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BangleApps/apps/flappy/app.js

117 lines
3.0 KiB
JavaScript

var Y;
if (process.env.HWVERSION==2) {
// we have offscreen graphics, so just go direct
b = g;
Y = 24; // widgets
} else {
b = Graphics.createArrayBuffer(120,120,8);
var gimg = {
width:120,
height:104,
bpp:8,
buffer:b.buffer
};
b.flip = function() {
g.drawImage(gimg,0,24,{scale:2});
};
Y = 0; // we offset for widgets anyway
}
var BIRDIMG = E.toArrayBuffer(atob("EQyI/v7+/v7+/gAAAAAAAP7+/v7+/v7+/gYG0tLS0gDXAP7+/v7+/v4A0tLS0tIA19fXAP7+/v4AAAAA0tLS0gDX1wDXAP7+ANfX19cA0tLSANfXANcA/v4A19fX19cA0tLSANfX1wD+/gDS19fX0gDS0tLSAAAAAAD+/gDS0tIA0tLS0gDAwMDAwAD+/gAAAM3Nzc0AwAAAAAAA/v7+/v4Azc3Nzc0AwMDAwAD+/v7+/v4AAM3Nzc0AAAAAAP7+/v7+/v7+AAAAAP7+/v7+/g=="))
var FLOORIMG = require("heatshrink").decompress(atob("iEKxH+kklABuLAAlgAAwNFB34OLmAAO0YAO5wAOA"));
var birdy, birdvy;
var floorpos = 0;
var running = false;
var barriers;
var score;
function newBarrier(x) {
barriers.push({
x1 : x-7,
x2 : x+7,
y : Y+20+Math.random()*38,
gap : 12+Math.random()*15
});
}
function gameStart() {
running = true;
birdy = Y + 48/2;
birdvy = 0;
barriers = [];
for (var i=38;i<g.getWidth();i+=38)
newBarrier(i);
score = 0;
}
function gameStop() {
running = false;
}
function draw() {
"ram"
var H = b.getHeight()-24;
b.setColor("#71c6cf").fillRect(0,Y,b.getWidth(),H-1);
floorpos++;
for (var x=-(floorpos&15);x<b.getWidth();x+=16)
b.drawImage(FLOORIMG,x,H);
if (!running) {
var x = b.getWidth()/2;
b.setColor("#000000");
b.setFontAlign(0,0);
b.setFont("4x6",2).drawString("GAME OVER!",x,20+Y);
b.setFont("6x8",1).drawString("Score",x,40+Y).drawString(score,x,56+Y);
b.drawString("Tap screen to",x,76+Y).drawString("restart and flap",x,84+Y);
b.flip();
return;
}
score++;
birdvy += 0.4;
birdvy *= 0.9;
birdy += birdvy;
if (birdy > H)
gameStop();
// draw bird
b.drawImage(BIRDIMG, 6,birdy, {rotate:Math.atan2(birdvy,15)});
// draw barriers
barriers.forEach(function(r) {
r.x1--;
r.x2--;
var btop = r.y-r.gap;
var bbot = r.y+r.gap;
b.setColor("#73bf2f").fillRect(r.x1+4, Y, r.x2-4, btop-1).fillRect(r.x1+4, bbot, r.x2-4, H-1); // middle
b.setColor("#c0f181").fillRect(r.x1+1, Y, r.x1+3, btop-1).fillRect(r.x1+1, bbot, r.x1+3, H-1); // left
b.setColor("#538917").fillRect(r.x2-3, Y, r.x2-1, btop-1).fillRect(r.x2-3, bbot, r.x2-1, H-1); // right
b.setColor("#808080").drawRect(r.x1, btop-5, r.x2, btop).drawLine(r.x1+1, Y, r.x1+1, btop-6).drawLine(r.x2-2, Y, r.x2-2, btop-6); // top
b.drawRect(r.x1, bbot, r.x2, bbot+5).drawLine(r.x1+1, bbot+6, r.x1+1, H-1).drawLine(r.x2-1, bbot+6, r.x2-1, H-1); // bottom
if (r.x1<6 && (birdy-3<btop || birdy+3>bbot))
gameStop();
});
while (barriers.length && barriers[0].x2<=0) {
barriers.shift();
newBarrier(g.getWidth());
}
b.flip();
}
Bangle.on('touch', function(button) {
if (!running) {
gameStart();
} else {
birdvy -= 4;
}
});
Bangle.loadWidgets();
g.clear();
Bangle.drawWidgets();
b.setBgColor("#e3db9d");
gameStart();
setInterval(draw, 100);