forked from FOSS/BangleApps
Create app.js
parent
298cd231b7
commit
78c61a5327
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//----------------------------------------------------------------------------//
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//-- ColorWheel - draws a "wheel" of good looking colors --//
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//----------------------------------------------------------------------------//
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let ColorList = [
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'#0000FF', '#8000FF', '#FF00FF', '#FF0080', '#FF0000', '#FF8000',
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'#FFFF00', '#80FF00', '#00FF00', '#00FF80', '#00FFFF', '#0080FF'
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];
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let ScreenWidth = g.getWidth(), CenterX = ScreenWidth/2;
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let ScreenHeight = g.getHeight(), CenterY = ScreenHeight/2;
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let outerRadius = Math.min(CenterX,CenterY) * 0.9;
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let innerRadius = outerRadius*0.5;
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let sin = Math.sin, cos = Math.cos;
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let twoPi = 2*Math.PI, halfPi = Math.PI/2;
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let DeltaPhi = twoPi/72;
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let Epsilon = 0.001;
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g.clear();
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g.setColor(0,0,0);
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g.fillRect(0,0, ScreenWidth,ScreenHeight);
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for (let i = 0; i < 12; i++) {
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let Phi0 = i * twoPi/12, Phi1 = (i+1) * twoPi/12;
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let Polygon = [];
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for (let Phi = Phi0; Phi <= Phi1+Epsilon; Phi += DeltaPhi) {
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Polygon.push(CenterX + outerRadius * sin(Phi));
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Polygon.push(CenterY - outerRadius * cos(Phi));
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}
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for (let Phi = Phi1; Phi >= Phi0-Epsilon; Phi -= DeltaPhi) {
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Polygon.push(CenterX + innerRadius * sin(Phi));
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Polygon.push(CenterY - innerRadius * cos(Phi));
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}
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g.setColor(ColorList[i]);
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g.fillPoly(Polygon);
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}
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g.setColor(1,1,1);
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g.fillCircle(CenterX,CenterY, innerRadius);
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g.setFont12x20();
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g.setFontAlign(0,0);
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g.setColor(0,0,0);
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g.drawString('Tap', CenterX,CenterY-20);
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g.drawString('on', CenterX,CenterY);
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g.drawString('Color', CenterX,CenterY+20);
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Bangle.on('touch', function (Button,Position) {
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Bangle.buzz();
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let dx = Position.x - CenterX;
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let dy = Position.y - CenterY;
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let Radius = Math.sqrt(dx*dx + dy*dy);
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let Color;
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switch (true) {
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case (Radius > outerRadius): Color = '#000000'; break;
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case (Radius < innerRadius): Color = '#FFFFFF'; break;
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default:
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let Phi = Math.atan2(dy,dx) + halfPi;
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if (Phi < 0) { Phi += twoPi; }
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if (Phi > twoPi) { Phi -= twoPi; }
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let Index = Math.floor(12*Phi/twoPi);
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Color = ColorList[Index];
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}
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g.setColor(1,1,1);
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g.fillCircle(CenterX,CenterY, innerRadius);
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g.setColor(0,0,0);
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g.drawString(Color, CenterX,CenterY);
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});
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