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New app 2047pp

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marko 2022-03-23 15:00:54 -04:00
parent 1e10f4a25e
commit 80246d2398
5 changed files with 150 additions and 0 deletions

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apps/2047pp/2047pp.app.js Normal file
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class TwoK {
constructor() {
this.b = Array(4).fill().map(() => Array(4).fill(0));
this.score = 0;
this.cmap = {0: "#caa", 2:"#ccc", 4: "#bcc", 8: "#ba6", 16: "#e61", 32: "#d20", 64: "#d00", 128: "#da0", 256: "#ec0", 512: "#dd0"};
}
drawBRect(x1, y1, x2, y2, th, c, cf) {
g.setColor(c);
for (i=0; i<th; ++i) g.drawRect(x1+i, y1+i, x2-i, y2-i);
g.setColor(cf).fillRect(x1+th, y1+th, x2-th, y2-th);
}
render() {
const yo = 20;
const xo = yo/2;
h = g.getHeight()-yo;
w = g.getWidth()-yo;
bh = Math.floor(h/4);
bw = Math.floor(w/4);
g.clear().setFontAlign(0, 0, 0);
g.setFont("Vector", 16).setColor("#fff").drawString("Score:"+this.score.toString(), g.getWidth()/2, 8);
this.drawBRect(xo-2, yo-2, xo+w+2, yo+h, 2, "#a88", "#caa");
for (y=0; y<4; ++y)
for (x=0; x<4; ++x) {
b = this.b[y][x];
this.drawBRect(xo+x*bw, yo+y*bh-2, xo+(x+1)*bh-1, yo+(y+1)*bh-1-2, 4, "#a88", this.cmap[b]);
if (b > 4) g.setColor(1, 1, 1);
else g.setColor(0, 0, 0);
g.setFont("Vector", bh*(b>8 ? (b>64 ? (b>512 ? 0.32 : 0.4) : 0.6) : 0.7));
if (b>0) g.drawString(b.toString(), xo+(x+0.5)*bw+1, yo+(y+0.5)*bh);
}
}
shift(d) { // +/-1: shift x, +/- 2: shift y
var crc = E.CRC32(this.b.toString());
if (d==-1) { // shift x left
for (y=0; y<4; ++y) {
for (x=2; x>=0; x--)
if (this.b[y][x]==0) {
for (i=x; i<3; i++) this.b[y][i] = this.b[y][i+1];
this.b[y][3] = 0; moved = true;
}
for (x=0; x<3; ++x)
if (this.b[y][x]==this.b[y][x+1]) {
this.score += 2*this.b[y][x];
this.b[y][x] += this.b[y][x+1];
for (j=x+1; j<3; ++j) this.b[y][j] = this.b[y][j+1];
this.b[y][3] = 0; moved = true;
}
}
}
else if (d==1) { // shift x right
for (y=0; y<4; ++y) {
for (x=1; x<4; x++)
if (this.b[y][x]==0) {
for (i=x; i>0; i--) this.b[y][i] = this.b[y][i-1];
this.b[y][0] = 0;
}
for (x=3; x>0; --x)
if (this.b[y][x]==this.b[y][x-1]) {
this.score += 2*this.b[y][x];
this.b[y][x] += this.b[y][x-1] ;
for (j=x-1; j>0; j--) this.b[y][j] = this.b[y][j-1];
this.b[y][0] = 0;
}
}
}
else if (d==-2) { // shift y down
for (x=0; x<4; ++x) {
for (y=1; y<4; y++)
if (this.b[y][x]==0) {
for (i=y; i>0; i--) this.b[i][x] = this.b[i-1][x];
this.b[0][x] = 0;
}
for (y=3; y>0; y--)
if (this.b[y][x]==this.b[y-1][x] || this.b[y][x]==0) {
this.score += 2*this.b[y][x];
this.b[y][x] += this.b[y-1][x];
for (j=y-1; j>0; j--) this.b[j][x] = this.b[j-1][x];
this.b[0][x] = 0;
}
}
}
else if (d==2) { // shift y up
for (x=0; x<4; ++x) {
for (y=2; y>=0; y--)
if (this.b[y][x]==0) {
for (i=y; i<3; i++) this.b[i][x] = this.b[i+1][x];
this.b[3][x] = 0;
}
for (y=0; y<3; ++y)
if (this.b[y][x]==this.b[y+1][x] || this.b[y][x]==0) {
this.score += 2*this.b[y][x];
this.b[y][x] += this.b[y+1][x];
for (j=y+1; j<3; ++j) this.b[j][x] = this.b[j+1][x];
this.b[3][x] = 0;
}
}
}
return (E.CRC32(this.b.toString())!=crc);
}
addDigit() {
var d = Math.random()>0.9 ? 4 : 2;
var id = Math.floor(Math.random()*16);
while (this.b[Math.floor(id/4)][id%4] > 0) id = Math.floor(Math.random()*16);
this.b[Math.floor(id/4)][id%4] = d;
}
}
function dragHandler(e) {
if (e.b && (Math.abs(e.dx)>7 || Math.abs(e.dy)>7)) {
var res = false;
if (Math.abs(e.dx)>Math.abs(e.dy)) {
if (e.dx>0) res = twok.shift(1);
if (e.dx<0) res = twok.shift(-1);
}
else {
if (e.dy>0) res = twok.shift(-2);
if (e.dy<0) res = twok.shift(2);
}
if (res) twok.addDigit();
twok.render();
}
}
var twok = new TwoK();
twok.addDigit(); twok.addDigit();
twok.render();
Bangle.on("drag", dragHandler);

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apps/2047pp/README.md Normal file
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# Game of 2047pp (2047++)
Tile shifting game inspired by the well known 2048 game. Also very similar to another Bangle game, Game1024.
Attempt to combine equal numbers by swiping left, right, up or down.

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apps/2047pp/app-icon.js Normal file
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require("heatshrink").decompress(atob("mEwxH+AH4A/AH4A31gAeFtoxPF9wujGBYQG1YAWF6ur5gAYGIovOFzIABF6ReaMAwv/F/4v/F7ejv9/0Yvq1Eylksv4vqvIuBF9ZeDF9ZeBqovr1AsB0YvrLwXMF9ReDF9ZeBq1/v4vBqowKF7lWFYIAFF/7vXAAa/qF+jxB0YvsABov/F/4v/F6WsF7YgEF5xgaLwgvPGIQAWDwwvQADwvJGEguKF+AxhFpoA/AH4A/AFI="))

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apps/2047pp/metadata.json Normal file
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{ "id": "2047pp",
"name": "2047pp",
"shortName":"2047pp",
"icon": "app.png",
"version":"0.01",
"description": "Bangle version of a tile shifting game",
"supports" : ["BANGLEJS2"],
"readme": "README.md",
"tags": "game",
"storage": [
{"name":"2047pp.app.js","url":"2047pp.app.js"},
{"name":"2047pp.img","url":"app-icon.js","evaluate":true}
]
}