1
0
Fork 0

libslider: new library with conf. slider

master
thyttan 2023-08-05 02:14:29 +02:00
parent 36f76cb09e
commit 89f0df15c5
6 changed files with 121 additions and 0 deletions

1
apps/libslider/ChangeLog Normal file
View File

@ -0,0 +1 @@
0.01: New App!

30
apps/libslider/README.md Normal file
View File

@ -0,0 +1,30 @@
# App Name
More information on making apps:
* http://www.espruino.com/Bangle.js+First+App
* http://www.espruino.com/Bangle.js+App+Loader
Describe the app...
Add screen shots (if possible) to the app folder and link then into this file with ![](<name>.png)
## Usage
Describe how to use it
## Features
Name the function
## Controls
Name the buttons and what they are used for
## Requests
Name who should be contacted for support/update requests
## Creator
Your name

View File

@ -0,0 +1 @@
require("heatshrink").decompress(atob("mEwwJC/AH4A/AH4AgA=="))

BIN
apps/libslider/app.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

76
apps/libslider/lib.js Normal file
View File

@ -0,0 +1,76 @@
// Constants for the indicator:
const X_START = 87;
const WIDTH = 50;
const Y_START = 5;
const HEIGHT = 165;
const STEPS = 10;
const STEP_SIZE = HEIGHT/STEPS;
const OVERSIZE = 0.5;
// Initialize the level
let level = 0; // TODO: Depend on parameter.
let lastLevel;
let levelHeight;
let smoothpastedge = true;
let continDrag = (e)=>{
// If draging on the indicator, adjust one-to-one.
if (e.x>X_START-OVERSIZE*WIDTH && e.x<X_START+OVERSIZE*WIDTH) {
draw('map', e.y);
} else if (true) {
dy += e.dy;
//if (!e.b) dy=0;
while (Math.abs(dy)>32) {
if (dy>0) { dy-=32; draw('incr',1) }
else { dy+=32; draw('incr',-1) }
Bangle.buzz(20);
}
}
E.stopEventPropagation&&E.stopEventPropagation();
};
let ovr = Graphics.createArrayBuffer(WIDTH,HEIGHT,1,{msb:true});
let draw = (mode, input)=>{
input = Math.min(input,170);
// Draw the indicator.
// Should be displayed when a relevant drag event is detected.
// Should time out.
// If user drags directly on the draw area, adjust level one-to-one.
// Pauses and resets the time out when interacted with.
// TODO: Lazy, keep track of last level and only draw again if it changed.
if (mode=='incr') {
level = Math.min(Math.max(level-input,0),STEPS);
}
if (mode=='map') {
input = Math.round(input/STEP_SIZE);
level = Math.min(Math.max(STEPS-input,0),STEPS);
if (level == lastLevel) return;
}
levelHeight = level==0?WIDTH:level*STEP_SIZE;
//levelHeight = Math.max(level*STEP_SIZE,STEP_SIZE);
lastLevel = level;
ovr.clear().setColor(1).
fillRect({x:0,y:0,w:WIDTH,y2:ovr.getHeight(),r:30}). // To get outer border...
setColor(0).
fillRect({x:2,y:2,w:WIDTH-5,y2:ovr.getHeight()-2,r:30}). // ... and here it's made hollow.
setColor(0==level?0:1).
fillRect({x:4,y:ovr.getHeight()-levelHeight+4,w:WIDTH-9,y2:ovr.getHeight()-4,r:30}); // Here the bar is drawn.
Bangle.setLCDOverlay({
width:ovr.getWidth(), height:ovr.getHeight(),
bpp:1, transparent:0,
buffer:ovr.buffer
},X_START,Y_START);
print(level, input);
//print(process.memory().usage);
};
let dy = 0;
Bangle.prependListener('drag', continDrag);
g.setColor(1,0,0).fillRect(Bangle.appRect).reset();

View File

@ -0,0 +1,13 @@
{ "id": "libslider",
"name": "My app's human readable name",
"shortName":"Short Name",
"version":"0.01",
"description": "A detailed description of my great app",
"icon": "app.png",
"tags": "",
"supports" : ["BANGLEJS2"],
"readme": "README.md",
"storage": [
{"name":"7chname.img","url":"app-icon.js","evaluate":true}
]
}