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78c461d9b2
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10e808751a
179
.dockerignore
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.dockerignore
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# Ignore Markdown documentation
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spec/
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*.md
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# ----------------------------
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# ---> GITIGNORE CONFIGURATION
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# ----------------------------
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# Repository-specific virtual environments
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.venv-pyserver
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.venv-pyclient
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# ---> Elm
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# elm-package generated files
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elm-stuff
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# elm-repl generated files
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repl-temp-*
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# ---> Python
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# poetry
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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#pdm.lock
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# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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# in version control.
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# https://pdm.fming.dev/#use-with-ide
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.pdm.toml
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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@ -1,7 +1,3 @@
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# Repository-specific virtual environments
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.venv-pyserver
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.venv-pyclient
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# ---> Elm
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# elm-package generated files
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elm-stuff
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87
client.py
87
client.py
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@ -1,87 +0,0 @@
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"""
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This module offers a small place to start building game clients from.
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You can use this for:
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- Learning how the system works.
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- Debugging a game server.
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- Debugging a game that behaves weirdly.
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This module lets you host a game, let online servers participate in it,
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and then analyze the outcome.
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You can build several things with this:
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1. You can build an AI trainer that trains on existing players.
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2. You can build an ELO evaluator that compares the performance of various
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strategies.
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"""
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from __future__ import annotations
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import json
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from pyclient import PyClient
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from pyclient.games.tic_tac_toe import TicTacToe
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from typing import Any
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def main() -> int:
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"""
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Start a client, then use it to analyze one or more matches.
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:return: Exit code
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:rtype: int
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"""
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c = PyClient([
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"https://bmt001.noordstar.me",
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"https://bmt001.noordstar.me",
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], debug=False)
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out = c.play_game("tic-tac-toe", TicTacToe)
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inspect_game(out)
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return 0
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def inspect_game(game : list[tuple[int, dict[str, Any], Any]]) -> None:
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"""
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Print a diagnostic of a played game to the terminal.
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:param game: The results of a played game.
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:type game: list[typle[int, dict[str, Any], Any]]
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"""
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max_width = 40
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hbar = max_width * '%'
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def title(s : str) -> None:
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"""
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Show a title nice and clean in the middle
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:param s: The title to display
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:type s: str
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"""
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w = (max_width - len(s)) // 2
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print(hbar)
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print((w * ' ') + s.upper() + (w * ' '))
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print(hbar)
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# Show all moves made throughout the game
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title("Turns taken")
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for player, action, _ in game:
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print(f"Player {player} : " + json.dumps(action)[:max_width-12])
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# Show all remaining variables in the finishing state of the game
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title("Final state")
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final_state = game[-1][2]
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for k, v in final_state.to_dict().items():
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print(f"{k} => {json.dumps(v)}")
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# Some final (usually the most relevant) statistics
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title("Result")
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print(f"Total turns taken: {len(game)}")
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print("Winner: " + ("0 (tie)" if final_state.winner() == 0 else f"player {final_state.winner()}"))
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if __name__ == "__main__":
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raise SystemExit(main())
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@ -2,20 +2,13 @@
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This module enables a user to host a server that is able to play games.
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"""
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from __future__ import annotations
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import random
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from pyserver import PyServer
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from typing import Any
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from pyclient import PyClient
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from pyclient.games.tic_tac_toe import TicTacToe
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def main() -> int:
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"""
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Start a server.
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:return: Exit code
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:rtype: int
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"""
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def main():
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player = PyServer(
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# Customize this to whatever you'd like to call your player
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name="My super smart robot player",
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@ -27,18 +20,13 @@ def main() -> int:
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import_name=__name__,
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)
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# Register games! Comment out any you don't want your player to play.
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player.add_tic_tac_toe(on_move=play_tic_tac_toe, profile={})
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# Start listening for games
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player.start(
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host="0.0.0.0", # Comment out when using only locally
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port=5000,
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)
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player.start(port=5001)
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return 0
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def play_tic_tac_toe(payload : dict[str, Any]) -> dict[str, Any]:
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def play_tic_tac_toe(payload):
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"""
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Play a game of tic-tac-toe.
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@ -64,11 +52,6 @@ def play_tic_tac_toe(payload : dict[str, Any]) -> dict[str, Any]:
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4 | 5 | 6
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---+---+---
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7 | 8 | 9
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:param payload: The incoming JSON that contains the game state.
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:type payload: dict[str, Any]
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:return: The move you wish to take.
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:rtype: dict[str, Any]
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"""
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# Try printing the payload to see what it looks like!
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@ -97,3 +80,10 @@ def play_tic_tac_toe(payload : dict[str, Any]) -> dict[str, Any]:
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if __name__ == "__main__":
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raise SystemExit(main())
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c = PyClient([
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"http://127.0.0.1:5001",
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"http://127.0.0.1:5002",
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], debug=True)
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out = c.play_game("tic-tac-toe", TicTacToe)
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@ -1,25 +0,0 @@
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FROM python:3.10-alpine AS builder
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WORKDIR /app
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# Install build dependencies
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RUN apk add --no-cache gcc musl-dev python3-dev
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COPY requirements-pyserver.txt .
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# Create wheels for faster installation
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RUN pip wheel --no-cache-dir --wheel-dir /wheels -r requirements-pyserver.txt
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FROM python:3.10-alpine
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WORKDIR /app
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# Install from pre-built wheels
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COPY --from=builder /wheels /wheels
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COPY requirements-pyserver.txt .
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RUN pip install --no-cache-dir --no-index --find-links=/wheels \
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-r requirements-pyserver.txt && rm -rf /wheels
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# Install PyServer code
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COPY pyserver/ pyserver/
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COPY server.py .
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CMD ["python", "server.py"]
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@ -1,5 +0,0 @@
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certifi==2026.6.17
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charset-normalizer==3.4.7
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idna==3.18
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requests==2.34.2
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urllib3==2.7.0
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@ -1,8 +0,0 @@
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blinker==1.9.0
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click==8.4.1
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colorama==0.4.6
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Flask==3.1.3
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itsdangerous==2.2.0
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Jinja2==3.1.6
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MarkupSafe==3.0.3
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Werkzeug==3.1.8
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@ -1,5 +1,5 @@
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blinker==1.9.0
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certifi==2026.6.17
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certifi==2026.5.20
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charset-normalizer==3.4.7
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click==8.4.1
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colorama==0.4.6
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Reference in New Issue