forked from FOSS/BangleApps
97 lines
1.9 KiB
JavaScript
97 lines
1.9 KiB
JavaScript
// just a watch, to fill an empty screen
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function drwClock() {
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var d = new Date();
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var h = d.getHours(), m = d.getMinutes();
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var time = ("0"+h).substr(-2) + ":" + ("0"+m).substr(-2);
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g.reset();
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g.setFont('6x8',7);
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g.setFontAlign(-1,-1);
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g.drawString(time,20,80);
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}
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g.clear();
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drwClock();
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Bangle.loadWidgets();
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Bangle.drawWidgets();
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/////////////////////////////////////////////////////////////
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// control music by twist/buttons
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var counter = 0; //stores your counted your twists
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var tstate = false; //are you ready to count the twists?
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function playx() {
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Bluetooth.println(JSON.stringify({t:"music", n:"play"}));
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}
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function volup() {
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Bluetooth.println(JSON.stringify({t:"music", n:"volumeup"}));
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}
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function voldn() {
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Bluetooth.println(JSON.stringify({t:"music", n:"volumedown"}));
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}
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function sendCmd() {
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print (counter);
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Bangle.beep(200,3000);
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if (tstate==false && counter>0){
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do {playx(); counter--;}
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while (counter >= 1);
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}
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}
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function twistctrl() {
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if (tstate==false){
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tstate=true;
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setTimeout('tstate=false',4000);
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setTimeout(sendCmd,4100);
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Bangle.beep(200,3000);
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}
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else{
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g.clearRect(10,140,230,200);
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if (tstate==true){
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if (counter < 5){
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counter++;
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drwCmd();
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Bangle.buzz(100,2);
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}
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else {
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counter = 0;
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Bangle.buzz(400);
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}
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}
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}
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}
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function drwCmd() {
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g.setFont('6x8',6);
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g.setColor(0.3,1,0.3);
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g.clearRect(10,140,230,200);
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switch (counter){
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case 1:
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g.drawString('play',50,150);
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break;
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case 2:
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g.drawString('next',50,150);
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break;
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case 3:
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g.drawString('prev',50,150);
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break;
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case 4:
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g.drawString('nx f',50,150);
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break;
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case 5:
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g.drawString('pr f',50,150);
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break;
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case 0:
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g.clearRect(10,140,230,200);
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break;
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}
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}
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setWatch(volup,BTN1,{repeat:true});
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setWatch(voldn,BTN3,{repeat:true});
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Bangle.on('twist',twistctrl);
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setWatch(Bangle.showLauncher, BTN2, {repeat:false,edge:"falling"}); |