Containerize PyServer

bram/deployment
Bram van den Heuvel 2026-06-19 14:34:23 +02:00
parent 10e808751a
commit eb5a869cf4
5 changed files with 315 additions and 0 deletions

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# Ignore Markdown documentation
spec/
*.md
# ----------------------------
# ---> GITIGNORE CONFIGURATION
# ----------------------------
# Repository-specific virtual environments
.venv-pyserver
.venv-pyclient
# ---> Elm
# elm-package generated files
elm-stuff
# elm-repl generated files
repl-temp-*
# ---> Python
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/

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# Repository-specific virtual environments
.venv-pyserver
.venv-pyclient
# ---> Elm
# elm-package generated files
elm-stuff

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pyserver/Containerfile Normal file
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FROM python:3.10-alpine AS builder
WORKDIR /app
# Install build dependencies
RUN apk add --no-cache gcc musl-dev python3-dev
COPY requirements-pyserver.txt .
# Create wheels for faster installation
RUN pip wheel --no-cache-dir --wheel-dir /wheels -r requirements-pyserver.txt
FROM python:3.10-alpine
WORKDIR /app
# Install from pre-built wheels
COPY --from=builder /wheels /wheels
COPY requirements-pyserver.txt .
RUN pip install --no-cache-dir --no-index --find-links=/wheels \
-r requirements-pyserver.txt && rm -rf /wheels
# Install PyServer code
COPY pyserver/ pyserver/
COPY server.py .
CMD ["python", "server.py"]

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blinker==1.9.0
click==8.4.1
colorama==0.4.6
Flask==3.1.3
itsdangerous==2.2.0
Jinja2==3.1.6
MarkupSafe==3.0.3
Werkzeug==3.1.8

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"""
This module enables a user to host a server that is able to play games.
"""
from __future__ import annotations
import random
from pyserver import PyServer
from typing import Any
def main() -> int:
"""
Start a server.
:return: Exit code
:rtype: int
"""
player = PyServer(
# Customize this to whatever you'd like to call your player
name="My super smart robot player",
# Custom information that you can use to tell people about this player
profile={},
# Unless you know what you're doing, don't touch this.
import_name=__name__,
)
# Register games! Comment out any you don't want your player to play.
player.add_tic_tac_toe(on_move=play_tic_tac_toe, profile={})
# Start listening for games
player.start(
host="0.0.0.0", # Comment out when using only locally
port=5000,
)
return 0
def play_tic_tac_toe(payload : dict[str, Any]) -> dict[str, Any]:
"""
Play a game of tic-tac-toe.
You receive a payload that looks like this:
{
"1": "X", "2": "", "3": "O",
"4": "X", "5": "O", "6": "",
"7": "", "8": "", "9": "",
"your_token": "X"
}
And you're expected to return a response of which field you'd like to
place your piece in. For example, if you wish to place your token in
field 7, your response should look like this:
{ "move": 7 }
The board is arranged as follows:
1 | 2 | 3
---+---+---
4 | 5 | 6
---+---+---
7 | 8 | 9
:param payload: The incoming JSON that contains the game state.
:type payload: dict[str, Any]
:return: The move you wish to take.
:rtype: dict[str, Any]
"""
# Try printing the payload to see what it looks like!
print(payload)
options = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, ]
# 1. Try filtering out the impossible moves!
# If an X or O was already placed at a field, remove it from the options
#
# 2. Try finding two in a row! If possible, you can try to place the third
# item on the board and get 3 in a row.
#
# 3. Perhaps you can block the opponent from getting 3 in a row?
#
# Now, pick any of the remaining options.
# This is just a simple implementation. Naturally, you're welcome to try
# your own logic.
return { "move": random.choice(options) }
if __name__ == "__main__":
raise SystemExit(main())