Create client script with diagnostics

bram/mute
Bram van den Heuvel 2026-06-19 15:46:03 +02:00
parent eb5a869cf4
commit 78c461d9b2
4 changed files with 93 additions and 90 deletions

87
client.py Normal file
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"""
This module offers a small place to start building game clients from.
You can use this for:
- Learning how the system works.
- Debugging a game server.
- Debugging a game that behaves weirdly.
This module lets you host a game, let online servers participate in it,
and then analyze the outcome.
You can build several things with this:
1. You can build an AI trainer that trains on existing players.
2. You can build an ELO evaluator that compares the performance of various
strategies.
"""
from __future__ import annotations
import json
from pyclient import PyClient
from pyclient.games.tic_tac_toe import TicTacToe
from typing import Any
def main() -> int:
"""
Start a client, then use it to analyze one or more matches.
:return: Exit code
:rtype: int
"""
c = PyClient([
"https://bmt001.noordstar.me",
"https://bmt001.noordstar.me",
], debug=False)
out = c.play_game("tic-tac-toe", TicTacToe)
inspect_game(out)
return 0
def inspect_game(game : list[tuple[int, dict[str, Any], Any]]) -> None:
"""
Print a diagnostic of a played game to the terminal.
:param game: The results of a played game.
:type game: list[typle[int, dict[str, Any], Any]]
"""
max_width = 40
hbar = max_width * '%'
def title(s : str) -> None:
"""
Show a title nice and clean in the middle
:param s: The title to display
:type s: str
"""
w = (max_width - len(s)) // 2
print(hbar)
print((w * ' ') + s.upper() + (w * ' '))
print(hbar)
# Show all moves made throughout the game
title("Turns taken")
for player, action, _ in game:
print(f"Player {player} : " + json.dumps(action)[:max_width-12])
# Show all remaining variables in the finishing state of the game
title("Final state")
final_state = game[-1][2]
for k, v in final_state.to_dict().items():
print(f"{k} => {json.dumps(v)}")
# Some final (usually the most relevant) statistics
title("Result")
print(f"Total turns taken: {len(game)}")
print("Winner: " + ("0 (tie)" if final_state.winner() == 0 else f"player {final_state.winner()}"))
if __name__ == "__main__":
raise SystemExit(main())

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main.py
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"""
This module enables a user to host a server that is able to play games.
"""
import random
from pyserver import PyServer
from pyclient import PyClient
from pyclient.games.tic_tac_toe import TicTacToe
def main():
player = PyServer(
# Customize this to whatever you'd like to call your player
name="My super smart robot player",
# Custom information that you can use to tell people about this player
profile={},
# Unless you know what you're doing, don't touch this.
import_name=__name__,
)
player.add_tic_tac_toe(on_move=play_tic_tac_toe, profile={})
player.start(port=5001)
return 0
def play_tic_tac_toe(payload):
"""
Play a game of tic-tac-toe.
You receive a payload that looks like this:
{
"1": "X", "2": "", "3": "O",
"4": "X", "5": "O", "6": "",
"7": "", "8": "", "9": "",
"your_token": "X"
}
And you're expected to return a response of which field you'd like to
place your piece in. For example, if you wish to place your token in
field 7, your response should look like this:
{ "move": 7 }
The board is arranged as follows:
1 | 2 | 3
---+---+---
4 | 5 | 6
---+---+---
7 | 8 | 9
"""
# Try printing the payload to see what it looks like!
print(payload)
options = [ 1, 2, 3, 4, 5, 6, 7, 8, 9, ]
# 1. Try filtering out the impossible moves!
# If an X or O was already placed at a field, remove it from the options
#
# 2. Try finding two in a row! If possible, you can try to place the third
# item on the board and get 3 in a row.
#
# 3. Perhaps you can block the opponent from getting 3 in a row?
#
# Now, pick any of the remaining options.
# This is just a simple implementation. Naturally, you're welcome to try
# your own logic.
return { "move": random.choice(options) }
if __name__ == "__main__":
raise SystemExit(main())
c = PyClient([
"http://127.0.0.1:5001",
"http://127.0.0.1:5002",
], debug=True)
out = c.play_game("tic-tac-toe", TicTacToe)

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certifi==2026.6.17
charset-normalizer==3.4.7
idna==3.18
requests==2.34.2
urllib3==2.7.0

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blinker==1.9.0 blinker==1.9.0
certifi==2026.5.20 certifi==2026.6.17
charset-normalizer==3.4.7 charset-normalizer==3.4.7
click==8.4.1 click==8.4.1
colorama==0.4.6 colorama==0.4.6