forked from FOSS/BangleApps
SliderInput: (WIP) fix rotation after refactor
parent
604350e328
commit
ead101bb90
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@ -4,10 +4,10 @@ conf = conf?conf:{};
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const USE_MAP = conf.useMap || false;
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const USE_INCR = conf.useIncr || true;
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const ROTATE = conf.horizontal || false;
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const X_START = ROTATE?(conf.yStart || 5):(conf.xStart || 176-55);
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const WIDTH = conf.width-9 || 50-9; // -9 to compensate for the border.
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const Y_START = ROTATE?(conf.xStart || 176-55):(conf.yStart || 5);
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const HEIGHT = conf.height-5 || 165-5; // -5 to compensate for the border.
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let X_START = (conf.xStart || 176-55);
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let WIDTH = conf.width-9 || 50-9; // -9 to compensate for the border.
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let Y_START = (conf.yStart || 5);
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let HEIGHT = conf.height-5 || 165-5; // -5 to compensate for the border.
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const STEPS = conf.steps || 30; //Default corresponds to my phones volume range, [0,30]. Maybe it should be 31. Math is hard sometimes...
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const OVERSIZE_R = conf.oversizeR || 0;
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const OVERSIZE_L = conf.oversizeL || 0;
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@ -18,6 +18,16 @@ const LAZY = conf.lazy || true;
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const STEP_SIZE = HEIGHT/STEPS;
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if (ROTATE) {
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let mediator = X_START;
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X_START = Y_START;
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Y_START = mediator;
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mediator = WIDTH;
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WIDTH = HEIGHT;
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HEIGHT = mediator;
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delete mediator;
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}
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// Initialize the level
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let level;
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let prevLevel = conf.currLevel || STEPS/2;
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@ -27,6 +37,19 @@ let firstRun = true;
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let ebLast = 0;
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let exFirst;
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let wasOnIndicator = (exFirst)=>{
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"ram";
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if (!ROTATE) return exFirst>X_START-OVERSIZE_L*WIDTH && exFirst<X_START+WIDTH+OVERSIZE_R*WIDTH;
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if (ROTATE) return exFirst>Y_START-OVERSIZE_L*HEIGHT && exFirst<Y_START+HEIGHT+OVERSIZE_R*HEIGHT;
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};
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let updateBar = (levelHeight)=>{
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"ram";
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if (!ROTATE) return {x:X_START+4,y:Y_START+4+HEIGHT-levelHeight,w:WIDTH,y2:Y_START+HEIGHT,r:0};
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if (ROTATE) return {x:X_START+4,y:Y_START+4,w:X_START+4+levelHeight-2,y2:Y_START+HEIGHT,r:0};
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};
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let dragSlider = e=>{
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"ram";
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E.stopEventPropagation&&E.stopEventPropagation();
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@ -37,10 +60,10 @@ let dragSlider = e=>{
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let input = Math.min(ROTATE?175-e.x:e.y, 170);
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input = Math.round(input/STEP_SIZE);
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if (ebLast==0) exFirst = ROTATE?175-e.y:e.x;
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if (ebLast==0) exFirst = ROTATE?e.y:e.x;
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// If draging on the indicator, adjust one-to-one.
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if (USE_MAP && exFirst>X_START-OVERSIZE_L*WIDTH && exFirst<X_START+WIDTH+OVERSIZE_R*WIDTH) {
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if (USE_MAP && wasOnIndicator(exFirst)) {
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level = Math.min(Math.max(STEPS-input,0),STEPS);
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@ -79,13 +102,13 @@ let draw = (level)=>{
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}
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if (level == prevLevel) {if (!firstRun) return; if (firstRun) firstRun = false;}
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levelHeight = level==0?WIDTH:level*STEP_SIZE; // Math.max(level*STEP_SIZE,STEP_SIZE);
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levelHeight = level*STEP_SIZE; //level==0?WIDTH:level*STEP_SIZE; // Math.max(level*STEP_SIZE,STEP_SIZE);
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prevLevel = level;
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g.setColor(COL_BG).
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fillRect({x:X_START+2,y:Y_START+2,w:WIDTH+4,y2:Y_START+HEIGHT+2,r:0}). // ... and here it's made hollow.
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setColor(0==level?COL_BG:COL_FG).
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fillRect({x:X_START+4,y:Y_START+4+HEIGHT-levelHeight,w:WIDTH,y2:Y_START+HEIGHT,r:0}); // Here the bar is drawn.
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fillRect(updateBar(levelHeight)); // Here the bar is drawn.
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//print(level);
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//print(process.memory().usage);
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