forked from FOSS/BangleApps
296 lines
8.9 KiB
JavaScript
296 lines
8.9 KiB
JavaScript
const MARGIN = 25;
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const WALL_RIGHT = 1, WALL_DOWN = 2;
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const STATUS_GENERATING = 0, STATUS_PLAYING = 1,
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STATUS_SOLVED = 2, STATUS_ABORTED = -1;
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function Maze(n) {
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this.n = n;
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this.status = STATUS_GENERATING;
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this.wall_length = Math.floor((g.getHeight()-2*MARGIN)/n);
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this.total_length = this.wall_length*n;
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this.margin = Math.floor((g.getHeight()-this.total_length)/2);
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this.ball_x = 0;
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this.ball_y = 0;
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this.clearScreen = function() {
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g.clearRect(
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0, this.margin,
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g.getWidth(), this.margin+this.total_length
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);
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};
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this.clearScreen();
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g.setColor(g.theme.fg);
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for (let i=0; i<=n; i++) {
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g.drawRect(
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this.margin, this.margin+i*this.wall_length,
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g.getWidth()-this.margin, this.margin+i*this.wall_length
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);
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g.drawRect(
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this.margin+i*this.wall_length, this.margin,
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this.margin+i*this.wall_length, g.getHeight() - this.margin
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);
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}
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this.walls = new Uint8Array(n*n);
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this.groups = new Uint8Array(n*n);
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for (let cell = 0; cell<n*n; cell++) {
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this.walls[cell] = WALL_RIGHT|WALL_DOWN;
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this.groups[cell] = cell;
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}
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// Candidates of walls to break when digging the maze.
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// If candidate failed (breaking it would create a loop),
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// it would never succeed, so no need to retry it.
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let candidates_down = [],
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candidates_right = [];
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for (let r=0 ; r<n; r++) {
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for (let c=0; c<n; c++) {
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let cell = n*r+c;
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if (r<(n-1)) { // Don't break wall down for bottom row.
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candidates_down.push(cell);
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}
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if (c<(n-1)) { // Don't break wall right for rightmost column.
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candidates_right.push(cell);
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}
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}
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}
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let from_group, to_group;
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let ngroups = n*n;
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while (--ngroups) {
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// Abort if BTN1 pressed [grace period for menu]
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// (for some reason setWatch() fails inside constructor)
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if (ngroups<n*n-16 && digitalRead(BTN1)) {
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aborting = true;
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return;
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}
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from_group = to_group = -1;
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while (from_group<0) {
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let trying_down = false;
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if (Math.random()<0.5 && candidates_down.length || !candidates_right.length) {
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trying_down = true;
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}
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let candidates = trying_down ? candidates_down : candidates_right;
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candidate_index = Math.floor(Math.random()*candidates.length),
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cell = candidates.splice(candidate_index, 1)[0],
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r = Math.floor(cell/n),
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c = cell%n;
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if (trying_down) { // try to break a wall down
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if (this.groups[cell]!=this.groups[cell+n]) {
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this.walls[cell] &= ~WALL_DOWN;
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g.clearRect(
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this.margin+c*this.wall_length+1,
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this.margin+(r+1)*this.wall_length,
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this.margin+(c+1)*this.wall_length-1,
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this.margin+(r+1)*this.wall_length
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);
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g.flip(); // show progress.
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from_group = this.groups[cell];
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to_group = this.groups[cell+n];
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}
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} else { // try to break a wall right
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if (this.groups[cell]!=this.groups[cell+1]) {
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this.walls[cell] &= ~WALL_RIGHT;
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g.clearRect(
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this.margin+(c+1)*this.wall_length,
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this.margin+r*this.wall_length+1,
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this.margin+(c+1)*this.wall_length,
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this.margin+(r+1)*this.wall_length-1
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);
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g.flip(); // show progress.
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from_group = this.groups[cell];
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to_group = this.groups[cell+1];
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}
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}
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}
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for (let cell = 0; cell<n*n; cell++) {
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if (this.groups[cell]==from_group) {
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this.groups[cell] = to_group;
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}
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}
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}
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this.clearScreen = function() {
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g.clearRect(
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0, MARGIN, g.getWidth(), g.getHeight()-MARGIN-1
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);
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};
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this.clearCell = function(r, c) {
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if (!r && !c) {
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g.setColor("#ffff00");
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} else if (r==this.n-1 && c==this.n-1) {
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g.setColor("#00ff00");
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} else {
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g.setColor(g.theme.bg);
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}
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g.fillRect(
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this.margin+this.wall_length*c+1,
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this.margin+this.wall_length*r+1,
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this.margin+this.wall_length*(c+1),
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this.margin+this.wall_length*(r+1)
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);
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g.setColor(g.theme.fg);
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if (this.walls[r*n+c]&WALL_RIGHT) {
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g.fillRect(
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this.margin+this.wall_length*(c+1),
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this.margin+this.wall_length*r,
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this.margin+this.wall_length*(c+1),
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this.margin+this.wall_length*(r+1)
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);
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}
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if (this.walls[r*n+c]&WALL_DOWN) {
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g.fillRect(
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this.margin+this.wall_length*c,
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this.margin+this.wall_length*(r+1),
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this.margin+this.wall_length*(c+1),
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this.margin+this.wall_length*(r+1)
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);
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}
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};
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this.drawBall = function(x, y) {
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g.setColor("#ff0000");
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g.fillEllipse(
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this.margin+x+1,
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this.margin+y+1,
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this.margin+x+this.wall_length-1,
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this.margin+y+this.wall_length-1
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);
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g.setColor(g.theme.fg);
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};
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this.move = function(dx, dy) {
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let next_x = this.ball_x,
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next_y = this.ball_y,
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ball_r = Math.floor(this.ball_y/this.wall_length),
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ball_c = Math.floor(this.ball_x/this.wall_length);
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if (this.ball_x%this.wall_length) {
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if (dx) {
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next_x += dx;
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} else {
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return false;
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}
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} else if (this.ball_y%this.wall_length) {
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if (dy) {
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next_y += dy;
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} else {
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return false;
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}
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} else { // exactly in a cell. Check walls
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if (dy<0 && ball_r>0 && !(this.walls[n*(ball_r-1)+ball_c]&WALL_DOWN)) {
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next_y--;
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} else if (dy>0 && ball_r<(this.n-1) && !(this.walls[n*ball_r+ball_c]&WALL_DOWN)) {
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next_y++;
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} else if (dx<0 && ball_c>0 && !(this.walls[n*ball_r+ball_c-1]&WALL_RIGHT)) {
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next_x--;
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} else if (dx>0 && ball_c<(this.n-1) && !(this.walls[n*ball_r+ball_c]&WALL_RIGHT)) {
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next_x++;
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} else {
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return false;
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}
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}
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this.clearCell(ball_r, ball_c);
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if (this.ball_x%this.wall_length) {
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this.clearCell(ball_r, ball_c+1);
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}
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if (this.ball_y%this.wall_length) {
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this.clearCell(ball_r+1, ball_c);
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}
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this.ball_x = next_x;
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this.ball_y = next_y;
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this.drawBall(this.ball_x, this.ball_y);
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if (this.ball_x==(n-1)*this.wall_length && this.ball_y==(n-1)*this.wall_length) {
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this.status = STATUS_SOLVED;
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}
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return true;
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};
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this.try_move_horizontally = function(accel_x) {
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if (accel_x>0.15) {
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return this.move(-1, 0);
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} else if (accel_x<-0.15) {
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return this.move(1, 0);
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}
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return false;
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};
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this.try_move_vertically = function(accel_y) {
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if (accel_y<-0.15) {
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return this.move(0,1);
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} else if (accel_y>0.15) {
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return this.move(0,-1);
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}
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return false;
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};
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this.tick = function() {
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accel = Bangle.getAccel();
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if (this.ball_x%this.wall_length) {
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this.try_move_horizontally(accel.x);
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} else if (this.ball_y%this.wall_length) {
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this.try_move_vertically(accel.y);
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} else {
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if (Math.abs(accel.x)>Math.abs(accel.y)) { // prefer horizontally
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if (!this.try_move_horizontally(accel.x)) {
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this.try_move_vertically(accel.y);
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}
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} else { // prefer vertically
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if (!this.try_move_vertically(accel.y)) {
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this.try_move_horizontally(accel.x);
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}
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}
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}
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};
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this.clearCell(0,0);
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this.clearCell(n-1,n-1);
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this.drawBall(0,0);
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this.status = STATUS_PLAYING;
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}
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function timeToText(t) { // Courtesy of stopwatch app
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let hrs = Math.floor(t/3600000);
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let mins = Math.floor(t/60000)%60;
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let secs = Math.floor(t/1000)%60;
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let tnth = Math.floor(t/100)%10;
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let text;
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if (hrs === 0)
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text = ("0"+mins).substr(-2) + ":" + ("0"+secs).substr(-2) + "." + tnth;
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else
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text = ("0"+hrs) + ":" + ("0"+mins).substr(-2) + ":" + ("0"+secs).substr(-2);
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return text;
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}
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let aborting = false;
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let start_time = 0;
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let duration = 0;
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let maze=null;
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let mazeMenu = {
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"": { "title": "Maze size", "selected": 1 },
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"Easy (8x8)": function() { E.showMenu(); maze = new Maze(8); },
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"Medium (10x10)": function() { E.showMenu(); maze = new Maze(10); },
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"Hard (14x14)": function() { E.showMenu(); maze = new Maze(14); },
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"< Exit": function() { setTimeout(load, 100); } // timeout voodoo prevents deadlock
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};
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g.clear(true);
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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Bangle.setLocked(false);
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Bangle.setLCDTimeout(0);
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E.showMenu(mazeMenu);
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let maze_interval = setInterval(
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function() {
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if (maze) {
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if (digitalRead(BTN1) || maze.status==STATUS_ABORTED) {
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maze = null;
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start_time = duration = 0;
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aborting = false;
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setTimeout(function() {E.showMenu(mazeMenu); }, 100);
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return;
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}
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if (!start_time) {
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start_time = Date.now();
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}
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if (maze.status==STATUS_PLAYING) {
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maze.tick();
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}
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if (maze.status==STATUS_SOLVED && !duration) {
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duration = Date.now()-start_time;
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g.setFontAlign(0,0).setColor(g.theme.fg);
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g.setFont("Vector",18);
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g.drawString(`Solved ${maze.n}X${maze.n} in\n ${timeToText(duration)} \nClick to play again`, g.getWidth()/2, g.getHeight()/2, true);
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}
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}
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}, 25);
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