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BangleApps/apps/andark/app.js

153 lines
3.7 KiB
JavaScript

const defaultSettings = {
loadWidgets : false,
textAboveHands : false,
shortHrHand : false
};
const settings = Object.assign(defaultSettings, require('Storage').readJSON('andark.json',1)||{});
const c={"x":g.getWidth()/2,"y":g.getHeight()/2};
const zahlpos=(function() {
let z=[];
let sk=1;
for(let i=-10;i<50;i+=5){
let win=i*2*Math.PI/60;
let xsk =c.x+2+Math.cos(win)*(c.x-10),
ysk =c.y+2+Math.sin(win)*(c.x-10);
if(sk==3){xsk-=10;}
if(sk==6){ysk-=10;}
if(sk==9){xsk+=10;}
if(sk==12){ysk+=10;}
if(sk==10){xsk+=3;}
z.push([sk,xsk,ysk]);
sk+=1;
}
return z;
})();
let unlock = false;
function zeiger(len,dia,tim){
const x=c.x+ Math.cos(tim)*len/2,
y=c.y + Math.sin(tim)*len/2,
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
pol=[c.x-d.x,c.y-d.y,c.x+d.x,c.y+d.y,x+d.x,y+d.y,x-d.x,y-d.y];
return pol;
}
function drawHands(d) {
let m=d.getMinutes(), h=d.getHours(), s=d.getSeconds();
g.setColor(1,1,1);
if(h>12){
h=h-12;
}
//calculates the position of the minute, second and hour hand
h=2*Math.PI/12*(h+m/60)-Math.PI/2;
//more accurate
//m=2*Math.PI/60*(m+s/60)-Math.PI/2;
m=2*Math.PI/60*(m)-Math.PI/2;
s=2*Math.PI/60*s-Math.PI/2;
//g.setColor(1,0,0);
const hz = zeiger(settings.shortHrHand?88:100,5,h);
g.fillPoly(hz,true);
//g.setColor(1,1,1);
const minz = zeiger(150,5,m);
g.fillPoly(minz,true);
if (unlock){
const sekz = zeiger(150,2,s);
g.fillPoly(sekz,true);
}
g.fillCircle(c.x,c.y,4);
}
function drawText(d) {
g.setFont("Vector",10);
g.setBgColor(0,0,0);
g.setColor(1,1,1);
let dateStr = require("locale").date(d);
g.drawString(dateStr, c.x, c.y+20, true);
let batStr = Math.round(E.getBattery()/5)*5+"%";
if (Bangle.isCharging()) {
g.setBgColor(1,0,0);
}
g.drawString(batStr, c.x, c.y+40, true);
}
function drawNumbers() {
//draws the numbers on the screen
g.setFont("Vector",20);
g.setColor(1,1,1);
g.setBgColor(0,0,0);
for(let i = 0;i<12;i++){
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
}
}
function draw(){
// draw black rectangle in the middle to clear screen from scale and hands
g.setColor(0,0,0);
g.fillRect(10,10,2*c.x-10,2*c.x-10);
// prepare for drawing the text
g.setFontAlign(0,0);
// do drawing
drawNumbers();
const d=new Date();
if (settings.textAboveHands) {
drawHands(d); drawText(d);
} else {
drawText(d); drawHands(d);
}
}
//draws the scale once the app is startet
function drawScale(){
// clear the screen
g.setBgColor(0,0,0);
g.clear();
// draw the ticks of the scale
for(let i=-14;i<47;i++){
const win=i*2*Math.PI/60;
let d=2;
if(i%5==0){d=5;}
g.fillPoly(zeiger(300,d,win),true);
g.setColor(0,0,0);
g.fillRect(10,10,2*c.x-10,2*c.x-10);
g.setColor(1,1,1);
}
}
//// main running sequence ////
// Show launcher when middle button pressed, and widgets that we're clock
Bangle.setUI("clock");
// Load widgets if needed, and make them show swipeable
if (settings.loadWidgets) {
Bangle.loadWidgets();
require("widget_utils").swipeOn();
} else if (global.WIDGETS) require("widget_utils").hide();
// Clear the screen once, at startup
drawScale();
draw();
let secondInterval = setInterval(draw, 1000);
// Stop updates when LCD is off, restart when on
Bangle.on('lcdPower',on=>{
if (secondInterval) clearInterval(secondInterval);
secondInterval = undefined;
if (on) {
secondInterval = setInterval(draw, 1000);
draw(); // draw immediately
}
});
Bangle.on('lock',on=>{
unlock = !on;
if (secondInterval) clearInterval(secondInterval);
secondInterval = setInterval(draw, unlock ? 1000 : 60000);
draw(); // draw immediately
});
Bangle.on('charging',on=>{draw();});