forked from FOSS/BangleApps
Torch: Change start sequence to BTN1/3/1/3 to avoid accidental turning on (fix #342)
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@ -921,8 +921,8 @@
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"name": "Torch",
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"shortName":"Torch",
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"icon": "app.png",
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"version":"0.01",
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"description": "Turns screen white to help you see in the dark. Select from the launcher or press BTN3 four times in quick succession to start when in normal clock mode",
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"version":"0.02",
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"description": "Turns screen white to help you see in the dark. Select from the launcher or press BTN1,BTN3,BTN1,BTN3 quickly to start when in any app that shows widgets",
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"tags": "tool,torch",
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"storage": [
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{"name":"torch.app.js","url":"app.js"},
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@ -1 +1,2 @@
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0.01: New App!
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0.02: Change start sequence to BTN1/3/1/3 to avoid accidental turning on (fix #342)
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@ -1,18 +1,26 @@
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(function() {
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var clickTimes = [];
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var CLICK_COUNT = 4; // number of taps
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var CLICK_PERIOD = 1; // second
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var clickPattern = "";
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var TAPS = 4; // number of taps
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var PERIOD = 1; // seconds
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// we don't actually create/draw a widget here at all...
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Bangle.on("lcdPower",function(on) {
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// First click (that turns LCD on) isn't given to
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// setWatch, so handle it here
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if (on) clickTimes=[getTime()];
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if (!on) return;
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clickTimes=[getTime()];
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clickPattern="x";
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});
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setWatch(function(e) {
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while (clickTimes.length>=CLICK_COUNT) clickTimes.shift();
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function tap(e,c) {
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clickPattern = clickPattern.substr(-3)+c;
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while (clickTimes.length>=TAPS) clickTimes.shift();
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clickTimes.push(e.time);
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var clickPeriod = e.time-clickTimes[0];
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if (clickTimes.length==CLICK_COUNT && clickPeriod<CLICK_PERIOD)
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if (clickPeriod<PERIOD && clickPattern.match(/.313/)) {
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load("torch.app.js");
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}, BTN3, {repeat:true, edge:"rising"});
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}
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}
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setWatch(function(e) { tap(e,"1"); }, BTN1, {repeat:true, edge:"rising"});
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setWatch(function(e) { tap(e,"3"); }, BTN3, {repeat:true, edge:"rising"});
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})();
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