forked from FOSS/BangleApps
[ minor, codestyle ] Fix inconsistent indentation
parent
1ec19d47b1
commit
dabb6dc72c
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@ -12,9 +12,9 @@ const zahlpos=(function() {
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let z=[];
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let z=[];
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let sk=1;
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let sk=1;
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for(let i=-10;i<50;i+=5){
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for(let i=-10;i<50;i+=5){
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let win=i*2*Math.PI/60;
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let win=i*2*Math.PI/60;
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let xsk =c.x+2+Math.cos(win)*(c.x-10),
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let xsk =c.x+2+Math.cos(win)*(c.x-10),
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ysk =c.y+2+Math.sin(win)*(c.x-10);
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ysk =c.y+2+Math.sin(win)*(c.x-10);
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if(sk==3){xsk-=10;}
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if(sk==3){xsk-=10;}
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if(sk==6){ysk-=10;}
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if(sk==6){ysk-=10;}
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if(sk==9){xsk+=10;}
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if(sk==9){xsk+=10;}
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@ -26,8 +26,7 @@ const zahlpos=(function() {
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return z;
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return z;
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})();
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})();
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let zeiger = function(len,dia,tim) {
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let zeiger = function(len,dia,tim){
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const x=c.x+ Math.cos(tim)*len/2,
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const x=c.x+ Math.cos(tim)*len/2,
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y=c.y + Math.sin(tim)*len/2,
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y=c.y + Math.sin(tim)*len/2,
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d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
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d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
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@ -81,7 +80,7 @@ let drawNumbers = function() {
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g.setColor(1,1,1);
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g.setColor(1,1,1);
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g.setBgColor(0,0,0);
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g.setBgColor(0,0,0);
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for(let i = 0;i<12;i++){
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for(let i = 0;i<12;i++){
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g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
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g.drawString(zahlpos[i][0],zahlpos[i][1],zahlpos[i][2],true);
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}
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}
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};
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};
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@ -96,7 +95,7 @@ let queueDraw = function() {
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}, queueMillis - (Date.now() % queueMillis));
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}, queueMillis - (Date.now() % queueMillis));
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};
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};
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let draw = function(){
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let draw = function() {
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// draw black rectangle in the middle to clear screen from scale and hands
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// draw black rectangle in the middle to clear screen from scale and hands
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g.setColor(0,0,0);
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g.setColor(0,0,0);
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g.fillRect(10,10,2*c.x-10,2*c.x-10);
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g.fillRect(10,10,2*c.x-10,2*c.x-10);
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@ -114,7 +113,7 @@ let draw = function(){
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};
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};
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//draws the scale once the app is startet
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//draws the scale once the app is startet
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let drawScale = function(){
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let drawScale = function() {
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// clear the screen
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// clear the screen
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g.setBgColor(0,0,0);
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g.setBgColor(0,0,0);
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g.clear();
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g.clear();
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@ -141,7 +140,8 @@ Bangle.setUI({
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Bangle.removeListener('lcdPower', updateState);
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Bangle.removeListener('lcdPower', updateState);
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Bangle.removeListener('lock', updateState);
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Bangle.removeListener('lock', updateState);
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require("widget_utils").show();
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require("widget_utils").show();
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}});
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}
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});
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// Load widgets if needed, and make them show swipeable
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// Load widgets if needed, and make them show swipeable
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if (settings.loadWidgets) {
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if (settings.loadWidgets) {
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Bangle.loadWidgets();
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Bangle.loadWidgets();
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@ -149,24 +149,23 @@ if (settings.loadWidgets) {
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} else if (global.WIDGETS) require("widget_utils").hide();
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} else if (global.WIDGETS) require("widget_utils").hide();
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let updateState = function() {
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let updateState = function() {
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if (Bangle.isLCDOn()) {
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if (Bangle.isLCDOn()) {
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if (!Bangle.isLocked()) {
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if (!Bangle.isLocked()) {
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queueMillis = 1000;
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queueMillis = 1000;
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unlock = true;
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unlock = true;
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} else {
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} else {
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queueMillis = 60000;
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queueMillis = 60000;
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unlock = false;
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unlock = false;
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}
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}
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draw();
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draw();
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} else {
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} else {
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if (drawTimeout) clearTimeout(drawTimeout);
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if (drawTimeout) clearTimeout(drawTimeout);
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drawTimeout = undefined;
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drawTimeout = undefined;
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}
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}
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};
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};
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// Stop updates when LCD is off, restart when on
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// Stop updates when LCD is off, restart when on
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Bangle.on('lcdPower', updateState);
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Bangle.on('lcdPower', updateState);
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Bangle.on('lock', updateState);
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Bangle.on('lock', updateState);
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let unlock = true;
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let unlock = true;
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