Containerize PyServer
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# Ignore Markdown documentation
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spec/
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*.md
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# ----------------------------
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# ---> GITIGNORE CONFIGURATION
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# ----------------------------
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# Repository-specific virtual environments
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.venv-pyserver
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.venv-pyclient
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# ---> Elm
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# elm-package generated files
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elm-stuff
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# elm-repl generated files
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repl-temp-*
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# ---> Python
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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*.spec
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# Installer logs
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pip-log.txt
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pip-delete-this-directory.txt
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py,cover
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.hypothesis/
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.pytest_cache/
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cover/
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# Translations
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*.mo
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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db.sqlite3
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db.sqlite3-journal
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# Flask stuff:
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instance/
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.webassets-cache
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# Scrapy stuff:
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.scrapy
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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target/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# poetry
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# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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#pdm.lock
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# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
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# in version control.
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# https://pdm.fming.dev/#use-with-ide
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.pdm.toml
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# SageMath parsed files
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*.sage.py
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# Environments
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.env
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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@ -1,3 +1,7 @@
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# Repository-specific virtual environments
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.venv-pyserver
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.venv-pyclient
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# ---> Elm
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# ---> Elm
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# elm-package generated files
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# elm-package generated files
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elm-stuff
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elm-stuff
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@ -0,0 +1,25 @@
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FROM python:3.10-alpine AS builder
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WORKDIR /app
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# Install build dependencies
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RUN apk add --no-cache gcc musl-dev python3-dev
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COPY requirements-pyserver.txt .
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# Create wheels for faster installation
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RUN pip wheel --no-cache-dir --wheel-dir /wheels -r requirements-pyserver.txt
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FROM python:3.10-alpine
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WORKDIR /app
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# Install from pre-built wheels
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COPY --from=builder /wheels /wheels
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COPY requirements-pyserver.txt .
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RUN pip install --no-cache-dir --no-index --find-links=/wheels \
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-r requirements-pyserver.txt && rm -rf /wheels
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# Install PyServer code
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COPY pyserver/ pyserver/
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COPY server.py .
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CMD ["python", "server.py"]
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blinker==1.9.0
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click==8.4.1
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colorama==0.4.6
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Flask==3.1.3
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itsdangerous==2.2.0
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Jinja2==3.1.6
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MarkupSafe==3.0.3
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Werkzeug==3.1.8
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"""
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This module enables a user to host a server that is able to play games.
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"""
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from __future__ import annotations
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import random
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from pyserver import PyServer
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from typing import Any
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def main() -> int:
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"""
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Start a server.
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:return: Exit code
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:rtype: int
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"""
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player = PyServer(
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# Customize this to whatever you'd like to call your player
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name="My super smart robot player",
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# Custom information that you can use to tell people about this player
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profile={},
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# Unless you know what you're doing, don't touch this.
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import_name=__name__,
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)
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# Register games! Comment out any you don't want your player to play.
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player.add_tic_tac_toe(on_move=play_tic_tac_toe, profile={})
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# Start listening for games
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player.start(
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host="0.0.0.0", # Comment out when using only locally
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port=5000,
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)
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return 0
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def play_tic_tac_toe(payload : dict[str, Any]) -> dict[str, Any]:
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"""
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Play a game of tic-tac-toe.
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You receive a payload that looks like this:
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{
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"1": "X", "2": "", "3": "O",
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"4": "X", "5": "O", "6": "",
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"7": "", "8": "", "9": "",
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"your_token": "X"
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}
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And you're expected to return a response of which field you'd like to
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place your piece in. For example, if you wish to place your token in
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field 7, your response should look like this:
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{ "move": 7 }
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The board is arranged as follows:
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1 | 2 | 3
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---+---+---
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4 | 5 | 6
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---+---+---
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7 | 8 | 9
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:param payload: The incoming JSON that contains the game state.
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:type payload: dict[str, Any]
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:return: The move you wish to take.
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:rtype: dict[str, Any]
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"""
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# Try printing the payload to see what it looks like!
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print(payload)
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options = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, ]
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# 1. Try filtering out the impossible moves!
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# If an X or O was already placed at a field, remove it from the options
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#
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# 2. Try finding two in a row! If possible, you can try to place the third
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# item on the board and get 3 in a row.
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#
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# 3. Perhaps you can block the opponent from getting 3 in a row?
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#
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# Now, pick any of the remaining options.
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# This is just a simple implementation. Naturally, you're welcome to try
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# your own logic.
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return { "move": random.choice(options) }
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if __name__ == "__main__":
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raise SystemExit(main())
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