Merge pull request #14 from chiefdaft/dev_0.5
Dev 0.5 -- v0.05 Added a chevron to the randomly added new tiles, updated readme and imagesmaster
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@ -2,3 +2,4 @@
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0.02: Temporary intermediate version
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0.02: Temporary intermediate version
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0.03: Basic colors
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0.03: Basic colors
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0.04: Bug fix score reset after Game Over, new icon
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0.04: Bug fix score reset after Game Over, new icon
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0.05: Chevron marker on the randomly added square
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@ -11,6 +11,8 @@ When two tiles with the same number are squashed together they will add up as ex
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**3 + 3 = 4** or **C + C = D** which is a representation of **2^3 + 2^3 = 2^4 = 16**
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**3 + 3 = 4** or **C + C = D** which is a representation of **2^3 + 2^3 = 2^4 = 16**
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After each move a new tile will be added on a random empty square. The value can be 1 or 2, and will be marked with a chevron.
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So you can continue till you reach **1024** which equals **2^(10)**. So when you reach tile **10** you have won.
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So you can continue till you reach **1024** which equals **2^(10)**. So when you reach tile **10** you have won.
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The score is maintained by adding the outcome of the sum of all pairs of squashed tiles (4+16+4+8 etc.)
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The score is maintained by adding the outcome of the sum of all pairs of squashed tiles (4+16+4+8 etc.)
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@ -17,7 +17,7 @@ const cellChars = [
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const maxUndoLevels = 4;
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const maxUndoLevels = 4;
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const noExceptions = true;
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const noExceptions = true;
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let charIndex = 0; // plain numbers on the grid
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let charIndex = 0; // plain numbers on the grid
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const themeBg = g.theme.bg;
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const scores = {
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const scores = {
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@ -304,14 +304,30 @@ class Cell {
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this.previousExpVals=[];
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this.previousExpVals=[];
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this.idx = idx;
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this.idx = idx;
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this.cb = cb;
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this.cb = cb;
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this.isRndm = false;
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this.ax = x0;
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this.ay = Math.floor(0.2*width+y0);
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this.bx = Math.floor(0.3*width+x0);
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this.by = Math.floor(0.5*width+y0);
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this.cx = x0;
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this.cy = Math.floor(0.8*width+y0);
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}
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}
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getColor(i) {
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getColor(i) {
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return cellColors[i >= cellColors.length ? cellColors.length -1 : i];
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return cellColors[i >= cellColors.length ? cellColors.length -1 : i];
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}
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}
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drawBg() {
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drawBg() {
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debug(()=>console.log("Drawbg!!"));
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if (this.isRndm == true) {
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debug(()=>console.log('Random: (ax)', this.ax));
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g.setColor(this.getColor(this.expVal).bg)
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.fillRect(this.x0, this.y0, this.x1, this.y1)
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.setColor(themeBg)
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.fillPoly([this.cx,this.cy,this.bx,this.by,this.ax,this.ay]);
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} else {
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g.setColor(this.getColor(this.expVal).bg)
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g.setColor(this.getColor(this.expVal).bg)
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.fillRect(this.x0, this.y0, this.x1, this.y1);
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.fillRect(this.x0, this.y0, this.x1, this.y1);
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}
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}
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}
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drawNumber() {
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drawNumber() {
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if (this.expVal !== 0) {
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if (this.expVal !== 0) {
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g.setFont(cellFonts[charIndex])
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g.setFont(cellFonts[charIndex])
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@ -346,6 +362,19 @@ class Cell {
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this.cb(this.expVal);
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this.cb(this.expVal);
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}
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}
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}
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}
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setRndmFalse() {
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this.isRndm = false;
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}
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setRndmTrue() {
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this.isRndm = true;
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}
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drawRndmIndicator(){
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if (this.isRndm == true) {
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debug(()=>console.log('Random: (ax)', this.ax));
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g.setColor(this.getColor(0).bg)
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.fillPoly(this.ax,this.ay,this.bx,this.by,this.cx,this.cy);
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}
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}
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}
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}
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function undoGame() {
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function undoGame() {
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@ -387,11 +416,12 @@ function createGrid () {
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}
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}
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}
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}
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function messageGameOver () {
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function messageGameOver () {
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g.setColor("#1a0d00")
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const c = (g.theme.dark) ? {"fg": "#FFFFFF", "bg": "#808080"} : {"fg": "#FF0000", "bg": "#000000"};
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g.setColor(c.bg)
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.setFont12x20(2).setFontAlign(0,0,0)
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.setFont12x20(2).setFontAlign(0,0,0)
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.drawString("G A M E", middle.x+13, middle.y-24)
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.drawString("G A M E", middle.x+13, middle.y-24)
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.drawString("O V E R !", middle.x+13, middle.y+24);
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.drawString("O V E R !", middle.x+13, middle.y+24);
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g.setColor("#ffffff")
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g.setColor(c.fg)
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.drawString("G A M E", middle.x+12, middle.y-25)
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.drawString("G A M E", middle.x+12, middle.y-25)
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.drawString("O V E R !", middle.x+12, middle.y+25);
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.drawString("O V E R !", middle.x+12, middle.y+25);
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}
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}
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@ -417,11 +447,13 @@ function addRandomNumber() {
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if (emptySquaresIdxs.length > 0) {
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if (emptySquaresIdxs.length > 0) {
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let randomIdx = Math.floor( emptySquaresIdxs.length * Math.random() );
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let randomIdx = Math.floor( emptySquaresIdxs.length * Math.random() );
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allSquares[emptySquaresIdxs[randomIdx]].setExpVal(makeRandomNumber());
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allSquares[emptySquaresIdxs[randomIdx]].setExpVal(makeRandomNumber());
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allSquares[emptySquaresIdxs[randomIdx]].setRndmTrue();
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}
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}
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}
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}
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function drawGrid() {
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function drawGrid() {
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allSquares.forEach(sq => {
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allSquares.forEach(sq => {
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sq.drawBg();
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sq.drawBg();
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// sq.drawRndmIndicator();
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sq.drawNumber();
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sq.drawNumber();
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});
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});
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}
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}
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@ -497,7 +529,7 @@ function handlePopUpClicks(btn) {
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function resetGame() {
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function resetGame() {
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g.clear();
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g.clear();
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scores.reset();
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scores.reset();
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allSquares.forEach(sq => {sq.setExpVal(0);sq.removeUndo();});
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allSquares.forEach(sq => {sq.setExpVal(0);sq.removeUndo();sq.setRndmFalse();});
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addRandomNumber();
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addRandomNumber();
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addRandomNumber();
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addRandomNumber();
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drawGrid();
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drawGrid();
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@ -614,6 +646,7 @@ function runGame(dir){
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mover.nonEmptyCells(dir);
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mover.nonEmptyCells(dir);
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mover.mergeEqlCells(dir);
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mover.mergeEqlCells(dir);
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mover.nonEmptyCells(dir);
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mover.nonEmptyCells(dir);
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allSquares.forEach(sq => {sq.setRndmFalse();});
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addRandomNumber();
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addRandomNumber();
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drawGrid();
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drawGrid();
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scores.check();
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scores.check();
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Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 4.0 KiB |
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@ -1,7 +1,7 @@
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{ "id": "game1024",
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{ "id": "game1024",
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"name": "1024 Game",
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"name": "1024 Game",
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"shortName" : "1024 Game",
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"shortName" : "1024 Game",
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"version": "0.04",
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"version": "0.05",
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"icon": "game1024.png",
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"icon": "game1024.png",
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"screenshots": [ {"url":"screenshot.png" } ],
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"screenshots": [ {"url":"screenshot.png" } ],
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"readme":"README.md",
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"readme":"README.md",
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Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 56 KiB |
Before Width: | Height: | Size: 54 KiB |