forked from FOSS/BangleApps
update v005 - Use settings
parent
4fa752397f
commit
c7aed0d192
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@ -1403,7 +1403,7 @@
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"id": "metronome",
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"name": "Metronome",
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"icon": "metronome_icon.png",
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"version": "0.04",
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"version": "0.05",
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"readme": "README.md",
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"description": "Makes the watch blinking and vibrating with a given rate",
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"tags": "tool",
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@ -1417,7 +1417,8 @@
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"name": "metronome.img",
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"url": "metronome-icon.js",
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"evaluate": true
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}
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},
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{"name":"metronome.settings.js","url":"settings.js"}
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]
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},
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{ "id": "blackjack",
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@ -2,3 +2,4 @@
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0.02: Watch vibrates with every beat
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0.03: Uses mean of three time intervalls to calculate bmp
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0.04: App shows instructions, Widgets remain visible, color changed
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0.05: Buzz intensity and beats per bar can be changed via settings-app
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@ -8,6 +8,7 @@ This metronome makes your watch blink and vibrate with a given rate.
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* Use `BTN1` to increase the bmp value by one.
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* Use `BTN3` to decrease the bmp value by one.
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* You can change the bpm value any time by tapping the screen or using `BTN1` and `BTN3`.
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* Intensity of buzzing and the beats per bar (default 4) can be changed with the settings-app. The first beat per bar will be marked in red.
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## Attributions
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@ -6,32 +6,40 @@ var tindex=0; //index to iterate through time_diffs
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Bangle.setLCDTimeout(undefined); //do not deaktivate display while running this app
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const storage = require("Storage");
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const SETTINGS_FILE = 'metronome.settings.json';
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//return setting
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function setting(key) {
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//define default settings
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const DEFAULTS = {
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'beatsperbar': 4,
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'buzzintens': 0.75,
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};
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if (!settings) { loadSettings(); }
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return (key in settings) ? settings[key] : DEFAULTS[key];
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}
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//load settings
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let settings;
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function loadSettings() {
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settings = storage.readJSON(SETTINGS_FILE, 1) || {};
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}
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function changecolor() {
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const maxColors = 2;
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const colors = {
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0: { value: 0xF800, name: "Red" },
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1: { value: 0xFFFF, name: "White" },
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2: { value: 0x03E0, name: "DarkGreen" },
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3: { value: 0xFFFF, name: "White" },
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4: { value: 0x03E0, name: "DarkGreen" },
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5: { value: 0xFFFF, name: "White" },
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6: { value: 0x03E0, name: "DarkGreen" },
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const colors = {
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0: { value: 0xF800, name: "Red" },
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1: { value: 0xFFFF, name: "White" },
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2: { value: 0x9492, name: "gray" },
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3: { value: 0xFFFF, name: "White" },
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4: { value: 0x9492, name: "gray" },
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5: { value: 0xFFFF, name: "White" },
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6: { value: 0x9492, name: "gray" },
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7: { value: 0xFFFF, name: "White" },
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8: { value: 0x7BEF, name: "DarkGrey" },
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// 9: { value: 0x001F, name: "Blue" },
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// 9: { value: 0x001F, name: "Blue" },
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// 10: { value: 0x07E0, name: "Green" },
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// 11: { value: 0x07FF, name: "Cyan" },
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1: { value: 0xF800, name: "Red" },
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// 13: { value: 0xF81F, name: "Magenta" },
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// 14: { value: 0xFFE0, name: "Yellow" },
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// 15: { value: 0xFFFF, name: "White" },
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// 16: { value: 0xFD20, name: "Orange" },
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// 17: { value: 0xAFE5, name: "GreenYellow" },
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// 18: { value: 0xF81F, name: "Pink" },
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};
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g.setColor(colors[cindex].value);
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if (cindex == maxColors-1) {
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if (cindex == setting('beatsperbar')-1) {
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cindex = 0;
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}
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else {
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@ -44,7 +52,7 @@ function updateScreen() {
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g.clearRect(0, 50, 250, 150);
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changecolor();
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try {
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Bangle.buzz(50, 0.75);
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Bangle.buzz(50, setting('buzzintens'));
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}
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catch(err) {
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}
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@ -52,6 +60,7 @@ function updateScreen() {
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g.drawString(Math.floor(bpm)+"bpm", 5, 60);
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}
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Bangle.on('touch', function(button) {
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// setting bpm by tapping the screen. Uses the mean time difference between several tappings.
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if (tindex < time_diffs.length) {
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