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BangleApps/apps/fclock/fclock.app.js

202 lines
4.3 KiB
JavaScript

var minutes;
var seconds;
var hours;
var date;
//var first = true;
var locale = require('locale');
var _12hour = (require("Storage").readJSON("setting.json", 1) || {})["12hour"] || false;
//HR variables
var id = 0;
var grow = true;
var size=10;
//Screen dimensions
const screen = {
width: g.getWidth(),
height: g.getWidth(),
middle: g.getWidth() / 2,
center: g.getHeight() / 2,
};
// Ssettings
const settings = {
time: {
color: '#dddddd',
font: 'Vector',
size: 100,
middle: screen.middle,
center: screen.center,
},
date: {
color: '#dddddd',
font: 'Vector',
size: 15,
middle: screen.height-17, // at bottom of screen
center: screen.center,
},
circle: {
colormin: '#ffffff',
colorsec: '#ffffff',
width: 10,
middle: screen.middle,
center: screen.center,
height: screen.height
},
hr: {
color: '#333333',
size: 20,
x: screen.center,
y: screen.middle + 65
}
};
const dateStr = function (date) {
return locale.date(new Date(), 1);
};
const getFormated = function(val) {
if (val<10) {
val='0'+val;
}
return val;
};
const drawMin = function (sections, color) {
g.setFontAlign(0, 0, 0);
g.setColor('#000000');
g.setFont(settings.time.font, settings.time.size/2);
g.drawString(getFormated(sections-1), settings.time.center+50, settings.time.middle);
g.setColor(settings.time.color);
g.setFont(settings.time.font, settings.time.size/2);
g.drawString(getFormated(sections), settings.time.center+50, settings.time.middle);
};
const drawSec = function (sections, color) {
g.setFontAlign(0, 0, 0);
g.setColor('#000000');
g.setFont(settings.time.font, settings.time.size/4);
g.drawString(getFormated(sections-1), settings.time.center+100, settings.time.middle);
g.setColor(settings.time.color);
g.setFont(settings.time.font, settings.time.size/4);
g.drawString(getFormated(sections), settings.time.center+100, settings.time.middle);
};
const drawClock = function () {
const currentTime = new Date();
//Get date as a string
date = dateStr(currentTime);
if(seconds==59) {
g.clear();
}
// Update minutes when needed
if (minutes != currentTime.getMinutes()) {
minutes = currentTime.getMinutes();
drawMin(minutes, settings.circle.colormin);
}
//Update seconds when needed
if (seconds != currentTime.getSeconds()) {
seconds = currentTime.getSeconds();
drawSec(seconds, settings.circle.colorsec);
}
//Write the time as configured in the settings
hours = currentTime.getHours();
if (_12hour && hours > 13) {
hours = hours - 12;
}
var meridian;
if (typeof locale.meridian === "function") {
meridian = locale.meridian(new Date());
} else {
meridian = "";
}
var timestr;
if (meridian.length > 0 && _12hour) {
timestr = hours + " " + meridian;
} else {
timestr = hours;
}
g.setFontAlign(0, 0, 0);
g.setColor(settings.time.color);
g.setFont(settings.time.font, settings.time.size);
g.drawString(timestr, settings.time.center-40, settings.time.middle);
//Write the date as configured in the settings
g.setColor(settings.date.color);
g.setFont(settings.date.font, settings.date.size);
g.drawString(date, settings.date.center, settings.date.middle);
};
//setInterval for HR visualisation
const newBeats = function (hr) {
if (id != 0) {
changeInterval(id, 6e3 / hr.bpm);
} else {
id = setInterval(drawHR, 6e3 / hr.bpm);
}
};
//visualize HR with circles pulsating
const drawHR = function () {
if (grow && size < settings.hr.size) {
size++;
}
if (!grow && size > 3) {
size--;
}
if (size == settings.hr.size || size == 3) {
grow = !grow;
}
if (grow) {
g.setColor(settings.hr.color);
g.fillCircle(settings.hr.x, settings.hr.y, size);
} else {
g.setColor("#000000");
g.drawCircle(settings.hr.x, settings.hr.y, size);
}
};
// Show launcher when button pressed
Bangle.setUI("clock");
// clean app screen
g.clear();
Bangle.loadWidgets();
Bangle.drawWidgets();
//manage when things should be enabled and not
Bangle.on('lcdPower', function (on) {
if (on) {
Bangle.setHRMPower(1);
} else {
Bangle.setHRMPower(0);
}
});
// refesh every second
setInterval(drawClock, 1E3);
//start HR monitor and update frequency of update
Bangle.setHRMPower(1);
Bangle.on('HRM', function (d) {
newBeats(d);
});
// draw now
drawClock();