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[ minor, codestyle ] Fix inconsistent indentation

master
Denis Buzdalov 2024-12-11 13:19:07 +03:00
parent 1ec19d47b1
commit dabb6dc72c
1 changed files with 20 additions and 21 deletions

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@ -26,8 +26,7 @@ const zahlpos=(function() {
return z; return z;
})(); })();
let zeiger = function(len,dia,tim) {
let zeiger = function(len,dia,tim){
const x=c.x+ Math.cos(tim)*len/2, const x=c.x+ Math.cos(tim)*len/2,
y=c.y + Math.sin(tim)*len/2, y=c.y + Math.sin(tim)*len/2,
d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)}, d={"d":3,"x":dia/2*Math.cos(tim+Math.PI/2),"y":dia/2*Math.sin(tim+Math.PI/2)},
@ -96,7 +95,7 @@ let queueDraw = function() {
}, queueMillis - (Date.now() % queueMillis)); }, queueMillis - (Date.now() % queueMillis));
}; };
let draw = function(){ let draw = function() {
// draw black rectangle in the middle to clear screen from scale and hands // draw black rectangle in the middle to clear screen from scale and hands
g.setColor(0,0,0); g.setColor(0,0,0);
g.fillRect(10,10,2*c.x-10,2*c.x-10); g.fillRect(10,10,2*c.x-10,2*c.x-10);
@ -114,7 +113,7 @@ let draw = function(){
}; };
//draws the scale once the app is startet //draws the scale once the app is startet
let drawScale = function(){ let drawScale = function() {
// clear the screen // clear the screen
g.setBgColor(0,0,0); g.setBgColor(0,0,0);
g.clear(); g.clear();
@ -141,7 +140,8 @@ Bangle.setUI({
Bangle.removeListener('lcdPower', updateState); Bangle.removeListener('lcdPower', updateState);
Bangle.removeListener('lock', updateState); Bangle.removeListener('lock', updateState);
require("widget_utils").show(); require("widget_utils").show();
}}); }
});
// Load widgets if needed, and make them show swipeable // Load widgets if needed, and make them show swipeable
if (settings.loadWidgets) { if (settings.loadWidgets) {
Bangle.loadWidgets(); Bangle.loadWidgets();
@ -166,7 +166,6 @@ let updateState = function() {
// Stop updates when LCD is off, restart when on // Stop updates when LCD is off, restart when on
Bangle.on('lcdPower', updateState); Bangle.on('lcdPower', updateState);
Bangle.on('lock', updateState); Bangle.on('lock', updateState);
let unlock = true; let unlock = true;