Create proof-of-concept update for mute & chaos agents
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"""
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"""
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from .agent import Agent
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from .agent import Agent
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from .chaos import AgentOfChaos
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from .mute import MuteAgent
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__all__ = [
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__all__ = [
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"Agent"
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"Agent",
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"MuteAgent",
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]
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]
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@ -0,0 +1,64 @@
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"""
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The agent of chaos is an agent that always attempts to return a random
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response.
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In most games, the Agent of chaos makes two considerations:
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1. Which moves are valid? Since invalid moves fallback to "default" moves,
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this can destabilize the probability distribution, making some moves
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more likely to be chosen than others. As a result, we refrain from
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"invalid" moves and take the effort to filter them out.
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2. What's a reasonable probability distribution? Sometimes, a uniform
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distribution across all options doesn't make a lot of sense. For
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example, imagine asking the agent every turn whether they want to
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use their super duper special single-use ability, and leaving that to
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a 50/50 call every turn. It feels much more random if such an ability
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is more randomly used throughout the GAME, than to have every choice
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be a uniformly distributed decision.
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"""
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from __future__ import annotations
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import random
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from .agent import Agent, Payload
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class AgentOfChaos(Agent):
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"""
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The agent of chaos always aims to deliver a random response.
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"""
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def __init__(self) -> None:
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"""
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Create a new instance of the agent of chaos.
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"""
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super().__init__(
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name="Agent of chaos",
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author="Bram",
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version="1.0.1",
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profile={
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"me.noordstar.peanuts.is_ai": False,
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},
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)
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self.add_tic_tac_toe(on_move=play_tic_tac_toe, profile={})
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def play_tic_tac_toe(payload : Payload) -> Payload:
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"""
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In tic-tac-toe, the agent of chaos makes uniformly distributed choices
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on unclaimed tiles.
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:param payload: The incoming game state.
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:type payload: dict[str, Any]
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:return: The agent of chaos' random choice
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:rtype: dict[str, Any]
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"""
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options = [
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int(k)
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for k, v in dict(payload).items()
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if k in "0123456789" and v == ""
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]
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return { "move": random.choice(options) }
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@ -0,0 +1,45 @@
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"""
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The mute agent is a proof-of-concept agent of an agent that simply doesn't
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respond - it always responds with an empty object.
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This is the simplest agent to implement, and it can be used as a test to
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make sure that the "default" move can be picked properly each turn.
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"""
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from __future__ import annotations
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from .agent import Agent, Payload
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def respond_mute(payload : Payload) -> Payload:
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"""
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Standard response from the mute. Returns an empty object, always.
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:param payload: Incoming game state.
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:type payload: dict[str, Any]
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:return: The empty object.
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:rtype: dict[str, Any]
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"""
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return {}
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class MuteAgent(Agent):
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"""
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The mute agent class refuses to respond to any incoming game states,
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and simply responds with an empty dictionary. For most games,
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this means that the mute player takes the "default" option as a result
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of not responding.
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"""
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def __init__(self) -> None:
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"""
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Create a new instance of the mute agent.
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"""
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super().__init__(
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name="Mute",
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author="Bram",
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version="1.0.1",
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profile={
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"me.noordstar.peanuts.is_ai": False,
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},
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)
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self.add_tic_tac_toe(on_move=respond_mute, profile={})
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