.
:raises requests.exceptions.RequestException: If the request fails
before a response is received.
:raises ValueError: If the response body is not a JSON object or if the
payload contains malformed discovery fields.
"""
response = requests.get(url.rstrip("/") + "/", timeout=timeout)
response.raise_for_status()
content = response.json()
if not isinstance(content, dict):
raise ValueError("Server discovery responses must be JSON objects.")
raw_name = content.get("name", "")
name = "" if raw_name is None else str(raw_name)
games: dict[str, dict[str, Any]] = {}
raw_games = content.get("games", {})
if raw_games is not None:
if not isinstance(raw_games, dict):
raise ValueError("The 'games' field must be a JSON object when provided.")
for game_name, profile in raw_games.items():
if isinstance(profile, dict):
games[str(game_name)] = profile
return cls(
debug=debug,
games=games,
profile=content,
url=url,
)
def poll(
self,
game : str,
payload : dict[str, Any],
**kwargs
) -> Optional[dict[str, Any]]:
"""
Inquire a game to make a move.
:param game: The game the ServerAgent is asked to play.
:type game: str
:param payload: The JSON payload that represents the game's state.
:type payload: dict[str, Any]
:return: The server's response, or None if the server did not respond.
:rtype: Optional[dict[str, Any]]
"""
url = f"{self.url.rstrip('/')}/{game.lstrip('/')}"
timeout = float(kwargs.get("timeout", 1.0))
try:
response = requests.get(url, json=payload, timeout=timeout)
response.raise_for_status()
content = response.json()
except (requests.exceptions.RequestException, ValueError):
return None
if self.debug:
print(f"[DBG] Agent `{self.name}` returned:")
print(content)
return content if isinstance(content, dict) else None
def to_dict(self) -> dict[str, Any]:
"""
Represent the agent in the form of a dict.
:return: Dictionary representation of the ServerAgent
:rtype: dict[str, Any]
"""
return dict(
name=self.name,
games=self.games,
url=self.url,
profile=self.profile,
)

View File

@ -5,7 +5,7 @@
from __future__ import annotations
from .agent import Agent
from agents import Agent
from .games import Game
from .replay import GameReplay, Turn
from dataclasses import dataclass
@ -19,7 +19,12 @@ class PyClient:
debug : bool
def gen_game(self, players : list[Agent], start : Game) -> Generator[Turn, None, None]:
def gen_game(
self,
players : list[Agent],
start : Game,
max_turns : int | None = None,
) -> Generator[Turn, None, None]:
"""
Generate a game by polling the players.
@ -27,12 +32,22 @@ class PyClient:
:type players: list[Agent]
:param start: The start state of the game.
:type start: Game
:param max_turns: The maximum number of turns a game may take
:type max_turns: int
:return: A generator that yields turns.
:rtype: Generator[Turn, None, None]
:raises ValueError: The game is taking too long.
"""
current_state = start
turns_taken = 0
while current_state.winner() is None:
if max_turns is not None and turns_taken >= max_turns:
raise ValueError(
f"Turn limit exceeded: played for {turns_taken} turns and still needed more."
)
turns_taken += 1
player = current_state.player_to_move()
if len(players) < player:
@ -43,17 +58,30 @@ class PyClient:
else:
agent = players[player - 1]
payload = agent.poll(
on_move = agent.get_action(
game=current_state.game_name(),
payload=current_state.as_seen_by(player=player),
action=current_state.action_name(),
)
# Calculate move
if on_move is None:
payload = {}
else:
try:
payload = on_move(current_state.as_seen_by(player=player))
except Exception:
payload = {}
current_state = current_state.move(payload=payload)
yield Turn(action=payload, player=player, state=current_state)
def play_game(self, players : list[Agent], start : Game) -> GameReplay:
def play_game(
self,
players : list[Agent],
start : Game,
max_turns : int | None = None,
) -> GameReplay:
"""
Generate a game by polling the players. Collect all moves in a
summary.
@ -62,11 +90,16 @@ class PyClient:
:type players: list[Agent]
:param start: The start state of the game.
:type start: Game
:param max_turns: The maximum number of turns a game may take
:type max_turns: int
:return: Summary describing how the game went.
:rtype: GameReplay
:raises ValueError: The game is taking too long.
"""
return GameReplay(
game_name=start.game_name(),
start=start,
turns=list(self.gen_game(players=players, start=start)),
turns=list(self.gen_game(
players=players, start=start, max_turns=max_turns
)),
)

View File

@ -4,9 +4,11 @@
from .game import FinishState, Game
from .tic_tac_toe import TicTacToe
from .ur import RoyalGameOfUr
__all__ = [
"FinishState",
"Game",
"RoyalGameOfUr",
"TicTacToe",
]

235
pyclient/games/ur.py Normal file
View File

@ -0,0 +1,235 @@
"""
The Royal game of Ur is supposedly one of the world's oldest known board
games. Players race 7 horses to the finish line while trying to sabotage
each other.
"""
from __future__ import annotations
from typing import Any, Generator
import random
from .game import FinishState, Game
from dataclasses import dataclass
# On these fields, you can safely place your token without getting it removed
# if the opponent plays a token on their respective spot.
SAFE_FIELDS = set([ 0, 1, 2, 3, 4, 13, 14, 15 ])
# Whenever you land a token on this piece, you may play another turn.
STAR_FIELDS = set([ 4, 8, 14 ])
# You may place multiple pieces on these fields.
STACK_FIELDS = set([ 0, 15 ])
# Length of the board
BOARD_LENGTH = 1 + 4 + (4 + 2 + 2) + 2 + 1
@dataclass(frozen=True)
class RoyalGameOfUr(Game):
"""
The Royal Game of Ur is a game where players roll dice to get to the
finish line.
"""
board : list[tuple[int, int]]
mover : int
roll : int
def __updated_board(self, start : int) -> list[tuple[int, int]]:
new_board = []
assert self.roll > 0
assert 0 <= start < BOARD_LENGTH
assert start + self.roll < BOARD_LENGTH
elim = False
for i, (a, b) in enumerate(self.board):
if i == start:
if self.player_to_move() == 1:
new_board.append(( a - 1, b ))
else:
new_board.append(( a, b - 1 ))
elif i == start + self.roll:
if self.player_to_move() == 1:
if b > 0 and i not in SAFE_FIELDS:
elim = True
b = 0
new_board.append(( a + 1, b ))
else:
if a > 0 and i not in SAFE_FIELDS:
elim = True
a = 0
new_board.append(( a, b + 1 ))
else:
new_board.append(( a, b ))
if elim:
if self.player_to_move() == 1:
new_board[0] = ( new_board[0][0], new_board[0][1] + 1)
else:
new_board[0] = ( new_board[0][0] + 1, new_board[0][1] )
return new_board
def __valid_moves(self) -> Generator[int, None, None]:
for i in range(BOARD_LENGTH - self.roll):
dest = i + self.roll
if self.board[i][self.mover] > 0:
if dest in STACK_FIELDS or self.board[dest][self.mover] == 0:
yield i
def action_name(self) -> str:
return "" # Players can only move in this game
def as_seen_by(self, player: int) -> dict[str, Any]:
my_index = player - 1
ot_index = 1 - my_index
d : dict[str, Any] = dict(
enemies_at_start=self.board[0][ot_index],
enemies_at_finish=self.board[15][ot_index],
safe_fields=list(SAFE_FIELDS),
stack_fields=list(STACK_FIELDS),
star_fields=list(STAR_FIELDS),
tokens_at_start=self.board[0][my_index],
tokens_at_finish=self.board[15][my_index],
valid_moves=list(self.__valid_moves()),
)
for i in range(BOARD_LENGTH):
d[str(i)] = (
"YOU" if self.board[i][my_index] > 0 else (
"ENEMY" if my_index not in SAFE_FIELDS and self.board[i][ot_index] > 0 else (
""
)))
for i in SAFE_FIELDS:
d[f"{i}_enemy"] = (
"ENEMY" if self.board[i][ot_index] > 0 else ""
)
return d
@classmethod
def empty(cls) -> RoyalGameOfUr:
"""
Create a new game.
:return: Start state of the board
:rtype: RoyalGameOfUr
"""
times, roll = cls.roll_repeatedly()
return cls(
board=[ (7, 7) ] + ((BOARD_LENGTH - 1) * [ (0, 0 ) ]),
mover=(1 + times) % 2,
roll=roll,
)
def game_name(self) -> str:
return "royal-game-of-ur"
def move_default(self) -> Game:
"""
Fallback move option for when a user isn't available or cannot
decide. In this case, the player attempts to move whatever is the
furthest in the back.
"""
player = self.player_to_move()
for i in self.__valid_moves():
new_board = self.__updated_board(start=i)
new_mover = self.mover
if i + self.roll not in STAR_FIELDS:
new_mover += 1
return RoyalGameOfUr(
board=new_board, mover=new_mover % 2, roll=self.roll_once(),
).skip_if_possible()
else:
raise ValueError(
"Player has no valid moves even though those should've been erased."
)
def move(self, payload : dict[str, Any] | None = None):
if not isinstance(payload, dict):
return self.move_default()
key = str(payload.get("move", ""))
for i in self.__valid_moves():
if str(i) == key:
new_board = self.__updated_board(start=i)
new_mover = self.mover
if i + self.roll not in STAR_FIELDS:
new_mover += 1
return RoyalGameOfUr(
board=new_board, mover=new_mover % 2, roll=self.roll_once(),
).skip_if_possible()
else:
return self.move_default()
def player_to_move(self) -> int:
return self.mover + 1
@staticmethod
def roll_once() -> int:
tot = 0
for _ in range(4):
tot += random.randint(0, 1)
return tot
@staticmethod
def roll_repeatedly() -> tuple[int, int]:
"""
Roll until you don't roll a zero.
"""
n, roll = 0, 0
while roll == 0:
n += 1
roll = RoyalGameOfUr.roll_once()
return n, roll
def skip_if_possible(self) -> RoyalGameOfUr:
"""
Skip this turn. Allow the next player to make a move.
Players are not allowed to skip if they can make a valid move.
"""
# Exit if at least one valid move exists
if self.roll > 0:
for _ in self.__valid_moves():
return self
# Exit if game has already finished
if self.winner() is not None:
return self
return RoyalGameOfUr(
board=self.board,
mover=(self.mover + 1) % 2,
roll=self.roll_once()
).skip_if_possible()
def to_dict(self) -> dict[str, Any]:
return self.as_seen_by(player=1)
def winner(self) -> dict[int, FinishState] | None:
a, b = self.board[-1]
if a == 7:
return {
1 : FinishState.win,
2 : FinishState.loss,
}
elif b == 7:
return {
1 : FinishState.loss,
2 : FinishState.win,
}
else:
return None

View File

@ -19,7 +19,10 @@ RUN pip install --no-cache-dir --no-index --find-links=/wheels \
-r requirements-pyserver.txt && rm -rf /wheels
# Install PyServer code
COPY agents/ agents/
COPY pyserver/ pyserver/
COPY server.py .
ENV CONTAINERIZED=1
CMD ["python", "server.py"]

36
pyserver/README.md Normal file
View File

@ -0,0 +1,36 @@
# Publishing your agent
Once your agent behaves the way you want, you can expose it over HTTP so other clients can play against it.
You only need this if you want other programs to connect to your agent.
## Use this repository
1. Open `server.py`.
2. Replace the agent passed to `PyServer` with your own. For example:
```py
from agents.my_agent import MyAgent
player = PyServer(MyAgent())
```
3. Start the server. Run:
```sh
python server.py
```
By default, the server listens on port `5000`.
4. Open your browser and visit `http://localhost:5000/`. You should receive
a JSON document describing your agent and the games it supports.
If that works, your agent is ready to receive game requests.
## Writing your own server
The included server is the easiest way to publish a Python agent.
If you want to implement the protocol yourself
_(for example in another language)_ you can use the specification in
[the protocol specification](./spec.md).

View File

@ -2,85 +2,42 @@
from __future__ import annotations
from collections.abc import Callable, Mapping
from typing import Any, Optional
import os
from flask import Flask, Response, jsonify, request
from functools import wraps
from flask import Flask, jsonify, request
from agents import Agent
from typing import Any
PayloadType = dict[str, Any]
GameHandler = Callable[[PayloadType], PayloadType]
class PyServer:
"""A tiny stateless Flask app that serves discovery and game routes."""
def __init__(self,
name: str,
import_name: str = __name__,
profile: Optional[PayloadType] = None,
subpath : str = "",
) -> None:
"""
Create a PyServer.
A tiny stateless Flask app that serves discovery and routes
game behavior to an agent.
"""
:param name: Preferred display name for discovery.
:type name: str
:param import_name: Flask import name.
def __init__(self, agent : Agent, import_name : str = __name__) -> None:
"""
Create a PyServer that serves the behavior of an Agent.
:param agent: The agent that one can communicate with.
:type agent: Agent
:param import_name: Flask application import name
:type import_name: str
:param profile: Additional root-level discovery metadata.
:type profile: Optional[Dict[str, Any]]
:type subpath: str
:raises ValueError: The input contains invalid information.
"""
self.name = name
self.profile = dict(profile or {})
if "name" in self.profile:
raise ValueError(
"Root profile metadata must not define 'name'."
)
if "games" in self.profile:
raise ValueError(
"Root profile metadata must not define 'games'."
)
self.containerized : bool = bool(int(os.environ.get("CONTAINERIZED", "0")))
self.agent = agent
self.app = Flask(import_name)
self.__games: dict[str, PayloadType] = {}
self.__registered_routes: set[str] = set()
# Register the root
self.__add_api_endpoint("", "", lambda _ : self.__discovery())
# self.app.add_url_rule("/",
# endpoint="botman_discovery",
# view_func=self.__discovery,
# methods=["GET"]
# )
@self.app.get("/")
def discovery():
return jsonify(self.__discovery())
def __add_api_endpoint(self, name : str, route : str, func : GameHandler) -> None:
"""
Create a new API endpoint.
:param name: The name of the action to undertake.
:type name: str
:param func: The player's function that determines what action to take.
:type func: Callable[[dict[str, Any]], dict[str, Any]]
:raises ValueError: The URL has already been registered.
"""
url = self.__make_url(name, route)
if url in self.__registered_routes:
raise ValueError(
f"Route already registered: {url}"
)
self.__registered_routes.add(url)
return self.app.add_url_rule(url,
endpoint="botman_" + name.replace("/", "_"),
view_func=self.__func_wrapper(func),
methods=["GET"],
)
@self.app.get("/<path:game>")
@self.app.get("/<path:game>/<path:action>")
def dispatch(game: str, action: str | None = None):
return jsonify(self.__dispatch(game=game, action=action))
def __discovery(self) -> PayloadType:
"""
@ -89,103 +46,34 @@ class PyServer:
:return: The personal discovery information.
:rtype: dict[str, Any]
"""
return {
"name": self.name,
"games": dict(self.__games),
**self.profile,
}
d = dict(name=self.agent.name, author=self.agent.author)
if self.agent.version is not None:
d["version"] = self.agent.version
def __func_wrapper(self, func : GameHandler) -> Callable[[], Response]:
d = { **self.agent.profile, **d }
d["me.noordstar.peanuts.containerized"] = self.containerized
d["games"] = {}
for game, (profile, _) in self.agent.registered_games.items():
d["games"][game] = profile
return d
def __dispatch(self, game: str, action: str | None) -> PayloadType:
"""
Wrapper that catches an incoming request, parses it, and responds
with a player's action response.
Resolve a request against the agent's action lookup.
"""
@wraps(func)
def exec():
payload = request.get_json(silent=True) or {}
func = self.agent.get_action(
game=game.strip("/"),
action=action.strip("/") if isinstance(action, str) else None,
)
if func is None:
return {}
result = func(payload) or {}
return jsonify(result)
return exec
def __make_url(self, name : str, route : str) -> str:
return "/" + "/".join([ name.strip("/"), route.strip("/") ]).strip("/")
def add_game(
self,
name: str,
profile: PayloadType,
actions: dict[str, GameHandler],
required_actions: Optional[list[str]] = None,
) -> None:
"""
Register a stateless game with one or more action routes.
:param name: Base route name for the game.
:type name: str
:param profile: Game-specific discovery metadata.
:type profile: dict[str, Any]
:param actions: Mapping of action subpaths to handlers.
:type actions: dict[str, Callable[[dict[str, Any]], dict[str, Any]]]
:param required_actions: Optional completeness check. If provided, all
required action names must exist in ``actions`` and map to callables.
:type required_actions: Optional[list[str]]
:raises AssertionError: Some of the required actions aren't present.
:raises ValueError: Some of the requested URL paths are already occupied.
"""
# Verify that all required actions are present
if required_actions is not None:
missing_actions = [ action for action in required_actions if action not in actions ]
if len(missing_actions) > 0:
raise AssertionError(
f"Missing required action handlers: {', '.join(sorted(missing_actions))}"
)
# Verify that there are no duplicate URLs being registered
# Even though this will automatically be checked later, checking this
# now ensures that the operation is atomic and doesn't add
# games partially.
new_routes : set[str] = set()
for route in actions:
url = self.__make_url(name, route)
if url in self.__registered_routes:
raise ValueError(
"Route {url} was already registered"
)
if url in new_routes:
raise ValueError(
"Route {url} was registered twice by the same function call"
)
new_routes.add(url)
# Register all actions
for route, func in actions.items():
self.__add_api_endpoint(name=name, route=route, func=func)
# Add profile data
self.__games[name] = profile
def add_tic_tac_toe(self, on_move: GameHandler, profile: PayloadType = {}) -> None:
"""
Convenience registration for tic-tac-toe.
The game is exposed at `/tic-tac-toe`.
:param profile: The player's custom profile.
:type profile: dict[str, Any]
:param on_move:
"""
self.add_game(
name="tic-tac-toe",
profile=profile,
actions={"": on_move},
required_actions=[""],
)
return result if isinstance(result, dict) else {}
def start(self, host: str = "127.0.0.1", port: int = 5000, debug: bool = False, **kwargs: Any) -> None:
"""Start the Flask development server."""

View File

@ -3,6 +3,10 @@
This document describes how a Bot-Man-Toe server or client is supposed to
behave.
**This document requires familiarity with setting up an HTTP server.** Please
use [the easy implementation](../pyserver/README.md) if you're building
[a simple agent](../agents/README.md) in this repository.
## Terminology
A **server** is a REST API server that hosts a player willing to play games.
@ -65,3 +69,13 @@ package namespace guidelines.
}
```
There's a few optional data fields that are specified here:
| Field | Type | Description |
| ----- | ---- | ----------- |
| author | string | The name of the person who designed the agent. |
| version | string | The version of the agent, in case there's an update. |
| me.noordstar.peanuts.containerized | bool | Whether the agent is running in a container. |
| me.noordstar.peanuts.is_ai | bool | Whether the agent runs on a trained deep learning model or some artificial intelligence. |
| me.noordstar.peanuts.agent.version | string | **Deprecated.** Experimental value to demonstrate an agent's version. Please use `version` instead. |
| me.noordstar.peanuts.author | string | **Deprecated.** Experimental value to demonstrate an agent's author. Please use `author` instead. |

13
requirements-elo.txt Normal file
View File

@ -0,0 +1,13 @@
blinker==1.9.0
certifi==2026.6.17
charset-normalizer==3.4.7
click==8.4.1
colorama==0.4.6
Flask==3.1.3
idna==3.18
itsdangerous==2.2.0
Jinja2==3.1.6
MarkupSafe==3.0.3
requests==2.34.2
urllib3==2.7.0
Werkzeug==3.1.8

View File

@ -4,10 +4,9 @@
from __future__ import annotations
import random
import agents
from pyserver import PyServer
from typing import Any
def main() -> int:
"""
@ -16,25 +15,7 @@ def main() -> int:
:return: Exit code
:rtype: int
"""
player = PyServer(
# Customize this to whatever you'd like to call your player
name="Mute",
# Custom information that you can use to tell people about this player
profile={
"me.noordstar.peanuts.agent.version": "1.0.0",
"me.noordstar.peanuts.is_ai": False,
"me.noordstar.peanuts.author": "Bram",
"me.noordstar.peanuts.containerized": True,
"version": "1.0.0",
},
# Unless you know what you're doing, don't touch this.
import_name=__name__,
)
# Register games! Comment out any you don't want your player to play.
player.add_tic_tac_toe(on_move=respond_mute, profile={})
player = PyServer(agents.AgentOfChaos())
# Start listening for games
player.start(
@ -44,19 +25,5 @@ def main() -> int:
return 0
def respond_mute(payload : dict[str, Any]) -> dict[str, Any]:
"""
Always respond with an empty dictionary. This means the user should
always take the "default" move.
A well-programmed game must NOT raise an error as a result of this.
:param payload: The game state which is completely ignored.
:type payload: dict[str, Any]
:return: An empty dictionary
:rtype: dict[str, Any]
"""
return {}
if __name__ == "__main__":
raise SystemExit(main())