forked from FOSS/BangleApps
rep: more layout/design tweaks
parent
a783ee6435
commit
ef26eae665
285
apps/rep/app.ts
285
apps/rep/app.ts
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@ -18,59 +18,44 @@ const reps: Rep[] = [
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// 3 min static recovery
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// 1 X 4 mins to finish
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{dur:1/60, label:"1st-sec"},
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{dur:3/60, label:"1st-sec"},
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{dur:5/60, label:"5-sec"},
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{dur:4, label:"jog"},
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{dur:4, label:"recovery"},
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// {dur:4, label:"jog"},
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// {dur:4, label:"recovery"},
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{dur:2, label:"jog"},
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{dur:2, label:"recovery"},
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{dur:2, label:"jog"},
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{dur:2, label:"recovery"},
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// {dur:2, label:"jog"},
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// {dur:2, label:"recovery"},
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// {dur:2, label:"jog"},
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// {dur:2, label:"recovery"},
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{dur:1, label:"jog"},
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{dur:1, label:"recovery"},
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{dur:1, label:"jog"},
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{dur:1, label:"recovery"},
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{dur:1, label:"jog"},
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{dur:1, label:"recovery"},
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{dur:1, label:"jog"},
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{dur:1, label:"recovery"},
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// {dur:1, label:"jog"},
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// {dur:1, label:"recovery"},
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// {dur:1, label:"jog"},
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// {dur:1, label:"recovery"},
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// {dur:1, label:"jog"},
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// {dur:1, label:"recovery"},
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// {dur:1, label:"jog"},
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// {dur:1, label:"recovery"},
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{dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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{dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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{dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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{dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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{dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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{dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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{dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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{dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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// {dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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// {dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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// {dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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// {dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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// {dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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// {dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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// {dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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// {dur:0.5, label:"jog"}, {dur:0.5, label:"recovery"},
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{dur:3, label:"static recovery"},
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{dur:4, label:"finish"},
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// {dur:3, label:"static recovery"},
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// {dur:4, label:"finish"},
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];
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const fontSzMain = 64;
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const fontSzRep = 20;
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const fontSzRepDesc = 12;
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// FIXME: `Layout_` name
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const repLayout = (id: string): (Layout_.Hierarchy & {type:"txt"})[] => [
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{
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id: `${id}_name`,
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type: "txt",
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font: `Vector:${fontSzRep}`,
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label: "Name PH",
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//pad: 4,
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fillx: 1,
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}, {
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id: `${id}_dur`,
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type: "txt",
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font: `Vector:${fontSzRep}`,
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label: "DURATION",
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halign: Layout_.Align.Right,
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}
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];
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// FIXME: `Layout_` name, e.g. Layout_.Align.Right
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// top: show current rep: name & duration
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// middle: show time left on current rep
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@ -80,53 +65,159 @@ const layout = new Layout({
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type: "v",
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c: [
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{
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id: "cur_time",
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type: "txt",
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id: "duration",
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lazyBuster: 1,
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type: "custom",
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font: `Vector:${fontSzMain}` as FontNameWithScaleFactor, // modified in draw
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label: "MM:SS", // TODO: empty strings
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fillx: 1,
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filly: 1,
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render: (l: Layout_.RenderedHierarchy) => {
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let lbl;
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g.clearRect(l.x, l.y, l.x+l.w, l.y+l.h);
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if(state){
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const elapsed = getElapsed(state);
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const i = currentRepIndex(elapsed);
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if(i == null){
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// FIXME: dodgy end-of-rep handling
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lbl = msToHM(elapsed);
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}else{
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const thisDur = repDuration(reps[i]!);
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const remaining = thisDur - elapsed;
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lbl = msToHM(remaining);
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const fract = elapsed / thisDur;
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g.setColor("#00f")
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.fillRect(
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l.x,
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l.y,
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l.x + fract * l.w,
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l.y+l.h
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);
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}
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}else{
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lbl = "RDY";
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}
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g.setColor(l.col || g.theme.fg)
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.setFont(l.font!)
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.setFontAlign(0, 0)
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.drawString(
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lbl,
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l.x+(l.w>>1),
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l.y+(l.h>>1)
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);
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},
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},
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{
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type: "txt",
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font: `Vector:${fontSzRepDesc}`,
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label: "Activity / Duration",
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},
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{
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id: `cur_name`,
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type: "txt",
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font: `Vector:${fontSzRep}`,
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label: "",
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//pad: 4,
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fillx: 1,
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},
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{
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type: "txt",
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font: `Vector:${fontSzRepDesc}`,
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label: "Next / Duration",
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},
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{
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id: `next_name`,
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type: "txt",
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font: `Vector:${fontSzRep}`,
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label: "",
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//pad: 4,
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fillx: 1,
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},
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{
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type: "h",
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c: repLayout("cur"),
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filly: 1,
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c: [
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{
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id: "prev",
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type: "btn",
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label: "<",
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fillx: 1,
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cb: () => onPrev(),
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},
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{
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type: "h",
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c: repLayout("next"),
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filly: 1,
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},
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{
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type: "h",
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c: [{
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id: "play",
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type: "btn",
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label: "Play", // TODO: change
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fillx: 1,
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cb: () => {
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console.log("cb()");
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cb: () => onToggle(),
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},
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filly: 1,
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}]
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{
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id: "next",
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type: "btn",
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label: ">",
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fillx: 1,
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cb: () => onNext(),
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}
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]
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}
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]
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}, {lazy: true});
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let index = 0;
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let begin: number | undefined = Date.now(); // TODO: start null
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let drawTimeout: number | undefined;
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let paused = false;
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let positioned = false;
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const onToggle = () => {
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if(!state){
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state = {
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begin: Date.now(),
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accumulated: 0,
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};
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play(true, state);
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}else{
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play(paused, state);
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}
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const pad2 = (s: number) => ('0' + s.toFixed(0)).slice(-2);
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drawRep();
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};
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const onPrev = () => {
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};
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const onNext = () => {
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};
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const play = (p: boolean, state: State) => {
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if(p){
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layout["play"]!.label = "Pause";
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state.begin = Date.now();
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drawInterval = setInterval(drawRep, 1000);
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}else{
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layout["play"]!.label = "Play";
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const diff = Date.now() - state.begin;
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state.accumulated += diff;
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clearInterval(drawInterval!);
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}
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paused = !p;
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}
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type State = { begin: number, accumulated: number };
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let state: State | undefined;
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//let drawTimeout: number | undefined;
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let paused = false; // TODO: ditch this, used drawInterval
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let drawInterval: IntervalId | undefined;
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const currentRepIndex = (elapsedMs: number) => {
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let total = 0;
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let ent;
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for(let i = 0; ent = reps[i]; i++){
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total += ent.dur * 60 * 1000;
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if(elapsedMs < total)
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total += repDuration(ent);
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if(elapsedMs <= total)
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return i;
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}
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return null;
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@ -135,44 +226,38 @@ const currentRepIndex = (elapsedMs: number) => {
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const repToLabel = (i: number, id: string) => {
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const rep = reps[i];
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if(rep){
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layout[`${id}_name`]!.label = `${i+1}: ${rep.label}`;
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layout[`${id}_name`]!.label = `${i+1}: ${rep.label} / ${rep.dur.toFixed(0)}m`;
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// FIXME: display time, i.e. hh:mm
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layout[`${id}_dur`]!.label = `${rep.dur.toFixed(0)}m`;
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//layout[`${id}_dur`]!.label = ``;
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}else{
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emptyLabel(id);
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}
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};
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const emptyLabel = (id: string) => {
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layout[`${id}_name`]!.label = "<none>";
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layout[`${id}_dur`]!.label = `0m`;
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layout[`${id}_name`]!.label = "<none> / 0m";
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};
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const pad2 = (s: number) => ('0' + s.toFixed(0)).slice(-2);
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const repDuration = (rep: Rep) => rep.dur * 60 * 1000;
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const getElapsed = (state: State) =>
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Date.now() - state.begin + state.accumulated;
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const msToHM = (ms: number) => {
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const sec = Math.round(ms / 1000);
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const min = Math.round(sec / 60);
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return min.toFixed(0) + ":" + pad2(sec % 60);
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};
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const drawRep = () => {
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if(paused || !begin){ // TODO: separate case for paused
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layout.clear();
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layout["cur_time"]!.label = "Ready";
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if(!positioned){
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positioned = true;
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layout.update(); // position
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}
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layout.render(layout["play"]);
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layout.render(layout["cur_time"]);
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return;
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}
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(layout["duration"] as any).lazyBuster ^= 1;
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if(state){
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// TODO: layout.clear(layout.next_name); layout.render(layout.next_name)
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const now = Date.now();
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const elapsed = now - begin;
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const sec = Math.round(elapsed / 1000);
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const min = Math.round(sec / 60);
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const timeStr = min.toFixed(0) + ":" + pad2(sec % 60);
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layout["cur_time"]!.label = timeStr;
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const elapsed = getElapsed(state);
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const i = currentRepIndex(elapsed);
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if(i !== null){
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repToLabel(i, "cur");
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@ -181,36 +266,24 @@ const drawRep = () => {
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emptyLabel("cur");
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emptyLabel("next");
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}
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if(!positioned){
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positioned = true;
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layout.update(); // position
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}
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layout.render();
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/*
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g.reset()
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.clearRect(Bangle.appRect)
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.setFontAlign(0, 0)
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.setFont("Vector", 55)
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.drawString(timeStr, x, y)
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.setFont("Vector", 33)
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.drawString(current ? current.label + " for " + current.dur : "<done>", x, y+48);
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// TODO: figure out next rep change time? or every 5s, then countdown from 10-->0
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = setTimeout(function() {
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drawTimeout = undefined;
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drawRep();
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}, 1000 - (Date.now() % 1000));
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*/
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};
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g.clear();
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var drawInterval = setInterval(drawRep, 1000);
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drawRep();
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// TODO: swipe handlers
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//Bangle.setUI
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// TODO: widgets
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