forked from FOSS/BangleApps
Battery Widget with percentage: add settings (percentage/color/charger)
Depends on settings 0.08master
parent
39621bfae0
commit
bbc6cf35c1
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@ -336,13 +336,16 @@
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},
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{ "id": "widbatpc",
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"name": "Battery Level Widget (with percentage)",
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"shortName": "Battery Widget",
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"icon": "widget.png",
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"version":"0.06",
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"version": "0.07",
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"description": "Show the current battery level and charging status in the top right of the clock, with charge percentage",
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"tags": "widget,battery",
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"type":"widget",
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"storage": [
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{"name":"widbatpc.wid.js","url":"widget.js"}
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{"name":"widbatpc.wid.js","url":"widget.js"},
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{"name":"widbatpc.settings.js","url":"settings.js"},
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{"name":"widbatpc.settings.json","content": "{}"}
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]
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},
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{ "id": "widbt",
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@ -3,3 +3,4 @@
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0.04: Ensure redrawing works with variable size widget system
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0.05: Change color depending on battery level, cloned from widbat
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0.06: Show battery percentage as text
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0.07: Add settings: percentage/color/charger icon
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@ -0,0 +1,58 @@
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// This file should contain exactly one function, which shows the app's settings
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/**
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* @param {function} back Use back() to return to settings menu
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*/
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function settings(back) {
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const SETTINGS_FILE = 'widbatpc.settings.json'
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const COLORS = ['By Level', 'Green', 'Monochrome']
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// initialize with default settings...
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let s = {
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'color': COLORS[0],
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'percentage': true,
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'charger': true,
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}
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// ...and overwrite them with any saved values
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// This way saved values are preserved if a new version adds more settings
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const storage = require('Storage')
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const saved = storage.readJSON(SETTINGS_FILE, 1) || {}
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for (const key in saved) {
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s[key] = saved[key]
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}
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// creates a function to safe a specific setting, e.g. save('color')(1)
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function save(key) {
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return function (value) {
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s[key] = value
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storage.write(SETTINGS_FILE, s)
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WIDGETS["batpc"].reload()
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}
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}
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const onOffFormat = b => (b ? 'on' : 'off')
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const menu = {
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'': { 'title': 'Battery Widget' },
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'< Back': back,
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'Percentage': {
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value: s.percentage,
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format: onOffFormat,
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onchange: save('percentage'),
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},
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'Charging Icon': {
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value: s.charger,
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format: onOffFormat,
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onchange: save('charger'),
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},
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'Color': {
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format: () => s.color,
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onchange: function () {
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// cycles through options
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const oldIndex = COLORS.indexOf(s.color)
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const newIndex = (oldIndex + 1) % COLORS.length
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s.color = COLORS[newIndex]
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save('color')(s.color)
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},
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},
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}
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E.showMenu(menu)
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}
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@ -1,20 +1,62 @@
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(function(){
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const DEFAULTS = {
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'color': 'By Level',
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'percentage': true,
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'charger': true,
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}
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const COLORS = {
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'white': -1,
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'charging': 0x07E0, // "Green"
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'high': 0x05E0, // slightly darker green
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'ok': 0xFD20, // "Orange"
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'low':0xF800, // "Red"
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}
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const SETTINGS_FILE = 'widbatpc.settings.json'
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let settings
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function loadSettings() {
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settings = require('Storage').readJSON(SETTINGS_FILE, 1) || {}
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}
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function setting(key) {
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if (!settings) { loadSettings() }
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return (key in settings) ? settings[key] : DEFAULTS[key]
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}
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const levelColor = (l) => {
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if (Bangle.isCharging()) return 0x07E0; // "Green"
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if (l >= 50) return 0x05E0; // slightly darker green
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if (l >= 15) return 0xFD20; // "Orange"
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return 0xF800; // "Red"
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// "charging" is very bright -> percentage is hard to read, "high" is ok(ish)
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const green = setting('percentage') ? COLORS.high : COLORS.charging
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switch (setting('color')) {
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case 'Monochrome': return COLORS.white; // no chance of reading the percentage here :-(
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case 'Green': return green;
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case 'By Level': // fall through
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default:
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if (setting('charger')) {
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// charger icon -> always make percentage readable
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if (Bangle.isCharging() || l >= 50) return green;
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} else {
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// no icon -> brightest green to indicate charging, even when showing percentage
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if (Bangle.isCharging()) return COLORS.charging;
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if (l >= 50) return COLORS.high;
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}
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if (l >= 15) return COLORS.ok;
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return COLORS.low;
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}
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}
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const chargerColor = () => {
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return (setting('color') === 'Monochrome') ? COLORS.white : COLORS.charging
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}
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function setWidth() {
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WIDGETS["bat"].width = 40 + (Bangle.isCharging()?16:0);
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WIDGETS["batpc"].width = 40;
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if (Bangle.isCharging() && setting('charger')) {
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WIDGETS["batpc"].width += 16;
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}
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}
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function draw() {
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var s = 39;
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var x = this.x, y = this.y;
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const l = E.getBattery(), c = levelColor(l);
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if (Bangle.isCharging()) {
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g.setColor(c).drawImage(atob(
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if (Bangle.isCharging() && setting('charger')) {
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g.setColor(chargerColor()).drawImage(atob(
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"DhgBHOBzgc4HOP////////////////////3/4HgB4AeAHgB4AeAHgB4AeAHg"),x,y);
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x+=16;
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}
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@ -22,8 +64,13 @@ function draw() {
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g.fillRect(x,y+2,x+s-4,y+21);
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g.clearRect(x+2,y+4,x+s-6,y+19);
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g.fillRect(x+s-3,y+10,x+s,y+14);
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const l = E.getBattery(),
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c = levelColor(l);
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g.setColor(c).fillRect(x+4,y+6,x+4+l*(s-12)/100,y+17);
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g.setColor(-1);
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if (!setting('percentage')) {
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return;
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}
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g.setFontAlign(-1,-1);
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if (l >= 100) {
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g.setFont('4x6', 2);
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@ -34,6 +81,16 @@ function draw() {
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g.drawString(l, x + 6, y + 4);
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}
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}
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// reload widget, e.g. when settings have changed
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function reload() {
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loadSettings()
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// need to redraw all widgets, because changing the "charger" setting
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// can affect the width and mess with the whole widget layout
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setWidth()
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g.clear();
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Bangle.drawWidgets();
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}
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Bangle.on('charging',function(charging) {
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if(charging) Bangle.buzz();
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setWidth();
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@ -43,7 +100,7 @@ Bangle.on('charging',function(charging) {
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var batteryInterval;
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Bangle.on('lcdPower', function(on) {
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if (on) {
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WIDGETS["bat"].draw();
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WIDGETS["batpc"].draw();
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// refresh once a minute if LCD on
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if (!batteryInterval)
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batteryInterval = setInterval(draw, 60000);
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@ -54,6 +111,6 @@ Bangle.on('lcdPower', function(on) {
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}
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}
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});
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WIDGETS["bat"]={area:"tr",width:40,draw:draw};
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WIDGETS["batpc"]={area:"tr",width:40,draw:draw,reload:reload};
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setWidth();
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})()
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