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BangleApps/apps/_example_clock/app.js

50 lines
1.4 KiB
JavaScript

{
// timeout used to update every minute
let drawTimeout;
// schedule a draw for the next minute
let queueDraw = function() {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = setTimeout(function() {
drawTimeout = undefined;
draw();
}, 60000 - (Date.now() % 60000));
};
let draw = function() {
// queue next draw in one minute
queueDraw();
// Work out where to draw...
var x = g.getWidth()/2;
var y = g.getHeight()/2;
g.reset();
// work out locale-friendly date/time
var date = new Date();
var timeStr = require("locale").time(date,1);
var dateStr = require("locale").date(date);
// draw time
g.setFontAlign(0,0).setFont("Vector",48);
g.clearRect(0,y-20,g.getWidth(),y+25); // clear the background
g.drawString(timeStr,x,y);
// draw date
y += 30;
g.setFontAlign(0,0).setFont("6x8");
g.clearRect(0,y-4,g.getWidth(),y+4); // clear the background
g.drawString(dateStr,x,y);
};
// Clear the screen once, at startup
g.clear();
// draw immediately at first, queue update
draw();
// Show launcher when middle button pressed
Bangle.setUI({mode:"clock", remove:function() {
// free any memory we allocated to allow fast loading
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
}});
// Load widgets
Bangle.loadWidgets();
Bangle.drawWidgets();
}