forked from FOSS/BangleApps
Rework idle timeout.
parent
c537d5c5f7
commit
a75b58df70
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@ -110,13 +110,6 @@ var state = {
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hide:0
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};
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function resetIdle() {
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if (state.idletimer) {
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clearTimeout(state.idletimer);
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}
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state.idletimer = setTimeout(_=>load(), 10000);
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}
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function drawToken(id, r) {
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var x1 = r.x;
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var y1 = r.y;
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@ -153,14 +146,14 @@ function drawToken(id, r) {
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// counter - draw triangle as swipe hint
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let yc = (y1 + y2) / 2;
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g.fillPoly([0, yc, 10, yc - 10, 10, yc + 10, 0, yc]);
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adj = 5;
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adj = 10;
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}
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// digits just below label
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sz = 30;
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do {
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g.setFont("Vector", sz--);
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} while (g.stringWidth(state.otp) > (r.w - adj));
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g.drawString(state.otp, (x1 + x2) / 2 + adj, y1 + 16, false);
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g.drawString(state.otp, (x1 + adj + x2) / 2, y1 + 16, false);
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}
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// shaded lines top and bottom
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g.setColor(0.5, 0.5, 0.5);
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@ -170,6 +163,8 @@ function drawToken(id, r) {
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}
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function draw() {
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var timerfn = load;
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var timerdly = 10000;
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var d = new Date();
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resetIdle();
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if (state.curtoken != -1) {
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@ -216,13 +211,12 @@ function draw() {
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if (state.drawtimer) {
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clearTimeout(state.drawtimer);
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}
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var dly;
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if (tokens[state.curtoken].period > 0) {
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dly = (state.otp == calculating) ? 1 : 1000;
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timerdly = (state.otp == calculating) ? 1 : 1000; // timed
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} else {
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dly = state.nexttime - d.getTime();
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timerdly = state.nexttime - d.getTime(); // counter
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}
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state.drawtimer = setTimeout(draw, dly);
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timerfn = draw;
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if (tokens[state.curtoken].period <= 0) {
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state.hide = 0;
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}
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@ -239,10 +233,13 @@ function draw() {
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g.setFontAlign(0, 0, 0);
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g.drawString(notokens, Bangle.appRect.x + Bangle.appRect.w / 2, Bangle.appRect.y + Bangle.appRect.h / 2, false);
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}
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if (state.drawtimer) {
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clearTimeout(state.drawtimer);
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}
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state.drawtimer = setTimeout(timerfn, timerdly);
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}
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function onTouch(zone, e) {
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resetIdle();
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if (e) {
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var id = Math.floor((state.listy + (e.y - Bangle.appRect.y)) / tokenentryheight);
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if (id == state.curtoken || tokens.length == 0 || id >= tokens.length) {
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@ -264,28 +261,20 @@ function onTouch(zone, e) {
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state.nextTime = 0;
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state.curtoken = id;
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state.hide = 2;
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draw();
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}
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}
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draw();
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}
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function onDrag(e) {
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resetIdle();
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if (e.x > g.getWidth() || e.y > g.getHeight()) return;
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if (e.dx == 0 && e.dy == 0) return;
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var newy = Math.min(state.listy - e.dy, tokens.length * tokenentryheight - Bangle.appRect.h);
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newy = Math.max(0, newy);
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if (newy != state.listy) {
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state.listy = newy;
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draw();
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}
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state.listy = Math.max(0, newy);
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draw();
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}
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function onSwipe(e) {
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resetIdle();
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if (e == 1) {
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Bangle.showLauncher();
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}
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if (e == -1 && state.curtoken != -1 && tokens[state.curtoken].period <= 0) {
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tokens[state.curtoken].period--;
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let newsettings={tokens:tokens,misc:settings.misc};
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@ -293,12 +282,11 @@ function onSwipe(e) {
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state.nextTime = 0;
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state.otp = "";
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state.hide = 2;
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draw();
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}
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draw();
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}
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function bangle1Btn(e) {
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resetIdle();
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if (tokens.length > 0) {
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if (state.curtoken == -1) {
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state.curtoken = state.prevcur;
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@ -315,6 +303,8 @@ function bangle1Btn(e) {
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state.curtoken = -1;
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state.nextTime = 0;
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onTouch(0, fakee);
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} else {
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draw(); // resets idle timer
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}
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}
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@ -322,9 +312,9 @@ Bangle.on('touch', onTouch);
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Bangle.on('drag' , onDrag );
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Bangle.on('swipe', onSwipe);
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if (typeof BTN2 == 'number') {
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setWatch(function(){bangle1Btn(-1); }, BTN1, {edge:"rising", debounce:50, repeat:true});
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setWatch(function(){Bangle.showLauncher();}, BTN2, {edge:"rising", debounce:50, repeat:true});
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setWatch(function(){bangle1Btn( 1); }, BTN3, {edge:"rising", debounce:50, repeat:true});
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setWatch(function(){bangle1Btn(-1);}, BTN1, {edge:"rising", debounce:50, repeat:true});
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setWatch(function(){load(); }, BTN2, {edge:"rising", debounce:50, repeat:true});
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setWatch(function(){bangle1Btn( 1);}, BTN3, {edge:"rising", debounce:50, repeat:true});
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}
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Bangle.loadWidgets();
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