forked from FOSS/BangleApps
setuichange: Bangle.js 1 support
In step with 12dacead0d
on PR https://github.com/espruino/Espruino/pull/2571
This is currently untested since I don't have a Bangle.js 1 myself.
master
parent
64c5ac95ec
commit
a736c662bc
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@ -1,5 +1,4 @@
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0.01: New App!
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0.02: Fix case where we tried to push to Bangle.btnWatches but it wasn't
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defined.
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0.03: Throw exception if trying to add custom drag handler on mode updown and
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leftright.
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0.02: Fix case where we tried to push to Bangle.btnWatches but it wasn't defined.
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0.03: Throw exception if trying to add custom drag handler on mode updown and leftright.
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0.04: Bangle.js 1 support. No change to Bangle.js 2.
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@ -0,0 +1,118 @@
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Bangle.setUI = (function(mode, cb) {
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var options = {};
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if ("object"==typeof mode) {
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options = mode;
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mode = options.mode;
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if (!mode) throw new Error("Missing mode in setUI({...})");
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}
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var redraw = true;
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if (global.WIDGETS && WIDGETS.back) {
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redraw = false;
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WIDGETS.back.remove(mode && options.back);
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}
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if (Bangle.btnWatches) {
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Bangle.btnWatches.forEach(clearWatch);
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delete Bangle.btnWatches;
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}
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if (Bangle.swipeHandler) {
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Bangle.removeListener("swipe", Bangle.swipeHandler);
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delete Bangle.swipeHandler;
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}
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if (Bangle.touchHandler) {
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Bangle.removeListener("touch", Bangle.touchHandler);
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delete Bangle.touchHandler;
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}
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delete Bangle.uiRedraw;
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delete Bangle.CLOCK;
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if (Bangle.uiRemove) {
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let r = Bangle.uiRemove;
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delete Bangle.uiRemove; // stop recursion if setUI is called inside uiRemove
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r();
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}
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g.reset();// reset graphics state, just in case
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if (!mode) return;
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if (mode=="updown") {
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Bangle.btnWatches = [
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setWatch(function() { cb(-1); }, BTN1, {repeat:1,edge:"rising"}),
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setWatch(function() { cb(1); }, BTN3, {repeat:1,edge:"rising"}),
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setWatch(function() { cb(); }, BTN2, {repeat:1,edge:"rising"})
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];
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} else if (mode=="leftright") {
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Bangle.btnWatches = [
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setWatch(function() { cb(-1); }, BTN1, {repeat:1,edge:"rising"}),
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setWatch(function() { cb(1); }, BTN3, {repeat:1,edge:"rising"}),
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setWatch(function() { cb(); }, BTN2, {repeat:1,edge:"rising"})
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];
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Bangle.swipeHandler = d => {cb(d);};
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Bangle.on("swipe", Bangle.swipeHandler);
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Bangle.touchHandler = d => {cb();};
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Bangle.on("touch", Bangle.touchHandler);
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} else if (mode=="clock") {
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Bangle.CLOCK=1;
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Bangle.btnWatches = [
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setWatch(Bangle.showLauncher, BTN2, {repeat:1,edge:"rising"})
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];
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} else if (mode=="clockupdown") {
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Bangle.CLOCK=1;
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Bangle.btnWatches = [
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setWatch(function() { cb(-1); }, BTN1, {repeat:1,edge:"rising"}),
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setWatch(function() { cb(1); }, BTN3, {repeat:1,edge:"rising"}),
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setWatch(Bangle.showLauncher, BTN2, {repeat:1,edge:"rising"})
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];
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} else if (mode=="custom") {
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if (options.clock) {
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Bangle.btnWatches = [
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setWatch(Bangle.showLauncher, BTN2, {repeat:1,edge:"rising"})
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];
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}
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} else
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throw new Error("Unknown UI mode "+E.toJS(mode));
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if (options.clock) Bangle.CLOCK=1;
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if (options.touch) {
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Bangle.touchHandler = options.touch;
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Bangle.on("touch", Bangle.touchHandler);
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}
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if (options.swipe) {
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Bangle.swipeHandler = options.swipe;
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Bangle.on("swipe", Bangle.swipeHandler);
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}
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if ((options.btn || options.btnRelease) && !Bangle.btnWatches) Bangle.btnWatches = [];
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if (options.btn) Bangle.btnWatches.push(
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setWatch(function() { options.btn(1); }, BTN1, {repeat:1,edge:"rising"}),
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setWatch(function() { options.btn(2); }, BTN2, {repeat:1,edge:"rising"}),
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setWatch(function() { options.btn(3); }, BTN3, {repeat:1,edge:"rising"})
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);
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if (options.btnRelease) Bangle.btnWatches.push(
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setWatch(function() { options.btn(1); }, BTN1, {repeat:1,edge:"falling"}),
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setWatch(function() { options.btn(2); }, BTN2, {repeat:1,edge:"falling"}),
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setWatch(function() { options.btn(3); }, BTN3, {repeat:1,edge:"falling"})
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);
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if (options.remove) // handler for removing the UI (intervals/etc)
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Bangle.uiRemove = options.remove;
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if (options.redraw) // handler for redrawing the UI
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Bangle.uiRedraw = options.redraw;
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if (options.back) {
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var touchHandler = (z) => {
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if (z==1) options.back();
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};
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Bangle.on("touch", touchHandler);
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var btnWatch;
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if (Bangle.btnWatches===undefined) // only add back button handler if there's no existing watch on BTN1
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btnWatch = setWatch(function() {
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btnWatch = undefined;
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options.back();
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}, BTN3, {edge:"rising"});
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WIDGETS = Object.assign({back:{
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area:"tl", width:24,
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draw:e=>g.reset().setColor("#f00").drawImage(atob("GBiBAAAYAAH/gAf/4A//8B//+D///D///H/P/n+H/n8P/n4f/vwAP/wAP34f/n8P/n+H/n/P/j///D///B//+A//8Af/4AH/gAAYAA=="),e.x,e.y),
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remove:(noclear)=>{
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if (btnWatch) clearWatch(btnWatch);
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Bangle.removeListener("touch", touchHandler);
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if (!noclear) g.reset().clearRect({x:WIDGETS.back.x, y:WIDGETS.back.y, w:24,h:24});
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delete WIDGETS.back;
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if (!noclear) Bangle.drawWidgets();
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}
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}},global.WIDGETS);
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if (redraw) Bangle.drawWidgets();
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}
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})
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@ -1,13 +1,14 @@
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{ "id": "setuichange",
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"name": "SetUI Proposals preview",
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"version":"0.03",
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"version":"0.04",
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"description": "Try out potential future changes to `Bangle.setUI`. Makes hardware button interaction snappier. Makes it possible to set custom event handlers on any type/mode, not just `\"custom\"`. Please provide feedback - see `Read more...` below.",
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"icon": "app.png",
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"tags": "",
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"type": "bootloader",
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"supports" : ["BANGLEJS2"],
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"supports" : ["BANGLEJS","BANGLEJS2"],
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"readme": "README.md",
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"storage": [
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{"name":"setuichange.0.boot.js","url":"boot.js"}
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{"name":"setuichange.0.boot.js","url":"boot-b1.js", "supports": ["BANGLEJS"]},
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{"name":"setuichange.0.boot.js","url":"boot-b2.js", "supports": ["BANGLEJS2"]}
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]
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}
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