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BangleApps/apps/dotclock/clock-dot.js

157 lines
3.6 KiB
JavaScript

const big = g.getWidth()>200;
const locale = require('locale');
const p = Math.PI / 2;
const pRad = Math.PI / 180;
let timer = null;
let currentDate = new Date();
const faceWidth = big?100:65; // watch face radius
let hourRadius = big?60:40;
let minRadius = big?80:55;
const centerX = g.getWidth() / 2;
const centerY = 24 + (g.getHeight()-24) / 2;
let colSecA = g.theme.dark ? "#00A" : "#58F"; // before the second
let colSecB = g.theme.dark ? "#58F" : "#00A"; // after the second
let colSec1 = g.theme.dark ? "#F83" : "#000"; // ON the second
const seconds = (angle) => {
const a = angle * pRad;
const x = centerX + Math.sin(a) * faceWidth;
const y = centerY - Math.cos(a) * faceWidth;
// if 15 degrees, make hour marker larger
const radius = (angle % 15) ? 2 : 4;
g.fillCircle(x, y, radius);
};
const hourDot = (angle,radius) => {
const a = angle * pRad;
const x = centerX + Math.sin(a) * hourRadius;
const y = centerY - Math.cos(a) * hourRadius;
g.fillCircle(x, y, radius);
};
const minDot = (angle,radius) => {
const a = angle * pRad;
const x = centerX + Math.sin(a) * minRadius;
const y = centerY - Math.cos(a) * minRadius;
g.fillCircle(x, y, radius);
};
const drawAll = () => {
g.clear();
currentDate = new Date();
// draw hands first
onMinute();
// draw seconds
const currentSec = currentDate.getSeconds();
// draw all secs
for (let i = 0; i < 60; i++) {
g.setColor((i > currentSec) ? colSecA : colSecB);
seconds((360 * i) / 60);
}
onSecond();
};
const resetSeconds = () => {
g.setColor(colSecA);
for (let i = 0; i < 60; i++) {
seconds((360 * i) / 60);
}
};
const drawMin = () => {
g.setColor("#777");
for (let i = 0; i < 60; i++) {
minDot((360 * i) / 60,1);
}
};
const drawHour = () => {
g.setColor("#777");
for (let i = 0; i < 12; i++) {
hourDot((360 * 5 * i) / 60,1);
}
};
const onSecond = () => {
g.setColor(colSecB);
seconds((360 * currentDate.getSeconds()) / 60);
if (currentDate.getSeconds() === 59) {
resetSeconds();
onMinute();
}
g.setColor(colSec1);
currentDate = new Date();
seconds((360 * currentDate.getSeconds()) / 60);
g.setColor(g.theme.fg);
};
const drawDate = () => {
g.reset();
g.setFont('6x8', big?2:1);
const dayString = locale.dow(currentDate, true);
// pad left date
const dateString = ((currentDate.getDate() < 10) ? '0' : '') + currentDate.getDate().toString();
const dateDisplay = `${dayString} ${dateString}`;
// console.log(`${dayString}|${dateString}`);
// center date
const l = (g.getWidth() - g.stringWidth(dateDisplay)) / 2;
const t = centerY - 6 ;
g.drawString(dateDisplay, l, t);
// console.log(l, t);
};
const onMinute = () => {
if (currentDate.getHours() === 0 && currentDate.getMinutes() === 0) {
g.clear();
resetSeconds();
}
// clear existing hands
g.setColor(g.theme.bg);
hourDot((360 * currentDate.getHours()) / 12,4);
minDot((360 * currentDate.getMinutes()) / 60,3);
// Hour
drawHour();
// Minute
drawMin();
// get new date, then draw new hands
currentDate = new Date();
g.setColor(1, 0, 0);
// Hour
hourDot((360 * currentDate.getHours()) / 12,4);
g.setColor(g.theme.fg2);
// Minute
minDot((360 * currentDate.getMinutes()) / 60,3);
drawDate();
};
const startTimers = () => {
timer = setInterval(onSecond, 1000);
};
Bangle.on('lcdPower', (on) => {
if (on) {
// g.clear();
drawAll();
startTimers();
Bangle.drawWidgets();
} else {
if (timer) {
clearInterval(timer);
}
}
});
g.clear();
resetSeconds();
startTimers();
drawAll();
// Show launcher when button pressed
Bangle.setUI("clock");
Bangle.loadWidgets();
Bangle.drawWidgets();