forked from FOSS/BangleApps
Faster maze generation for acmaze
parent
3606267aec
commit
d61d3e2cea
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@ -5665,8 +5665,8 @@
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{ "id": "acmaze",
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"name": "AccelaMaze",
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"shortName":"AccelaMaze",
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"version":"0.01",
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"description": "Tilt the watch to roll a ball through a maze",
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"version":"0.02",
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"description": "Tilt the watch to roll a ball through a maze.",
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"icon": "app.png",
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"tags": "game",
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"supports" : ["BANGLEJS2"],
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@ -1 +1,2 @@
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0.01: New App!
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0.02: Faster maze generation
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@ -35,21 +35,56 @@ function Maze(n) {
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this.walls[cell] = WALL_RIGHT|WALL_DOWN;
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this.groups[cell] = cell;
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}
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// Candidates of walls to break when digging the maze.
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// If candidate failed (breaking it would create a loop),
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// it would never succeed, so no need to retry it.
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let candidates_down = [],
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candidates_right = [];
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for (let r=0 ; r<n; r++) {
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for (let c=0; c<n; c++) {
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let cell = n*r+c;
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if (r<(n-1)) { // Don't break wall down for bottom row.
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candidates_down.push(cell);
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}
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if (c<(n-1)) { // Don't break wall right for rightmost column.
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candidates_right.push(cell);
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}
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}
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}
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let from_group, to_group;
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let ngroups = n*n;
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while (--ngroups) {
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// Abort if BTN1 pressed [grace period for menu]
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// (for some reason setWatch() fails inside constructor)
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if (ngroups<n*n-4 && digitalRead(BTN1)) {
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if (ngroups<n*n-16 && digitalRead(BTN1)) {
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aborting = true;
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return;
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}
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from_group = to_group = -1;
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while (from_group<0) {
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if (Math.random()<0.5) { // try to break a wall right
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let r = Math.floor(Math.random()*n);
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let c = Math.floor(Math.random()*(n-1));
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let cell = r*n+c;
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let trying_down = false;
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if (Math.random()<0.5 || !candidates_right.length) {
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trying_down = true;
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}
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let candidates = trying_down ? candidates_down : candidates_right;
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candidate_index = Math.floor(Math.random()*candidates.length),
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cell = candidates.splice(candidate_index, 1)[0],
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r = Math.floor(cell/n),
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c = cell%n;
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if (trying_down) { // try to break a wall down
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if (this.groups[cell]!=this.groups[cell+n]) {
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this.walls[cell] &= ~WALL_DOWN;
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g.clearRect(
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this.margin+c*this.wall_length+1,
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this.margin+(r+1)*this.wall_length,
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this.margin+(c+1)*this.wall_length-1,
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this.margin+(r+1)*this.wall_length
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);
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g.flip(); // show progress.
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from_group = this.groups[cell];
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to_group = this.groups[cell+n];
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}
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} else { // try to break a wall right
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if (this.groups[cell]!=this.groups[cell+1]) {
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this.walls[cell] &= ~WALL_RIGHT;
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g.clearRect(
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@ -62,21 +97,6 @@ function Maze(n) {
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from_group = this.groups[cell];
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to_group = this.groups[cell+1];
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}
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} else { // try to break a wall down
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let r = Math.floor(Math.random()*(n-1));
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let c = Math.floor(Math.random()*n);
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let cell = r*n+c;
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if (this.groups[cell]!=this.groups[cell+n]) {
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this.walls[cell] &= ~WALL_DOWN;
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g.clearRect(
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this.margin+c*this.wall_length+1,
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this.margin+(r+1)*this.wall_length,
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this.margin+(c+1)*this.wall_length-1,
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this.margin+(r+1)*this.wall_length
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);
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from_group = this.groups[cell];
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to_group = this.groups[cell+n];
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}
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}
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}
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for (let cell = 0; cell<n*n; cell++) {
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@ -253,7 +273,6 @@ let maze_interval = setInterval(
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function() {
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if (maze) {
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if (digitalRead(BTN1) || maze.status==STATUS_ABORTED) {
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console.log(`aborting ${start_time}`);
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maze = null;
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start_time = duration = 0;
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aborting = false;
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@ -270,7 +289,7 @@ let maze_interval = setInterval(
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duration = Date.now()-start_time;
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g.setFontAlign(0,0).setColor(g.theme.fg);
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g.setFont("Vector",18);
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g.drawString(`Solved in\n ${timeToText(duration)} \nClick to play again`, g.getWidth()/2, g.getHeight()/2, true);
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g.drawString(`Solved ${maze.n}X${maze.n} in\n ${timeToText(duration)} \nClick to play again`, g.getWidth()/2, g.getHeight()/2, true);
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}
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}
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}, 25);
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