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SliderInput: (WIP) fix rotation after refactor

master
thyttan 2023-08-25 01:05:34 +02:00
parent 604350e328
commit ead101bb90
1 changed files with 31 additions and 8 deletions

View File

@ -4,10 +4,10 @@ conf = conf?conf:{};
const USE_MAP = conf.useMap || false; const USE_MAP = conf.useMap || false;
const USE_INCR = conf.useIncr || true; const USE_INCR = conf.useIncr || true;
const ROTATE = conf.horizontal || false; const ROTATE = conf.horizontal || false;
const X_START = ROTATE?(conf.yStart || 5):(conf.xStart || 176-55); let X_START = (conf.xStart || 176-55);
const WIDTH = conf.width-9 || 50-9; // -9 to compensate for the border. let WIDTH = conf.width-9 || 50-9; // -9 to compensate for the border.
const Y_START = ROTATE?(conf.xStart || 176-55):(conf.yStart || 5); let Y_START = (conf.yStart || 5);
const HEIGHT = conf.height-5 || 165-5; // -5 to compensate for the border. let HEIGHT = conf.height-5 || 165-5; // -5 to compensate for the border.
const STEPS = conf.steps || 30; //Default corresponds to my phones volume range, [0,30]. Maybe it should be 31. Math is hard sometimes... const STEPS = conf.steps || 30; //Default corresponds to my phones volume range, [0,30]. Maybe it should be 31. Math is hard sometimes...
const OVERSIZE_R = conf.oversizeR || 0; const OVERSIZE_R = conf.oversizeR || 0;
const OVERSIZE_L = conf.oversizeL || 0; const OVERSIZE_L = conf.oversizeL || 0;
@ -18,6 +18,16 @@ const LAZY = conf.lazy || true;
const STEP_SIZE = HEIGHT/STEPS; const STEP_SIZE = HEIGHT/STEPS;
if (ROTATE) {
let mediator = X_START;
X_START = Y_START;
Y_START = mediator;
mediator = WIDTH;
WIDTH = HEIGHT;
HEIGHT = mediator;
delete mediator;
}
// Initialize the level // Initialize the level
let level; let level;
let prevLevel = conf.currLevel || STEPS/2; let prevLevel = conf.currLevel || STEPS/2;
@ -27,6 +37,19 @@ let firstRun = true;
let ebLast = 0; let ebLast = 0;
let exFirst; let exFirst;
let wasOnIndicator = (exFirst)=>{
"ram";
if (!ROTATE) return exFirst>X_START-OVERSIZE_L*WIDTH && exFirst<X_START+WIDTH+OVERSIZE_R*WIDTH;
if (ROTATE) return exFirst>Y_START-OVERSIZE_L*HEIGHT && exFirst<Y_START+HEIGHT+OVERSIZE_R*HEIGHT;
};
let updateBar = (levelHeight)=>{
"ram";
if (!ROTATE) return {x:X_START+4,y:Y_START+4+HEIGHT-levelHeight,w:WIDTH,y2:Y_START+HEIGHT,r:0};
if (ROTATE) return {x:X_START+4,y:Y_START+4,w:X_START+4+levelHeight-2,y2:Y_START+HEIGHT,r:0};
};
let dragSlider = e=>{ let dragSlider = e=>{
"ram"; "ram";
E.stopEventPropagation&&E.stopEventPropagation(); E.stopEventPropagation&&E.stopEventPropagation();
@ -37,10 +60,10 @@ let dragSlider = e=>{
let input = Math.min(ROTATE?175-e.x:e.y, 170); let input = Math.min(ROTATE?175-e.x:e.y, 170);
input = Math.round(input/STEP_SIZE); input = Math.round(input/STEP_SIZE);
if (ebLast==0) exFirst = ROTATE?175-e.y:e.x; if (ebLast==0) exFirst = ROTATE?e.y:e.x;
// If draging on the indicator, adjust one-to-one. // If draging on the indicator, adjust one-to-one.
if (USE_MAP && exFirst>X_START-OVERSIZE_L*WIDTH && exFirst<X_START+WIDTH+OVERSIZE_R*WIDTH) { if (USE_MAP && wasOnIndicator(exFirst)) {
level = Math.min(Math.max(STEPS-input,0),STEPS); level = Math.min(Math.max(STEPS-input,0),STEPS);
@ -79,13 +102,13 @@ let draw = (level)=>{
} }
if (level == prevLevel) {if (!firstRun) return; if (firstRun) firstRun = false;} if (level == prevLevel) {if (!firstRun) return; if (firstRun) firstRun = false;}
levelHeight = level==0?WIDTH:level*STEP_SIZE; // Math.max(level*STEP_SIZE,STEP_SIZE); levelHeight = level*STEP_SIZE; //level==0?WIDTH:level*STEP_SIZE; // Math.max(level*STEP_SIZE,STEP_SIZE);
prevLevel = level; prevLevel = level;
g.setColor(COL_BG). g.setColor(COL_BG).
fillRect({x:X_START+2,y:Y_START+2,w:WIDTH+4,y2:Y_START+HEIGHT+2,r:0}). // ... and here it's made hollow. fillRect({x:X_START+2,y:Y_START+2,w:WIDTH+4,y2:Y_START+HEIGHT+2,r:0}). // ... and here it's made hollow.
setColor(0==level?COL_BG:COL_FG). setColor(0==level?COL_BG:COL_FG).
fillRect({x:X_START+4,y:Y_START+4+HEIGHT-levelHeight,w:WIDTH,y2:Y_START+HEIGHT,r:0}); // Here the bar is drawn. fillRect(updateBar(levelHeight)); // Here the bar is drawn.
//print(level); //print(level);
//print(process.memory().usage); //print(process.memory().usage);