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Merge pull request #743 from awkirk71/master

Sweep Clock: reduced memory footprint
master
Gordon Williams 2021-05-18 08:02:09 +01:00 committed by GitHub
commit 994c923c1d
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4 changed files with 253 additions and 227 deletions

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@ -242,8 +242,8 @@
{ "id": "sweepclock",
"name": "Sweep Clock",
"icon": "sweepclock.png",
"version":"0.03",
"description": "Smooth sweep secondhand with single hour numeral. Use button1 to toggle the numeral font, button 3 to change the colour theme and button 4 to change the date placement",
"version":"0.04",
"description": "Smooth sweep secondhand with single hour numeral. Use button 1 to toggle the numeral font, button 3 to change the colour theme and button 4 to change the date placement",
"tags": "clock",
"type":"clock",
"allow_emulator":true,

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@ -1,3 +1,4 @@
0.01: Initial Release
0.02: Added Colour Themes
0.03: Added Date
0.04: Memory Footprint reduction

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@ -12,7 +12,7 @@ Use Button 1 (the top right button) to change the numeral type
| Default clock face | Roman Numeral Font | No Digits |
| ---- | ---- | ---- |
| ![](./numeral-01.jpg) | ![](numeral-02.jpg) | ![](numeral-03.jpg) |
| ![](numeral-01.jpg) | ![](numeral-02.jpg) | ![](numeral-03.jpg) |
@ -21,14 +21,14 @@ Button 3 (bottom right button) is used to change the colour
| Red | Grey | Purple |
| ---- | ---- | ---- |
| ![](./color-01.jpg) | ![](color-02.jpg) | ![](color-03.jpg) |
| ![](color-01.jpg) | ![](color-02.jpg) | ![](color-03.jpg) |
### Button 4
Button 4 (bottom left of screen) is used to change the date positioning (or to remove from the screen)
Button 4 (bottom left of the screen) is used to change the date position. Note after cycling through the date positions there is the no date option.
| Top Right | Bottom Right | Bottom Left | Top Left |
| ---- | ---- | ---- | ---- |
| ![](./date-01.jpg) | ![](date-02.jpg) | ![](date-03.jpg) | ![](date-04.jpg) |
| ![](date-01.jpg) | ![](date-02.jpg) | ![](date-03.jpg) | ![](date-04.jpg) |
## Further Details
@ -36,7 +36,7 @@ For further details of design and working please visit [The Project Page](https:
## Requests
Reach out to adrian@adriankirk.com if you have feature requests or notice bugs.
Please reach out to adrian@adriankirk.com if you have feature requests or notice bugs.
## Creator

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@ -1,8 +1,8 @@
/**
* Adrian Kirk 2021-03
* Simple Clock showing 1 numeral for the hour
* with a smooth sweep second.
*/
* Adrian Kirk 2021-03
* Simple Clock showing 1 numeral for the hour
* with a smooth sweep second.
*/
const screen_center_x = g.getWidth()/2;
const screen_center_y = 10 + g.getHeight()/2;
@ -11,70 +11,64 @@ const TWO_PI = 2*Math.PI;
require("FontCopasetic40x58Numeric").add(Graphics);
const color_schemes = [
{
name: "black",
background : [0.0,0.0,0.0],
second_hand: [1.0,0.0,0.0],
minute_hand: [1.0,1.0,1.0],
hour_hand: [1.0,1.0,1.0],
numeral:[1.0,1.0,1.0]
},
{
name: "red",
background : [1.0,0.0,0.0],
second_hand: [1.0,1.0,0.0],
minute_hand: [1.0,1.0,1.0],
hour_hand: [1.0,1.0,1.0],
numeral:[1.0,1.0,1.0]
},
{
name: "grey",
background : [0.5,0.5,0.5],
second_hand: [0.0,0.0,0.0],
minute_hand: [1.0,1.0,1.0],
hour_hand: [1.0,1.0,1.0],
numeral:[1.0,1.0,1.0]
},
{
name: "purple",
background : [1.0,0.0,1.0],
second_hand: [1.0,1.0,0.0],
minute_hand: [1.0,1.0,1.0],
hour_hand: [1.0,1.0,1.0],
numeral:[1.0,1.0,1.0]
},
{
name: "blue",
background : [0.4,0.7,1.0],
second_hand: [0.5,0.5,0.5],
minute_hand: [1.0,1.0,1.0],
hour_hand: [1.0,1.0,1.0],
numeral:[1.0,1.0,1.0]
}
];
{
name: "black",
background : [0.0,0.0,0.0],
second_hand: [1.0,0.0,0.0],
},
{
name: "red",
background : [1.0,0.0,0.0],
second_hand: [1.0,1.0,0.0],
},
{
name: "grey",
background : [0.5,0.5,0.5],
second_hand: [0.0,0.0,0.0],
},
{
name: "purple",
background : [1.0,0.0,1.0],
second_hand: [1.0,1.0,0.0],
},
{
name: "blue",
background : [0.4,0.7,1.0],
second_hand: [0.5,0.5,0.5],
}
];
let color_scheme_index = 0;
const WHITE = [1.0,1.0,1.0];
function default_white(color){
if(color == null){
return WHITE;
} else {
return color;
}
}
class Hand {
/**
* Pure virtual class for all Hand classes to extend.
* a hand class will have 1 main function
* moveTo which will move the hand to the given angle.
*/
* Pure virtual class for all Hand classes to extend.
* a hand class will have 1 main function
* moveTo which will move the hand to the given angle.
*/
moveTo(angle){}
}
class ThinHand extends Hand {
/**
* The thin hand is created from a simple line, so its easy and fast
* to draw.
*/
* The thin hand is created from a simple line, so its easy and fast
* to draw.
*/
constructor(centerX,
centerY,
length,
tolerance,
draw_test,
color_theme){
centerY,
length,
tolerance,
draw_test,
color_theme){
super();
this.centerX = centerX;
this.centerY = centerY;
@ -99,14 +93,14 @@ class ThinHand extends Hand {
// first test to see of the angle called is beyond the tolerance
// for a redraw
if(Math.abs(angle - this.angle) > this.tolerance ||
// and then call the predicate to see if a redraw is needed
this.draw_test(this.angle,this.last_draw_time) ){
// and then call the predicate to see if a redraw is needed
this.draw_test(this.angle,this.last_draw_time) ){
// rub out the old hand line
var background = color_schemes[color_scheme_index].background;
g.setColor(background[0],background[1],background[2]);
g.drawLine(this.centerX, this.centerY, this.last_x, this.last_y);
// Now draw the new hand line
var hand_color = color_schemes[color_scheme_index][this.color_theme];
var hand_color = default_white(color_schemes[color_scheme_index][this.color_theme]);
g.setColor(hand_color[0],hand_color[1],hand_color[2]);
var x2 = this.centerX + this.length*Math.sin(angle);
var y2 = this.centerY - this.length*Math.cos(angle);
@ -125,17 +119,17 @@ class ThinHand extends Hand {
class ThickHand extends Hand {
/**
* The thick hand is created from a filled polygone, so its slower to
* draw so to be used sparingly with few redraws
*/
* The thick hand is created from a filled polygone, so its slower to
* draw so to be used sparingly with few redraws
*/
constructor(centerX,
centerY,
length,
tolerance,
draw_test,
color_theme,
base_height,
thickness){
centerY,
length,
tolerance,
draw_test,
color_theme,
base_height,
thickness){
super();
this.centerX = centerX;
this.centerY = centerY;
@ -174,21 +168,21 @@ class ThickHand extends Hand {
var background = color_schemes[color_scheme_index].background;
g.setColor(background[0],background[1],background[2]);
g.fillPoly([this.last_x1,
this.last_y1,
this.last_x2,
this.last_y2,
this.last_x3,
this.last_y3,
this.last_x4,
this.last_y4
]);
this.last_y1,
this.last_x2,
this.last_y2,
this.last_x3,
this.last_y3,
this.last_x4,
this.last_y4
]);
// bottom left
var x1 = this.centerX +
this.vertex_radius_base*Math.sin(angle - this.delta_base);
this.vertex_radius_base*Math.sin(angle - this.delta_base);
var y1 = this.centerY - this.vertex_radius_base*Math.cos(angle - this.delta_base);
// bottom right
var x2 = this.centerX +
this.vertex_radius_base*Math.sin(angle + this.delta_base);
this.vertex_radius_base*Math.sin(angle + this.delta_base);
var y2 = this.centerY - this.vertex_radius_base*Math.cos(angle + this.delta_base);
// top right
var x3 = this.centerX + this.vertex_radius_top*Math.sin(angle + this.delta_top);
@ -196,13 +190,13 @@ class ThickHand extends Hand {
// top left
var x4 = this.centerX + this.vertex_radius_top*Math.sin(angle - this.delta_top);
var y4 = this.centerY - this.vertex_radius_top*Math.cos(angle - this.delta_top);
var hand_color = color_schemes[color_scheme_index][this.color_theme];
var hand_color = default_white(color_schemes[color_scheme_index][this.color_theme]);
g.setColor(hand_color[0],hand_color[1],hand_color[2]);
g.fillPoly([x1,y1,
x2,y2,
x3,y3,
x4,y4
]);
x2,y2,
x3,y3,
x4,y4
]);
this.last_x1 = x1;
this.last_y1 = y1;
this.last_x2 = x2;
@ -222,7 +216,7 @@ class ThickHand extends Hand {
// The force draw is set to true to force all objects to redraw themselves
let force_redraw = false;
// The seconds hand is the main focus and is set to redraw on every cycle
let seconds_hand = new ThinHand(screen_center_x,
let seconds_hand = new ThinHand(screen_center_x,
screen_center_y,
95,
0,
@ -234,8 +228,8 @@ let seconds_hand = new ThinHand(screen_center_x,
// or when a force_redraw is called
let minutes_hand_redraw = function(angle, last_draw_time){
return force_redraw || (seconds_hand.angle > angle &&
Math.abs(seconds_hand.angle - angle) <TWO_PI/25 &&
new Date().getTime() - last_draw_time.getTime() > 500);
Math.abs(seconds_hand.angle - angle) <TWO_PI/25 &&
new Date().getTime() - last_draw_time.getTime() > 500);
};
let minutes_hand = new ThinHand(screen_center_x,
screen_center_y,
@ -248,10 +242,10 @@ let minutes_hand = new ThinHand(screen_center_x,
// overlaps from its behind andle coverage to its ahead angle coverage.
let hour_hand_redraw = function(angle_from, angle_to, last_draw_time){
return force_redraw || (seconds_hand.angle >= angle_from &&
seconds_hand.angle <= angle_to &&
new Date().getTime() - last_draw_time.getTime() > 500);
seconds_hand.angle <= angle_to &&
new Date().getTime() - last_draw_time.getTime() > 500);
};
let hours_hand = new ThickHand(screen_center_x,
let hours_hand = new ThickHand(screen_center_x,
screen_center_y,
40,
TWO_PI/600,
@ -275,36 +269,37 @@ var local = require('locale');
var last_date = null;
var last_datestr = null;
var last_coords = null;
var date_coords = [
{ name: "topright", coords:[180,30]},
const date_coords = [
{ name: "topright", coords:[180,30]},
{ name: "bottomright", coords:[180,220]},
{ name: "bottomleft", coords: [5,220]},
{ name: "topleft", coords:[5,30]},
{ name: "offscreen", coords: [240,30]}
];
var date_coord_index = 0;
function draw_date(date){
if(force_redraw || last_date == null || last_date.getDate() != date.getDate()){
//console.log("redrawing date");
g.setFontAlign(-1,-1,0);
g.setFont("Vector",15);
if(last_coords != null && last_datestr != null) {
var background = color_schemes[color_scheme_index].background;
g.setColor(background[0], background[1], background[2]);
g.drawString(last_datestr, last_coords[0], last_coords[1]);
}
var coords = date_coords[date_coord_index].coords;
if(coords != null) {
var date_format = local.dow(date,1) + " " + date.getDate();
var numeral_color = color_schemes[color_scheme_index].numeral;
g.setColor(numeral_color[0], numeral_color[1], numeral_color[2]);
g.drawString(date_format, coords[0], coords[1]);
last_date = date;
last_datestr = date_format;
last_coords = coords;
}
}
if(force_redraw || last_date == null || last_date.getDate() != date.getDate()){
//console.log("redrawing date");
g.setFontAlign(-1,-1,0);
g.setFont("Vector",15);
if(last_coords != null && last_datestr != null) {
var background = color_schemes[color_scheme_index].background;
g.setColor(background[0], background[1], background[2]);
g.drawString(last_datestr, last_coords[0], last_coords[1]);
}
var coords = date_coords[date_coord_index].coords;
if(coords != null) {
var date_format = local.dow(date,1) + " " + date.getDate();
var numeral_color = default_white(color_schemes[color_scheme_index].numeral);
g.setColor(numeral_color[0], numeral_color[1], numeral_color[2]);
g.drawString(date_format, coords[0], coords[1]);
last_date = date;
last_datestr = date_format;
last_coords = coords;
}
}
}
function next_datecoords() {
@ -319,7 +314,7 @@ function next_datecoords() {
function set_datecoords(date_name){
console.log("setting date:" + date_name);
for (var i=0; i < date_coords.length; i++) {
if(date_coords[i].getName() == date_name){
if(date_coords[i].name == date_name){
date_coord_index = i;
force_redraw = true;
console.log("date match");
@ -359,17 +354,17 @@ function draw_hours(date){
}
/**
* We want to be able to change the font so we set up
* pure virtual for all fonts implementtions to use
*/
* We want to be able to change the font so we set up
* pure virtual for all fonts implementtions to use
*/
class NumeralFont {
/**
* The screen dimensions of what we are going to
* display for the given hour.
*/
* The screen dimensions of what we are going to
* display for the given hour.
*/
getDimensions(hour){return [0,0];}
/**
* The characters that are going to be returned for
* The characters that are going to be returned for
* the hour.
*/
hour_txt(hour){ return ""; }
@ -391,27 +386,36 @@ class NoFont extends NumeralFont{
getName(){return "NoFont";}
}
const COPASET_DIM_20x58 = [20,58];
const COPASET_DIM_30x58 = [30,58];
const COPASET_DIM_40x58 = [40,58];
const COPASET_DIM_50x58 = [50,58];
class CopasetFont extends NumeralFont{
constructor(){
super();
// dimesion map provides the dimesions of the character for
// each number for plotting and collision detection
this.dimension_map = {
1 : [20,58],
2 : [30,58],
3 : [30,58],
4 : [30,58],
5 : [30,58],
6 : [40,58],
7 : [30,58],
8 : [40,58],
9 : [40,58],
10: [50,58],
11: [40,58],
12: [40,58]
};
}
getDimensions(hour){return this.dimension_map[hour];}
getDimensions(hour){
switch(hour){
case 1: return COPASET_DIM_20x58;
case 2:
case 3:
case 4:
case 5:
case 7:
return COPASET_DIM_30x58;
case 6:
case 8:
case 9:
case 11:
case 12:
return COPASET_DIM_40x58;
case 10:
return COPASET_DIM_50x58;
default:
return COPASET_DIM_30x58;
}
}
hour_txt(hour){ return hour.toString(); }
draw(hour_txt,x,y){
/* going to leave this in here for future testing.
@ -432,44 +436,60 @@ class CopasetFont extends NumeralFont{
getName(){return "Copaset";}
}
const ROMAN_DIM_10x40 = [10,40];
const ROMAN_DIM_20x40 = [20,40];
const ROMAN_DIM_25x40 = [25,40];
const ROMAN_DIM_30x40 = [30,40];
const ROMAN_DIM_40x40 = [40,40];
const ROMAN_DIM_60x40 = [60,40];
const ROMAN_DIM_70x40 = [70,40];
class RomanNumeralFont extends NumeralFont{
constructor(){
super();
// text map provides the mapping between hour and roman numeral
this.txt_map = {
1 : 'I',
2 : 'II',
3 : 'III',
4 : 'IV',
5 : 'V',
6 : 'VI',
7 : 'VII',
8 : 'VIII',
9 : 'IX',
10: 'X',
11: 'XI',
12: 'XII'
};
// dimesion map provides the dimesions of the characters for
// each hour for plotting and collision detection
this.dimension_map = {
1 : [10,40],
2 : [25,40],
3 : [40,40],
4 : [40,40],
5 : [30,40],
6 : [40,40],
7 : [60,40],
8 : [70,40],
9 : [40,40],
10: [20,40],
11: [40,40],
12: [60,40]
};
}
getDimensions(hour){ return this.dimension_map[hour];}
hour_txt(hour){ return this.txt_map[hour]; }
getText(hour){
switch (hour){
case 1 : return 'I';
case 2 : return 'II';
case 3 : return 'III';
case 4 : return 'IV';
case 5 : return 'V';
case 6 : return 'VI';
case 7 : return 'VII';
case 8 : return 'VIII';
case 9 : return 'IX';
case 10: return 'X';
case 11: return 'XI';
case 12: return 'XII';
default: return '';
}
}
getDimensions(hour){
switch (hour){
case 1:
return ROMAN_DIM_10x40;
case 2:
return ROMAN_DIM_25x40;
case 3:
case 4:
case 6:
case 9:
case 11:
case 12:
return ROMAN_DIM_40x40;
case 5:
return ROMAN_DIM_30x40;
case 7:
return ROMAN_DIM_60x40;
case 8:
return ROMAN_DIM_70x40;
case 10:
return ROMAN_DIM_20x40;
default:
return ROMAN_DIM_40x40;
}
}
hour_txt(hour){ return this.getText(hour); }
draw(hour_txt,x,y){
g.setFontAlign(-1,-1,0);
g.setFont("Vector",40);
@ -478,9 +498,9 @@ class RomanNumeralFont extends NumeralFont{
getName(){return "Roman";}
}
// The problem with the trig inverse functions on
// The problem with the trig inverse functions on
// a full circle is that the sector information will be lost
// Choosing to use arcsin because you can get back the
// Choosing to use arcsin because you can get back the
// sector with the help of the original coordinates
function reifyasin(x,y,asin_angle){
if(x >= 0 && y >= 0){
@ -494,7 +514,7 @@ function reifyasin(x,y,asin_angle){
}
}
// rebase and angle so be between -pi and pi
// rebase and angle so be between -pi and pi
// rather than 0 to 2PI
function rebaseNegative(angle){
if(angle > Math.PI){
@ -515,10 +535,10 @@ function rebasePositive(angle){
}
/**
* The Hour Scriber is responsible for drawing the numeral
* on the screen at the requested angle.
* It allows for the font to be changed on the fly.
*/
* The Hour Scriber is responsible for drawing the numeral
* on the screen at the requested angle.
* It allows for the font to be changed on the fly.
*/
class HourScriber {
constructor(radius, numeral_font, draw_test){
this.radius = radius;
@ -540,8 +560,8 @@ class HourScriber {
var background = color_schemes[color_scheme_index].background;
g.setColor(background[0],background[1],background[2]);
this.curr_numeral_font.draw(this.curr_hour_str,
this.curr_hour_x,
this.curr_hour_y);
this.curr_hour_x,
this.curr_hour_y);
//console.log("erasing old hour");
var hours_frac = hours / 12;
var angle = TWO_PI*hours_frac;
@ -555,7 +575,7 @@ class HourScriber {
this.curr_hour_x = screen_center_x + delta_center_x;
this.curr_hour_y = screen_center_y - delta_center_y;
this.curr_hour_str = this.numeral_font.hour_txt(hours);
// now work out the angle of the beginning and the end of the
// now work out the angle of the beginning and the end of the
// text box so we know when to redraw
// bottom left angle
var x1 = delta_center_x;
@ -583,10 +603,10 @@ class HourScriber {
angle3 = rebaseNegative(angle3);
angle3 = rebaseNegative(angle4);
this.angle_from = rebasePositive( Math.min(angle1,angle2,angle3,angle4) );
this.angle_to = rebasePositive( Math.max(angle1,angle2,angle3,angle4) );
this.angle_to = rebasePositive( Math.max(angle1,angle2,angle3,angle4) );
} else {
this.angle_from = Math.min(angle1,angle2,angle3,angle4);
this.angle_to = Math.max(angle1,angle2,angle3,angle4);
this.angle_to = Math.max(angle1,angle2,angle3,angle4);
}
//console.log(angle1 + "/" + angle2 + " / " + angle3 + " / " + angle4);
//console.log( this.angle_from + " to " + this.angle_to);
@ -595,8 +615,8 @@ class HourScriber {
changed = true;
}
if(changed ||
this.draw_test(this.angle_from, this.angle_to, this.last_draw_time) ){
var numeral_color = color_schemes[color_scheme_index].numeral;
this.draw_test(this.angle_from, this.angle_to, this.last_draw_time) ){
var numeral_color = default_white(color_schemes[color_scheme_index].numeral);
g.setColor(numeral_color[0],numeral_color[1],numeral_color[2]);
this.numeral_font.draw(this.curr_hour_str,this.curr_hour_x,this.curr_hour_y);
this.last_draw_time = new Date();
@ -608,43 +628,43 @@ class HourScriber {
let numeral_fonts = [new CopasetFont(), new RomanNumeralFont(), new NoFont()];
let numeral_fonts_index = 0;
/**
* predicate for deciding when the digit has to be redrawn
*/
let hour_numeral_redraw = function(angle_from, angle_to, last_draw_time){
* predicate for deciding when the digit has to be redrawn
*/
let hour_numeral_redraw = function(angle_from, angle_to, last_draw_time){
var seconds_hand_angle = seconds_hand.angle;
// we have to cope with the 12 problem where the
// we have to cope with the 12 problem where the
// left side of the box has a value almost 2PI and the right
// side has a small positive value. The values are rebased so
// that they can be compared
if(angle_from > angle_to && angle_from > 1.5*Math.PI){
angle_from = angle_from - TWO_PI;
if(seconds_hand_angle > Math.PI)
seconds_hand_angle = seconds_hand_angle - TWO_PI;
}
seconds_hand_angle = seconds_hand_angle - TWO_PI;
}
//console.log("initial:" + angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
var redraw = force_redraw ||
(seconds_hand_angle >= angle_from && seconds_hand_angle <= angle_to) ||
(minutes_hand.last_draw_time.getTime() > last_draw_time.getTime());
var redraw = force_redraw ||
(seconds_hand_angle >= angle_from && seconds_hand_angle <= angle_to) ||
(minutes_hand.last_draw_time.getTime() > last_draw_time.getTime());
if(redraw){
//console.log(angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
//console.log(angle_from + "/" + angle_to + " seconds " + seconds_hand_angle);
}
return redraw;
};
let hour_scriber = new HourScriber(70,
numeral_fonts[numeral_fonts_index],
hour_numeral_redraw
);
numeral_fonts[numeral_fonts_index],
hour_numeral_redraw
);
/**
* Called from button 1 to change the numerals that are
* displayed on the clock face
*/
* Called from button 1 to change the numerals that are
* displayed on the clock face
*/
function next_font(){
numeral_fonts_index = numeral_fonts_index + 1;
if(numeral_fonts_index >= numeral_fonts.length){
numeral_fonts_index = 0;
}
hour_scriber.setNumeralFont(
numeral_fonts[numeral_fonts_index]);
numeral_fonts[numeral_fonts_index]);
force_redraw = true;
}
@ -665,10 +685,10 @@ function draw_background(){
var background = color_schemes[color_scheme_index].background;
g.setColor(background[0],background[1],background[2]);
g.fillPoly([0,25,
0,240,
240,240,
240,25
]);
0,240,
240,240,
240,25
]);
}
}
@ -680,9 +700,9 @@ function next_colorscheme(){
}
/**
* called from load_settings on startup to
* set the color scheme to named value
*/
* called from load_settings on startup to
* set the color scheme to named value
*/
function set_colorscheme(colorscheme_name){
console.log("setting color scheme:" + colorscheme_name);
for (var i=0; i < color_schemes.length; i++) {
@ -696,9 +716,9 @@ function set_colorscheme(colorscheme_name){
}
/**
* called from load_settings on startup
* to set the font to named value
*/
* called from load_settings on startup
* to set the font to named value
*/
function set_font(font_name){
console.log("setting font:" + font_name);
for (var i=0; i < numeral_fonts.length; i++) {
@ -713,8 +733,8 @@ function set_font(font_name){
}
/**
* Called on startup to set the watch to the last preference settings
*/
* Called on startup to set the watch to the last preference settings
*/
function load_settings(){
try{
var settings = require("Storage").readJSON("sweepclock.settings.json");
@ -737,9 +757,15 @@ function load_settings(){
}
}
function print_memoryusage(){
var m = process.memory();
var pc = Math.round(m.usage*100/m.total);
console.log("memory usage: " + pc + "%");
}
/**
* Called on button press to save down the last preference settings
*/
* Called on button press to save down the last preference settings
*/
function save_settings(){
var settings = {
font : numeral_fonts[numeral_fonts_index].getName(),
@ -748,6 +774,7 @@ function save_settings(){
};
console.log("saving:" + JSON.stringify(settings));
require("Storage").writeJSON("sweepclock.settings.json",settings);
print_memoryusage();
}
// Boiler plate code for setting up the clock,
@ -776,14 +803,12 @@ function scheduleDrawClock(){
}
function reset_clock(){
g.clear();
force_redraw = true;
}
Bangle.on('lcdPower', (on) => {
if (on) {
console.log("lcdPower: on");
Bangle.drawWidgets();
reset_clock();
startTimers();
} else {
@ -812,7 +837,7 @@ startTimers();
setWatch(Bangle.showLauncher, BTN2,{repeat:false,edge:"falling"});
function button1pressed(){
next_font();
next_font();
save_settings();
}