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BangleApps/apps/f9lander/app.js

179 lines
5.6 KiB
JavaScript

const falcon9 = Graphics.createImage(`
xxxxx
xxxxx xxxxx
x x
x x
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxx
xxxxxxxxx
xx xxxxx xx
xx xx`);
const droneShip = Graphics.createImage(`
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
`);
const droneX = Math.floor(Math.random()*(g.getWidth()-droneShip.width-40) + 20)
const cloudOffs = Math.floor(Math.random()*g.getWidth()/2);
const oceanHeight = g.getHeight()*0.1;
const targetY = g.getHeight()-oceanHeight-falcon9.height/2;
var booster = { x : g.getWidth()/4 + Math.random()*g.getWidth()/2,
y : 20,
vx : 0,
vy : 0,
mass : 100,
fuel : 100 };
var exploded = false;
var nExplosions = 0;
//var landed = false;
var lightning = 0;
var settings = require("Storage").readJSON('f9settings.json', 1) || {};
const gravity = 4;
const dt = 0.1;
const fuelBurnRate = 20*(176/g.getHeight());
const maxV = 12;
function flameImageGen (throttle) {
var str = " xxx \n xxx \n";
str += "xxxxx\n".repeat(throttle);
str += " xxx \n x \n";
return Graphics.createImage(str);
}
function drawFalcon(x, y, throttle, angle) {
g.setColor(1, 1, 1).drawImage(falcon9, x, y, {rotate:angle});
if (throttle>0 || lightning>0) {
var flameImg = flameImageGen(throttle);
var r = falcon9.height/2 + flameImg.height/2-1;
var xoffs = -Math.sin(angle)*r;
var yoffs = Math.cos(angle)*r;
if (Math.random()>0.7) g.setColor(1, 0.5, 0);
else g.setColor(1, 1, 0);
if (throttle>0) g.drawImage(flameImg, x+xoffs, y+yoffs, {rotate:angle});
if (lightning>1 && lightning<30) {
for (var i=0; i<6; ++i) {
var r = Math.random()*6;
var x = Math.random()*5 - xoffs;
var y = Math.random()*5 - yoffs;
g.setColor(1, Math.random()*0.5+0.5, 0).fillCircle(booster.x+x, booster.y+y, r);
}
}
}
}
function drawLightning() {
var c = {x:cloudOffs+50, y:30};
var dx = c.x-booster.x;
var dy = c.y-booster.y;
var m1 = {x:booster.x+0.6*dx+Math.random()*20, y:booster.y+0.6*dy+Math.random()*10};
var m2 = {x:booster.x+0.4*dx+Math.random()*20, y:booster.y+0.4*dy+Math.random()*10};
g.setColor(1, 1, 1).drawLine(c.x, c.y, m1.x, m1.y).drawLine(m1.x, m1.y, m2.x, m2.y).drawLine(m2.x, m2.y, booster.x, booster.y);
}
function drawBG() {
if (lightning==1) {
g.setBgColor(1, 1, 1).clear();
Bangle.buzz(200);
return;
}
g.setBgColor(0.2, 0.2, 1).clear();
g.setColor(0, 0, 1).fillRect(0, g.getHeight()-oceanHeight, g.getWidth()-1, g.getHeight()-1);
g.setColor(0.5, 0.5, 1).fillCircle(cloudOffs+34, 30, 15).fillCircle(cloudOffs+60, 35, 20).fillCircle(cloudOffs+75, 20, 10);
g.setColor(1, 1, 0).fillCircle(g.getWidth(), 0, 20);
g.setColor(1, 1, 1).drawImage(droneShip, droneX, g.getHeight()-oceanHeight-1);
}
function showFuel() {
g.setColor(0, 0, 0).setFont("4x6:2").setFontAlign(-1, -1, 0).drawString("Fuel: "+Math.abs(booster.fuel).toFixed(0), 4, 4);
}
function renderScreen(input) {
drawBG();
showFuel();
drawFalcon(booster.x, booster.y, Math.floor(input.throttle*12), input.angle);
if (lightning>1 && lightning<6) drawLightning();
}
function getInputs() {
var accel = Bangle.getAccel();
var a = Math.PI/2 + Math.atan2(accel.y, accel.x);
var t = (1+accel.z);
if (t > 1) t = 1;
if (t < 0) t = 0;
if (booster.fuel<=0) t = 0;
if (lightning>0 && lightning<20) t = 0;
return {throttle: t, angle: a};
}
function epilogue(str) {
g.setFont("Vector", 24).setFontAlign(0, 0, 0).setColor(0, 0, 0).drawString(str, g.getWidth()/2, g.getHeight()/2).flip();
g.setFont("Vector", 16).drawString("<= again exit =>", g.getWidth()/2, g.getHeight()/2+20);
clearInterval(stepInterval);
Bangle.on("swipe", (d) => { if (d>0) load(); else load('f9lander.app.js'); });
}
function gameStep() {
if (exploded) {
if (nExplosions++ < 15) {
var r = Math.random()*25;
var x = Math.random()*30 - 15;
var y = Math.random()*30 - 15;
g.setColor(1, Math.random()*0.5+0.5, 0).fillCircle(booster.x+x, booster.y+y, r);
if (nExplosions==1) Bangle.buzz(600);
}
else epilogue("You crashed!");
}
else {
var input = getInputs();
if (booster.y >= targetY) {
if (Math.abs(booster.x-droneX-droneShip.width/2)<droneShip.width/2 && Math.abs(input.angle)<Math.PI/8 && booster.vy<maxV) {
renderScreen({angle:0, throttle:0});
epilogue("You landed!");
}
else exploded = true;
}
else {
if (lightning) ++lightning;
if (settings.lightning && (lightning==0||lightning>40) && Math.random()>0.98) lightning = 1;
booster.x += booster.vx*dt;
booster.y += booster.vy*dt;
booster.vy += gravity*dt;
booster.fuel -= input.throttle*dt*fuelBurnRate;
booster.vy += -Math.cos(input.angle)*input.throttle*gravity*3*dt;
booster.vx += Math.sin(input.angle)*input.throttle*gravity*3*dt;
renderScreen(input);
}
}
}
var stepInterval;
Bangle.setLCDTimeout(0);
renderScreen({angle:0, throttle:0});
g.setFont("Vector", 24).setFontAlign(0, 0, 0).setColor(0, 0, 0).drawString("Swipe to start", g.getWidth()/2, g.getHeight()/2);
Bangle.on("swipe", () => {
stepInterval = setInterval(gameStep, Math.floor(1000*dt));
Bangle.removeListener("swipe");
});