forked from FOSS/BangleApps
ctrlpad: overlay rendering
parent
d473d484ee
commit
88579ec4fe
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@ -1,4 +1,66 @@
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(() => {
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class Overlay {
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g2: Graphics;
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width: number;
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height: number;
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constructor() {
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// x padding: 10 each side
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// y top: 24, y bottom: 10
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this.width = g.getWidth() - 10 * 2;
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this.height = g.getHeight() - 24 - 10;
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this.g2 = Graphics.createArrayBuffer(
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this.width,
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this.height,
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/*bpp*/1,
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{ msb: true }
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);
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this.renderG2();
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}
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setBottom(bottom: number): void {
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const { g2 } = this;
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const y = bottom - this.height;
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Bangle.setLCDOverlay(g2, 10, y - 10);
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}
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renderG2(): void {
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const g = this.g2;
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g
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.reset()
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.clearRect(0, 0, this.width, this.height)
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.drawRect(0, 0, this.width - 1, this.height - 1)
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.drawRect(1, 1, this.width - 2, this.height - 2);
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const centreY = this.height / 2;
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const circleGapY = 30;
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this.drawCtrl(this.width / 4 - 10, centreY - circleGapY, "<");
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this.drawCtrl(this.width / 2, centreY - circleGapY, "@");
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this.drawCtrl(this.width * 3/4 + 10, centreY - circleGapY, ">");
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this.drawCtrl(this.width / 3, centreY + circleGapY, "-");
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this.drawCtrl(this.width * 2/3, centreY + circleGapY, "+");
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}
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drawCtrl(x: number, y: number, label: string): void {
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const g = this.g2;
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g
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.setColor("#fff")
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.fillCircle(x, y, 23)
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.setColor("#000")
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.setFontAlign(0, 0)
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.setFont("Vector:20")
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.drawString(label, x, y);
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}
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}
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const settings = require("Storage").readJSON("setting.json", true) as Settings || ({ HID: false } as Settings);
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if (settings.HID !== "kbmedia") {
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console.log("widhid: can't enable, HID setting isn't \"kbmedia\"");
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@ -23,9 +85,9 @@
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let dragging = false;
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let activeTimeout: TimeoutId | undefined;
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let waitForRelease = true;
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let overlay: Overlay | undefined;
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const onDrag = (e => {
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console.log("onDrag, state = " + state);
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switch (state) {
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case State.NoConn:
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break;
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@ -37,12 +99,12 @@
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case State.Idle:
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if(e.b && !activeTimeout){ // no need to check Bangle.CLKINFO_FOCUS
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// first touch
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if (e.y <= 24){
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if (e.y <= 40){
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state = State.TopDrag
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startY = e.y;
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console.log(" topdrag detected, starting @ " + startY);
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}else{
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console.log(" ignoring this drag (too low @ " + startY + ")");
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console.log(" ignoring this drag (too low @ " + e.y + ")");
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state = State.IgnoreCurrent;
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}
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}
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@ -52,27 +114,28 @@
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if(e.b === 0){
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console.log("topdrag stopped, distance: " + (e.y - startY));
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if(e.y > startY + initDistance){
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console.log("activating");
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state = State.Active;
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listen();
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Bangle.buzz(20);
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overlay!.setBottom(g.getHeight());
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activate();
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break;
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}
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console.log("returning to idle");
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state = State.Idle;
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Bangle.setLCDOverlay();
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}else{
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// partial drag, show UI feedback:
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const height = 100;
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const g2 = Graphics.createArrayBuffer(100, height, 1, { msb:true });
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g2.drawLine(0, 0, 100, 100);
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g2.drawRect(0, 0, 99, 99);
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g2.drawString("widhid", 0, 0);
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Bangle.setLCDOverlay(g2, 38, e.y - height - 30);
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// partial drag, show UI feedback:
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const dragOffset = 38;
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// @ts-ignore
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if (!overlay) global.overlay = overlay = new Overlay();
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overlay.setBottom(e.y - dragOffset);
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}
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break;
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case State.Active:
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console.log("stolen drag handling, do whatever here");
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return;
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if(1)return;
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// Espruino/35c8cb9be11
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E.stopEventPropagation && E.stopEventPropagation();
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@ -122,6 +185,11 @@
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}
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}) satisfies DragCallback;
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const activate = () => {
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listen();
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Bangle.buzz(20);
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};
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const setStart = ({ x, y }: { x: number, y: number }) => {
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start.x = x;
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start.y = y;
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