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[ minor, codestyle ] Fix inconsistent indentation

master
Denis Buzdalov 2024-12-11 13:19:07 +03:00
parent 1ec19d47b1
commit dabb6dc72c
1 changed files with 20 additions and 21 deletions

View File

@ -12,9 +12,9 @@ const zahlpos=(function() {
let z=[]; let z=[];
let sk=1; let sk=1;
for(let i=-10;i<50;i+=5){ for(let i=-10;i<50;i+=5){
let win=i*2*Math.PI/60; let win=i*2*Math.PI/60;
let xsk =c.x+2+Math.cos(win)*(c.x-10), let xsk =c.x+2+Math.cos(win)*(c.x-10),
ysk =c.y+2+Math.sin(win)*(c.x-10); ysk =c.y+2+Math.sin(win)*(c.x-10);
if(sk==3){xsk-=10;} if(sk==3){xsk-=10;}
if(sk==6){ysk-=10;} if(sk==6){ysk-=10;}
if(sk==9){xsk+=10;} if(sk==9){xsk+=10;}
@ -26,8 +26,7 @@ const zahlpos=(function() {
return z; return z;
})(); })();
let zeiger = function(len,dia,tim) {
let zeiger = function(len,dia,tim){
const x=c.x+ Math.cos(tim)*len/2, const x=c.x+ Math.cos(tim)*len/2,
y=c.y + Math.sin(tim)*len/2, y=c.y + Math.sin(tim)*len/2,
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)}, d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
@ -81,7 +80,7 @@ let drawNumbers = function() {
g.setColor(1,1,1); g.setColor(1,1,1);
g.setBgColor(0,0,0); g.setBgColor(0,0,0);
for(let i = 0;i<12;i++){ for(let i = 0;i<12;i++){
g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true); g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
} }
}; };
@ -96,7 +95,7 @@ let queueDraw = function() {
}, queueMillis - (Date.now() % queueMillis)); }, queueMillis - (Date.now() % queueMillis));
}; };
let draw = function(){ let draw = function() {
// draw black rectangle in the middle to clear screen from scale and hands // draw black rectangle in the middle to clear screen from scale and hands
g.setColor(0,0,0); g.setColor(0,0,0);
g.fillRect(10,10,2*c.x-10,2*c.x-10); g.fillRect(10,10,2*c.x-10,2*c.x-10);
@ -114,7 +113,7 @@ let draw = function(){
}; };
//draws the scale once the app is startet //draws the scale once the app is startet
let drawScale = function(){ let drawScale = function() {
// clear the screen // clear the screen
g.setBgColor(0,0,0); g.setBgColor(0,0,0);
g.clear(); g.clear();
@ -141,7 +140,8 @@ Bangle.setUI({
Bangle.removeListener('lcdPower', updateState); Bangle.removeListener('lcdPower', updateState);
Bangle.removeListener('lock', updateState); Bangle.removeListener('lock', updateState);
require("widget_utils").show(); require("widget_utils").show();
}}); }
});
// Load widgets if needed, and make them show swipeable // Load widgets if needed, and make them show swipeable
if (settings.loadWidgets) { if (settings.loadWidgets) {
Bangle.loadWidgets(); Bangle.loadWidgets();
@ -149,24 +149,23 @@ if (settings.loadWidgets) {
} else if (global.WIDGETS) require("widget_utils").hide(); } else if (global.WIDGETS) require("widget_utils").hide();
let updateState = function() { let updateState = function() {
if (Bangle.isLCDOn()) { if (Bangle.isLCDOn()) {
if (!Bangle.isLocked()) { if (!Bangle.isLocked()) {
queueMillis = 1000; queueMillis = 1000;
unlock = true; unlock = true;
} else { } else {
queueMillis = 60000; queueMillis = 60000;
unlock = false; unlock = false;
} }
draw(); draw();
} else { } else {
if (drawTimeout) clearTimeout(drawTimeout); if (drawTimeout) clearTimeout(drawTimeout);
drawTimeout = undefined; drawTimeout = undefined;
} }
}; };
// Stop updates when LCD is off, restart when on // Stop updates when LCD is off, restart when on
Bangle.on('lcdPower', updateState); Bangle.on('lcdPower', updateState);
Bangle.on('lock', updateState); Bangle.on('lock', updateState);
let unlock = true; let unlock = true;