forked from FOSS/BangleApps
Merge branch 'master' of github.com:espruino/BangleApps
commit
b46c36dd6c
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@ -92,7 +92,7 @@
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{ "id": "gbridge",
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"name": "Gadgetbridge",
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"icon": "app.png",
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"version":"0.07",
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"version":"0.08",
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"description": "The default notification handler for Gadgetbridge notifications from Android",
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"tags": "tool,system,android,widget",
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"type":"widget",
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@ -914,7 +914,7 @@
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{ "id": "marioclock",
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"name": "Mario Clock",
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"icon": "marioclock.png",
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"version":"0.07",
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"version":"0.08",
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"description": "Animated retro Mario clock, with Gameboy style 8-bit grey-scale graphics.",
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"tags": "clock,mario,retro",
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"type": "clock",
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@ -6,3 +6,4 @@
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Optimize animation, limit title length
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0.06: Gadgetbridge App 'Connected' state is no longer toggleable
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0.07: Move configuration to settings menu
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0.08: Don't turn on LCD at start of every song
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@ -16,7 +16,8 @@
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Bluetooth.println(JSON.stringify(message));
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}
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function showNotification(size, render) {
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function showNotification(size, render, turnOn) {
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if (turnOn === undefined) turnOn = true
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var oldMode = Bangle.getLCDMode();
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Bangle.setLCDMode("direct");
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@ -31,7 +32,7 @@
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g.fillRect(238, 240, 239, 319);
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g.fillRect(2, 318, 238, 319);
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Bangle.setLCDPower(1); // light up
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if (turnOn) Bangle.setLCDPower(1); // light up
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Bangle.setLCDMode(oldMode); // clears cliprect
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function anim() {
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@ -97,6 +98,7 @@
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}
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function handleMusicStateUpdate(event) {
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const changed = state.music === event.state
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state.music = event.state
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if (state.music == "play") {
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@ -113,7 +115,7 @@
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g.setFont("6x8", 1);
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g.setColor("#ffffff");
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g.drawString(state.musicInfo.track, x, y + 22);
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});
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}, changed);
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}
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if (state.music == "pause") {
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@ -5,3 +5,4 @@
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0.05: use 12/24 hour clock from settings
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0.06: Performance refactor, and enhanced graphics!
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0.07: Swipe right to change between Mario and Toad characters, swipe left to toggle night mode
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0.08: Update date panel to be info panel toggling between Date, Battery and Temperature. Add Princes Daisy.
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@ -7,12 +7,13 @@ Enjoy watching Mario, or one of the other game characters run through a level wh
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## Features
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* Multiple characters - swipe the screen right to change the character
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* Multiple characters - swipe the screen right to change the character between `Mario`, `Toad`, and `Daisy`
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* Night and Day modes - swipe left to toggle mode
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* Smooth animation
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* Awesome 8-bit style grey-scale graphics
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* Mario jumps to change the time, every minute
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* You can make Mario jump by pressing the top button (Button 1) on the watch
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* You can make Mario jump by pressing the bottom button (Button 3) on the watch
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* Toggle the info pannel bettween `Date`, `Battery level`, and `Temperature` by pressing the top button (Button 1).
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## Requests
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@ -27,12 +27,13 @@ const DARKEST = "#122d3e";
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const NIGHT = "#001818";
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// Character names
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const DAISY = "daisy";
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const TOAD = "toad";
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const MARIO = "mario";
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const characterSprite = {
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frameIdx: 0,
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x: 35,
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x: 33,
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y: 55,
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jumpCounter: 0,
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jumpIncrement: Math.PI / 6,
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@ -54,10 +55,18 @@ const pyramidSprite = {
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};
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const ONE_SECOND = 1000;
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const DATE_MODE = "date";
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const BATT_MODE = "batt";
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const TEMP_MODE = "temp";
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let timer = 0;
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let backgroundArr = [];
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let nightMode = false;
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let infoMode = DATE_MODE;
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// Used to stop values flapping when displayed on screen
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let lastBatt = 0;
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let lastTemp = 0;
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function genRanNum(min, max) {
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return Math.floor(Math.random() * (max - min + 1) + min);
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@ -65,11 +74,18 @@ function genRanNum(min, max) {
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function switchCharacter() {
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const curChar = characterSprite.character;
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let newChar;
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if (curChar === MARIO) {
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newChar = TOAD;
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} else {
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switch(curChar) {
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case DAISY:
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newChar = MARIO;
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break;
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case TOAD:
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newChar = DAISY;
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break;
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case MARIO:
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default:
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newChar = TOAD;
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}
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characterSprite.character = newChar;
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@ -193,6 +209,19 @@ function drawCoin() {
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drawCoinFrame(coinSprite.x, coinSprite.y);
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}
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function drawDaisyFrame(idx, x, y) {
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switch(idx) {
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case 0:
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const dFr1 = require("heatshrink").decompress(atob("h8UxH+AAsHAIgAI60HAIQOJBYIABDpMHAAwNNB4wOJB4gIEHgQBBBxYQCBwYLDDhIaEBxApEw4qDAgIOHDwiIEBwtcFIRWIUgWHw6TIAQXWrlcWZAqBDQIeBBxQaBDxIcCHIQ8JDAIAFWJLPHA=="));
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g.drawImage(dFr1, x, y);
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break;
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case 1:
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default:
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const dFr2 = require("heatshrink").decompress(atob("h8UxH+AAsHAIgAI60HAIQOJBYIABDpMHAAwNNB4wOJB4gIEHgQBBBxYQCBwYLDDhIaEBxApEw4qDAgIOHDwiIEBwtcFIRWIUgQvBSZACCBwNcWZQcCAAIPIDgYACFw4YBDYIOCD4waEDYI+HaBQ="));
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g.drawImage(dFr2, x, y);
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}
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}
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function drawMarioFrame(idx, x, y) {
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switch(idx) {
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case 0:
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@ -200,10 +229,9 @@ function drawMarioFrame(idx, x, y) {
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g.drawImage(mFr1, x, y);
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break;
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case 1:
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default:
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const mFr2 = require("heatshrink").decompress(atob("h8UxH+AAkHAAYKFBolcAAIPIBgYPDBpgfGFIY7EA4YcEBIPWAAYdDC4gLDAII5ECoYOFDogODFgoJCBwYZCAQYOFBAhAFFwZKGHQpMDw+HCQYEBSowOBBQIdCCgTOIFgiVHFwYCBUhA9FBwz8HAo73GACQA=")); // Mario frame 2
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g.drawImage(mFr2, x, y);
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break;
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default:
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}
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}
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@ -214,10 +242,9 @@ function drawToadFrame(idx, x, y) {
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g.drawImage(tFr1, x, y);
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break;
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case 1:
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default:
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const tFr2 = require("heatshrink").decompress(atob("iEUxH+ACkHAAoNJrnWAAQRGg/WrgACB4QEBCAYOBB44QFB4QICAg4QBBAQbDEgwPCHpAGCGAQ9KAYQPKCYg/EJAoADAwaKFw4BEP4YQCBIIABB468EB4QADYIoQGDwQOGBYQrDb4wcGFxYLDMoYgHRYgwKABAMBA")); // Mario frame 2
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g.drawImage(tFr2, x, y);
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break;
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default:
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}
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}
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@ -251,10 +278,13 @@ function drawCharacter(date, character) {
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}
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switch(characterSprite.character) {
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case(TOAD):
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case DAISY:
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drawDaisyFrame(characterSprite.frameIdx, characterSprite.x, characterSprite.y);
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break;
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case TOAD:
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drawToadFrame(characterSprite.frameIdx, characterSprite.x, characterSprite.y);
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break;
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case(MARIO):
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case MARIO:
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default:
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drawMarioFrame(characterSprite.frameIdx, characterSprite.x, characterSprite.y);
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}
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@ -281,13 +311,78 @@ function drawTime(date) {
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g.drawString(mins, 47, 29);
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}
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function drawDate(date) {
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g.setFont("6x8");
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g.setColor(LIGHTEST);
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function buildDateStr(date) {
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let dateStr = locale.date(date, true);
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dateStr = dateStr.replace(date.getFullYear(), "").trim().replace(/\/$/i,"");
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dateStr = locale.dow(date, true) + " " + dateStr;
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g.drawString(dateStr, (W - g.stringWidth(dateStr))/2, 1);
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return dateStr;
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}
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function buildBatStr() {
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let batt = parseInt(E.getBattery());
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const battDiff = Math.abs(lastBatt - batt);
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// Suppress flapping values
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// Only update batt if it moves greater than +-2
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if (battDiff > 2) {
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lastBatt = batt;
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} else {
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batt = lastBatt;
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}
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const battStr = `Bat: ${batt}%`;
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return battStr;
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}
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function buildTempStr() {
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let temp = parseInt(E.getTemperature());
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const tempDiff = Math.abs(lastTemp - temp);
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// Suppress flapping values
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// Only update temp if it moves greater than +-2
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if (tempDiff > 2) {
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lastTemp = temp;
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} else {
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temp = lastTemp;
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}
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const tempStr = `Temp: ${temp}'c`;
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return tempStr;
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}
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function drawInfo(date) {
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let str = "";
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switch(infoMode) {
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case TEMP_MODE:
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str = buildTempStr();
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break;
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case BATT_MODE:
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str = buildBatStr();
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break;
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case DATE_MODE:
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default:
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str = buildDateStr(date);
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}
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g.setFont("6x8");
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g.setColor(LIGHTEST);
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g.drawString(str, (W - g.stringWidth(str))/2, 1);
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}
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function changeInfoMode() {
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switch(infoMode) {
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case BATT_MODE:
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infoMode = TEMP_MODE;
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break;
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case TEMP_MODE:
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infoMode = DATE_MODE;
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break;
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case DATE_MODE:
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default:
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infoMode = BATT_MODE;
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}
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}
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function redraw() {
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@ -302,7 +397,7 @@ function redraw() {
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drawPyramid();
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drawTrees();
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drawTime(date);
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drawDate(date);
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drawInfo(date);
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drawCharacter(date);
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drawCoin();
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@ -355,20 +450,20 @@ function init() {
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setWatch(() => {
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if (intervalRef && !characterSprite.isJumping) characterSprite.isJumping = true;
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resetDisplayTimeout();
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}, BTN1, {repeat:true});
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}, BTN3, {repeat: true});
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// Close watch and load launcher app
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setWatch(() => {
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Bangle.setLCDMode();
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Bangle.showLauncher();
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}, BTN2, {repeat:false,edge:"falling"});
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}, BTN2, {repeat: false, edge: "falling"});
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Bangle.on('lcdPower', (on) => {
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if (on) {
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startTimers();
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} else {
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clearTimers();
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}
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});
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// Change info mode
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setWatch(() => {
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changeInfoMode();
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}, BTN1, {repeat: true});
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Bangle.on('lcdPower', (on) => on ? startTimers() : clearTimers());
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Bangle.on('faceUp', (up) => {
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if (up && !Bangle.isLCDOn()) {
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@ -382,11 +477,11 @@ function init() {
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switch(sDir) {
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// Swipe right (1) - change character (on a loop)
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case(1):
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case 1:
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switchCharacter();
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break;
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// Swipe left (-1) - change day/night mode (on a loop)
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case(-1):
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case -1:
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default:
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toggleNightMode();
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}
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