forked from FOSS/BangleApps
33 lines
1.7 KiB
Plaintext
33 lines
1.7 KiB
Plaintext
0.90: got most of the features done, lacking some polish and real-hardware testing
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1.00: overhauled the whole app, made some margins larger to be easier to tap on
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1.01: fixed bug that caused rolled dice on the right of screen to be writ off-screen
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1.02: added vibration when dice is rolled
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1.03: vibration caused the accelerometer to never stop
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1.04: decreased vibration strength
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1.05: toggled the acceleration handler to prevent infinite buzz loop
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1.06: increased vibration again
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1.07: IDK how to use promises properly
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1.08: still trying to fix the lack of vibrations
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1.09: hopefully now it's fixed?
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1.10: not having web bluetooth to debug is a PAIN
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1.11: decreased vibration time, decreased accel requirement
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1.12: issue with app calling roll function too many times at startup
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1.13: added a delay after the buzzer stops to prevent multi-rolling
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1.14: made the delay needlessly long to see if it even does anything
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1.15: moved accel & vibration commands to the accelHandler function
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1.16: enabled button usage & temporarily disabled acceleration
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1.17: made changes to when accelHandler gets overwritten, temporarily disabled button usage
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1.18: decided to keep around the button even while testing, disabled all safety round the accelHandler self-triggering
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1.19: added longer delay before resetting accelHandler
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1.20: removed all traces of accel b/c I've given up
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1.21: added a drawWidgets command to see if I have the padding right
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1.22: ok the buzzing *might* work now
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1.23: forgot to resolve the promise
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1.24: fixed dumb errors
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1.25: god I hope this works
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1.26: trying to add timeout after it's done buzzing... again
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1.27: OH GOD IT FINALLY WORKS
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1.28: increased vibration strength, added some comments, & some QOL
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1.29: changed image
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1.30: changed image, again
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