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BangleApps/apps/pisteinen/app.js

122 lines
3.0 KiB
JavaScript

// Pisteinen
//
// Bangle.js 2 watch face
// by Jukio Kallio
// www.jukiokallio.com
// settings
const watch = {
x:0, y:0, w:0, h:0,
bgcolor:g.theme.bg,
fgcolor:g.theme.fg,
};
// set some additional settings
watch.w = g.getWidth(); // size of the background
watch.h = g.getHeight();
watch.x = watch.w * 0.5; // position of the circles
watch.y = watch.h * 0.5;
var wait = 60000; // wait time, normally a minute
// timeout used to update every minute
var drawTimeout;
// schedule a draw for the next minute
function queueDraw() {
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = setTimeout(function() {
drawTimeout = undefined;
draw();
}, wait - (Date.now() % wait));
}
// main function
function draw() {
// make date object
var date = new Date();
// Reset the state of the graphics library
g.reset();
// Clear the area where we want to draw the time
g.setColor(watch.bgcolor);
g.fillRect(0, 0, watch.w, watch.h);
// setup watch face
const hball = {
size: 9,
pad: 9,
};
const mball = {
size: 3,
pad: 4,
pad2: 2,
};
// get hours and minutes
var hour = date.getHours();
var minute = date.getMinutes();
// calculate size of the hour face
var hfacew = (hball.size * 2 + hball.pad) * 6 - hball.pad;
var hfaceh = (hball.size * 2 + hball.pad) * 4 - hball.pad;
var mfacew = (mball.size * 2 + mball.pad) * 15 - mball.pad + mball.pad2 * 2;
var mfaceh = (mball.size * 2 + mball.pad) * 4 - mball.pad;
var faceh = hfaceh + mfaceh + hball.pad + mball.pad;
g.setColor(watch.fgcolor); // set foreground color
// draw hour balls
for (var i = 0; i < 24; i++) {
var x = ((hball.size * 2 + hball.pad) * (i % 6)) + (watch.x - hfacew / 2) + hball.size;
var y = watch.y - faceh / 2 + hball.size;
if (i >= 6) y += hball.size * 2 + hball.pad;
if (i >= 12) y += hball.size * 2 + hball.pad;
if (i >= 18) y += hball.size * 2 + hball.pad;
if (i < hour) g.fillCircle(x, y, hball.size); else g.drawCircle(x, y, hball.size);
}
// draw minute balls
for (var j = 0; j < 60; j++) {
var x2 = ((mball.size * 2 + mball.pad) * (j % 15)) + (watch.x - mfacew / 2) + mball.size;
if (j % 15 >= 5) x2 += mball.pad2;
if (j % 15 >= 10) x2 += mball.pad2;
var y2 = watch.y - faceh / 2 + hfaceh + mball.size + hball.pad + mball.pad;
if (j >= 15) y2 += mball.size * 2 + mball.pad;
if (j >= 30) y2 += mball.size * 2 + mball.pad;
if (j >= 45) y2 += mball.size * 2 + mball.pad;
if (j < minute) g.fillCircle(x2, y2, mball.size); else g.drawCircle(x2, y2, mball.size);
}
// queue draw
queueDraw();
}
// Clear the screen once, at startup
g.clear();
// draw immediately at first
draw();
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower',on=>{
if (on) {
draw(); // draw immediately, queue redraw
} else { // stop draw timer
if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined;
}
});
// Show launcher when middle button pressed
Bangle.setUI("clock");